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Issue 246673005: cc: Start using raster/eviction iterators in tile manager (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 7 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/tile_manager.h" 5 #include "cc/resources/tile_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <string> 9 #include <string>
10 10
(...skipping 227 matching lines...) Expand 10 before | Expand all | Expand 10 after
238 skia::RefPtr<SkPixelRef> pixel_ref_; 238 skia::RefPtr<SkPixelRef> pixel_ref_;
239 int layer_id_; 239 int layer_id_;
240 RenderingStatsInstrumentation* rendering_stats_; 240 RenderingStatsInstrumentation* rendering_stats_;
241 const base::Callback<void(bool was_canceled)> reply_; 241 const base::Callback<void(bool was_canceled)> reply_;
242 242
243 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl); 243 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl);
244 }; 244 };
245 245
246 const size_t kScheduledRasterTasksLimit = 32u; 246 const size_t kScheduledRasterTasksLimit = 32u;
247 247
248 // Memory limit policy works by mapping some bin states to the NEVER bin.
249 const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = {
250 // [ALLOW_NOTHING]
251 {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
252 NEVER_BIN, // [NOW_BIN]
253 NEVER_BIN, // [SOON_BIN]
254 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
255 NEVER_BIN, // [EVENTUALLY_BIN]
256 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
257 NEVER_BIN, // [AT_LAST_BIN]
258 NEVER_BIN // [NEVER_BIN]
259 },
260 // [ALLOW_ABSOLUTE_MINIMUM]
261 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
262 NOW_BIN, // [NOW_BIN]
263 NEVER_BIN, // [SOON_BIN]
264 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
265 NEVER_BIN, // [EVENTUALLY_BIN]
266 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
267 NEVER_BIN, // [AT_LAST_BIN]
268 NEVER_BIN // [NEVER_BIN]
269 },
270 // [ALLOW_PREPAINT_ONLY]
271 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
272 NOW_BIN, // [NOW_BIN]
273 SOON_BIN, // [SOON_BIN]
274 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
275 NEVER_BIN, // [EVENTUALLY_BIN]
276 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
277 NEVER_BIN, // [AT_LAST_BIN]
278 NEVER_BIN // [NEVER_BIN]
279 },
280 // [ALLOW_ANYTHING]
281 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
282 NOW_BIN, // [NOW_BIN]
283 SOON_BIN, // [SOON_BIN]
284 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
285 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
286 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
287 AT_LAST_BIN, // [AT_LAST_BIN]
288 NEVER_BIN // [NEVER_BIN]
289 }};
290
291 // Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN.
292 const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = {
293 // Not ready
294 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
295 NOW_BIN, // [NOW_BIN]
296 SOON_BIN, // [SOON_BIN]
297 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
298 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
299 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
300 AT_LAST_BIN, // [AT_LAST_BIN]
301 NEVER_BIN // [NEVER_BIN]
302 },
303 // Ready
304 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
305 NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN]
306 SOON_BIN, // [SOON_BIN]
307 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
308 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
309 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
310 AT_LAST_BIN, // [AT_LAST_BIN]
311 NEVER_BIN // [NEVER_BIN]
312 }};
313
314 // Active works by mapping some bin stats to equivalent _ACTIVE_BIN state.
315 const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = {
316 // Inactive
317 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
318 NOW_BIN, // [NOW_BIN]
319 SOON_BIN, // [SOON_BIN]
320 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
321 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
322 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
323 AT_LAST_BIN, // [AT_LAST_BIN]
324 NEVER_BIN // [NEVER_BIN]
325 },
326 // Active
327 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
328 NOW_BIN, // [NOW_BIN]
329 SOON_BIN, // [SOON_BIN]
330 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
331 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN]
332 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
333 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN]
334 NEVER_BIN // [NEVER_BIN]
335 }};
336
337 // Determine bin based on three categories of tiles: things we need now,
338 // things we need soon, and eventually.
