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Unified Diff: base/synchronization/spin_lock.h

Issue 2484803003: Move WTF::SpinLock to base::SpinLock. (Closed)
Patch Set: Rebase and fix build (NaCl can't have inline assembly). Created 4 years, 1 month ago
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Index: base/synchronization/spin_lock.h
diff --git a/base/synchronization/spin_lock.h b/base/synchronization/spin_lock.h
new file mode 100644
index 0000000000000000000000000000000000000000..cac52dccf91cde0acde065b0c325df2fd805653f
--- /dev/null
+++ b/base/synchronization/spin_lock.h
@@ -0,0 +1,46 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef BASE_SYNCHRONIZATION_SPIN_LOCK_H
+#define BASE_SYNCHRONIZATION_SPIN_LOCK_H
+
+#include <atomic>
+#include <memory>
+#include <mutex>
+
+#include "base/base_export.h"
+#include "base/compiler_specific.h"
+
+// Spinlock is a simple spinlock class based on the standard CPU primitive of
+// atomic increment and decrement of an int at a given memory address. These are
+// intended only for very short duration locks and assume a system with multiple
+// cores. For any potentially longer wait you should be using a real lock.
+
+namespace base {
+
+class SpinLock {
+ public:
+ using Guard = std::lock_guard<SpinLock>;
+
+ ALWAYS_INLINE void lock() {
+ static_assert(sizeof(lock_) == sizeof(int),
+ "int and lock_ are different sizes");
+ if (LIKELY(!lock_.exchange(true, std::memory_order_acquire)))
+ return;
+ LockSlow();
+ }
+
+ ALWAYS_INLINE void unlock() { lock_.store(false, std::memory_order_release); }
+
+ private:
+ // This is called if the initial attempt to acquire the lock fails. It's
+ // slower, but has a much better scheduling and power consumption behavior.
+ BASE_EXPORT void LockSlow();
+
+ std::atomic_int lock_;
+};
+
+} // namespace base
+
+#endif // BASE_SYNCHRONIZATION_SPIN_LOCK_H
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