Index: Source/core/rendering/RenderLayerCompositor.cpp |
diff --git a/Source/core/rendering/RenderLayerCompositor.cpp b/Source/core/rendering/RenderLayerCompositor.cpp |
index 33ca9d65253962b662d4e8bf37ae23626ddf0cff..6359d0fde7a1e4e33f1182610885621de2d2fe76 100644 |
--- a/Source/core/rendering/RenderLayerCompositor.cpp |
+++ b/Source/core/rendering/RenderLayerCompositor.cpp |
@@ -180,8 +180,8 @@ private: |
RenderGeometryMap m_geometryMap; |
}; |
-struct CompositingState { |
- CompositingState(RenderLayer* compAncestor, bool testOverlap) |
+struct CompositingRecursionData { |
Julien - ping for review
2013/10/03 20:08:36
This renamed feels like it's piggy backing on an a
shawnsingh
2013/10/07 11:45:04
Done, landed this separately already, since it was
|
+ CompositingRecursionData(RenderLayer* compAncestor, bool testOverlap) |
: m_compositingAncestor(compAncestor) |
, m_subtreeIsCompositing(false) |
, m_testingOverlap(testOverlap) |
@@ -191,7 +191,7 @@ struct CompositingState { |
{ |
} |
- CompositingState(const CompositingState& other) |
+ CompositingRecursionData(const CompositingRecursionData& other) |
: m_compositingAncestor(other.m_compositingAncestor) |
, m_subtreeIsCompositing(other.m_subtreeIsCompositing) |
, m_testingOverlap(other.m_testingOverlap) |
@@ -324,7 +324,7 @@ void RenderLayerCompositor::didChangeVisibleRect() |
bool RenderLayerCompositor::hasAnyAdditionalCompositedLayers(const RenderLayer* rootLayer) const |
{ |
- return m_compositedLayerCount > (rootLayer->isComposited() ? 1 : 0); |
+ return m_compositedLayerCount > (rootLayer->backing() ? 1 : 0); |
} |
void RenderLayerCompositor::updateCompositingRequirementsState() |
@@ -428,7 +428,7 @@ void RenderLayerCompositor::updateCompositingLayers(CompositingUpdateType update |
if (checkForHierarchyUpdate) { |
// Go through the layers in presentation order, so that we can compute which RenderLayers need compositing layers. |
// FIXME: we could maybe do this and the hierarchy udpate in one pass, but the parenting logic would be more complex. |
- CompositingState compState(updateRoot, true); |
+ CompositingRecursionData compState(updateRoot, true); |
bool layersChanged = false; |
bool saw3DTransform = false; |
{ |
@@ -643,6 +643,7 @@ bool RenderLayerCompositor::updateBacking(RenderLayer* layer, CompositingChangeR |
bool RenderLayerCompositor::updateLayerCompositingState(RenderLayer* layer, CompositingChangeRepaint shouldRepaint) |
{ |
+ CompositingState stateBeforeUpdating = layer->compositingState(); |
bool layerChanged = updateBacking(layer, shouldRepaint); |
// See if we need content or clipping layers. Methods called here should assume |
@@ -650,7 +651,13 @@ bool RenderLayerCompositor::updateLayerCompositingState(RenderLayer* layer, Comp |
if (layer->backing() && layer->backing()->updateGraphicsLayerConfiguration()) |
layerChanged = true; |
- return layerChanged; |
+ // While this code is gradually evolving, this sanity check will help. |
+ CompositingState stateAfterUpdating = layer->compositingState(); |
+ bool compositingStateChanged = (stateBeforeUpdating != stateAfterUpdating); |
+ ASSERT(layerChanged == compositingStateChanged); |
+ |
+ // Return true for either condition to avoid bugs in production code. |
+ return layerChanged || compositingStateChanged; |
} |
void RenderLayerCompositor::repaintOnCompositingChange(RenderLayer* layer) |
@@ -671,7 +678,7 @@ void RenderLayerCompositor::repaintInCompositedAncestor(RenderLayer* layer, cons |
{ |
RenderLayer* compositedAncestor = layer->enclosingCompositingLayerForRepaint(false /*exclude self*/); |
if (compositedAncestor) { |
- ASSERT(compositedAncestor->backing()); |
+ ASSERT(compositedAncestor->compositingState() == PaintsIntoOwnBacking); |
LayoutPoint offset; |
