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Unified Diff: gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h

Issue 247283005: Update GPU command buffer auto formatting. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase. Remove mojo/ change. Created 6 years, 8 months ago
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Index: gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h
diff --git a/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h b/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h
index 9c79f5938edb8dd679d1ba71a74ad9ed9f7fb4d5..f894c1c796e68bb440ebddfc714b2c28f26ba52b 100644
--- a/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h
+++ b/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h
@@ -12,55 +12,74 @@
#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
-void GLES2InterfaceStub::ActiveTexture(GLenum /* texture */) {}
+void GLES2InterfaceStub::ActiveTexture(GLenum /* texture */) {
+}
void GLES2InterfaceStub::AttachShader(GLuint /* program */,
- GLuint /* shader */) {}
+ GLuint /* shader */) {
+}
void GLES2InterfaceStub::BindAttribLocation(GLuint /* program */,
GLuint /* index */,
- const char* /* name */) {}
-void GLES2InterfaceStub::BindBuffer(GLenum /* target */, GLuint /* buffer */) {}
+ const char* /* name */) {
+}
+void GLES2InterfaceStub::BindBuffer(GLenum /* target */, GLuint /* buffer */) {
+}
void GLES2InterfaceStub::BindFramebuffer(GLenum /* target */,
- GLuint /* framebuffer */) {}
+ GLuint /* framebuffer */) {
+}
void GLES2InterfaceStub::BindRenderbuffer(GLenum /* target */,
- GLuint /* renderbuffer */) {}
+ GLuint /* renderbuffer */) {
+}
void GLES2InterfaceStub::BindTexture(GLenum /* target */,
- GLuint /* texture */) {}
+ GLuint /* texture */) {
+}
void GLES2InterfaceStub::BlendColor(GLclampf /* red */,
GLclampf /* green */,
GLclampf /* blue */,
- GLclampf /* alpha */) {}
-void GLES2InterfaceStub::BlendEquation(GLenum /* mode */) {}
+ GLclampf /* alpha */) {
+}
+void GLES2InterfaceStub::BlendEquation(GLenum /* mode */) {
+}
void GLES2InterfaceStub::BlendEquationSeparate(GLenum /* modeRGB */,
- GLenum /* modeAlpha */) {}
+ GLenum /* modeAlpha */) {
+}
void GLES2InterfaceStub::BlendFunc(GLenum /* sfactor */, GLenum /* dfactor */) {
}
void GLES2InterfaceStub::BlendFuncSeparate(GLenum /* srcRGB */,
GLenum /* dstRGB */,
GLenum /* srcAlpha */,
- GLenum /* dstAlpha */) {}
+ GLenum /* dstAlpha */) {
+}
void GLES2InterfaceStub::BufferData(GLenum /* target */,
GLsizeiptr /* size */,
const void* /* data */,
- GLenum /* usage */) {}
+ GLenum /* usage */) {
+}
void GLES2InterfaceStub::BufferSubData(GLenum /* target */,
GLintptr /* offset */,
GLsizeiptr /* size */,
- const void* /* data */) {}
+ const void* /* data */) {
+}
GLenum GLES2InterfaceStub::CheckFramebufferStatus(GLenum /* target */) {
return 0;
}
-void GLES2InterfaceStub::Clear(GLbitfield /* mask */) {}
+void GLES2InterfaceStub::Clear(GLbitfield /* mask */) {
+}
void GLES2InterfaceStub::ClearColor(GLclampf /* red */,
GLclampf /* green */,
GLclampf /* blue */,
- GLclampf /* alpha */) {}
-void GLES2InterfaceStub::ClearDepthf(GLclampf /* depth */) {}
-void GLES2InterfaceStub::ClearStencil(GLint /* s */) {}
+ GLclampf /* alpha */) {
+}
+void GLES2InterfaceStub::ClearDepthf(GLclampf /* depth */) {
+}
+void GLES2InterfaceStub::ClearStencil(GLint /* s */) {
+}
void GLES2InterfaceStub::ColorMask(GLboolean /* red */,
GLboolean /* green */,
GLboolean /* blue */,
- GLboolean /* alpha */) {}
-void GLES2InterfaceStub::CompileShader(GLuint /* shader */) {}
+ GLboolean /* alpha */) {
+}
+void GLES2InterfaceStub::CompileShader(GLuint /* shader */) {
+}
void GLES2InterfaceStub::CompressedTexImage2D(GLenum /* target */,
GLint /* level */,
GLenum /* internalformat */,
@@ -68,7 +87,8 @@ void GLES2InterfaceStub::CompressedTexImage2D(GLenum /* target */,
GLsizei /* height */,
GLint /* border */,
GLsizei /* imageSize */,
- const void* /* data */) {}
+ const void* /* data */) {
+}
void GLES2InterfaceStub::CompressedTexSubImage2D(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
