Chromium Code Reviews| Index: cc/resources/tile_manager.cc |
| diff --git a/cc/resources/tile_manager.cc b/cc/resources/tile_manager.cc |
| index 9494586e2e8bbe139731351ff9809f7587712096..e5701bd62fc857f28ebd7fdce252a0feefcfd8bb 100644 |
| --- a/cc/resources/tile_manager.cc |
| +++ b/cc/resources/tile_manager.cc |
| @@ -245,110 +245,6 @@ class ImageDecodeTaskImpl : public ImageDecodeTask { |
| const size_t kScheduledRasterTasksLimit = 32u; |
| -// Memory limit policy works by mapping some bin states to the NEVER bin. |
| -const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = { |
| - // [ALLOW_NOTHING] |
| - {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
| - NEVER_BIN, // [NOW_BIN] |
| - NEVER_BIN, // [SOON_BIN] |
| - NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
| - NEVER_BIN, // [EVENTUALLY_BIN] |
| - NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
| - NEVER_BIN, // [AT_LAST_BIN] |
| - NEVER_BIN // [NEVER_BIN] |
| - }, |
| - // [ALLOW_ABSOLUTE_MINIMUM] |
| - {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
| - NOW_BIN, // [NOW_BIN] |
| - NEVER_BIN, // [SOON_BIN] |
| - NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
| - NEVER_BIN, // [EVENTUALLY_BIN] |
| - NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
| - NEVER_BIN, // [AT_LAST_BIN] |
| - NEVER_BIN // [NEVER_BIN] |
| - }, |
| - // [ALLOW_PREPAINT_ONLY] |
| - {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
| - NOW_BIN, // [NOW_BIN] |
| - SOON_BIN, // [SOON_BIN] |
| - NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
| - NEVER_BIN, // [EVENTUALLY_BIN] |
| - NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
| - NEVER_BIN, // [AT_LAST_BIN] |
| - NEVER_BIN // [NEVER_BIN] |
| - }, |
| - // [ALLOW_ANYTHING] |
| - {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
| - NOW_BIN, // [NOW_BIN] |
| - SOON_BIN, // [SOON_BIN] |
| - EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
| - EVENTUALLY_BIN, // [EVENTUALLY_BIN] |
| - AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
| - AT_LAST_BIN, // [AT_LAST_BIN] |
| - NEVER_BIN // [NEVER_BIN] |
| - }}; |
| - |
| -// Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN. |
| -const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = { |
| - // Not ready |
| - {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
| - NOW_BIN, // [NOW_BIN] |
| - SOON_BIN, // [SOON_BIN] |
| - EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
| - EVENTUALLY_BIN, // [EVENTUALLY_BIN] |
| - AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
| - AT_LAST_BIN, // [AT_LAST_BIN] |
| - NEVER_BIN // [NEVER_BIN] |
| - }, |
| - // Ready |
| - {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
| - NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN] |
| - SOON_BIN, // [SOON_BIN] |
| - EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
| - EVENTUALLY_BIN, // [EVENTUALLY_BIN] |
| - AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
| - AT_LAST_BIN, // [AT_LAST_BIN] |
| - NEVER_BIN // [NEVER_BIN] |
| - }}; |
| - |
| -// Active works by mapping some bin stats to equivalent _ACTIVE_BIN state. |
| -const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = { |
| - // Inactive |
| - {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
| - NOW_BIN, // [NOW_BIN] |
| - SOON_BIN, // [SOON_BIN] |
| - EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
| - EVENTUALLY_BIN, // [EVENTUALLY_BIN] |
| - AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
| - AT_LAST_BIN, // [AT_LAST_BIN] |
| - NEVER_BIN // [NEVER_BIN] |
| - }, |
| - // Active |
| - {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
| - NOW_BIN, // [NOW_BIN] |
| - SOON_BIN, // [SOON_BIN] |
| - EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
| - EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN] |
| - AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
| - AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN] |
| - NEVER_BIN // [NEVER_BIN] |
| - }}; |
| - |
| -// Determine bin based on three categories of tiles: things we need now, |
| -// things we need soon, and eventually. |
| -inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) { |
| - if (prio.priority_bin == TilePriority::NOW) |
| - return NOW_BIN; |
| - |
| - if (prio.priority_bin == TilePriority::SOON) |
| - return SOON_BIN; |
| - |
| - if (prio.distance_to_visible == std::numeric_limits<float>::infinity()) |
| - return NEVER_BIN; |
| - |
| - return EVENTUALLY_BIN; |
| -} |
| - |
| } // namespace |
| RasterTaskCompletionStats::RasterTaskCompletionStats() |
| @@ -387,11 +283,8 @@ TileManager::TileManager( |
| RenderingStatsInstrumentation* rendering_stats_instrumentation) |
| : client_(client), |
| resource_pool_(resource_pool), |
| - prioritized_tiles_dirty_(false), |
| all_tiles_that_need_to_be_rasterized_have_memory_(true), |
| all_tiles_required_for_activation_have_memory_(true), |
| - memory_required_bytes_(0), |
| - memory_nice_to_have_bytes_(0), |
| bytes_releasable_(0), |
| resources_releasable_(0), |
| ever_exceeded_memory_budget_(false), |
| @@ -436,14 +329,9 @@ TileManager::~TileManager() { |
| } |
| void TileManager::Release(Tile* tile) { |
| - prioritized_tiles_dirty_ = true; |
| released_tiles_.push_back(tile); |
| } |
| -void TileManager::DidChangeTilePriority(Tile* tile) { |
| - prioritized_tiles_dirty_ = true; |
| -} |
| - |
| bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const { |
| return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; |
| } |
| @@ -477,17 +365,6 @@ void TileManager::CleanUpReleasedTiles() { |
| released_tiles_.clear(); |
| } |
| -void TileManager::UpdatePrioritizedTileSetIfNeeded() { |
| - if (!prioritized_tiles_dirty_) |
| - return; |
| - |
| - CleanUpReleasedTiles(); |
| - |
| - prioritized_tiles_.Clear(); |
| - GetTilesWithAssignedBins(&prioritized_tiles_); |
| - prioritized_tiles_dirty_ = false; |
| -} |
| - |
| void TileManager::DidFinishRunningTasks() { |
| TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks"); |
| @@ -504,8 +381,7 @@ void TileManager::DidFinishRunningTasks() { |
| did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
| TileVector tiles_that_need_to_be_rasterized; |
| - AssignGpuMemoryToTiles(&prioritized_tiles_, |
| - &tiles_that_need_to_be_rasterized); |
| + AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); |
| // |tiles_that_need_to_be_rasterized| will be empty when we reach a |
| // steady memory state. Keep scheduling tasks until we reach this state. |
| @@ -555,128 +431,6 @@ void TileManager::DidFinishRunningTasksRequiredForActivation() { |
| client_->NotifyReadyToActivate(); |
| } |
| -void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) { |
| - TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins"); |
| - |
| - // Compute new stats to be return by GetMemoryStats(). |
| - memory_required_bytes_ = 0; |
| - memory_nice_to_have_bytes_ = 0; |
| - |
| - const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy; |
| - const TreePriority tree_priority = global_state_.tree_priority; |
| - |
| - // For each tree, bin into different categories of tiles. |
| - for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) { |
| - Tile* tile = it->second; |
| - ManagedTileState& mts = tile->managed_state(); |
| - |
| - const ManagedTileState::TileVersion& tile_version = |
| - tile->GetTileVersionForDrawing(); |
