Index: Source/core/rendering/RenderLayerCompositor.h |
diff --git a/Source/core/rendering/RenderLayerCompositor.h b/Source/core/rendering/RenderLayerCompositor.h |
index 218928b59048c855f8db5e9234adfb3b183009f1..6bfb5cc92301edb62b461fa8fe5c16e0ec5de6fd 100644 |
--- a/Source/core/rendering/RenderLayerCompositor.h |
+++ b/Source/core/rendering/RenderLayerCompositor.h |
@@ -238,7 +238,7 @@ private: |
void addToOverlapMapRecursive(OverlapMap&, RenderLayer*, RenderLayer* ancestorLayer = 0); |
// Returns true if any layer's compositing changed |
- void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer*, OverlapMap*, struct CompositingState&, bool& layersChanged, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants); |
+ void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer*, OverlapMap*, struct CompositingRecursionData&, bool& layersChanged, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants); |
// Recurses down the tree, parenting descendant compositing layers and collecting an array of child layers for the current compositing layer. |
void rebuildCompositingLayerTree(RenderLayer*, Vector<GraphicsLayer*>& childGraphicsLayersOfEnclosingLayer, int depth); |