339 inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) {
340 if (prio.priority_bin == TilePriority::NOW)
341 return NOW_BIN;
342
343 if (prio.priority_bin == TilePriority::SOON)
344 return SOON_BIN;
345
346 if (prio.distance_to_visible == std::numeric_limits<float>::infinity())
347 return NEVER_BIN;
348
349 return EVENTUALLY_BIN;
350 }
351
352 } // namespace 248 } // namespace
353 249
354 RasterTaskCompletionStats::RasterTaskCompletionStats() 250 RasterTaskCompletionStats::RasterTaskCompletionStats()
355 : completed_count(0u), canceled_count(0u) {} 251 : completed_count(0u), canceled_count(0u) {}
356 252
357 scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue( 253 scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue(
358 const RasterTaskCompletionStats& stats) { 254 const RasterTaskCompletionStats& stats) {
359 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); 255 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
360 state->SetInteger("completed_count", stats.completed_count); 256 state->SetInteger("completed_count", stats.completed_count);
361 state->SetInteger("canceled_count", stats.canceled_count); 257 state->SetInteger("canceled_count", stats.canceled_count);
(...skipping 18 matching lines...) Expand all
380 276
381 TileManager::TileManager( 277 TileManager::TileManager(
382 TileManagerClient* client, 278 TileManagerClient* client,
383 ResourcePool* resource_pool, 279 ResourcePool* resource_pool,
384 Rasterizer* rasterizer, 280 Rasterizer* rasterizer,
385 Rasterizer* gpu_rasterizer, 281 Rasterizer* gpu_rasterizer,
386 bool use_rasterize_on_demand, 282 bool use_rasterize_on_demand,
387 RenderingStatsInstrumentation* rendering_stats_instrumentation) 283 RenderingStatsInstrumentation* rendering_stats_instrumentation)
388 : client_(client), 284 : client_(client),
389 resource_pool_(resource_pool), 285 resource_pool_(resource_pool),
390 prioritized_tiles_dirty_(false),
391 all_tiles_that_need_to_be_rasterized_have_memory_(true), 286 all_tiles_that_need_to_be_rasterized_have_memory_(true),
392 all_tiles_required_for_activation_have_memory_(true), 287 all_tiles_required_for_activation_have_memory_(true),
393 memory_required_bytes_(0),
394 memory_nice_to_have_bytes_(0),
395 bytes_releasable_(0), 288 bytes_releasable_(0),
396 resources_releasable_(0), 289 resources_releasable_(0),
397 ever_exceeded_memory_budget_(false), 290 ever_exceeded_memory_budget_(false),
398 rendering_stats_instrumentation_(rendering_stats_instrumentation), 291 rendering_stats_instrumentation_(rendering_stats_instrumentation),
399 did_initialize_visible_tile_(false), 292 did_initialize_visible_tile_(false),
400 did_check_for_completed_tasks_since_last_schedule_tasks_(true), 293 did_check_for_completed_tasks_since_last_schedule_tasks_(true),
401 use_rasterize_on_demand_(use_rasterize_on_demand) { 294 use_rasterize_on_demand_(use_rasterize_on_demand) {
402 Rasterizer* rasterizers[NUM_RASTERIZER_TYPES] = { 295 Rasterizer* rasterizers[NUM_RASTERIZER_TYPES] = {
403 rasterizer, // RASTERIZER_TYPE_DEFAULT 296 rasterizer, // RASTERIZER_TYPE_DEFAULT
404 gpu_rasterizer, // RASTERIZER_TYPE_GPU 297 gpu_rasterizer, // RASTERIZER_TYPE_GPU
(...skipping 24 matching lines...) Expand all
429 322
430 for (std::vector<PictureLayerImpl*>::iterator it = layers_.begin(); 323 for (std::vector<PictureLayerImpl*>::iterator it = layers_.begin();
431 it != layers_.end(); 324 it != layers_.end();
432 ++it) { 325 ++it) {
433 (*it)->DidUnregisterLayer(); 326 (*it)->DidUnregisterLayer();
434 } 327 }
435 layers_.clear(); 328 layers_.clear();
436 } 329 }
437 330
438 void TileManager::Release(Tile* tile) { 331 void TileManager::Release(Tile* tile) {
439 prioritized_tiles_dirty_ = true;
440 released_tiles_.push_back(tile); 332 released_tiles_.push_back(tile);
441 } 333 }
442 334
443 void TileManager::DidChangeTilePriority(Tile* tile) {
444 prioritized_tiles_dirty_ = true;
445 }
446
447 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const { 335 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const {
448 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; 336 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY;
