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Side by Side Diff: ui/views/controls/button/menu_button.h

Issue 2477463003: Replace ui::AXViewState with AXNodeData and AXActionData (Closed)
Patch Set: Fix test Created 4 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_ 5 #ifndef UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_
6 #define UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_ 6 #define UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
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77 const char* GetClassName() const override; 77 const char* GetClassName() const override;
78 void OnPaint(gfx::Canvas* canvas) override; 78 void OnPaint(gfx::Canvas* canvas) override;
79 bool OnMousePressed(const ui::MouseEvent& event) override; 79 bool OnMousePressed(const ui::MouseEvent& event) override;
80 void OnMouseReleased(const ui::MouseEvent& event) override; 80 void OnMouseReleased(const ui::MouseEvent& event) override;
81 void OnMouseEntered(const ui::MouseEvent& event) override; 81 void OnMouseEntered(const ui::MouseEvent& event) override;
82 void OnMouseExited(const ui::MouseEvent& event) override; 82 void OnMouseExited(const ui::MouseEvent& event) override;
83 void OnMouseMoved(const ui::MouseEvent& event) override; 83 void OnMouseMoved(const ui::MouseEvent& event) override;
84 void OnGestureEvent(ui::GestureEvent* event) override; 84 void OnGestureEvent(ui::GestureEvent* event) override;
85 bool OnKeyPressed(const ui::KeyEvent& event) override; 85 bool OnKeyPressed(const ui::KeyEvent& event) override;
86 bool OnKeyReleased(const ui::KeyEvent& event) override; 86 bool OnKeyReleased(const ui::KeyEvent& event) override;
87 void GetAccessibleState(ui::AXViewState* state) override; 87 void GetAccessibleNodeData(ui::AXNodeData* node_data) override;
88 88
89 protected: 89 protected:
90 // Paint the menu marker image. 90 // Paint the menu marker image.
91 void PaintMenuMarker(gfx::Canvas* canvas); 91 void PaintMenuMarker(gfx::Canvas* canvas);
92 92
93 // Overridden from LabelButton: 93 // Overridden from LabelButton:
94 gfx::Rect GetChildAreaBounds() override; 94 gfx::Rect GetChildAreaBounds() override;
95 95
96 // Overridden from CustomButton: 96 // Overridden from CustomButton:
97 bool IsTriggerableEvent(const ui::Event& event) override; 97 bool IsTriggerableEvent(const ui::Event& event) override;
98 bool ShouldEnterPushedState(const ui::Event& event) override; 98 bool ShouldEnterPushedState(const ui::Event& event) override;
99 void StateChanged() override; 99 void StateChanged() override;
100 void NotifyClick(const ui::Event& event) override; 100 void NotifyClick(const ui::Event& event) override;
101 101
102 // Offset of the associated menu position. 102 // Offset of the associated menu position.
103 gfx::Point menu_offset_; 103 gfx::Point menu_offset_;
104 104
105 private: 105 private:
106 friend class PressedLock; 106 friend class PressedLock;
107 107
108 // Increment/decrement the number of "pressed" locks this button has, and 108 // Increment/decrement the number of "pressed" locks this button has, and
109 // set the state accordingly. The ink drop is snapped to the final ACTIVATED 109 // set the state accordingly. The ink drop is snapped to the final ACTIVATED
110 // state if |snap_ink_drop_to_activated| is true, otherwise the ink drop will 110 // state if |snap_ink_drop_to_activated| is true, otherwise the ink drop will
111 // be animated to the ACTIVATED state. 111 // be animated to the ACTIVATED node_data.
112 void IncrementPressedLocked(bool snap_ink_drop_to_activated); 112 void IncrementPressedLocked(bool snap_ink_drop_to_activated);
113 void DecrementPressedLocked(); 113 void DecrementPressedLocked();
114 114
115 // Compute the maximum X coordinate for the current screen. MenuButtons 115 // Compute the maximum X coordinate for the current screen. MenuButtons
116 // use this to make sure a menu is never shown off screen. 116 // use this to make sure a menu is never shown off screen.
117 int GetMaximumScreenXCoordinate(); 117 int GetMaximumScreenXCoordinate();
118 118
119 // We use a time object in order to keep track of when the menu was closed. 119 // We use a time object in order to keep track of when the menu was closed.
120 // The time is used for simulating menu behavior for the menu button; that 120 // The time is used for simulating menu behavior for the menu button; that
121 // is, if the menu is shown and the button is pressed, we need to close the 121 // is, if the menu is shown and the button is pressed, we need to close the
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149 bool should_disable_after_press_; 149 bool should_disable_after_press_;
150 150
151 base::WeakPtrFactory<MenuButton> weak_factory_; 151 base::WeakPtrFactory<MenuButton> weak_factory_;
152 152
153 DISALLOW_COPY_AND_ASSIGN(MenuButton); 153 DISALLOW_COPY_AND_ASSIGN(MenuButton);
154 }; 154 };
155 155
156 } // namespace views 156 } // namespace views
157 157
158 #endif // UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_ 158 #endif // UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_
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