layer->convertToLayerCoords(compositedAncestor, offset); |
@@ -706,7 +713,7 @@ void RenderLayerCompositor::layerWasAdded(RenderLayer* /*parent*/, RenderLayer* |
void RenderLayerCompositor::layerWillBeRemoved(RenderLayer* parent, RenderLayer* child) |
{ |
- if (!child->isComposited() || parent->renderer()->documentBeingDestroyed()) |
+ if (!child->backing() || parent->renderer()->documentBeingDestroyed()) |
return; |
removeViewportConstrainedLayer(child); |
@@ -806,7 +813,7 @@ void RenderLayerCompositor::addToOverlapMapRecursive(OverlapMap& overlapMap, Ren |
// must be compositing so that its contents render over that child. |
// This implies that its positive z-index children must also be compositing. |
// |
-void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer* layer, OverlapMap* overlapMap, CompositingState& compositingState, bool& layersChanged, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants) |
+void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer* layer, OverlapMap* overlapMap, CompositingRecursionData& currentRecursionState, bool& layersChanged, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants) |
{ |
layer->updateLayerListsIfNeeded(); |
@@ -826,7 +833,7 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestor |
// RenderLayer children and whose children can't use its backing to render |
// into. These children (the controls) always need to be promoted into their |
// own layers to draw on top of the accelerated video. |
- if (compositingState.m_compositingAncestor && compositingState.m_compositingAncestor->renderer()->isVideo()) |
+ if (currentRecursionState.m_compositingAncestor && currentRecursionState.m_compositingAncestor->renderer()->isVideo()) |
directReasons |= CompositingReasonLayerForVideoOverlay; |
if (canBeComposited(layer)) { |
@@ -837,7 +844,7 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestor |
// Next, accumulate reasons related to overlap. |
// If overlap testing is used, this reason will be overridden. If overlap testing is not |
// used, we must assume we overlap if there is anything composited behind us in paint-order. |
- CompositingReasons overlapCompositingReason = compositingState.m_subtreeIsCompositing ? CompositingReasonAssumedOverlap : CompositingReasonNone; |
+ CompositingReasons overlapCompositingReason = currentRecursionState.m_subtreeIsCompositing ? CompositingReasonAssumedOverlap : CompositingReasonNone; |
if (rootRenderLayer()->compositorDrivenAcceleratedScrollingEnabled()) { |
Vector<size_t> unclippedDescendantsToRemove; |
@@ -867,7 +874,7 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestor |
bool haveComputedBounds = false; |
IntRect absBounds; |
// If we know for sure the layer is going to be composited, don't bother looking it up in the overlap map. |
- if (overlapMap && !overlapMap->isEmpty() && compositingState.m_testingOverlap && !requiresCompositing(directReasons)) { |
+ if (overlapMap && !overlapMap->isEmpty() && currentRecursionState.m_testingOverlap && !requiresCompositing(directReasons)) { |
// If we're testing for overlap, we only need to composite if we overlap something that is already composited. |
absBounds = enclosingIntRect(overlapMap->geometryMap().absoluteRect(layer->overlapBounds())); |
@@ -883,15 +890,15 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestor |
// The children of this layer don't need to composite, unless there is |
// a compositing layer among them, so start by inheriting the compositing |
// ancestor with m_subtreeIsCompositing set to false. |
- CompositingState childState(compositingState); |
- childState.m_subtreeIsCompositing = false; |
+ CompositingRecursionData childRecursionState(currentRecursionState); |