449 } 337 }
450 338
451 void TileManager::CleanUpReleasedTiles() { 339 void TileManager::CleanUpReleasedTiles() {
452 for (std::vector<Tile*>::iterator it = released_tiles_.begin(); 340 for (std::vector<Tile*>::iterator it = released_tiles_.begin();
453 it != released_tiles_.end(); 341 it != released_tiles_.end();
454 ++it) { 342 ++it) {
455 Tile* tile = *it; 343 Tile* tile = *it;
456 ManagedTileState& mts = tile->managed_state(); 344 ManagedTileState& mts = tile->managed_state();
(...skipping 13 matching lines...) Expand all
470 used_layer_counts_.erase(layer_it); 358 used_layer_counts_.erase(layer_it);
471 image_decode_tasks_.erase(tile->layer_id()); 359 image_decode_tasks_.erase(tile->layer_id());
472 } 360 }
473 361
474 delete tile; 362 delete tile;
475 } 363 }
476 364
477 released_tiles_.clear(); 365 released_tiles_.clear();
478 } 366 }
479 367
480 void TileManager::UpdatePrioritizedTileSetIfNeeded() {
481 if (!prioritized_tiles_dirty_)
482 return;
483
484 CleanUpReleasedTiles();
485
486 prioritized_tiles_.Clear();
487 GetTilesWithAssignedBins(&prioritized_tiles_);
488 prioritized_tiles_dirty_ = false;
489 }
490
491 void TileManager::DidFinishRunningTasks() { 368 void TileManager::DidFinishRunningTasks() {
492 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks"); 369 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks");
493 370
494 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() > 371 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() >
495 global_state_.soft_memory_limit_in_bytes; 372 global_state_.soft_memory_limit_in_bytes;
496 373
497 // When OOM, keep re-assigning memory until we reach a steady state 374 // When OOM, keep re-assigning memory until we reach a steady state
498 // where top-priority tiles are initialized. 375 // where top-priority tiles are initialized.
499 if (all_tiles_that_need_to_be_rasterized_have_memory_ && 376 if (all_tiles_that_need_to_be_rasterized_have_memory_ &&
500 !memory_usage_above_limit) 377 !memory_usage_above_limit)
501 return; 378 return;
502 379
503 rasterizer_delegate_->CheckForCompletedTasks(); 380 rasterizer_delegate_->CheckForCompletedTasks();
504 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; 381 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
505 382
506 TileVector tiles_that_need_to_be_rasterized; 383 TileVector tiles_that_need_to_be_rasterized;
507 AssignGpuMemoryToTiles(&prioritized_tiles_, 384 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
508 &tiles_that_need_to_be_rasterized);
509 385
510 // |tiles_that_need_to_be_rasterized| will be empty when we reach a 386 // |tiles_that_need_to_be_rasterized| will be empty when we reach a
511 // steady memory state. Keep scheduling tasks until we reach this state. 387 // steady memory state. Keep scheduling tasks until we reach this state.
512 if (!tiles_that_need_to_be_rasterized.empty()) { 388 if (!tiles_that_need_to_be_rasterized.empty()) {
513 ScheduleTasks(tiles_that_need_to_be_rasterized); 389 ScheduleTasks(tiles_that_need_to_be_rasterized);
514 return; 390 return;
515 } 391 }
516 392
517 resource_pool_->ReduceResourceUsage(); 393 resource_pool_->ReduceResourceUsage();
518 394
(...skipping 29 matching lines...) Expand all
548 // activation are initialized when no tiles are OOM. We need to 424 // activation are initialized when no tiles are OOM. We need to
549 // wait for DidFinishRunningTasks() to be called, try to re-assign 425 // wait for DidFinishRunningTasks() to be called, try to re-assign
550 // memory and in worst case use on-demand raster when tiles 426 // memory and in worst case use on-demand raster when tiles
551 // required for activation are OOM. 427 // required for activation are OOM.
552 if (!all_tiles_required_for_activation_have_memory_) 428 if (!all_tiles_required_for_activation_have_memory_)
553 return; 429 return;
554 430
555 client_->NotifyReadyToActivate(); 431 client_->NotifyReadyToActivate();
556 } 432 }
557 433
558 void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) {
559 TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins");
560
561 // Compute new stats to be return by GetMemoryStats().
