Index: content/renderer/input/main_thread_event_queue.cc |
diff --git a/content/renderer/input/main_thread_event_queue.cc b/content/renderer/input/main_thread_event_queue.cc |
index 45ee0814ff84418deb0e5bddfcc98afc7bde581f..87c577bb5c5487c067a4ab661a0c2db44a35a12d 100644 |
--- a/content/renderer/input/main_thread_event_queue.cc |
+++ b/content/renderer/input/main_thread_event_queue.cc |
@@ -15,7 +15,7 @@ namespace { |
const size_t kTenSeconds = 10 * 1000 * 1000; |
bool IsContinuousEvent(const std::unique_ptr<EventWithDispatchType>& event) { |
- switch (event->event().type) { |
+ switch (event->coalescedEvent().event().type) { |
case blink::WebInputEvent::MouseMove: |
case blink::WebInputEvent::MouseWheel: |
return true; |
@@ -23,7 +23,8 @@ bool IsContinuousEvent(const std::unique_ptr<EventWithDispatchType>& event) { |
// TouchMoves that are blocking end up blocking scroll. Do not treat |
// them as continuous events otherwise we will end up waiting up to an |
// additional frame. |
- return static_cast<const blink::WebTouchEvent&>(event->event()) |
+ return static_cast<const blink::WebTouchEvent&>( |
+ event->coalescedEvent().event()) |
.dispatchType != blink::WebInputEvent::Blocking; |
default: |
return false; |
@@ -33,7 +34,7 @@ bool IsContinuousEvent(const std::unique_ptr<EventWithDispatchType>& event) { |
} // namespace |
EventWithDispatchType::EventWithDispatchType( |
- ui::ScopedWebInputEvent event, |
+ blink::CoalescedWebInputEvent::ScopedWebInputEvent event, |
const ui::LatencyInfo& latency, |
InputEventDispatchType dispatch_type) |
: ScopedWebInputEventWithLatencyInfo(std::move(event), latency), |
@@ -50,8 +51,8 @@ bool EventWithDispatchType::CanCoalesceWith( |
} |
void EventWithDispatchType::CoalesceWith(const EventWithDispatchType& other) { |
- coalesced_event_ids_.push_back( |
- ui::WebInputEventTraits::GetUniqueTouchEventId(other.event())); |
+ coalesced_event_ids_.push_back(ui::WebInputEventTraits::GetUniqueTouchEventId( |
+ other.coalescedEvent().event())); |
ScopedWebInputEventWithLatencyInfo::CoalesceWith(other); |
last_coalesced_timestamp_ = base::TimeTicks::Now(); |
} |
@@ -81,7 +82,7 @@ MainThreadEventQueue::MainThreadEventQueue( |
MainThreadEventQueue::~MainThreadEventQueue() {} |
bool MainThreadEventQueue::HandleEvent( |
- ui::ScopedWebInputEvent event, |
+ blink::CoalescedWebInputEvent::ScopedWebInputEvent event, |
const ui::LatencyInfo& latency, |
InputEventDispatchType original_dispatch_type, |
InputEventAckState ack_result) { |
@@ -172,9 +173,9 @@ void MainThreadEventQueue::DispatchInFlightEvent() { |
dispatch_type = DISPATCH_TYPE_BLOCKING_NOTIFY_MAIN; |
} |
- client_->HandleEventOnMainThread(routing_id_, &in_flight_event_->event(), |
- in_flight_event_->latencyInfo(), |
- dispatch_type); |
+ client_->HandleEventOnMainThread( |
+ routing_id_, &in_flight_event_->coalescedEvent(), |
+ in_flight_event_->latencyInfo(), dispatch_type); |
} |
in_flight_event_.reset(); |
@@ -217,7 +218,7 @@ void MainThreadEventQueue::EventHandled(blink::WebInputEvent::Type type, |
client_->SendInputEventAck(routing_id_, type, ack_result, id); |
if (renderer_scheduler_) { |
renderer_scheduler_->DidHandleInputEventOnMainThread( |
- in_flight_event_->event()); |
+ in_flight_event_->coalescedEvent().event()); |
} |
} |
} |
@@ -294,7 +295,7 @@ bool MainThreadEventQueue::IsRafAlignedInputDisabled() { |
bool MainThreadEventQueue::IsRafAlignedEvent( |
const std::unique_ptr<EventWithDispatchType>& event) { |
- switch (event->event().type) { |
+ switch (event->coalescedEvent().event().type) { |
case blink::WebInputEvent::MouseMove: |
case blink::WebInputEvent::MouseWheel: |
return handle_raf_aligned_mouse_input_; |
@@ -302,7 +303,8 @@ bool MainThreadEventQueue::IsRafAlignedEvent( |
// TouchMoves that are blocking end up blocking scroll. Do not treat |
// them as continuous events otherwise we will end up waiting up to an |
// additional frame. |
- return static_cast<const blink::WebTouchEvent&>(event->event()) |
+ return static_cast<const blink::WebTouchEvent&>( |
+ event->coalescedEvent().event()) |
.dispatchType != blink::WebInputEvent::Blocking && |
handle_raf_aligned_touch_input_; |
default: |