@@ -77,7 +97,8 @@ void GLES2InterfaceStub::CompressedTexSubImage2D(GLenum /* target */,
GLsizei /* height */,
GLenum /* format */,
GLsizei /* imageSize */,
- const void* /* data */) {}
+ const void* /* data */) {
+}
void GLES2InterfaceStub::CopyTexImage2D(GLenum /* target */,
GLint /* level */,
GLenum /* internalformat */,
@@ -85,7 +106,8 @@ void GLES2InterfaceStub::CopyTexImage2D(GLenum /* target */,
GLint /* y */,
GLsizei /* width */,
GLsizei /* height */,
- GLint /* border */) {}
+ GLint /* border */) {
+}
void GLES2InterfaceStub::CopyTexSubImage2D(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
@@ -93,207 +115,295 @@ void GLES2InterfaceStub::CopyTexSubImage2D(GLenum /* target */,
GLint /* x */,
GLint /* y */,
GLsizei /* width */,
- GLsizei /* height */) {}
-GLuint GLES2InterfaceStub::CreateProgram() { return 0; }
-GLuint GLES2InterfaceStub::CreateShader(GLenum /* type */) { return 0; }
-void GLES2InterfaceStub::CullFace(GLenum /* mode */) {}
+ GLsizei /* height */) {
+}
+GLuint GLES2InterfaceStub::CreateProgram() {
+ return 0;
+}
+GLuint GLES2InterfaceStub::CreateShader(GLenum /* type */) {
+ return 0;
+}
+void GLES2InterfaceStub::CullFace(GLenum /* mode */) {
+}
void GLES2InterfaceStub::DeleteBuffers(GLsizei /* n */,
- const GLuint* /* buffers */) {}
+ const GLuint* /* buffers */) {
+}
void GLES2InterfaceStub::DeleteFramebuffers(GLsizei /* n */,
- const GLuint* /* framebuffers */) {}
-void GLES2InterfaceStub::DeleteProgram(GLuint /* program */) {}
+ const GLuint* /* framebuffers */) {
+}
+void GLES2InterfaceStub::DeleteProgram(GLuint /* program */) {
+}
void GLES2InterfaceStub::DeleteRenderbuffers(
GLsizei /* n */,
- const GLuint* /* renderbuffers */) {}
-void GLES2InterfaceStub::DeleteShader(GLuint /* shader */) {}
+ const GLuint* /* renderbuffers */) {
+}
+void GLES2InterfaceStub::DeleteShader(GLuint /* shader */) {
+}
void GLES2InterfaceStub::DeleteTextures(GLsizei /* n */,
- const GLuint* /* textures */) {}
-void GLES2InterfaceStub::DepthFunc(GLenum /* func */) {}
-void GLES2InterfaceStub::DepthMask(GLboolean /* flag */) {}
+ const GLuint* /* textures */) {
+}
+void GLES2InterfaceStub::DepthFunc(GLenum /* func */) {
+}
+void GLES2InterfaceStub::DepthMask(GLboolean /* flag */) {
+}
void GLES2InterfaceStub::DepthRangef(GLclampf /* zNear */,
- GLclampf /* zFar */) {}
+ GLclampf /* zFar */) {
+}
void GLES2InterfaceStub::DetachShader(GLuint /* program */,
- GLuint /* shader */) {}
-void GLES2InterfaceStub::Disable(GLenum /* cap */) {}
-void GLES2InterfaceStub::DisableVertexAttribArray(GLuint /* index */) {}
+ GLuint /* shader */) {
+}
+void GLES2InterfaceStub::Disable(GLenum /* cap */) {
+}
+void GLES2InterfaceStub::DisableVertexAttribArray(GLuint /* index */) {
+}
void GLES2InterfaceStub::DrawArrays(GLenum /* mode */,
GLint /* first */,
- GLsizei /* count */) {}
+ GLsizei /* count */) {
+}
void GLES2InterfaceStub::DrawElements(GLenum /* mode */,
GLsizei /* count */,
GLenum /* type */,
- const void* /* indices */) {}
-void GLES2InterfaceStub::Enable(GLenum /* cap */) {}
-void GLES2InterfaceStub::EnableVertexAttribArray(GLuint /* index */) {}
-void GLES2InterfaceStub::Finish() {}
-void GLES2InterfaceStub::Flush() {}
+ const void* /* indices */) {
+}
+void GLES2InterfaceStub::Enable(GLenum /* cap */) {
+}
+void GLES2InterfaceStub::EnableVertexAttribArray(GLuint /* index */) {
+}
+void GLES2InterfaceStub::Finish() {
+}
+void GLES2InterfaceStub::Flush() {
+}
void GLES2InterfaceStub::FramebufferRenderbuffer(
GLenum /* target */,
GLenum /* attachment */,
GLenum /* renderbuffertarget */,
- GLuint /* renderbuffer */) {}
+ GLuint /* renderbuffer */) {
+}
void GLES2InterfaceStub::FramebufferTexture2D(GLenum /* target */,
GLenum /* attachment */,
GLenum /* textarget */,
GLuint /* texture */,
- GLint /* level */) {}
-void GLES2InterfaceStub::FrontFace(GLenum /* mode */) {}
-void GLES2InterfaceStub::GenBuffers(GLsizei /* n */, GLuint* /* buffers */) {}
-void GLES2InterfaceStub::GenerateMipmap(GLenum /* target */) {}
+ GLint /* level */) {
+}
+void GLES2InterfaceStub::FrontFace(GLenum /* mode */) {
+}
