Index: base/synchronization/spin_lock.h |
diff --git a/base/synchronization/spin_lock.h b/base/synchronization/spin_lock.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..cac52dccf91cde0acde065b0c325df2fd805653f |
--- /dev/null |
+++ b/base/synchronization/spin_lock.h |
@@ -0,0 +1,46 @@ |
+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef BASE_SYNCHRONIZATION_SPIN_LOCK_H |
+#define BASE_SYNCHRONIZATION_SPIN_LOCK_H |
+ |
+#include <atomic> |
+#include <memory> |
+#include <mutex> |
+ |
+#include "base/base_export.h" |
+#include "base/compiler_specific.h" |
+ |
+// Spinlock is a simple spinlock class based on the standard CPU primitive of |
+// atomic increment and decrement of an int at a given memory address. These are |
+// intended only for very short duration locks and assume a system with multiple |
+// cores. For any potentially longer wait you should be using a real lock. |
+ |
+namespace base { |
+ |
+class SpinLock { |
+ public: |
+ using Guard = std::lock_guard<SpinLock>; |
+ |
+ ALWAYS_INLINE void lock() { |
+ static_assert(sizeof(lock_) == sizeof(int), |
+ "int and lock_ are different sizes"); |
+ if (LIKELY(!lock_.exchange(true, std::memory_order_acquire))) |
+ return; |
+ LockSlow(); |
+ } |
+ |
+ ALWAYS_INLINE void unlock() { lock_.store(false, std::memory_order_release); } |
+ |
+ private: |
+ // This is called if the initial attempt to acquire the lock fails. It's |
+ // slower, but has a much better scheduling and power consumption behavior. |
+ BASE_EXPORT void LockSlow(); |
+ |
+ std::atomic_int lock_; |
+}; |
+ |
+} // namespace base |
+ |
+#endif // BASE_SYNCHRONIZATION_SPIN_LOCK_H |