| - bool tile_is_ready_to_draw = tile_version.IsReadyToDraw(); |
| - bool tile_is_active = tile_is_ready_to_draw || |
| - mts.tile_versions[mts.raster_mode].raster_task_; |
| - |
| - // Get the active priority and bin. |
| - TilePriority active_priority = tile->priority(ACTIVE_TREE); |
| - ManagedTileBin active_bin = BinFromTilePriority(active_priority); |
| - |
| - // Get the pending priority and bin. |
| - TilePriority pending_priority = tile->priority(PENDING_TREE); |
| - ManagedTileBin pending_bin = BinFromTilePriority(pending_priority); |
| - |
| - bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION; |
| - bool pending_is_non_ideal = |
| - pending_priority.resolution == NON_IDEAL_RESOLUTION; |
| - bool active_is_non_ideal = |
| - active_priority.resolution == NON_IDEAL_RESOLUTION; |
| - |
| - // Adjust pending bin state for low res tiles. This prevents |
| - // pending tree low-res tiles from being initialized before |
| - // high-res tiles. |
| - if (pending_is_low_res) |
| - pending_bin = std::max(pending_bin, EVENTUALLY_BIN); |
| - |
| - // Adjust bin state based on if ready to draw. |
| - active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin]; |
| - pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin]; |
| - |
| - // Adjust bin state based on if active. |
| - active_bin = kBinIsActiveMap[tile_is_active][active_bin]; |
| - pending_bin = kBinIsActiveMap[tile_is_active][pending_bin]; |
| - |
| - // We never want to paint new non-ideal tiles, as we always have |
| - // a high-res tile covering that content (paint that instead). |
| - if (!tile_is_ready_to_draw && active_is_non_ideal) |
| - active_bin = NEVER_BIN; |
| - if (!tile_is_ready_to_draw && pending_is_non_ideal) |
| - pending_bin = NEVER_BIN; |
| - |
| - // Compute combined bin. |
| - ManagedTileBin combined_bin = std::min(active_bin, pending_bin); |
| - |
| - if (!tile_is_ready_to_draw || tile_version.requires_resource()) { |
| - // The bin that the tile would have if the GPU memory manager had |
| - // a maximally permissive policy, send to the GPU memory manager |
| - // to determine policy. |
| - ManagedTileBin gpu_memmgr_stats_bin = combined_bin; |
| - if ((gpu_memmgr_stats_bin == NOW_BIN) || |
| - (gpu_memmgr_stats_bin == NOW_AND_READY_TO_DRAW_BIN)) |
| - memory_required_bytes_ += BytesConsumedIfAllocated(tile); |
| - if (gpu_memmgr_stats_bin != NEVER_BIN) |
| - memory_nice_to_have_bytes_ += BytesConsumedIfAllocated(tile); |
| - } |
| - |
| - ManagedTileBin tree_bin[NUM_TREES]; |
| - tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin]; |
| - tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin]; |
| - |
| - TilePriority tile_priority; |
| - switch (tree_priority) { |
| - case SAME_PRIORITY_FOR_BOTH_TREES: |
| - mts.bin = kBinPolicyMap[memory_policy][combined_bin]; |
| - tile_priority = tile->combined_priority(); |
| - break; |
| - case SMOOTHNESS_TAKES_PRIORITY: |
| - mts.bin = tree_bin[ACTIVE_TREE]; |
| - tile_priority = active_priority; |
| - break; |
| - case NEW_CONTENT_TAKES_PRIORITY: |
| - mts.bin = tree_bin[PENDING_TREE]; |
| - tile_priority = pending_priority; |
| - break; |
| - } |
| - |
| - // Bump up the priority if we determined it's NEVER_BIN on one tree, |
| - // but is still required on the other tree. |
| - bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN && |
| - tree_bin[PENDING_TREE] == NEVER_BIN; |
| - |
| - if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees) |
| - mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN; |
| - |
| - mts.resolution = tile_priority.resolution; |
| - mts.priority_bin = tile_priority.priority_bin; |
| - mts.distance_to_visible = tile_priority.distance_to_visible; |