562 memory_required_bytes_ = 0;
563 memory_nice_to_have_bytes_ = 0;
564
565 const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy;
566 const TreePriority tree_priority = global_state_.tree_priority;
567
568 // For each tree, bin into different categories of tiles.
569 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
570 Tile* tile = it->second;
571 ManagedTileState& mts = tile->managed_state();
572
573 const ManagedTileState::TileVersion& tile_version =
574 tile->GetTileVersionForDrawing();
575 bool tile_is_ready_to_draw = tile_version.IsReadyToDraw();
576 bool tile_is_active = tile_is_ready_to_draw ||
577 mts.tile_versions[mts.raster_mode].raster_task_;
578
579 // Get the active priority and bin.
580 TilePriority active_priority = tile->priority(ACTIVE_TREE);
581 ManagedTileBin active_bin = BinFromTilePriority(active_priority);
582
583 // Get the pending priority and bin.
584 TilePriority pending_priority = tile->priority(PENDING_TREE);
585 ManagedTileBin pending_bin = BinFromTilePriority(pending_priority);
586
587 bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION;
588 bool pending_is_non_ideal =
589 pending_priority.resolution == NON_IDEAL_RESOLUTION;
590 bool active_is_non_ideal =
591 active_priority.resolution == NON_IDEAL_RESOLUTION;
592
593 // Adjust pending bin state for low res tiles. This prevents
594 // pending tree low-res tiles from being initialized before
595 // high-res tiles.
596 if (pending_is_low_res)
597 pending_bin = std::max(pending_bin, EVENTUALLY_BIN);
598
599 // Adjust bin state based on if ready to draw.
600 active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin];
601 pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin];
602
603 // Adjust bin state based on if active.
604 active_bin = kBinIsActiveMap[tile_is_active][active_bin];
605 pending_bin = kBinIsActiveMap[tile_is_active][pending_bin];
606
607 // We never want to paint new non-ideal tiles, as we always have
608 // a high-res tile covering that content (paint that instead).
609 if (!tile_is_ready_to_draw && active_is_non_ideal)
610 active_bin = NEVER_BIN;
611 if (!tile_is_ready_to_draw && pending_is_non_ideal)
612 pending_bin = NEVER_BIN;
613
614 // Compute combined bin.
615 ManagedTileBin combined_bin = std::min(active_bin, pending_bin);
616
617 if (!tile_is_ready_to_draw || tile_version.requires_resource()) {
618 // The bin that the tile would have if the GPU memory manager had
619 // a maximally permissive policy, send to the GPU memory manager
620 // to determine policy.
621 ManagedTileBin gpu_memmgr_stats_bin = combined_bin;
622 if ((gpu_memmgr_stats_bin == NOW_BIN) ||
623 (gpu_memmgr_stats_bin == NOW_AND_READY_TO_DRAW_BIN))
624 memory_required_bytes_ += BytesConsumedIfAllocated(tile);
625 if (gpu_memmgr_stats_bin != NEVER_BIN)
626 memory_nice_to_have_bytes_ += BytesConsumedIfAllocated(tile);
627 }
628
629 ManagedTileBin tree_bin[NUM_TREES];
630 tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin];
631 tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin];
632
633 TilePriority tile_priority;
634 switch (tree_priority) {
635 case SAME_PRIORITY_FOR_BOTH_TREES:
636 mts.bin = kBinPolicyMap[memory_policy][combined_bin];
637 tile_priority = tile->combined_priority();
638 break;
639 case SMOOTHNESS_TAKES_PRIORITY:
640 mts.bin = tree_bin[ACTIVE_TREE];
641 tile_priority = active_priority;
642 break;
643 case NEW_CONTENT_TAKES_PRIORITY:
644 mts.bin = tree_bin[PENDING_TREE];
645 tile_priority = pending_priority;
646 break;
647 }
648
649 // Bump up the priority if we determined it's NEVER_BIN on one tree,
650 // but is still required on the other tree.
651 bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN &&
652 tree_bin[PENDING_TREE] == NEVER_BIN;
653
654 if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees)
655 mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN;
656
657 mts.resolution = tile_priority.resolution;
658 mts.priority_bin = tile_priority.priority_bin;
659 mts.distance_to_visible = tile_priority.distance_to_visible;
660 mts.required_for_activation = tile_priority.required_for_activation;
661
662 mts.visible_and_ready_to_draw =
663 tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN;
664
665 // If the tile is in NEVER_BIN and it does not have an active task, then we
666 // can release the resources early. If it does have the task however, we
667 // should keep it in the prioritized tile set to ensure that AssignGpuMemory
668 // can visit it.
