| Index: ui/views/controls/button/menu_button.h
|
| diff --git a/ui/views/controls/button/menu_button.h b/ui/views/controls/button/menu_button.h
|
| index 696a94146f3f9868e01e2eca55a00dfab53f5e8e..c232cc186c0f2db493db947424128220677f190e 100644
|
| --- a/ui/views/controls/button/menu_button.h
|
| +++ b/ui/views/controls/button/menu_button.h
|
| @@ -84,7 +84,7 @@ class VIEWS_EXPORT MenuButton : public LabelButton {
|
| void OnGestureEvent(ui::GestureEvent* event) override;
|
| bool OnKeyPressed(const ui::KeyEvent& event) override;
|
| bool OnKeyReleased(const ui::KeyEvent& event) override;
|
| - void GetAccessibleState(ui::AXViewState* state) override;
|
| + void GetAccessibleNodeData(ui::AXNodeData* node_data) override;
|
|
|
| protected:
|
| // Paint the menu marker image.
|
| @@ -108,7 +108,7 @@ class VIEWS_EXPORT MenuButton : public LabelButton {
|
| // Increment/decrement the number of "pressed" locks this button has, and
|
| // set the state accordingly. The ink drop is snapped to the final ACTIVATED
|
| // state if |snap_ink_drop_to_activated| is true, otherwise the ink drop will
|
| - // be animated to the ACTIVATED state.
|
| + // be animated to the ACTIVATED node_data.
|
| void IncrementPressedLocked(bool snap_ink_drop_to_activated);
|
| void DecrementPressedLocked();
|
|
|
|
|