| - mts.required_for_activation = tile_priority.required_for_activation; |
| - |
| - mts.visible_and_ready_to_draw = |
| - tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN; |
| - |
| - // If the tile is in NEVER_BIN and it does not have an active task, then we |
| - // can release the resources early. If it does have the task however, we |
| - // should keep it in the prioritized tile set to ensure that AssignGpuMemory |
| - // can visit it. |
| - if (mts.bin == NEVER_BIN && |
| - !mts.tile_versions[mts.raster_mode].raster_task_) { |
| - FreeResourcesForTile(tile); |
| - continue; |
| - } |
| - |
| - // Insert the tile into a priority set. |
| - tiles->InsertTile(tile, mts.bin); |
| - } |
| -} |
| - |
| void TileManager::CleanUpLayers() { |
| for (size_t i = 0; i < layers_.size(); ++i) { |
| if (layers_[i]->IsDrawnRenderSurfaceLayerListMember()) |
| @@ -686,7 +440,6 @@ void TileManager::CleanUpLayers() { |
| std::swap(layers_[i], layers_.back()); |
| layers_.pop_back(); |
| --i; |
| - prioritized_tiles_dirty_ = true; |
| } |
| } |
| @@ -694,13 +447,14 @@ void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { |
| TRACE_EVENT0("cc", "TileManager::ManageTiles"); |
| // Update internal state. |
| - if (state != global_state_) { |
| - global_state_ = state; |
| - prioritized_tiles_dirty_ = true; |
| - } |
| + global_state_ = state; |
| CleanUpLayers(); |
| + // TODO(vmpstr): See if we still need to keep tiles alive when layers release |
| + // them. |
| + CleanUpReleasedTiles(); |
| + |
| // We need to call CheckForCompletedTasks() once in-between each call |
| // to ScheduleTasks() to prevent canceled tasks from being scheduled. |
| if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { |
| @@ -708,11 +462,8 @@ void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { |
| did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
| } |
| - UpdatePrioritizedTileSetIfNeeded(); |
| - |
| TileVector tiles_that_need_to_be_rasterized; |
| - AssignGpuMemoryToTiles(&prioritized_tiles_, |
| - &tiles_that_need_to_be_rasterized); |
| + AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); |
| // Finally, schedule rasterizer tasks. |
| ScheduleTasks(tiles_that_need_to_be_rasterized); |
| @@ -754,8 +505,8 @@ void TileManager::GetMemoryStats(size_t* memory_required_bytes, |
| size_t* memory_nice_to_have_bytes, |
| size_t* memory_allocated_bytes, |
| size_t* memory_used_bytes) const { |
| - *memory_required_bytes = memory_required_bytes_; |
| - *memory_nice_to_have_bytes = memory_nice_to_have_bytes_; |
| + *memory_required_bytes = resource_pool_->total_memory_usage_bytes(); |
| + *memory_nice_to_have_bytes = resource_pool_->total_memory_usage_bytes(); |
| *memory_allocated_bytes = resource_pool_->total_memory_usage_bytes(); |
| *memory_used_bytes = resource_pool_->acquired_memory_usage_bytes(); |
| } |
| @@ -795,8 +546,47 @@ scoped_ptr<base::Value> TileManager::GetMemoryRequirementsAsValue() const { |
| return requirements.PassAs<base::Value>(); |
| } |
| +bool TileManager::EvictTiles(EvictionTileIterator* eviction_iterator, |
|
reveman
2014/05/20 23:01:00
Could you rename this in a way that makes it more
vmpstr
2014/05/27 22:41:32
Done on the rename. It already returns a bool when
|
| + const MemoryBudget& required_budget, |
| + MemoryBudget* current_budget, |
|
reveman
2014/05/20 23:01:00
I think it's a bit confusing with a budget that is
vmpstr
2014/05/27 22:41:32
We still somehow need to know how much we actually
reveman
2014/05/28 16:04:12
I think the system where we have a budget that we
|
| + const TilePriority& raster_priority, |
|
reveman
2014/05/20 23:01:00
"max_priority"?
vmpstr
2014/05/27 22:41:32
Done.