669 if (mts.bin == NEVER_BIN &&
670 !mts.tile_versions[mts.raster_mode].raster_task_) {
671 FreeResourcesForTile(tile);
672 continue;
673 }
674
675 // Insert the tile into a priority set.
676 tiles->InsertTile(tile, mts.bin);
677 }
678 }
679
680 void TileManager::CleanUpLayers() { 434 void TileManager::CleanUpLayers() {
681 for (size_t i = 0; i < layers_.size(); ++i) { 435 for (size_t i = 0; i < layers_.size(); ++i) {
682 if (layers_[i]->IsDrawnRenderSurfaceLayerListMember()) 436 if (layers_[i]->IsDrawnRenderSurfaceLayerListMember())
683 continue; 437 continue;
684 438
685 layers_[i]->DidUnregisterLayer(); 439 layers_[i]->DidUnregisterLayer();
686 std::swap(layers_[i], layers_.back()); 440 std::swap(layers_[i], layers_.back());
687 layers_.pop_back(); 441 layers_.pop_back();
688 --i; 442 --i;
689 prioritized_tiles_dirty_ = true;
690 } 443 }
691 } 444 }
692 445
693 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { 446 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
694 TRACE_EVENT0("cc", "TileManager::ManageTiles"); 447 TRACE_EVENT0("cc", "TileManager::ManageTiles");
695 448
696 // Update internal state. 449 // Update internal state.
697 if (state != global_state_) { 450 global_state_ = state;
698 global_state_ = state;
699 prioritized_tiles_dirty_ = true;
700 }
701 451
702 CleanUpLayers(); 452 CleanUpLayers();
703 453
454 // TODO(vmpstr): See if we still need to keep tiles alive when layers release
455 // them.
456 CleanUpReleasedTiles();
457
704 // We need to call CheckForCompletedTasks() once in-between each call 458 // We need to call CheckForCompletedTasks() once in-between each call
705 // to ScheduleTasks() to prevent canceled tasks from being scheduled. 459 // to ScheduleTasks() to prevent canceled tasks from being scheduled.
706 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { 460 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) {
707 rasterizer_delegate_->CheckForCompletedTasks(); 461 rasterizer_delegate_->CheckForCompletedTasks();
708 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; 462 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
709 } 463 }
710 464
711 UpdatePrioritizedTileSetIfNeeded();
712
713 TileVector tiles_that_need_to_be_rasterized; 465 TileVector tiles_that_need_to_be_rasterized;
714 AssignGpuMemoryToTiles(&prioritized_tiles_, 466 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
715 &tiles_that_need_to_be_rasterized);
716 467
717 // Finally, schedule rasterizer tasks. 468 // Finally, schedule rasterizer tasks.
