| Index: src/effects/SkLightingImageFilter.cpp
|
| diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
|
| index ca52b981e53bde666af997597ae00c0b3a4164dd..aac54625fee1a6197f125e4dee9f95eda7b0b704 100644
|
| --- a/src/effects/SkLightingImageFilter.cpp
|
| +++ b/src/effects/SkLightingImageFilter.cpp
|
| @@ -16,7 +16,6 @@
|
| #if SK_SUPPORT_GPU
|
| #include "effects/GrSingleTextureEffect.h"
|
| #include "gl/GrGLEffect.h"
|
| -#include "gl/GrGLEffectMatrix.h"
|
| #include "GrEffect.h"
|
| #include "GrTBackendEffectFactory.h"
|
|
|
| @@ -1075,6 +1074,7 @@ public:
|
| EffectKey,
|
| const char* outputColor,
|
| const char* inputColor,
|
| + const TransformedCoordsArray&,
|
| const TextureSamplerArray&) SK_OVERRIDE;
|
|
|
| static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
|
| @@ -1093,7 +1093,6 @@ private:
|
| UniformHandle fImageIncrementUni;
|
| UniformHandle fSurfaceScaleUni;
|
| GrGLLight* fLight;
|
| - GrGLEffectMatrix fEffectMatrix;
|
| };
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
| @@ -1196,8 +1195,7 @@ GrEffectRef* GrDiffuseLightingEffect::TestCreate(SkRandom* random,
|
|
|
| GrGLLightingEffect::GrGLLightingEffect(const GrBackendEffectFactory& factory,
|
| const GrDrawEffect& drawEffect)
|
| - : INHERITED(factory)
|
| - , fEffectMatrix(drawEffect.castEffect<GrLightingEffect>().coordsType()) {
|
| + : INHERITED(factory) {
|
| const GrLightingEffect& m = drawEffect.castEffect<GrLightingEffect>();
|
| fLight = m.light()->createGLLight();
|
| }
|
| @@ -1211,9 +1209,9 @@ void GrGLLightingEffect::emitCode(GrGLShaderBuilder* builder,
|
| EffectKey key,
|
| const char* outputColor,
|
| const char* inputColor,
|
| + const TransformedCoordsArray& coords,
|
| const TextureSamplerArray& samplers) {
|
| - SkString coords;
|
| - fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords);
|
| + SkString coords2D = builder->ensureFSCoords2D(coords, 0);
|
|
|
| fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType,
|
| @@ -1272,7 +1270,7 @@ void GrGLLightingEffect::emitCode(GrGLShaderBuilder* builder,
|
| interiorNormalBody.c_str(),
|
| &interiorNormalName);
|
|
|
| - builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords.c_str());
|
| + builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
|
| builder->fsCodeAppend("\t\tfloat m[9];\n");
|
|
|
| const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
|
| @@ -1304,14 +1302,7 @@ void GrGLLightingEffect::emitCode(GrGLShaderBuilder* builder,
|
|
|
| GrGLEffect::EffectKey GrGLLightingEffect::GenKey(const GrDrawEffect& drawEffect,
|
| const GrGLCaps& caps) {
|
| - const GrLightingEffect& lighting = drawEffect.castEffect<GrLightingEffect>();
|
| - EffectKey key = lighting.light()->type();
|
| - key <<= GrGLEffectMatrix::kKeyBits;
|
| - EffectKey matrixKey = GrGLEffectMatrix::GenKey(lighting.getMatrix(),
|
| - drawEffect,
|
| - lighting.coordsType(),
|
| - lighting.texture(0));
|
| - return key | matrixKey;
|
| + return drawEffect.castEffect<GrLightingEffect>().light()->type();
|
| }
|
|
|
| void GrGLLightingEffect::setData(const GrGLUniformManager& uman,
|
| @@ -1323,10 +1314,6 @@ void GrGLLightingEffect::setData(const GrGLUniformManager& uman,
|
| uman.set1f(fSurfaceScaleUni, lighting.surfaceScale());
|
| SkAutoTUnref<SkLight> transformedLight(lighting.light()->transform(lighting.filterMatrix()));
|
| fLight->setData(uman, transformedLight);
|
| - fEffectMatrix.setData(uman,
|
| - lighting.getMatrix(),
|
| - drawEffect,
|
| - lighting.texture(0));
|
| }
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|