+void GLES2InterfaceStub::GenBuffers(GLsizei /* n */, GLuint* /* buffers */) {
+}
+void GLES2InterfaceStub::GenerateMipmap(GLenum /* target */) {
+}
void GLES2InterfaceStub::GenFramebuffers(GLsizei /* n */,
- GLuint* /* framebuffers */) {}
+ GLuint* /* framebuffers */) {
+}
void GLES2InterfaceStub::GenRenderbuffers(GLsizei /* n */,
- GLuint* /* renderbuffers */) {}
-void GLES2InterfaceStub::GenTextures(GLsizei /* n */, GLuint* /* textures */) {}
+ GLuint* /* renderbuffers */) {
+}
+void GLES2InterfaceStub::GenTextures(GLsizei /* n */, GLuint* /* textures */) {
+}
void GLES2InterfaceStub::GetActiveAttrib(GLuint /* program */,
GLuint /* index */,
GLsizei /* bufsize */,
GLsizei* /* length */,
GLint* /* size */,
GLenum* /* type */,
- char* /* name */) {}
+ char* /* name */) {
+}
void GLES2InterfaceStub::GetActiveUniform(GLuint /* program */,
GLuint /* index */,
GLsizei /* bufsize */,
GLsizei* /* length */,
GLint* /* size */,
GLenum* /* type */,
- char* /* name */) {}
+ char* /* name */) {
+}
void GLES2InterfaceStub::GetAttachedShaders(GLuint /* program */,
GLsizei /* maxcount */,
GLsizei* /* count */,
- GLuint* /* shaders */) {}
+ GLuint* /* shaders */) {
+}
GLint GLES2InterfaceStub::GetAttribLocation(GLuint /* program */,
const char* /* name */) {
return 0;
}
void GLES2InterfaceStub::GetBooleanv(GLenum /* pname */,
- GLboolean* /* params */) {}
+ GLboolean* /* params */) {
+}
void GLES2InterfaceStub::GetBufferParameteriv(GLenum /* target */,
GLenum /* pname */,
- GLint* /* params */) {}
-GLenum GLES2InterfaceStub::GetError() { return 0; }
-void GLES2InterfaceStub::GetFloatv(GLenum /* pname */, GLfloat* /* params */) {}
+ GLint* /* params */) {
+}
+GLenum GLES2InterfaceStub::GetError() {
+ return 0;
+}
+void GLES2InterfaceStub::GetFloatv(GLenum /* pname */, GLfloat* /* params */) {
+}
void GLES2InterfaceStub::GetFramebufferAttachmentParameteriv(
GLenum /* target */,
GLenum /* attachment */,
GLenum /* pname */,
- GLint* /* params */) {}
-void GLES2InterfaceStub::GetIntegerv(GLenum /* pname */, GLint* /* params */) {}
+ GLint* /* params */) {
+}
+void GLES2InterfaceStub::GetIntegerv(GLenum /* pname */, GLint* /* params */) {
+}
void GLES2InterfaceStub::GetProgramiv(GLuint /* program */,
GLenum /* pname */,
- GLint* /* params */) {}
+ GLint* /* params */) {
+}
void GLES2InterfaceStub::GetProgramInfoLog(GLuint /* program */,
GLsizei /* bufsize */,
GLsizei* /* length */,
- char* /* infolog */) {}
+ char* /* infolog */) {
+}
void GLES2InterfaceStub::GetRenderbufferParameteriv(GLenum /* target */,
GLenum /* pname */,
- GLint* /* params */) {}
+ GLint* /* params */) {
+}
void GLES2InterfaceStub::GetShaderiv(GLuint /* shader */,
GLenum /* pname */,
- GLint* /* params */) {}
+ GLint* /* params */) {
+}
void GLES2InterfaceStub::GetShaderInfoLog(GLuint /* shader */,
GLsizei /* bufsize */,
GLsizei* /* length */,
- char* /* infolog */) {}
+ char* /* infolog */) {
+}
void GLES2InterfaceStub::GetShaderPrecisionFormat(GLenum /* shadertype */,
GLenum /* precisiontype */,
GLint* /* range */,
- GLint* /* precision */) {}
+ GLint* /* precision */) {
+}
void GLES2InterfaceStub::GetShaderSource(GLuint /* shader */,
GLsizei /* bufsize */,
GLsizei* /* length */,
- char* /* source */) {}
-const GLubyte* GLES2InterfaceStub::GetString(GLenum /* name */) { return 0; }
+ char* /* source */) {
+}
+const GLubyte* GLES2InterfaceStub::GetString(GLenum /* name */) {
+ return 0;
+}
void GLES2InterfaceStub::GetTexParameterfv(GLenum /* target */,
GLenum /* pname */,
- GLfloat* /* params */) {}
+ GLfloat* /* params */) {
+}
void GLES2InterfaceStub::GetTexParameteriv(GLenum /* target */,
GLenum /* pname */,
- GLint* /* params */) {}
+ GLint* /* params */) {
+}
void GLES2InterfaceStub::GetUniformfv(GLuint /* program */,
GLint /* location */,
- GLfloat* /* params */) {}
+ GLfloat* /* params */) {
+}
void GLES2InterfaceStub::GetUniformiv(GLuint /* program */,
GLint /* location */,
- GLint* /* params */) {}
+ GLint* /* params */) {
+}
GLint GLES2InterfaceStub::GetUniformLocation(GLuint /* program */,
const char* /* name */) {
return 0;
}