|
| + bool evict_unconditionally) { |
|
reveman
2014/05/20 23:01:00
Instead of having evict_unconditionally, could you
vmpstr
2014/05/27 22:41:32
It's in some sense max priority + 1, as in equal p
|
| + bool evicted_tiles_required_for_activation = false; |
| + while (required_budget.Exceeds(*current_budget)) { |
|
reveman
2014/05/20 23:01:00
Would it be a bit cleaner and more consistent with
vmpstr
2014/05/27 22:41:32
That would cause us to actually initialize the evi
|
| + if (!*eviction_iterator) |
| + break; |
| + |
| + Tile* eviction_tile = **eviction_iterator; |
| + DCHECK(eviction_tile); |
| + |
| + TilePriority eviction_priority = |
| + eviction_tile->priority_for_tree_priority(global_state_.tree_priority); |
| + |
| + if (!evict_unconditionally && |
| + !raster_priority.IsHigherPriorityThan(eviction_priority)) |
| + break; |
|
reveman
2014/05/20 23:01:00
it would be nice if you flip this around and make
vmpstr
2014/05/27 22:41:32
I definitely think we should not allow equal prior
|
| + |
| + size_t eviction_bytes_if_allocated = |
| + BytesConsumedIfAllocated(eviction_tile); |
| + ManagedTileState& eviction_mts = eviction_tile->managed_state(); |
| + for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { |
| + if (eviction_mts.tile_versions[mode].resource_) { |
| + current_budget->hard_memory_bytes += eviction_bytes_if_allocated; |
| + if (eviction_priority.priority_bin != TilePriority::NOW) |
| + current_budget->soft_memory_bytes += eviction_bytes_if_allocated; |
|
reveman
2014/05/20 23:01:00
Hard to see if this is always doing the right thin
vmpstr
2014/05/27 22:41:32
This would mean that ASsignGpuMemoryToTiles would
reveman
2014/05/28 16:04:12
I find this pretty confusing. Why do we care what
|
| + current_budget->resource_count++; |
| + } |
| + } |
| + FreeResourcesForTile(eviction_tile); |
| + ++(*eviction_iterator); |
| + |
| + evicted_tiles_required_for_activation |= |
| + eviction_tile->required_for_activation(); |
| + } |
| + return evicted_tiles_required_for_activation; |
| +} |
| + |
| void TileManager::AssignGpuMemoryToTiles( |
| - PrioritizedTileSet* tiles, |
| TileVector* tiles_that_need_to_be_rasterized) { |
| TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); |
| @@ -812,36 +602,65 @@ void TileManager::AssignGpuMemoryToTiles( |
| all_tiles_that_need_to_be_rasterized_have_memory_ = true; |
| all_tiles_required_for_activation_have_memory_ = true; |
| + MemoryBudget budget; |
| // Cast to prevent overflow. |
| - int64 soft_bytes_available = |
| - static_cast<int64>(bytes_releasable_) + |
| + budget.soft_memory_bytes = |
| static_cast<int64>(global_state_.soft_memory_limit_in_bytes) - |
| static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); |
| - int64 hard_bytes_available = |
| - static_cast<int64>(bytes_releasable_) + |
| + budget.hard_memory_bytes = |
| static_cast<int64>(global_state_.hard_memory_limit_in_bytes) - |
| static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); |
| - int resources_available = resources_releasable_ + |
| - global_state_.num_resources_limit - |
| - resource_pool_->acquired_resource_count(); |
| - size_t soft_bytes_allocatable = |
| - std::max(static_cast<int64>(0), soft_bytes_available); |
| - size_t hard_bytes_allocatable = |
| - std::max(static_cast<int64>(0), hard_bytes_available); |
| - size_t resources_allocatable = std::max(0, resources_available); |
| + budget.resource_count = global_state_.num_resources_limit - |
| + resource_pool_->acquired_resource_count(); |
| + |
| + MemoryBudget initial_budget = budget; |
| + |
| + EvictionTileIterator eviction_it(this, global_state_.tree_priority); |
| + |
| + MemoryBudget required_budget; |
| + required_budget.soft_memory_bytes = 0; |
| + required_budget.hard_memory_bytes = 0; |
| + required_budget.resource_count = 0; |
| + |
| + bool evicted_tiles_required_for_activation = |
| + EvictTiles(&eviction_it, required_budget, &budget, TilePriority(), true); |
|
reveman
2014/05/20 23:01:00
I think it would make more sense to evict tiles if
vmpstr
2014/05/27 22:41:32
We kind of create the budget and the iterator here
|
| size_t bytes_that_exceeded_memory_budget = 0; |
| - size_t soft_bytes_left = soft_bytes_allocatable; |
| - size_t hard_bytes_left = hard_bytes_allocatable; |
| - size_t resources_left = resources_allocatable; |
| bool oomed_soft = false; |
| bool oomed_hard = false; |
| bool have_hit_soft_memory = false; // Soft memory comes after hard. |
| unsigned schedule_priority = 1u; |
| - for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) { |
| + for (RasterTileIterator it(this, global_state_.tree_priority); it; ++it) { |
| Tile* tile = *it; |
| + TilePriority priority = |
| + tile->priority_for_tree_priority(global_state_.tree_priority); |
| + |
| + bool tile_violates_memory_policy = false; |
|
reveman
2014/05/20 23:01:00
Please add a TileViolatesMemoryPolicy helper funct
vmpstr
2014/05/27 22:41:32
Done.