718 ScheduleTasks(tiles_that_need_to_be_rasterized); 469 ScheduleTasks(tiles_that_need_to_be_rasterized);
719 470
720 TRACE_EVENT_INSTANT1("cc", 471 TRACE_EVENT_INSTANT1("cc",
721 "DidManage", 472 "DidManage",
722 TRACE_EVENT_SCOPE_THREAD, 473 TRACE_EVENT_SCOPE_THREAD,
723 "state", 474 "state",
724 TracedValue::FromValue(BasicStateAsValue().release())); 475 TracedValue::FromValue(BasicStateAsValue().release()));
725 476
(...skipping 21 matching lines...) Expand all
747 498
748 bool did_initialize_visible_tile = did_initialize_visible_tile_; 499 bool did_initialize_visible_tile = did_initialize_visible_tile_;
749 did_initialize_visible_tile_ = false; 500 did_initialize_visible_tile_ = false;
750 return did_initialize_visible_tile; 501 return did_initialize_visible_tile;
751 } 502 }
752 503
753 void TileManager::GetMemoryStats(size_t* memory_required_bytes, 504 void TileManager::GetMemoryStats(size_t* memory_required_bytes,
754 size_t* memory_nice_to_have_bytes, 505 size_t* memory_nice_to_have_bytes,
755 size_t* memory_allocated_bytes, 506 size_t* memory_allocated_bytes,
756 size_t* memory_used_bytes) const { 507 size_t* memory_used_bytes) const {
757 *memory_required_bytes = memory_required_bytes_; 508 *memory_required_bytes = resource_pool_->total_memory_usage_bytes();
758 *memory_nice_to_have_bytes = memory_nice_to_have_bytes_; 509 *memory_nice_to_have_bytes = resource_pool_->total_memory_usage_bytes();
759 *memory_allocated_bytes = resource_pool_->total_memory_usage_bytes(); 510 *memory_allocated_bytes = resource_pool_->total_memory_usage_bytes();
760 *memory_used_bytes = resource_pool_->acquired_memory_usage_bytes(); 511 *memory_used_bytes = resource_pool_->acquired_memory_usage_bytes();
761 } 512 }
762 513
763 scoped_ptr<base::Value> TileManager::BasicStateAsValue() const { 514 scoped_ptr<base::Value> TileManager::BasicStateAsValue() const {
764 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); 515 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
765 state->SetInteger("tile_count", tiles_.size()); 516 state->SetInteger("tile_count", tiles_.size());
766 state->Set("global_state", global_state_.AsValue().release()); 517 state->Set("global_state", global_state_.AsValue().release());
767 state->Set("memory_requirements", GetMemoryRequirementsAsValue().release()); 518 state->Set("memory_requirements", GetMemoryRequirementsAsValue().release());
768 return state.PassAs<base::Value>(); 519 return state.PassAs<base::Value>();
(...skipping 19 matching lines...) Expand all
788 &memory_allocated_bytes, 539 &memory_allocated_bytes,
789 &memory_used_bytes); 540 &memory_used_bytes);
790 requirements->SetInteger("memory_required_bytes", memory_required_bytes); 541 requirements->SetInteger("memory_required_bytes", memory_required_bytes);
791 requirements->SetInteger("memory_nice_to_have_bytes", 542 requirements->SetInteger("memory_nice_to_have_bytes",
792 memory_nice_to_have_bytes); 543 memory_nice_to_have_bytes);
793 requirements->SetInteger("memory_allocated_bytes", memory_allocated_bytes); 544 requirements->SetInteger("memory_allocated_bytes", memory_allocated_bytes);
794 requirements->SetInteger("memory_used_bytes", memory_used_bytes); 545 requirements->SetInteger("memory_used_bytes", memory_used_bytes);
795 return requirements.PassAs<base::Value>(); 546 return requirements.PassAs<base::Value>();
796 } 547 }
797 548
549 bool TileManager::EvictTiles(EvictionTileIterator* eviction_iterator,
reveman 2014/05/20 23:01:00 Could you rename this in a way that makes it more
vmpstr 2014/05/27 22:41:32 Done on the rename. It already returns a bool when
550 const MemoryBudget& required_budget,
551 MemoryBudget* current_budget,
reveman 2014/05/20 23:01:00 I think it's a bit confusing with a budget that is
vmpstr 2014/05/27 22:41:32 We still somehow need to know how much we actually
reveman 2014/05/28 16:04:12 I think the system where we have a budget that we
552 const TilePriority& raster_priority,
reveman 2014/05/20 23:01:00 "max_priority"?
vmpstr 2014/05/27 22:41:32 Done.