void GLES2InterfaceStub::GetVertexAttribfv(GLuint /* index */,
GLenum /* pname */,
- GLfloat* /* params */) {}
+ GLfloat* /* params */) {
+}
void GLES2InterfaceStub::GetVertexAttribiv(GLuint /* index */,
GLenum /* pname */,
- GLint* /* params */) {}
+ GLint* /* params */) {
+}
void GLES2InterfaceStub::GetVertexAttribPointerv(GLuint /* index */,
GLenum /* pname */,
- void** /* pointer */) {}
-void GLES2InterfaceStub::Hint(GLenum /* target */, GLenum /* mode */) {}
-GLboolean GLES2InterfaceStub::IsBuffer(GLuint /* buffer */) { return 0; }
-GLboolean GLES2InterfaceStub::IsEnabled(GLenum /* cap */) { return 0; }
+ void** /* pointer */) {
+}
+void GLES2InterfaceStub::Hint(GLenum /* target */, GLenum /* mode */) {
+}
+GLboolean GLES2InterfaceStub::IsBuffer(GLuint /* buffer */) {
+ return 0;
+}
+GLboolean GLES2InterfaceStub::IsEnabled(GLenum /* cap */) {
+ return 0;
+}
GLboolean GLES2InterfaceStub::IsFramebuffer(GLuint /* framebuffer */) {
return 0;
}
-GLboolean GLES2InterfaceStub::IsProgram(GLuint /* program */) { return 0; }
+GLboolean GLES2InterfaceStub::IsProgram(GLuint /* program */) {
+ return 0;
+}
GLboolean GLES2InterfaceStub::IsRenderbuffer(GLuint /* renderbuffer */) {
return 0;
}
-GLboolean GLES2InterfaceStub::IsShader(GLuint /* shader */) { return 0; }
-GLboolean GLES2InterfaceStub::IsTexture(GLuint /* texture */) { return 0; }
-void GLES2InterfaceStub::LineWidth(GLfloat /* width */) {}
-void GLES2InterfaceStub::LinkProgram(GLuint /* program */) {}
-void GLES2InterfaceStub::PixelStorei(GLenum /* pname */, GLint /* param */) {}
+GLboolean GLES2InterfaceStub::IsShader(GLuint /* shader */) {
+ return 0;
+}
+GLboolean GLES2InterfaceStub::IsTexture(GLuint /* texture */) {
+ return 0;
+}
+void GLES2InterfaceStub::LineWidth(GLfloat /* width */) {
+}
+void GLES2InterfaceStub::LinkProgram(GLuint /* program */) {
+}
+void GLES2InterfaceStub::PixelStorei(GLenum /* pname */, GLint /* param */) {
+}
void GLES2InterfaceStub::PolygonOffset(GLfloat /* factor */,
- GLfloat /* units */) {}
+ GLfloat /* units */) {
+}
void GLES2InterfaceStub::ReadPixels(GLint /* x */,
GLint /* y */,
GLsizei /* width */,
GLsizei /* height */,
GLenum /* format */,
GLenum /* type */,
- void* /* pixels */) {}
-void GLES2InterfaceStub::ReleaseShaderCompiler() {}
+ void* /* pixels */) {
+}
+void GLES2InterfaceStub::ReleaseShaderCompiler() {
+}
void GLES2InterfaceStub::RenderbufferStorage(GLenum /* target */,
GLenum /* internalformat */,
GLsizei /* width */,
- GLsizei /* height */) {}
+ GLsizei /* height */) {
+}
void GLES2InterfaceStub::SampleCoverage(GLclampf /* value */,
- GLboolean /* invert */) {}
+ GLboolean /* invert */) {
+}
void GLES2InterfaceStub::Scissor(GLint /* x */,
GLint /* y */,
GLsizei /* width */,
- GLsizei /* height */) {}
+ GLsizei /* height */) {
+}
void GLES2InterfaceStub::ShaderBinary(GLsizei /* n */,
const GLuint* /* shaders */,
GLenum /* binaryformat */,
const void* /* binary */,
- GLsizei /* length */) {}
+ GLsizei /* length */) {
+}
void GLES2InterfaceStub::ShaderSource(GLuint /* shader */,
GLsizei /* count */,
const GLchar* const* /* str */,
- const GLint* /* length */) {}
-void GLES2InterfaceStub::ShallowFinishCHROMIUM() {}
-void GLES2InterfaceStub::ShallowFlushCHROMIUM() {}
+ const GLint* /* length */) {
+}
+void GLES2InterfaceStub::ShallowFinishCHROMIUM() {
+}
+void GLES2InterfaceStub::ShallowFlushCHROMIUM() {
+}
void GLES2InterfaceStub::StencilFunc(GLenum /* func */,
GLint /* ref */,
- GLuint /* mask */) {}
+ GLuint /* mask */) {
+}
void GLES2InterfaceStub::StencilFuncSeparate(GLenum /* face */,
GLenum /* func */,
GLint /* ref */,
- GLuint /* mask */) {}
-void GLES2InterfaceStub::StencilMask(GLuint /* mask */) {}
+ GLuint /* mask */) {
+}
+void GLES2InterfaceStub::StencilMask(GLuint /* mask */) {
+}
void GLES2InterfaceStub::StencilMaskSeparate(GLenum /* face */,
- GLuint /* mask */) {}
+ GLuint /* mask */) {
+}
void GLES2InterfaceStub::StencilOp(GLenum /* fail */,
GLenum /* zfail */,
- GLenum /* zpass */) {}
+ GLenum /* zpass */) {
+}
void GLES2InterfaceStub::StencilOpSeparate(GLenum /* face */,
GLenum /* fail */,
GLenum /* zfail */,