|
| + switch (global_state_.memory_limit_policy) { |
| + case ALLOW_NOTHING: |
| + tile_violates_memory_policy = true; |
| + break; |
| + case ALLOW_ABSOLUTE_MINIMUM: |
| + tile_violates_memory_policy = priority.priority_bin > TilePriority::NOW; |
| + break; |
| + case ALLOW_PREPAINT_ONLY: |
| + tile_violates_memory_policy = |
| + priority.priority_bin > TilePriority::SOON; |
| + break; |
| + case ALLOW_ANYTHING: |
| + tile_violates_memory_policy = priority.distance_to_visible == |
| + std::numeric_limits<float>::infinity(); |
| + break; |
| + case NUM_TILE_MEMORY_LIMIT_POLICIES: |
| + NOTREACHED(); |
| + break; |
| + } |
| + |
| + if (tile_violates_memory_policy) |
| + break; |
| + |
| ManagedTileState& mts = tile->managed_state(); |
| mts.scheduled_priority = schedule_priority++; |
| @@ -851,20 +670,13 @@ void TileManager::AssignGpuMemoryToTiles( |
| ManagedTileState::TileVersion& tile_version = |
| mts.tile_versions[mts.raster_mode]; |
| - // If this tile doesn't need a resource, then nothing to do. |
| - if (!tile_version.requires_resource()) |
| + // If this tile version is ready to draw, then nothing to do. |
| + if (tile_version.IsReadyToDraw()) |
| continue; |
| - // If the tile is not needed, free it up. |
| - if (mts.bin == NEVER_BIN) { |
| - FreeResourcesForTile(tile); |
| - continue; |
| - } |
| - |
| - const bool tile_uses_hard_limit = mts.bin <= NOW_BIN; |
| + const bool tile_uses_hard_limit = |
| + priority.priority_bin == TilePriority::NOW; |
| const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile); |
| - const size_t tile_bytes_left = |
| - (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left; |
| // Hard-limit is reserved for tiles that would cause a calamity |
| // if they were to go away, so by definition they are the highest |
| @@ -872,8 +684,8 @@ void TileManager::AssignGpuMemoryToTiles( |
| DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit)); |
| have_hit_soft_memory |= !tile_uses_hard_limit; |
| - size_t tile_bytes = 0; |
| - size_t tile_resources = 0; |
| + int64 tile_bytes = 0; |
| + int tile_resources = 0; |
| // It costs to maintain a resource. |
| for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { |
| @@ -883,22 +695,28 @@ void TileManager::AssignGpuMemoryToTiles( |
| } |
| } |
| - // Allow lower priority tiles with initialized resources to keep |
| - // their memory by only assigning memory to new raster tasks if |
| - // they can be scheduled. |
| - bool reached_scheduled_raster_tasks_limit = |
| - tiles_that_need_to_be_rasterized->size() >= kScheduledRasterTasksLimit; |
| - if (!reached_scheduled_raster_tasks_limit) { |
| - // If we don't have the required version, and it's not in flight |
| - // then we'll have to pay to create a new task. |
| - if (!tile_version.resource_ && !tile_version.raster_task_) { |
| - tile_bytes += bytes_if_allocated; |
| - tile_resources++; |
| - } |
| + // If we don't have the required version, and it's not in flight |
| + // then we'll have to pay to create a new task. |
| + if (!tile_version.resource_ && !tile_version.raster_task_) { |
| + tile_bytes += bytes_if_allocated; |
| + tile_resources++; |
| } |
| - // Tile is OOM. |
