| Index: Source/core/rendering/RenderLayerCompositor.h
|
| diff --git a/Source/core/rendering/RenderLayerCompositor.h b/Source/core/rendering/RenderLayerCompositor.h
|
| index 218928b59048c855f8db5e9234adfb3b183009f1..6bfb5cc92301edb62b461fa8fe5c16e0ec5de6fd 100644
|
| --- a/Source/core/rendering/RenderLayerCompositor.h
|
| +++ b/Source/core/rendering/RenderLayerCompositor.h
|
| @@ -238,7 +238,7 @@ private:
|
| void addToOverlapMapRecursive(OverlapMap&, RenderLayer*, RenderLayer* ancestorLayer = 0);
|
|
|
| // Returns true if any layer's compositing changed
|
| - void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer*, OverlapMap*, struct CompositingState&, bool& layersChanged, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants);
|
| + void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer*, OverlapMap*, struct CompositingRecursionData&, bool& layersChanged, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants);
|
|
|
| // Recurses down the tree, parenting descendant compositing layers and collecting an array of child layers for the current compositing layer.
|
| void rebuildCompositingLayerTree(RenderLayer*, Vector<GraphicsLayer*>& childGraphicsLayersOfEnclosingLayer, int depth);
|
|
|