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| 1 <!DOCTYPE html> | |
| 2 <canvas id='c'></canvas> | |
| 3 <script> | |
| 4 var can = document.getElementById('c'); | |
| 5 can.width = can.height = 100; | |
| 6 var ctx = can.transferControlToOffscreen().getContext("2d"); | |
| 7 ctx.fillStyle = 'green'; | |
| 8 ctx.fillRect(0, 0, 100, 100); | |
| 9 ctx.commit(); | |
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xlai (Olivia)
2016/11/11 16:28:33
Great. Although the compositorFrame submmitted to
Justin Novosad
2016/11/11 22:09:00
This test only aims to test printing, what happens
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| 10 if (window.testRunner) { | |
| 11 testRunner.setPrinting(); | |
| 12 testRunner.waitUntilDone(); | |
| 13 setTimeout(function() { | |
| 14 // The setTimeout is a synchronization barrier that guarantees | |
| 15 // the commit will be processed by the event loop before the test | |
| 16 // is done. | |
| 17 testRunner.notifyDone(); | |
| 18 }, 0); | |
| 19 } | |
| 20 </script> | |
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