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Unified Diff: src/wasm/wasm-debug.h

Issue 2490663002: [wasm] Move all heap-allocated WASM structures into wasm-objects.h. (Closed)
Patch Set: [wasm] Move all heap-allocated WASM structures into wasm-objects.h. Created 4 years, 1 month ago
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Index: src/wasm/wasm-debug.h
diff --git a/src/wasm/wasm-debug.h b/src/wasm/wasm-debug.h
deleted file mode 100644
index be77c88aeee7d4846baff9b1926c9174aaafdf8f..0000000000000000000000000000000000000000
--- a/src/wasm/wasm-debug.h
+++ /dev/null
@@ -1,51 +0,0 @@
-// Copyright 2016 the V8 project authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef V8_WASM_DEBUG_H_
-#define V8_WASM_DEBUG_H_
-
-#include "src/handles.h"
-#include "src/objects.h"
-
-namespace v8 {
-namespace internal {
-namespace wasm {
-
-class WasmDebugInfo : public FixedArray {
- public:
- static Handle<WasmDebugInfo> New(Handle<JSObject> wasm);
-
- static bool IsDebugInfo(Object* object);
- static WasmDebugInfo* cast(Object* object);
-
- JSObject* wasm_instance();
-
- bool SetBreakPoint(int byte_offset);
-
- // Get the Script for the specified function.
- static Script* GetFunctionScript(Handle<WasmDebugInfo> debug_info,
- int func_index);
-
- // Disassemble the specified function from this module.
- static Handle<String> DisassembleFunction(Handle<WasmDebugInfo> debug_info,
- int func_index);
-
- // Get the offset table for the specified function, mapping from byte offsets
- // to position in the disassembly.
- // Returns an array with three entries per instruction: byte offset, line and
- // column.
- static Handle<FixedArray> GetFunctionOffsetTable(
- Handle<WasmDebugInfo> debug_info, int func_index);
-
- // Get the asm.js source position from a byte offset.
- // Must only be called if the associated wasm object was created from asm.js.
- static int GetAsmJsSourcePosition(Handle<WasmDebugInfo> debug_info,
- int func_index, int byte_offset);
-};
-
-} // namespace wasm
-} // namespace internal
-} // namespace v8
-
-#endif // V8_WASM_DEBUG_H_
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