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| 1 // Copyright 2016 the V8 project authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef V8_WASM_DEBUG_H_ | |
| 6 #define V8_WASM_DEBUG_H_ | |
| 7 | |
| 8 #include "src/handles.h" | |
| 9 #include "src/objects.h" | |
| 10 | |
| 11 namespace v8 { | |
| 12 namespace internal { | |
| 13 namespace wasm { | |
| 14 | |
| 15 class WasmDebugInfo : public FixedArray { | |
| 16 public: | |
| 17 static Handle<WasmDebugInfo> New(Handle<JSObject> wasm); | |
| 18 | |
| 19 static bool IsDebugInfo(Object* object); | |
| 20 static WasmDebugInfo* cast(Object* object); | |
| 21 | |
| 22 JSObject* wasm_instance(); | |
| 23 | |
| 24 bool SetBreakPoint(int byte_offset); | |
| 25 | |
| 26 // Get the Script for the specified function. | |
| 27 static Script* GetFunctionScript(Handle<WasmDebugInfo> debug_info, | |
| 28 int func_index); | |
| 29 | |
| 30 // Disassemble the specified function from this module. | |
| 31 static Handle<String> DisassembleFunction(Handle<WasmDebugInfo> debug_info, | |
| 32 int func_index); | |
| 33 | |
| 34 // Get the offset table for the specified function, mapping from byte offsets | |
| 35 // to position in the disassembly. | |
| 36 // Returns an array with three entries per instruction: byte offset, line and | |
| 37 // column. | |
| 38 static Handle<FixedArray> GetFunctionOffsetTable( | |
| 39 Handle<WasmDebugInfo> debug_info, int func_index); | |
| 40 | |
| 41 // Get the asm.js source position from a byte offset. | |
| 42 // Must only be called if the associated wasm object was created from asm.js. | |
| 43 static int GetAsmJsSourcePosition(Handle<WasmDebugInfo> debug_info, | |
| 44 int func_index, int byte_offset); | |
| 45 }; | |
| 46 | |
| 47 } // namespace wasm | |
| 48 } // namespace internal | |
| 49 } // namespace v8 | |
| 50 | |
| 51 #endif // V8_WASM_DEBUG_H_ | |
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