| - if (tile_bytes > tile_bytes_left || tile_resources > resources_left) { |
| + required_budget.soft_memory_bytes = 0; |
| + required_budget.hard_memory_bytes = 0; |
| + required_budget.resource_count = tile_resources; |
| + if (tile_uses_hard_limit) |
| + required_budget.hard_memory_bytes = tile_bytes; |
| + else |
| + required_budget.soft_memory_bytes = tile_bytes; |
| + |
| + // Handle OOM tiles. |
| + evicted_tiles_required_for_activation = |
| + EvictTiles(&eviction_it, required_budget, &budget, priority, false) || |
| + evicted_tiles_required_for_activation; |
| + |
| + // Tile is still OOM. |
| + if (required_budget.Exceeds(budget)) { |
| FreeResourcesForTile(tile); |
| // This tile was already on screen and now its resources have been |
| @@ -913,10 +731,11 @@ void TileManager::AssignGpuMemoryToTiles( |
| bytes_that_exceeded_memory_budget += tile_bytes; |
| } |
| } else { |
| - resources_left -= tile_resources; |
| - hard_bytes_left -= tile_bytes; |
| - soft_bytes_left = |
| - (soft_bytes_left > tile_bytes) ? soft_bytes_left - tile_bytes : 0; |
| + budget.resource_count -= tile_resources; |
| + budget.hard_memory_bytes -= tile_bytes; |
| + budget.soft_memory_bytes = (budget.soft_memory_bytes > tile_bytes) |
| + ? budget.soft_memory_bytes - tile_bytes |
| + : 0; |
| if (tile_version.resource_) |
| continue; |
| } |
| @@ -932,14 +751,15 @@ void TileManager::AssignGpuMemoryToTiles( |
| // 2. Tiles with existing raster task could otherwise incorrectly |
| // be added as they are not affected by |bytes_allocatable|. |
| bool can_schedule_tile = |
| - !oomed_soft && !reached_scheduled_raster_tasks_limit; |
| + !oomed_soft && |
| + tiles_that_need_to_be_rasterized->size() < kScheduledRasterTasksLimit; |
| if (!can_schedule_tile) { |
| all_tiles_that_need_to_be_rasterized_have_memory_ = false; |
| - if (tile->required_for_activation()) |
| - all_tiles_required_for_activation_have_memory_ = false; |
| - it.DisablePriorityOrdering(); |
| - continue; |
| + all_tiles_required_for_activation_have_memory_ = |
| + !it.HasTilesRequiredForActivation() && |
| + !evicted_tiles_required_for_activation; |
| + break; |
| } |
| tiles_that_need_to_be_rasterized->push_back(tile); |
| @@ -959,7 +779,7 @@ void TileManager::AssignGpuMemoryToTiles( |
| memory_stats_from_last_assign_.total_budget_in_bytes = |
| global_state_.hard_memory_limit_in_bytes; |
| memory_stats_from_last_assign_.bytes_allocated = |
| - hard_bytes_allocatable - hard_bytes_left; |
| + initial_budget.hard_memory_bytes - budget.hard_memory_bytes; |
| memory_stats_from_last_assign_.bytes_unreleasable = |
| resource_pool_->acquired_memory_usage_bytes() - bytes_releasable_; |
| memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget; |
| @@ -1225,7 +1045,6 @@ scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile, |
| tiles_[tile->id()] = tile; |
| used_layer_counts_[tile->layer_id()]++; |
| - prioritized_tiles_dirty_ = true; |
| return tile; |
| } |
| @@ -1324,6 +1143,20 @@ TileManager::RasterTileIterator::RasterTileIterator(TileManager* tile_manager, |
| TileManager::RasterTileIterator::~RasterTileIterator() {} |
| +bool TileManager::RasterTileIterator::HasTilesRequiredForActivation() const { |