- GLenum /* zpass */) {}
+ GLenum /* zpass */) {
+}
void GLES2InterfaceStub::TexImage2D(GLenum /* target */,
GLint /* level */,
GLint /* internalformat */,
@@ -302,19 +412,24 @@ void GLES2InterfaceStub::TexImage2D(GLenum /* target */,
GLint /* border */,
GLenum /* format */,
GLenum /* type */,
- const void* /* pixels */) {}
+ const void* /* pixels */) {
+}
void GLES2InterfaceStub::TexParameterf(GLenum /* target */,
GLenum /* pname */,
- GLfloat /* param */) {}
+ GLfloat /* param */) {
+}
void GLES2InterfaceStub::TexParameterfv(GLenum /* target */,
GLenum /* pname */,
- const GLfloat* /* params */) {}
+ const GLfloat* /* params */) {
+}
void GLES2InterfaceStub::TexParameteri(GLenum /* target */,
GLenum /* pname */,
- GLint /* param */) {}
+ GLint /* param */) {
+}
void GLES2InterfaceStub::TexParameteriv(GLenum /* target */,
GLenum /* pname */,
- const GLint* /* params */) {}
+ const GLint* /* params */) {
+}
void GLES2InterfaceStub::TexSubImage2D(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
@@ -323,102 +438,134 @@ void GLES2InterfaceStub::TexSubImage2D(GLenum /* target */,
GLsizei /* height */,
GLenum /* format */,
GLenum /* type */,
- const void* /* pixels */) {}
-void GLES2InterfaceStub::Uniform1f(GLint /* location */, GLfloat /* x */) {}
+ const void* /* pixels */) {
+}
+void GLES2InterfaceStub::Uniform1f(GLint /* location */, GLfloat /* x */) {
+}
void GLES2InterfaceStub::Uniform1fv(GLint /* location */,
GLsizei /* count */,
- const GLfloat* /* v */) {}
-void GLES2InterfaceStub::Uniform1i(GLint /* location */, GLint /* x */) {}
+ const GLfloat* /* v */) {
+}
+void GLES2InterfaceStub::Uniform1i(GLint /* location */, GLint /* x */) {
+}
void GLES2InterfaceStub::Uniform1iv(GLint /* location */,
GLsizei /* count */,
- const GLint* /* v */) {}
+ const GLint* /* v */) {
+}
void GLES2InterfaceStub::Uniform2f(GLint /* location */,
GLfloat /* x */,
- GLfloat /* y */) {}
+ GLfloat /* y */) {
+}
void GLES2InterfaceStub::Uniform2fv(GLint /* location */,
GLsizei /* count */,
- const GLfloat* /* v */) {}
+ const GLfloat* /* v */) {
+}
void GLES2InterfaceStub::Uniform2i(GLint /* location */,
GLint /* x */,
- GLint /* y */) {}
+ GLint /* y */) {
+}
void GLES2InterfaceStub::Uniform2iv(GLint /* location */,
GLsizei /* count */,
- const GLint* /* v */) {}
+ const GLint* /* v */) {
+}
void GLES2InterfaceStub::Uniform3f(GLint /* location */,
GLfloat /* x */,
GLfloat /* y */,
- GLfloat /* z */) {}
+ GLfloat /* z */) {
+}
void GLES2InterfaceStub::Uniform3fv(GLint /* location */,
GLsizei /* count */,
- const GLfloat* /* v */) {}
+ const GLfloat* /* v */) {
+}
void GLES2InterfaceStub::Uniform3i(GLint /* location */,
GLint /* x */,
GLint /* y */,
- GLint /* z */) {}
+ GLint /* z */) {
+}
void GLES2InterfaceStub::Uniform3iv(GLint /* location */,
GLsizei /* count */,
- const GLint* /* v */) {}
+ const GLint* /* v */) {
+}
void GLES2InterfaceStub::Uniform4f(GLint /* location */,
GLfloat /* x */,
GLfloat /* y */,
GLfloat /* z */,
- GLfloat /* w */) {}
+ GLfloat /* w */) {
+}
void GLES2InterfaceStub::Uniform4fv(GLint /* location */,
GLsizei /* count */,
- const GLfloat* /* v */) {}
+ const GLfloat* /* v */) {
+}
void GLES2InterfaceStub::Uniform4i(GLint /* location */,
GLint /* x */,
GLint /* y */,
GLint /* z */,
- GLint /* w */) {}
+ GLint /* w */) {
+}
void GLES2InterfaceStub::Uniform4iv(GLint /* location */,
GLsizei /* count */,
- const GLint* /* v */) {}
+ const GLint* /* v */) {
+}
void GLES2InterfaceStub::UniformMatrix2fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
- const GLfloat* /* value */) {}
+ const GLfloat* /* value */) {
+}
void GLES2InterfaceStub::UniformMatrix3fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
- const GLfloat* /* value */) {}
+ const GLfloat* /* value */) {
+}
void GLES2InterfaceStub::UniformMatrix4fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
- const GLfloat* /* value */) {}
-void GLES2InterfaceStub::UseProgram(GLuint /* program */) {}
-void GLES2InterfaceStub::ValidateProgram(GLuint /* program */) {}
-void GLES2InterfaceStub::VertexAttrib1f(GLuint /* indx */, GLfloat /* x */) {}