+ childRecursionState.m_subtreeIsCompositing = false; |
bool willBeComposited = canBeComposited(layer) && requiresCompositing(reasonsToComposite); |
if (willBeComposited) { |
// Tell the parent it has compositing descendants. |
- compositingState.m_subtreeIsCompositing = true; |
+ currentRecursionState.m_subtreeIsCompositing = true; |
// This layer now acts as the ancestor for kids. |
- childState.m_compositingAncestor = layer; |
+ childRecursionState.m_compositingAncestor = layer; |
// Here we know that all children and the layer's own contents can blindly paint into |
// this layer's backing, until a descendant is composited. So, we don't need to check |
@@ -900,7 +907,7 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestor |
overlapMap->beginNewOverlapTestingContext(); |
// This layer is going to be composited, so children can safely ignore the fact that there's an |
// animation running behind this layer, meaning they can rely on the overlap map testing again. |
- childState.m_testingOverlap = true; |
+ childRecursionState.m_testingOverlap = true; |
} |
#if !ASSERT_DISABLED |
@@ -915,16 +922,16 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestor |
size_t listSize = negZOrderList->size(); |
for (size_t i = 0; i < listSize; ++i) { |
RenderLayer* curLayer = negZOrderList->at(i); |
- computeCompositingRequirements(layer, curLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform, unclippedDescendants); |
+ computeCompositingRequirements(layer, curLayer, overlapMap, childRecursionState, layersChanged, anyDescendantHas3DTransform, unclippedDescendants); |
// If we have to make a layer for this child, make one now so we can have a contents layer |
// (since we need to ensure that the -ve z-order child renders underneath our contents). |
- if (childState.m_subtreeIsCompositing) { |
+ if (childRecursionState.m_subtreeIsCompositing) { |
reasonsToComposite |= CompositingReasonNegativeZIndexChildren; |
if (!willBeComposited) { |
// make layer compositing |
- childState.m_compositingAncestor = layer; |
+ childRecursionState.m_compositingAncestor = layer; |
overlapMap->beginNewOverlapTestingContext(); |
willBeComposited = true; |
willHaveForegroundLayer = true; |
@@ -957,14 +964,14 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestor |
overlapMap->beginNewOverlapTestingContext(); |
// This layer is going to be composited, so children can safely ignore the fact that there's an |
// animation running behind this layer, meaning they can rely on the overlap map testing again |
- childState.m_testingOverlap = true; |
+ childRecursionState.m_testingOverlap = true; |
} |
if (Vector<RenderLayer*>* normalFlowList = layer->normalFlowList()) { |
size_t listSize = normalFlowList->size(); |
for (size_t i = 0; i < listSize; ++i) { |
RenderLayer* curLayer = normalFlowList->at(i); |
- computeCompositingRequirements(layer, curLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform, unclippedDescendants); |
+ computeCompositingRequirements(layer, curLayer, overlapMap, childRecursionState, layersChanged, anyDescendantHas3DTransform, unclippedDescendants); |
} |
} |
@@ -973,7 +980,7 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestor |
size_t listSize = posZOrderList->size(); |
for (size_t i = 0; i < listSize; ++i) { |
RenderLayer* curLayer = posZOrderList->at(i); |
- computeCompositingRequirements(layer, curLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform, unclippedDescendants); |
+ computeCompositingRequirements(layer, curLayer, overlapMap, childRecursionState, layersChanged, anyDescendantHas3DTransform, unclippedDescendants); |
} |
} |
} |
@@ -989,14 +996,14 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestor |
// All layers (even ones that aren't being composited) need to get added to |
