| Index: src/gpu/effects/GrBicubicEffect.cpp
|
| diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp
|
| index cf20d1516905cffc9b3a5f58a7c794bbac45e5ba..ccbf78808b1bed85434d9ed8a892b1f0928c2597 100644
|
| --- a/src/gpu/effects/GrBicubicEffect.cpp
|
| +++ b/src/gpu/effects/GrBicubicEffect.cpp
|
| @@ -19,10 +19,9 @@ public:
|
| EffectKey,
|
| const char* outputColor,
|
| const char* inputColor,
|
| + const TransformedCoordsArray&,
|
| const TextureSamplerArray&) SK_OVERRIDE;
|
|
|
| - static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
|
| -
|
| virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
|
|
|
| private:
|
| @@ -31,15 +30,11 @@ private:
|
| UniformHandle fCoefficientsUni;
|
| UniformHandle fImageIncrementUni;
|
|
|
| - GrGLEffectMatrix fEffectMatrix;
|
| -
|
| typedef GrGLEffect INHERITED;
|
| };
|
|
|
| -GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory,
|
| - const GrDrawEffect& drawEffect)
|
| - : INHERITED(factory)
|
| - , fEffectMatrix(drawEffect.castEffect<GrBicubicEffect>().coordsType()) {
|
| +GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
|
| + : INHERITED(factory) {
|
| }
|
|
|
| void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder,
|
| @@ -47,9 +42,9 @@ void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder,
|
| EffectKey key,
|
| const char* outputColor,
|
| const char* inputColor,
|
| + const TransformedCoordsArray& coords,
|
| const TextureSamplerArray& samplers) {
|
| - SkString coords;
|
| - fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords);
|
| + SkString coords2D = builder->ensureFSCoords2D(coords, 0);
|
| fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| kMat44f_GrSLType, "Coefficients");
|
| fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| @@ -76,7 +71,7 @@ void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder,
|
| "\tvec4 c = coefficients * ts;\n"
|
| "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;\n",
|
| &cubicBlendName);
|
| - builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5, 0.5);\n", coords.c_str(), imgInc);
|
| + builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5, 0.5);\n", coords2D.c_str(), imgInc);
|
| builder->fsCodeAppendf("\tvec2 f = fract(coord / %s);\n", imgInc);
|
| for (int y = 0; y < 4; ++y) {
|
| for (int x = 0; x < 4; ++x) {
|
| @@ -91,15 +86,6 @@ void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder,
|
| builder->fsCodeAppendf("\t%s = %s(%s, f.y, s0, s1, s2, s3);\n", outputColor, cubicBlendName.c_str(), coeff);
|
| }
|
|
|
| -GrGLEffect::EffectKey GrGLBicubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
|
| - const GrBicubicEffect& bicubic = drawEffect.castEffect<GrBicubicEffect>();
|
| - EffectKey matrixKey = GrGLEffectMatrix::GenKey(bicubic.getMatrix(),
|
| - drawEffect,
|
| - bicubic.coordsType(),
|
| - bicubic.texture(0));
|
| - return matrixKey;
|
| -}
|
| -
|
| void GrGLBicubicEffect::setData(const GrGLUniformManager& uman,
|
| const GrDrawEffect& drawEffect) {
|
| const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>();
|
| @@ -109,10 +95,6 @@ void GrGLBicubicEffect::setData(const GrGLUniformManager& uman,
|
| imageIncrement[1] = 1.0f / texture.height();
|
| uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement);
|
| uman.setMatrix4f(fCoefficientsUni, effect.coefficients());
|
| - fEffectMatrix.setData(uman,
|
| - effect.getMatrix(),
|
| - drawEffect,
|
| - effect.texture(0));
|
| }
|
|
|
| GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
|
| @@ -130,8 +112,8 @@ GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
|
| const SkScalar coefficients[16],
|
| const SkMatrix &matrix,
|
| const GrTextureParams ¶ms,
|
| - CoordsType coordsType)
|
| - : INHERITED(texture, MakeDivByTextureWHMatrix(texture), params, coordsType) {
|
| + GrCoordSet coordSet)
|
| + : INHERITED(texture, MakeDivByTextureWHMatrix(texture), params, coordSet) {
|
| for (int y = 0; y < 4; y++) {
|
| for (int x = 0; x < 4; x++) {
|
| // Convert from row-major scalars to column-major floats.
|
|
|