+ const GLfloat* /* value */) {
+}
+void GLES2InterfaceStub::UseProgram(GLuint /* program */) {
+}
+void GLES2InterfaceStub::ValidateProgram(GLuint /* program */) {
+}
+void GLES2InterfaceStub::VertexAttrib1f(GLuint /* indx */, GLfloat /* x */) {
+}
void GLES2InterfaceStub::VertexAttrib1fv(GLuint /* indx */,
- const GLfloat* /* values */) {}
+ const GLfloat* /* values */) {
+}
void GLES2InterfaceStub::VertexAttrib2f(GLuint /* indx */,
GLfloat /* x */,
- GLfloat /* y */) {}
+ GLfloat /* y */) {
+}
void GLES2InterfaceStub::VertexAttrib2fv(GLuint /* indx */,
- const GLfloat* /* values */) {}
+ const GLfloat* /* values */) {
+}
void GLES2InterfaceStub::VertexAttrib3f(GLuint /* indx */,
GLfloat /* x */,
GLfloat /* y */,
- GLfloat /* z */) {}
+ GLfloat /* z */) {
+}
void GLES2InterfaceStub::VertexAttrib3fv(GLuint /* indx */,
- const GLfloat* /* values */) {}
+ const GLfloat* /* values */) {
+}
void GLES2InterfaceStub::VertexAttrib4f(GLuint /* indx */,
GLfloat /* x */,
GLfloat /* y */,
GLfloat /* z */,
- GLfloat /* w */) {}
+ GLfloat /* w */) {
+}
void GLES2InterfaceStub::VertexAttrib4fv(GLuint /* indx */,
- const GLfloat* /* values */) {}
+ const GLfloat* /* values */) {
+}
void GLES2InterfaceStub::VertexAttribPointer(GLuint /* indx */,
GLint /* size */,
GLenum /* type */,
GLboolean /* normalized */,
GLsizei /* stride */,
- const void* /* ptr */) {}
+ const void* /* ptr */) {
+}
void GLES2InterfaceStub::Viewport(GLint /* x */,
GLint /* y */,
GLsizei /* width */,
- GLsizei /* height */) {}
+ GLsizei /* height */) {
+}
void GLES2InterfaceStub::BlitFramebufferCHROMIUM(GLint /* srcX0 */,
GLint /* srcY0 */,
GLint /* srcX1 */,
@@ -428,56 +575,77 @@ void GLES2InterfaceStub::BlitFramebufferCHROMIUM(GLint /* srcX0 */,
GLint /* dstX1 */,
GLint /* dstY1 */,
GLbitfield /* mask */,
- GLenum /* filter */) {}
+ GLenum /* filter */) {
+}
void GLES2InterfaceStub::RenderbufferStorageMultisampleCHROMIUM(
GLenum /* target */,
GLsizei /* samples */,
GLenum /* internalformat */,
GLsizei /* width */,
- GLsizei /* height */) {}
+ GLsizei /* height */) {
+}
void GLES2InterfaceStub::RenderbufferStorageMultisampleEXT(
GLenum /* target */,
GLsizei /* samples */,
GLenum /* internalformat */,
GLsizei /* width */,
- GLsizei /* height */) {}
+ GLsizei /* height */) {
+}
void GLES2InterfaceStub::FramebufferTexture2DMultisampleEXT(
GLenum /* target */,
GLenum /* attachment */,
GLenum /* textarget */,
GLuint /* texture */,
GLint /* level */,
- GLsizei /* samples */) {}
+ GLsizei /* samples */) {
+}
void GLES2InterfaceStub::TexStorage2DEXT(GLenum /* target */,
GLsizei /* levels */,
GLenum /* internalFormat */,
GLsizei /* width */,
- GLsizei /* height */) {}
+ GLsizei /* height */) {
+}
void GLES2InterfaceStub::GenQueriesEXT(GLsizei /* n */, GLuint* /* queries */) {
}
void GLES2InterfaceStub::DeleteQueriesEXT(GLsizei /* n */,
- const GLuint* /* queries */) {}
-GLboolean GLES2InterfaceStub::IsQueryEXT(GLuint /* id */) { return 0; }
-void GLES2InterfaceStub::BeginQueryEXT(GLenum /* target */, GLuint /* id */) {}
-void GLES2InterfaceStub::EndQueryEXT(GLenum /* target */) {}
+ const GLuint* /* queries */) {
+}
+GLboolean GLES2InterfaceStub::IsQueryEXT(GLuint /* id */) {
+ return 0;
+}
+void GLES2InterfaceStub::BeginQueryEXT(GLenum /* target */, GLuint /* id */) {
+}
+void GLES2InterfaceStub::EndQueryEXT(GLenum /* target */) {
+}
void GLES2InterfaceStub::GetQueryivEXT(GLenum /* target */,
GLenum /* pname */,
- GLint* /* params */) {}
+ GLint* /* params */) {
+}
void GLES2InterfaceStub::GetQueryObjectuivEXT(GLuint /* id */,
GLenum /* pname */,
- GLuint* /* params */) {}
+ GLuint* /* params */) {
+}
void GLES2InterfaceStub::InsertEventMarkerEXT(GLsizei /* length */,
- const GLchar* /* marker */) {}
+ const GLchar* /* marker */) {
+}
void GLES2InterfaceStub::PushGroupMarkerEXT(GLsizei /* length */,
- const GLchar* /* marker */) {}
-void GLES2InterfaceStub::PopGroupMarkerEXT() {}
+ const GLchar* /* marker */) {
+}
+void GLES2InterfaceStub::PopGroupMarkerEXT() {
+}
void GLES2InterfaceStub::GenVertexArraysOES(GLsizei /* n */,
