Index: gpu/command_buffer/service/in_process_command_buffer.cc |
diff --git a/gpu/command_buffer/service/in_process_command_buffer.cc b/gpu/command_buffer/service/in_process_command_buffer.cc |
index 778ca7d9037feaf8ee546a0876b423489938ef07..38c923cfd1c202dda0d5dcd1f4181fcefb13e898 100644 |
--- a/gpu/command_buffer/service/in_process_command_buffer.cc |
+++ b/gpu/command_buffer/service/in_process_command_buffer.cc |
@@ -639,16 +639,6 @@ gpu::Buffer InProcessCommandBuffer::GetTransferBuffer(int32 id) { |
return gpu::Buffer(); |
} |
-uint32 InProcessCommandBuffer::InsertSyncPoint() { |
- NOTREACHED(); |
- return 0; |
-} |
-void InProcessCommandBuffer::SignalSyncPoint(unsigned sync_point, |
- const base::Closure& callback) { |
- CheckSequencedThread(); |
- QueueTask(WrapCallback(callback)); |
-} |
- |
bool InProcessCommandBuffer::SupportsGpuMemoryBuffer() { |
return supports_gpu_memory_buffer_; |
} |
@@ -675,6 +665,17 @@ void InProcessCommandBuffer::DestroyGpuMemoryBuffer(int32 id) { |
QueueTask(task); |
} |
+uint32 InProcessCommandBuffer::InsertSyncPoint() { |
+ NOTREACHED(); |
piman
2013/09/27 01:35:47
If you want to merge the WGC3D implementations and
|
+ return 0; |
+} |
+ |
+void InProcessCommandBuffer::SignalSyncPoint(unsigned sync_point, |
+ const base::Closure& callback) { |
+ CheckSequencedThread(); |
+ QueueTask(WrapCallback(callback)); |
+} |
+ |
gpu::error::Error InProcessCommandBuffer::GetLastError() { |
CheckSequencedThread(); |
return last_state_.error; |