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Unified Diff: src/heap/marking.h

Issue 2492263002: [heap] Add atomics to mark bit operations. (Closed)
Patch Set: fixup missing call sites Created 3 years, 9 months ago
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Index: src/heap/marking.h
diff --git a/src/heap/marking.h b/src/heap/marking.h
index b8396b7f0b243f9036956761446571a2166dd727..f1e738f58885a2e7727f0d1de0ab55611164808e 100644
--- a/src/heap/marking.h
+++ b/src/heap/marking.h
@@ -5,6 +5,7 @@
#ifndef V8_MARKING_H
#define V8_MARKING_H
+#include "src/base/atomic-utils.h"
#include "src/utils.h"
namespace v8 {
@@ -14,7 +15,11 @@ class MarkBit {
public:
typedef uint32_t CellType;
Michael Lippautz 2017/03/06 13:52:54 nit: Can we have a static_assert that sizeof(CellT
Hannes Payer (out of office) 2017/03/08 14:12:57 Done.
- inline MarkBit(CellType* cell, CellType mask) : cell_(cell), mask_(mask) {}
+ enum ModificationMode { ATOMIC, NON_ATOMIC };
Michael Lippautz 2017/03/06 13:52:54 You could make an enum class ModicationMode out
Hannes Payer (out of office) 2017/03/08 14:12:57 I kind of like it to keep it in the MarkBit class
+
+ inline MarkBit(base::Atomic32* cell, CellType mask) : cell_(cell) {
+ mask_ = static_cast<base::Atomic32>(mask);
+ }
#ifdef DEBUG
bool operator==(const MarkBit& other) {
@@ -23,9 +28,6 @@ class MarkBit {
#endif
private:
- inline CellType* cell() { return cell_; }
- inline CellType mask() { return mask_; }
-
inline MarkBit Next() {
CellType new_mask = mask_ << 1;
if (new_mask == 0) {
@@ -35,12 +37,51 @@ class MarkBit {
}
}
- inline void Set() { *cell_ |= mask_; }
- inline bool Get() { return (*cell_ & mask_) != 0; }
- inline void Clear() { *cell_ &= ~mask_; }
+ template <ModificationMode mode>
+ inline bool Set() {
+ if (mode == ATOMIC) {
+ base::Atomic32 old_value;
+ base::Atomic32 new_value;
+ do {
+ old_value = base::NoBarrier_Load(cell_);
+ if (old_value & mask_) return false;
+ new_value = old_value | mask_;
+ } while (base::Release_CompareAndSwap(cell_, old_value, new_value) !=
+ old_value);
+ } else {
+ *cell_ |= mask_;
+ }
+ return true;
+ }
+
+ template <ModificationMode mode>
+ inline bool Get() {
+ if (mode == ATOMIC) {
+ return (base::Acquire_Load(cell_) & mask_) != 0;
+ } else {
+ return (base::NoBarrier_Load(cell_) & mask_) != 0;
+ }
+ }
+
+ template <ModificationMode mode>
+ inline bool Clear() {
+ if (mode == ATOMIC) {
+ base::Atomic32 old_value;
+ base::Atomic32 new_value;
+ do {
+ old_value = base::NoBarrier_Load(cell_);
+ if (!(old_value & mask_)) return false;
+ new_value = old_value & ~mask_;
+ } while (base::Release_CompareAndSwap(cell_, old_value, new_value) !=
+ old_value);
+ } else {
+ *cell_ &= ~mask_;
+ }
+ return true;
+ }
- CellType* cell_;
- CellType mask_;
+ base::Atomic32* cell_;
+ base::Atomic32 mask_;
friend class IncrementalMarking;
friend class Marking;
@@ -99,7 +140,7 @@ class Bitmap {
inline MarkBit MarkBitFromIndex(uint32_t index) {
MarkBit::CellType mask = 1u << IndexInCell(index);
MarkBit::CellType* cell = this->cells() + (index >> kBitsPerCellLog2);
- return MarkBit(cell, mask);
+ return MarkBit(reinterpret_cast<base::Atomic32*>(cell), mask);
}
void Clear() {
@@ -269,59 +310,75 @@ class Bitmap {
class Marking : public AllStatic {
public:
+ // TODO(hpayer): The current mark bit operations use as default NON_ATOMIC
+ // mode for access. We should remove the default value or switch it with
+ // ATOMIC as soon we add concurrency.