- GLuint* /* arrays */) {}
+ GLuint* /* arrays */) {
+}
void GLES2InterfaceStub::DeleteVertexArraysOES(GLsizei /* n */,
- const GLuint* /* arrays */) {}
-GLboolean GLES2InterfaceStub::IsVertexArrayOES(GLuint /* array */) { return 0; }
-void GLES2InterfaceStub::BindVertexArrayOES(GLuint /* array */) {}
-void GLES2InterfaceStub::SwapBuffers() {}
+ const GLuint* /* arrays */) {
+}
+GLboolean GLES2InterfaceStub::IsVertexArrayOES(GLuint /* array */) {
+ return 0;
+}
+void GLES2InterfaceStub::BindVertexArrayOES(GLuint /* array */) {
+}
+void GLES2InterfaceStub::SwapBuffers() {
+}
GLuint GLES2InterfaceStub::GetMaxValueInBufferCHROMIUM(GLuint /* buffer_id */,
GLsizei /* count */,
GLenum /* type */,
@@ -487,13 +655,16 @@ GLuint GLES2InterfaceStub::GetMaxValueInBufferCHROMIUM(GLuint /* buffer_id */,
void GLES2InterfaceStub::GenSharedIdsCHROMIUM(GLuint /* namespace_id */,
GLuint /* id_offset */,
GLsizei /* n */,
- GLuint* /* ids */) {}
+ GLuint* /* ids */) {
+}
void GLES2InterfaceStub::DeleteSharedIdsCHROMIUM(GLuint /* namespace_id */,
GLsizei /* n */,
- const GLuint* /* ids */) {}
+ const GLuint* /* ids */) {
+}
void GLES2InterfaceStub::RegisterSharedIdsCHROMIUM(GLuint /* namespace_id */,
GLsizei /* n */,
- const GLuint* /* ids */) {}
+ const GLuint* /* ids */) {
+}
GLboolean GLES2InterfaceStub::EnableFeatureCHROMIUM(const char* /* feature */) {
return 0;
}
@@ -508,14 +679,16 @@ void* GLES2InterfaceStub::MapImageCHROMIUM(GLuint /* image_id */,
GLenum /* access */) {
return 0;
}
-void GLES2InterfaceStub::UnmapImageCHROMIUM(GLuint /* image_id */) {}
+void GLES2InterfaceStub::UnmapImageCHROMIUM(GLuint /* image_id */) {
+}
void* GLES2InterfaceStub::MapBufferSubDataCHROMIUM(GLuint /* target */,
GLintptr /* offset */,
GLsizeiptr /* size */,
GLenum /* access */) {
return 0;
}
-void GLES2InterfaceStub::UnmapBufferSubDataCHROMIUM(const void* /* mem */) {}
+void GLES2InterfaceStub::UnmapBufferSubDataCHROMIUM(const void* /* mem */) {
+}
void* GLES2InterfaceStub::MapTexSubImage2DCHROMIUM(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
@@ -527,24 +700,29 @@ void* GLES2InterfaceStub::MapTexSubImage2DCHROMIUM(GLenum /* target */,
GLenum /* access */) {
return 0;
}
-void GLES2InterfaceStub::UnmapTexSubImage2DCHROMIUM(const void* /* mem */) {}
+void GLES2InterfaceStub::UnmapTexSubImage2DCHROMIUM(const void* /* mem */) {
+}
void GLES2InterfaceStub::ResizeCHROMIUM(GLuint /* width */,
GLuint /* height */,
- GLfloat /* scale_factor */) {}
+ GLfloat /* scale_factor */) {
+}
const GLchar* GLES2InterfaceStub::GetRequestableExtensionsCHROMIUM() {
return 0;
}
void GLES2InterfaceStub::RequestExtensionCHROMIUM(const char* /* extension */) {
}
-void GLES2InterfaceStub::RateLimitOffscreenContextCHROMIUM() {}
+void GLES2InterfaceStub::RateLimitOffscreenContextCHROMIUM() {
+}
void GLES2InterfaceStub::GetMultipleIntegervCHROMIUM(const GLenum* /* pnames */,
GLuint /* count */,
GLint* /* results */,
- GLsizeiptr /* size */) {}
+ GLsizeiptr /* size */) {
+}
void GLES2InterfaceStub::GetProgramInfoCHROMIUM(GLuint /* program */,
GLsizei /* bufsize */,
GLsizei* /* size */,
- void* /* info */) {}
+ void* /* info */) {
+}
GLuint GLES2InterfaceStub::CreateStreamTextureCHROMIUM(GLuint /* texture */) {
return 0;
}
@@ -553,54 +731,71 @@ GLuint GLES2InterfaceStub::CreateImageCHROMIUM(GLsizei /* width */,
GLenum /* internalformat */) {
return 0;
}
-void GLES2InterfaceStub::DestroyImageCHROMIUM(GLuint /* image_id */) {}
+void GLES2InterfaceStub::DestroyImageCHROMIUM(GLuint /* image_id */) {
+}
void GLES2InterfaceStub::GetImageParameterivCHROMIUM(GLuint /* image_id */,
GLenum /* pname */,
- GLint* /* params */) {}
+ GLint* /* params */) {
+}
void GLES2InterfaceStub::GetTranslatedShaderSourceANGLE(GLuint /* shader */,
GLsizei /* bufsize */,
GLsizei* /* length */,
- char* /* source */) {}
+ char* /* source */) {
+}
void GLES2InterfaceStub::PostSubBufferCHROMIUM(GLint /* x */,
GLint /* y */,
GLint /* width */,
- GLint /* height */) {}
+ GLint /* height */) {
+}
void GLES2InterfaceStub::TexImageIOSurface2DCHROMIUM(GLenum /* target */,
GLsizei /* width */,
