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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2007 The Android Open Source Project | 3 * Copyright 2007 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkColorShader_DEFINED | 10 #ifndef SkColorShader_DEFINED |
11 #define SkColorShader_DEFINED | 11 #define SkColorShader_DEFINED |
12 | 12 |
13 #include "SkShader.h" | 13 #include "SkShader.h" |
14 | 14 |
15 /** \class SkColorShader | 15 /** \class SkColorShader |
16 A Shader that represents a single color. In general, this effect can be | 16 A Shader that represents a single color. In general, this effect can be |
17 accomplished by just using the color field on the paint, but if an | 17 accomplished by just using the color field on the paint, but if an |
18 actual shader object is needed, this provides that feature. | 18 actual shader object is needed, this provides that feature. |
19 */ | 19 */ |
20 class SK_API SkColorShader : public SkShader { | 20 class SK_API SkColorShader : public SkShader { |
21 public: | 21 public: |
22 /** Create a ColorShader that will inherit its color from the Paint | |
23 at draw time. | |
24 */ | |
25 SkColorShader(); | |
26 | |
27 /** Create a ColorShader that ignores the color in the paint, and uses the | 22 /** Create a ColorShader that ignores the color in the paint, and uses the |
28 specified color. Note: like all shaders, at draw time the paint's alpha | 23 specified color. Note: like all shaders, at draw time the paint's alpha |
29 will be respected, and is applied to the specified color. | 24 will be respected, and is applied to the specified color. |
30 */ | 25 */ |
31 SkColorShader(SkColor c); | 26 SkColorShader(SkColor c); |
mtklein
2014/04/22 21:49:07
Might take the opportunity to tag this as explicit
bsalomon
2014/04/23 15:22:29
Done.
| |
32 | 27 |
33 virtual ~SkColorShader(); | 28 virtual ~SkColorShader(); |
34 | 29 |
35 virtual uint32_t getFlags() SK_OVERRIDE; | 30 virtual uint32_t getFlags() SK_OVERRIDE; |
36 virtual uint8_t getSpan16Alpha() const SK_OVERRIDE; | 31 virtual uint8_t getSpan16Alpha() const SK_OVERRIDE; |
37 virtual bool isOpaque() const SK_OVERRIDE; | 32 virtual bool isOpaque() const SK_OVERRIDE; |
38 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, | 33 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, |
39 const SkMatrix& matrix) SK_OVERRIDE; | 34 const SkMatrix& matrix) SK_OVERRIDE; |
40 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRID E; | 35 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRID E; |
41 virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRI DE; | 36 virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRI DE; |
42 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK_OVE RRIDE; | 37 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK_OVE RRIDE; |
43 | 38 |
44 // we return false for this, use asAGradient | 39 // we return false for this, use asAGradient |
45 virtual BitmapType asABitmap(SkBitmap* outTexture, | 40 virtual BitmapType asABitmap(SkBitmap* outTexture, |
46 SkMatrix* outMatrix, | 41 SkMatrix* outMatrix, |
47 TileMode xy[2]) const SK_OVERRIDE; | 42 TileMode xy[2]) const SK_OVERRIDE; |
48 | 43 |
49 virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE; | 44 virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE; |
50 | 45 |
51 SK_TO_STRING_OVERRIDE() | 46 SK_TO_STRING_OVERRIDE() |
52 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader) | 47 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader) |
53 | 48 |
54 protected: | 49 protected: |
55 SkColorShader(SkReadBuffer&); | 50 SkColorShader(SkReadBuffer&); |
56 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 51 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
57 | 52 |
58 private: | 53 private: |
59 | 54 |
60 SkColor fColor; // ignored if fInheritColor is true | 55 SkColor fColor; // ignored if fInheritColor is true |
61 SkPMColor fPMColor; // cached after setContext() | 56 SkPMColor fPMColor; // cached after setContext() |
62 uint32_t fFlags; // cached after setContext() | 57 uint32_t fFlags; // cached after setContext() |
63 uint16_t fColor16; // cached after setContext() | 58 uint16_t fColor16; // cached after setContext() |
64 SkBool8 fInheritColor; | |
65 | 59 |
66 typedef SkShader INHERITED; | 60 typedef SkShader INHERITED; |
67 }; | 61 }; |
68 | 62 |
69 #endif | 63 #endif |
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