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Unified Diff: include/gpu/GrCoordTransform.h

Issue 24853002: Make GPU coord transforms automatic (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 3 months ago
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Index: include/gpu/GrCoordTransform.h
diff --git a/include/gpu/GrCoordTransform.h b/include/gpu/GrCoordTransform.h
new file mode 100644
index 0000000000000000000000000000000000000000..931526092c9a68747ce9fae856626b33423cb1b3
--- /dev/null
+++ b/include/gpu/GrCoordTransform.h
@@ -0,0 +1,73 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrCoordTransform_DEFINED
+#define GrCoordTransform_DEFINED
+
+#include "GrEffect.h"
+#include "SkMatrix.h"
+#include "GrTexture.h"
+#include "GrTypes.h"
+
+/**
+ * A class representing a linear transformation from one of the built-in coordinate sets (local or
+ * position). GrEffects just define these transformations, and the framework does the rest of the
+ * work to make the transformed coordinates available in their shaders.
bsalomon 2013/09/27 19:23:57 ... ^fragment shaders.
Chris Dalton 2013/09/27 23:33:45 Done.
+ */
+class GrCoordTransform : public SkNoncopyable {
+public:
+ GrCoordTransform() {}
+
+ GrCoordTransform(GrCoordSet sourceCoords, const GrTexture* texture) {
+ this->reset(sourceCoords, texture);
+ }
+
+ GrCoordTransform(GrCoordSet sourceCoords, const SkMatrix& m, const GrTexture* texture) {
bsalomon 2013/09/27 19:23:57 Maybe some documentation that the texture is just
Chris Dalton 2013/09/27 23:33:45 Done.
+ this->reset(sourceCoords, m, texture);
+ }
+
+ GrCoordTransform(GrCoordSet sourceCoords, const SkMatrix& m, bool reverseY = false) {
bsalomon 2013/09/27 19:23:57 Is this constructor used in practice?
Chris Dalton 2013/09/27 23:33:45 Removed.
+ this->reset(sourceCoords, m, reverseY);
+ }
+
+ void reset(GrCoordSet sourceCoords, const GrTexture* texture) {
+ SkASSERT(NULL != texture);
+ this->reset(sourceCoords,
+ GrEffect::MakeDivByTextureWHMatrix(texture),
+ kBottomLeft_GrSurfaceOrigin == texture->origin());
+ }
+
+ void reset(GrCoordSet sourceCoords, const SkMatrix& m, const GrTexture* texture) {
+ SkASSERT(NULL != texture);
+ this->reset(sourceCoords, m, kBottomLeft_GrSurfaceOrigin == texture->origin());
+ }
+
+ void reset(GrCoordSet sourceCoords, const SkMatrix& m, bool reverseY = false) {
bsalomon 2013/09/27 19:23:57 If this version could be private that would seem n
Chris Dalton 2013/09/27 23:33:45 Done.
+ fSourceCoords = sourceCoords;
+ fMatrix = m;
+ fReverseY = reverseY;
+ }
+
+ bool operator== (const GrCoordTransform& other) const {
+ return fSourceCoords == other.fSourceCoords &&
+ fMatrix.cheapEqualTo(other.fMatrix) &&
+ fReverseY == other.fReverseY;
+ }
+
+ GrCoordSet sourceCoords() const { return fSourceCoords; }
+ const SkMatrix& getMatrix() const { return fMatrix; }
+ bool reverseY() const { return fReverseY; }
+
+private:
+ GrCoordSet fSourceCoords;
+ SkMatrix fMatrix;
+ bool fReverseY;
+
+ typedef SkNoncopyable INHERITED;
+};
+
+#endif

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