GLsizei /* height */,
GLuint /* ioSurfaceId */,
- GLuint /* plane */) {}
+ GLuint /* plane */) {
+}
void GLES2InterfaceStub::CopyTextureCHROMIUM(GLenum /* target */,
GLenum /* source_id */,
GLenum /* dest_id */,
GLint /* level */,
GLint /* internalformat */,
- GLenum /* dest_type */) {}
+ GLenum /* dest_type */) {
+}
void GLES2InterfaceStub::DrawArraysInstancedANGLE(GLenum /* mode */,
GLint /* first */,
GLsizei /* count */,
- GLsizei /* primcount */) {}
+ GLsizei /* primcount */) {
+}
void GLES2InterfaceStub::DrawElementsInstancedANGLE(GLenum /* mode */,
GLsizei /* count */,
GLenum /* type */,
const void* /* indices */,
- GLsizei /* primcount */) {}
+ GLsizei /* primcount */) {
+}
void GLES2InterfaceStub::VertexAttribDivisorANGLE(GLuint /* index */,
- GLuint /* divisor */) {}
-void GLES2InterfaceStub::GenMailboxCHROMIUM(GLbyte* /* mailbox */) {}
+ GLuint /* divisor */) {
+}
+void GLES2InterfaceStub::GenMailboxCHROMIUM(GLbyte* /* mailbox */) {
+}
void GLES2InterfaceStub::ProduceTextureCHROMIUM(GLenum /* target */,
- const GLbyte* /* mailbox */) {}
+ const GLbyte* /* mailbox */) {
+}
void GLES2InterfaceStub::ConsumeTextureCHROMIUM(GLenum /* target */,
- const GLbyte* /* mailbox */) {}
+ const GLbyte* /* mailbox */) {
+}
void GLES2InterfaceStub::BindUniformLocationCHROMIUM(GLuint /* program */,
GLint /* location */,
- const char* /* name */) {}
+ const char* /* name */) {
+}
void GLES2InterfaceStub::BindTexImage2DCHROMIUM(GLenum /* target */,
- GLint /* imageId */) {}
+ GLint /* imageId */) {
+}
void GLES2InterfaceStub::ReleaseTexImage2DCHROMIUM(GLenum /* target */,
- GLint /* imageId */) {}
-void GLES2InterfaceStub::TraceBeginCHROMIUM(const char* /* name */) {}
-void GLES2InterfaceStub::TraceEndCHROMIUM() {}
+ GLint /* imageId */) {
+}
+void GLES2InterfaceStub::TraceBeginCHROMIUM(const char* /* name */) {
+}
+void GLES2InterfaceStub::TraceEndCHROMIUM() {
+}
void GLES2InterfaceStub::AsyncTexSubImage2DCHROMIUM(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
@@ -609,7 +804,8 @@ void GLES2InterfaceStub::AsyncTexSubImage2DCHROMIUM(GLenum /* target */,
GLsizei /* height */,
GLenum /* format */,
GLenum /* type */,
- const void* /* data */) {}
+ const void* /* data */) {
+}
void GLES2InterfaceStub::AsyncTexImage2DCHROMIUM(GLenum /* target */,
GLint /* level */,
GLint /* internalformat */,
@@ -618,20 +814,30 @@ void GLES2InterfaceStub::AsyncTexImage2DCHROMIUM(GLenum /* target */,
GLint /* border */,
GLenum /* format */,
GLenum /* type */,
- const void* /* pixels */) {}
-void GLES2InterfaceStub::WaitAsyncTexImage2DCHROMIUM(GLenum /* target */) {}
-void GLES2InterfaceStub::WaitAllAsyncTexImage2DCHROMIUM() {}
+ const void* /* pixels */) {
+}
+void GLES2InterfaceStub::WaitAsyncTexImage2DCHROMIUM(GLenum /* target */) {
+}
+void GLES2InterfaceStub::WaitAllAsyncTexImage2DCHROMIUM() {
+}
void GLES2InterfaceStub::DiscardFramebufferEXT(
GLenum /* target */,
GLsizei /* count */,
- const GLenum* /* attachments */) {}
+ const GLenum* /* attachments */) {
+}
void GLES2InterfaceStub::LoseContextCHROMIUM(GLenum /* current */,
- GLenum /* other */) {}
-GLuint GLES2InterfaceStub::InsertSyncPointCHROMIUM() { return 0; }
-void GLES2InterfaceStub::WaitSyncPointCHROMIUM(GLuint /* sync_point */) {}
+ GLenum /* other */) {
+}
+GLuint GLES2InterfaceStub::InsertSyncPointCHROMIUM() {
+ return 0;
+}
+void GLES2InterfaceStub::WaitSyncPointCHROMIUM(GLuint /* sync_point */) {
+}
void GLES2InterfaceStub::DrawBuffersEXT(GLsizei /* count */,
- const GLenum* /* bufs */) {}
-void GLES2InterfaceStub::DiscardBackbufferCHROMIUM() {}
+ const GLenum* /* bufs */) {
+}
+void GLES2InterfaceStub::DiscardBackbufferCHROMIUM() {
+}
void GLES2InterfaceStub::ScheduleOverlayPlaneCHROMIUM(
GLint /* plane_z_order */,
GLenum /* plane_transform */,
@@ -643,5 +849,6 @@ void GLES2InterfaceStub::ScheduleOverlayPlaneCHROMIUM(
GLfloat /* uv_x */,
GLfloat /* uv_y */,
GLfloat /* uv_width */,
- GLfloat /* uv_height */) {}
+ GLfloat /* uv_height */) {
+}
#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_

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