Index: include/core/SkColorShader.h |
diff --git a/include/core/SkColorShader.h b/include/core/SkColorShader.h |
index 975156c0eb3a9e10120a02a92070030a72d3912e..b503bfe7ca0668507de3fce71b54cec17dd26de6 100644 |
--- a/include/core/SkColorShader.h |
+++ b/include/core/SkColorShader.h |
@@ -19,11 +19,6 @@ |
*/ |
class SK_API SkColorShader : public SkShader { |
public: |
- /** Create a ColorShader that will inherit its color from the Paint |
- at draw time. |
- */ |
- SkColorShader(); |
- |
/** Create a ColorShader that ignores the color in the paint, and uses the |
specified color. Note: like all shaders, at draw time the paint's alpha |
will be respected, and is applied to the specified color. |
@@ -46,7 +41,7 @@ public: |
SkMatrix* outMatrix, |
TileMode xy[2]) const SK_OVERRIDE; |
- virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE; |
+ virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE; |
SK_TO_STRING_OVERRIDE() |
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader) |
@@ -61,7 +56,6 @@ private: |
SkPMColor fPMColor; // cached after setContext() |
uint32_t fFlags; // cached after setContext() |
uint16_t fColor16; // cached after setContext() |
- SkBool8 fInheritColor; |
typedef SkShader INHERITED; |
}; |