| + for (std::vector<PairedPictureLayerIterator*>::const_iterator it = |
| + iterator_heap_.begin(); |
| + it != iterator_heap_.end(); |
| + ++it) { |
| + const PairedPictureLayerIterator* pair = *it; |
| + |
| + // Tiles required for activation can only come from pending layers. |
| + if (pair->pending_iterator.HasTilesRequiredForActivation()) |
| + return true; |
| + } |
| + return false; |
| +} |
| + |
| TileManager::RasterTileIterator& TileManager::RasterTileIterator::operator++() { |
| DCHECK(*this); |
| @@ -1456,7 +1289,8 @@ bool TileManager::RasterTileIterator::RasterOrderComparator::operator()( |
| b_tile->priority_for_tree_priority(tree_priority_); |
| bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; |
| - if (b_priority.resolution != a_priority.resolution) { |
| + if (b_priority.priority_bin == a_priority.priority_bin && |
| + b_priority.resolution != a_priority.resolution) { |
| return (prioritize_low_res && b_priority.resolution == LOW_RESOLUTION) || |
| (!prioritize_low_res && b_priority.resolution == HIGH_RESOLUTION) || |
| (a_priority.resolution == NON_IDEAL_RESOLUTION); |
| @@ -1466,15 +1300,24 @@ bool TileManager::RasterTileIterator::RasterOrderComparator::operator()( |
| } |
| TileManager::EvictionTileIterator::EvictionTileIterator() |
| - : comparator_(SAME_PRIORITY_FOR_BOTH_TREES) {} |
| + : initialized_(true), |
| + tile_manager_(NULL), |
| + comparator_(SAME_PRIORITY_FOR_BOTH_TREES) { |
| +} |
| TileManager::EvictionTileIterator::EvictionTileIterator( |
| TileManager* tile_manager, |
| TreePriority tree_priority) |
| - : tree_priority_(tree_priority), comparator_(tree_priority) { |
| + : initialized_(false), |
| + tile_manager_(tile_manager), |
| + tree_priority_(tree_priority), |
| + comparator_(tree_priority) { |
| +} |
| + |
| +void TileManager::EvictionTileIterator::Initialize() { |
| std::vector<TileManager::PairedPictureLayer> paired_layers; |
| - tile_manager->GetPairedPictureLayers(&paired_layers); |
| + tile_manager_->GetPairedPictureLayers(&paired_layers); |
| paired_iterators_.reserve(paired_layers.size()); |
| iterator_heap_.reserve(paired_layers.size()); |
| @@ -1502,12 +1345,15 @@ TileManager::EvictionTileIterator::EvictionTileIterator( |
| } |
| std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); |
| + initialized_ = true; |
| } |
| TileManager::EvictionTileIterator::~EvictionTileIterator() {} |
| TileManager::EvictionTileIterator& TileManager::EvictionTileIterator:: |
| operator++() { |
| + DCHECK(initialized_); |
| + |
| std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); |
| PairedPictureLayerIterator* paired_iterator = iterator_heap_.back(); |
| iterator_heap_.pop_back(); |
| @@ -1520,11 +1366,15 @@ operator++() { |
| return *this; |
| } |
| -TileManager::EvictionTileIterator::operator bool() const { |
| +TileManager::EvictionTileIterator::operator bool() { |
| + if (!initialized_) |
| + Initialize(); |
| + |
| return !iterator_heap_.empty(); |
| } |
| Tile* TileManager::EvictionTileIterator::operator*() { |
| + DCHECK(initialized_); |
| DCHECK(*this); |
| return iterator_heap_.front()->PeekTile(tree_priority_); |
| } |