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| 1 /* | |
| 2 * Copyright 2013 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrCoordTransform_DEFINED | |
| 9 #define GrCoordTransform_DEFINED | |
| 10 | |
| 11 #include "GrEffect.h" | |
| 12 #include "SkMatrix.h" | |
| 13 #include "GrTexture.h" | |
| 14 #include "GrTypes.h" | |
| 15 | |
| 16 /** | |
| 17 * A class representing a linear transformation from one of the built-in coordin ate sets (local or | |
| 18 * position). GrEffects just define these transformations, and the framework doe s the rest of the | |
| 19 * work to make the transformed coordinates available in their shaders. | |
|
bsalomon
2013/09/27 19:23:57
... ^fragment shaders.
Chris Dalton
2013/09/27 23:33:45
Done.
| |
| 20 */ | |
| 21 class GrCoordTransform : public SkNoncopyable { | |
| 22 public: | |
| 23 GrCoordTransform() {} | |
| 24 | |
| 25 GrCoordTransform(GrCoordSet sourceCoords, const GrTexture* texture) { | |
| 26 this->reset(sourceCoords, texture); | |
| 27 } | |
| 28 | |
| 29 GrCoordTransform(GrCoordSet sourceCoords, const SkMatrix& m, const GrTexture * texture) { | |
|
bsalomon
2013/09/27 19:23:57
Maybe some documentation that the texture is just
Chris Dalton
2013/09/27 23:33:45
Done.
| |
| 30 this->reset(sourceCoords, m, texture); | |
| 31 } | |
| 32 | |
| 33 GrCoordTransform(GrCoordSet sourceCoords, const SkMatrix& m, bool reverseY = false) { | |
|
bsalomon
2013/09/27 19:23:57
Is this constructor used in practice?
Chris Dalton
2013/09/27 23:33:45
Removed.
| |
| 34 this->reset(sourceCoords, m, reverseY); | |
| 35 } | |
| 36 | |
| 37 void reset(GrCoordSet sourceCoords, const GrTexture* texture) { | |
| 38 SkASSERT(NULL != texture); | |
| 39 this->reset(sourceCoords, | |
| 40 GrEffect::MakeDivByTextureWHMatrix(texture), | |
| 41 kBottomLeft_GrSurfaceOrigin == texture->origin()); | |
| 42 } | |
| 43 | |
| 44 void reset(GrCoordSet sourceCoords, const SkMatrix& m, const GrTexture* text ure) { | |
| 45 SkASSERT(NULL != texture); | |
| 46 this->reset(sourceCoords, m, kBottomLeft_GrSurfaceOrigin == texture->ori gin()); | |
| 47 } | |
| 48 | |
| 49 void reset(GrCoordSet sourceCoords, const SkMatrix& m, bool reverseY = false ) { | |
|
bsalomon
2013/09/27 19:23:57
If this version could be private that would seem n
Chris Dalton
2013/09/27 23:33:45
Done.
| |
| 50 fSourceCoords = sourceCoords; | |
| 51 fMatrix = m; | |
| 52 fReverseY = reverseY; | |
| 53 } | |
| 54 | |
| 55 bool operator== (const GrCoordTransform& other) const { | |
| 56 return fSourceCoords == other.fSourceCoords && | |
| 57 fMatrix.cheapEqualTo(other.fMatrix) && | |
| 58 fReverseY == other.fReverseY; | |
| 59 } | |
| 60 | |
| 61 GrCoordSet sourceCoords() const { return fSourceCoords; } | |
| 62 const SkMatrix& getMatrix() const { return fMatrix; } | |
| 63 bool reverseY() const { return fReverseY; } | |
| 64 | |
| 65 private: | |
| 66 GrCoordSet fSourceCoords; | |
| 67 SkMatrix fMatrix; | |
| 68 bool fReverseY; | |
| 69 | |
| 70 typedef SkNoncopyable INHERITED; | |
| 71 }; | |
| 72 | |
| 73 #endif | |
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