+
// Impossible markbits: 01
static const char* kImpossibleBitPattern;
+ template <MarkBit::ModificationMode mode = MarkBit::NON_ATOMIC>
INLINE(static bool IsImpossible(MarkBit mark_bit)) {
- return !mark_bit.Get() && mark_bit.Next().Get();
+ return !mark_bit.Get<mode>() && mark_bit.Next().Get<mode>();
ulan 2017/03/06 14:51:33 Atomic version can return false positive if betwee
Hannes Payer (out of office) 2017/03/08 14:12:57 This function is still useful. I made it safe for
}
// Black markbits: 11
static const char* kBlackBitPattern;
+ template <MarkBit::ModificationMode mode = MarkBit::NON_ATOMIC>
INLINE(static bool IsBlack(MarkBit mark_bit)) {
- return mark_bit.Get() && mark_bit.Next().Get();
+ return mark_bit.Get<mode>() && mark_bit.Next().Get<mode>();
}
// White markbits: 00 - this is required by the mark bit clearer.
static const char* kWhiteBitPattern;
+ template <MarkBit::ModificationMode mode = MarkBit::NON_ATOMIC>
INLINE(static bool IsWhite(MarkBit mark_bit)) {
DCHECK(!IsImpossible(mark_bit));
- return !mark_bit.Get();
+ return !mark_bit.Get<mode>();
}
// Grey markbits: 10
static const char* kGreyBitPattern;
+ template <MarkBit::ModificationMode mode = MarkBit::NON_ATOMIC>
INLINE(static bool IsGrey(MarkBit mark_bit)) {
- return mark_bit.Get() && !mark_bit.Next().Get();
+ return mark_bit.Get<mode>() && !mark_bit.Next().Get<mode>();
}
// IsBlackOrGrey assumes that the first bit is set for black or grey
// objects.
- INLINE(static bool IsBlackOrGrey(MarkBit mark_bit)) { return mark_bit.Get(); }
+ template <MarkBit::ModificationMode mode = MarkBit::NON_ATOMIC>
+ INLINE(static bool IsBlackOrGrey(MarkBit mark_bit)) {
+ return mark_bit.Get<mode>();
+ }
- INLINE(static void MarkWhite(MarkBit markbit)) {
- markbit.Clear();
- markbit.Next().Clear();
+ template <MarkBit::ModificationMode mode = MarkBit::NON_ATOMIC>
+ INLINE(static bool MarkWhite(MarkBit markbit)) {
ulan 2017/03/06 14:51:33 All functions that move the color in black -> grey
Hannes Payer (out of office) 2017/03/08 14:12:57 Done. Why is BlackToGrey a problem?
+ if (!markbit.Clear<mode>()) return false;
+ return markbit.Next().Clear<mode>();
}
- INLINE(static void BlackToGrey(MarkBit markbit)) {
+ template <MarkBit::ModificationMode mode = MarkBit::NON_ATOMIC>
+ INLINE(static bool BlackToGrey(MarkBit markbit)) {
DCHECK(IsBlack(markbit));
- markbit.Next().Clear();
+ return markbit.Next().Clear<mode>();
}
- INLINE(static void WhiteToGrey(MarkBit markbit)) {
+ template <MarkBit::ModificationMode mode = MarkBit::NON_ATOMIC>
+ INLINE(static bool WhiteToGrey(MarkBit markbit)) {
DCHECK(IsWhite(markbit));
- markbit.Set();
+ return markbit.Set<mode>();
}
- INLINE(static void WhiteToBlack(MarkBit markbit)) {
+ template <MarkBit::ModificationMode mode = MarkBit::NON_ATOMIC>
+ INLINE(static bool WhiteToBlack(MarkBit markbit)) {
DCHECK(IsWhite(markbit));
- markbit.Set();
- markbit.Next().Set();
+ if (!markbit.Set<mode>()) return false;
+ return markbit.Next().Set<mode>();
}
- INLINE(static void GreyToBlack(MarkBit markbit)) {
+ template <MarkBit::ModificationMode mode = MarkBit::NON_ATOMIC>
+ INLINE(static bool GreyToBlack(MarkBit markbit)) {
DCHECK(IsGrey(markbit));
- markbit.Next().Set();
+ return markbit.Next().Set<mode>();
}
enum ObjectColor {

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