// the overlap map. Layers that do not composite will draw into their |
// compositing ancestor's backing, and so are still considered for overlap. |
- if (overlapMap && childState.m_compositingAncestor && !childState.m_compositingAncestor->isRootLayer()) |
+ if (overlapMap && childRecursionState.m_compositingAncestor && !childRecursionState.m_compositingAncestor->isRootLayer()) |
addToOverlapMap(*overlapMap, layer, absBounds, haveComputedBounds); |
// Now check for reasons to become composited that depend on the state of descendant layers. |
- CompositingReasons subtreeCompositingReasons = subtreeReasonsForCompositing(layer->renderer(), childState.m_subtreeIsCompositing, anyDescendantHas3DTransform); |
+ CompositingReasons subtreeCompositingReasons = subtreeReasonsForCompositing(layer->renderer(), childRecursionState.m_subtreeIsCompositing, anyDescendantHas3DTransform); |
reasonsToComposite |= subtreeCompositingReasons; |
if (!willBeComposited && canBeComposited(layer) && requiresCompositing(subtreeCompositingReasons)) { |
- childState.m_compositingAncestor = layer; |
+ childRecursionState.m_compositingAncestor = layer; |
if (overlapMap) { |
// FIXME: this context push is effectively a no-op but needs to exist for |
// now, because the code is designed to push overlap information to the |
@@ -1015,28 +1022,28 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestor |
} |
// Subsequent layers in the parent's stacking context may also need to composite. |
- if (childState.m_subtreeIsCompositing) |
- compositingState.m_subtreeIsCompositing = true; |
+ if (childRecursionState.m_subtreeIsCompositing) |
+ currentRecursionState.m_subtreeIsCompositing = true; |
// Set the flag to say that this SC has compositing children. |
- layer->setHasCompositingDescendant(childState.m_subtreeIsCompositing); |
+ layer->setHasCompositingDescendant(childRecursionState.m_subtreeIsCompositing); |
// Turn overlap testing off for later layers if it's already off, or if we have an animating transform. |
// Note that if the layer clips its descendants, there's no reason to propagate the child animation to the parent layers. That's because |
// we know for sure the animation is contained inside the clipping rectangle, which is already added to the overlap map. |
bool isCompositedClippingLayer = canBeComposited(layer) && (reasonsToComposite & CompositingReasonClipsCompositingDescendants); |
- if ((!childState.m_testingOverlap && !isCompositedClippingLayer) || isRunningAcceleratedTransformAnimation(layer->renderer())) |
- compositingState.m_testingOverlap = false; |
+ if ((!childRecursionState.m_testingOverlap && !isCompositedClippingLayer) || isRunningAcceleratedTransformAnimation(layer->renderer())) |
+ currentRecursionState.m_testingOverlap = false; |
- if (overlapMap && childState.m_compositingAncestor == layer && !layer->isRootLayer()) |
+ if (overlapMap && childRecursionState.m_compositingAncestor == layer && !layer->isRootLayer()) |
overlapMap->finishCurrentOverlapTestingContext(); |
// If we're back at the root, and no other layers need to be composited, and the root layer itself doesn't need |
// to be composited, then we can drop out of compositing mode altogether. However, don't drop out of compositing mode |
// if there are composited layers that we didn't hit in our traversal (e.g. because of visibility:hidden). |
// FIXME: hasAnyAdditionalCompositedLayers() code seems fishy. We need to make root layer logic more obvious. |
- if (layer->isRootLayer() && !childState.m_subtreeIsCompositing && !requiresCompositing(directReasons) && !m_forceCompositingMode && !hasAnyAdditionalCompositedLayers(layer)) { |
+ if (layer->isRootLayer() && !childRecursionState.m_subtreeIsCompositing && !requiresCompositing(directReasons) && !m_forceCompositingMode && !hasAnyAdditionalCompositedLayers(layer)) { |
enableCompositingMode(false); |
willBeComposited = false; |
reasonsToComposite = CompositingReasonNone; |
@@ -1045,7 +1052,7 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestor |
// At this point we have finished collecting all reasons to composite this layer. |
layer->setCompositingReasons(reasonsToComposite); |
- // Update backing now, so that we can use isComposited() reliably during tree traversal in rebuildCompositingLayerTree(). |
+ // Update backing now, so that we can use backing() reliably during tree traversal in rebuildCompositingLayerTree(). |
if (updateBacking(layer, CompositingChangeRepaintNow)) |
layersChanged = true; |
@@ -1061,12 +1068,12 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestor |
void RenderLayerCompositor::setCompositingParent(RenderLayer* childLayer, RenderLayer* parentLayer) |
{ |
ASSERT(!parentLayer || childLayer->ancestorCompositingLayer() == parentLayer); |
- ASSERT(childLayer->isComposited()); |
+ ASSERT(childLayer->backing()); |
// It's possible to be called with a parent that isn't yet composited when we're doing |
// partial updates as required by painting or hit testing. Just bail in that case; |
// we'll do a full layer update soon. |
- if (!parentLayer || !parentLayer->isComposited()) |
+ if (!parentLayer || !parentLayer->backing()) |
return; |
if (parentLayer) { |
@@ -1080,7 +1087,7 @@ void RenderLayerCompositor::setCompositingParent(RenderLayer* childLayer, Render |
void RenderLayerCompositor::removeCompositedChildren(RenderLayer* layer) |
{ |
- ASSERT(layer->isComposited()); |
+ ASSERT(layer->backing()); |
GraphicsLayer* hostingLayer = layer->backing()->parentForSublayers(); |
hostingLayer->removeAllChildren(); |
@@ -1369,7 +1376,7 @@ bool RenderLayerCompositor::parentFrameContentLayers(RenderPart* renderer) |
return false; |
RenderLayer* layer = renderer->layer(); |
- if (!layer->isComposited()) |
+ if (!layer->backing()) |
return false; |
RenderLayerBacking* backing = layer->backing(); |
@@ -1495,7 +1502,7 @@ void RenderLayerCompositor::repaintCompositedLayers(const IntRect* absRect) |
void RenderLayerCompositor::recursiveRepaintLayer(RenderLayer* layer, const IntRect* rect) |
{ |
// FIXME: This method does not work correctly with transforms. |
- if (layer->isComposited() && !layer->backing()->paintsIntoCompositedAncestor()) { |
+ if (layer->compositingState() == PaintsIntoOwnBacking) { |
if (rect) |
layer->setBackingNeedsRepaintInRect(*rect); |
else |
@@ -1588,7 +1595,7 @@ void RenderLayerCompositor::clearBackingForLayerIncludingDescendants(RenderLayer |
if (!layer) |
return; |
- if (layer->isComposited()) { |
+ if (layer->backing()) { |
removeViewportConstrainedLayer(layer); |
layer->clearBacking(); |
} |
@@ -1642,6 +1649,8 @@ bool RenderLayerCompositor::canBeComposited(const RenderLayer* layer) const |
bool RenderLayerCompositor::requiresOwnBackingStore(const RenderLayer* layer, const RenderLayer* compositingAncestorLayer) const |
{ |
RenderObject* renderer = layer->renderer(); |
+ |
+ // A layer definitely needs its own backing if we cannot paint into the composited ancestor. |
if (compositingAncestorLayer |
&& !(compositingAncestorLayer->backing()->graphicsLayer()->drawsContent() |
|| compositingAncestorLayer->backing()->paintsIntoCompositedAncestor())) |
@@ -1732,7 +1741,7 @@ CompositingReasons RenderLayerCompositor::reasonsForCompositing(const RenderLaye |
{ |
CompositingReasons reasons = CompositingReasonNone; |
- if (!layer || !layer->isComposited()) |
+ if (!layer || !layer->backing()) |
return reasons; |
return layer->compositingReasons(); |
@@ -1823,7 +1832,7 @@ const char* RenderLayerCompositor::logReasonsForCompositing(const RenderLayer* l |
// but a sibling in the z-order hierarchy. |
bool RenderLayerCompositor::clippedByAncestor(const RenderLayer* layer) const |
{ |
- if (!layer->isComposited() || !layer->parent()) |
+ if (!layer->backing() || !layer->parent()) |
return false; |
const RenderLayer* compositingAncestor = layer->ancestorCompositingLayer(); |
@@ -1932,7 +1941,7 @@ bool RenderLayerCompositor::requiresCompositingForPlugin(RenderObject* renderer) |
RenderWidget* pluginRenderer = toRenderWidget(renderer); |
// If we can't reliably know the size of the plugin yet, don't change compositing state. |
if (pluginRenderer->needsLayout()) |
- return pluginRenderer->hasLayer() && pluginRenderer->layer()->isComposited(); |
+ return pluginRenderer->hasLayer() && pluginRenderer->layer()->backing(); |
// Don't go into compositing mode if height or width are zero, or size is 1x1. |
IntRect contentBox = pixelSnappedIntRect(pluginRenderer->contentBoxRect()); |
@@ -1957,7 +1966,7 @@ bool RenderLayerCompositor::requiresCompositingForFrame(RenderObject* renderer) |
// If we can't reliably know the size of the iframe yet, don't change compositing state. |
if (renderer->needsLayout()) |
- return frameRenderer->hasLayer() && frameRenderer->layer()->isComposited(); |
+ return frameRenderer->hasLayer() && frameRenderer->layer()->backing(); |
// Don't go into compositing mode if height or width are zero. |
IntRect contentBox = pixelSnappedIntRect(frameRenderer->contentBoxRect()); |
@@ -2132,7 +2141,7 @@ bool RenderLayerCompositor::requiresCompositingForPosition(RenderObject* rendere |
// Subsequent tests depend on layout. If we can't tell now, just keep things the way they are until layout is done. |
if (!m_inPostLayoutUpdate) { |
m_reevaluateCompositingAfterLayout = true; |
- return layer->isComposited(); |
+ return layer->backing(); |
} |
bool paintsContent = layer->isVisuallyNonEmpty() || layer->hasVisibleDescendant(); |
@@ -2243,7 +2252,7 @@ GraphicsLayer* RenderLayerCompositor::fixedRootBackgroundLayer() const |
if (!viewLayer) |
return 0; |
- if (viewLayer->isComposited() && viewLayer->backing()->backgroundLayerPaintsFixedRootBackground()) |
+ if (viewLayer->compositingState() == PaintsIntoOwnBacking && viewLayer->backing()->backgroundLayerPaintsFixedRootBackground()) |
return viewLayer->backing()->backgroundLayer(); |
return 0; |
@@ -2656,7 +2665,7 @@ static bool isRootmostFixedOrStickyLayer(RenderLayer* layer) |
return false; |
for (RenderLayer* stackingContainer = layer->ancestorStackingContainer(); stackingContainer; stackingContainer = stackingContainer->ancestorStackingContainer()) { |
- if (stackingContainer->isComposited() && stackingContainer->renderer()->style()->position() == FixedPosition) |
+ if (stackingContainer->backing() && stackingContainer->renderer()->style()->position() == FixedPosition) |
return false; |
} |
@@ -2686,7 +2695,7 @@ void RenderLayerCompositor::removeViewportConstrainedLayer(RenderLayer* layer) |
FixedPositionViewportConstraints RenderLayerCompositor::computeFixedViewportConstraints(RenderLayer* layer) const |
{ |
- ASSERT(layer->isComposited()); |
+ ASSERT(layer->backing()); |
FrameView* frameView = m_renderView->frameView(); |
LayoutRect viewportRect = frameView->viewportConstrainedVisibleContentRect(); |
@@ -2724,7 +2733,7 @@ FixedPositionViewportConstraints RenderLayerCompositor::computeFixedViewportCons |
StickyPositionViewportConstraints RenderLayerCompositor::computeStickyViewportConstraints(RenderLayer* layer) const |
{ |
- ASSERT(layer->isComposited()); |
+ ASSERT(layer->backing()); |
FrameView* frameView = m_renderView->frameView(); |
LayoutRect viewportRect = frameView->viewportConstrainedVisibleContentRect(); |