553 bool evict_unconditionally) {
reveman 2014/05/20 23:01:00 Instead of having evict_unconditionally, could you
vmpstr 2014/05/27 22:41:32 It's in some sense max priority + 1, as in equal p
554 bool evicted_tiles_required_for_activation = false;
555 while (required_budget.Exceeds(*current_budget)) {
reveman 2014/05/20 23:01:00 Would it be a bit cleaner and more consistent with
vmpstr 2014/05/27 22:41:32 That would cause us to actually initialize the evi
556 if (!*eviction_iterator)
557 break;
558
559 Tile* eviction_tile = **eviction_iterator;
560 DCHECK(eviction_tile);
561
562 TilePriority eviction_priority =
563 eviction_tile->priority_for_tree_priority(global_state_.tree_priority);
564
565 if (!evict_unconditionally &&
566 !raster_priority.IsHigherPriorityThan(eviction_priority))
567 break;
reveman 2014/05/20 23:01:00 it would be nice if you flip this around and make
vmpstr 2014/05/27 22:41:32 I definitely think we should not allow equal prior
568
569 size_t eviction_bytes_if_allocated =
570 BytesConsumedIfAllocated(eviction_tile);
571 ManagedTileState& eviction_mts = eviction_tile->managed_state();
572 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
573 if (eviction_mts.tile_versions[mode].resource_) {
574 current_budget->hard_memory_bytes += eviction_bytes_if_allocated;
575 if (eviction_priority.priority_bin != TilePriority::NOW)
576 current_budget->soft_memory_bytes += eviction_bytes_if_allocated;
reveman 2014/05/20 23:01:00 Hard to see if this is always doing the right thin
vmpstr 2014/05/27 22:41:32 This would mean that ASsignGpuMemoryToTiles would
reveman 2014/05/28 16:04:12 I find this pretty confusing. Why do we care what
577 current_budget->resource_count++;
578 }
579 }
580 FreeResourcesForTile(eviction_tile);
581 ++(*eviction_iterator);
582
583 evicted_tiles_required_for_activation |=
584 eviction_tile->required_for_activation();
585 }
586 return evicted_tiles_required_for_activation;
587 }
588
798 void TileManager::AssignGpuMemoryToTiles( 589 void TileManager::AssignGpuMemoryToTiles(
799 PrioritizedTileSet* tiles,
800 TileVector* tiles_that_need_to_be_rasterized) { 590 TileVector* tiles_that_need_to_be_rasterized) {
801 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); 591 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles");
802 592
803 // Maintain the list of released resources that can potentially be re-used 593 // Maintain the list of released resources that can potentially be re-used
804 // or deleted. 594 // or deleted.
805 // If this operation becomes expensive too, only do this after some 595 // If this operation becomes expensive too, only do this after some
806 // resource(s) was returned. Note that in that case, one also need to 596 // resource(s) was returned. Note that in that case, one also need to
807 // invalidate when releasing some resource from the pool. 597 // invalidate when releasing some resource from the pool.
808 resource_pool_->CheckBusyResources(); 598 resource_pool_->CheckBusyResources();
809 599
810 // Now give memory out to the tiles until we're out, and build 600 // Now give memory out to the tiles until we're out, and build
811 // the needs-to-be-rasterized queue. 601 // the needs-to-be-rasterized queue.
812 all_tiles_that_need_to_be_rasterized_have_memory_ = true; 602 all_tiles_that_need_to_be_rasterized_have_memory_ = true;
813 all_tiles_required_for_activation_have_memory_ = true; 603 all_tiles_required_for_activation_have_memory_ = true;
814 604
605 MemoryBudget budget;
815 // Cast to prevent overflow. 606 // Cast to prevent overflow.
816 int64 soft_bytes_available = 607 budget.soft_memory_bytes =
817 static_cast<int64>(bytes_releasable_) +
818 static_cast<int64>(global_state_.soft_memory_limit_in_bytes) - 608 static_cast<int64>(global_state_.soft_memory_limit_in_bytes) -
819 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); 609 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
820 int64 hard_bytes_available = 610 budget.hard_memory_bytes =
821 static_cast<int64>(bytes_releasable_) +
822 static_cast<int64>(global_state_.hard_memory_limit_in_bytes) - 611 static_cast<int64>(global_state_.hard_memory_limit_in_bytes) -
823 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); 612 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
824 int resources_available = resources_releasable_ + 613 budget.resource_count = global_state_.num_resources_limit -
825 global_state_.num_resources_limit - 614 resource_pool_->acquired_resource_count();
826 resource_pool_->acquired_resource_count(); 615
827 size_t soft_bytes_allocatable = 616 MemoryBudget initial_budget = budget;
828 std::max(static_cast<int64>(0), soft_bytes_available); 617
829 size_t hard_bytes_allocatable = 618 EvictionTileIterator eviction_it(this, global_state_.tree_priority);
830 std::max(static_cast<int64>(0), hard_bytes_available); 619
831 size_t resources_allocatable = std::max(0, resources_available); 620 MemoryBudget required_budget;
621 required_budget.soft_memory_bytes = 0;
622 required_budget.hard_memory_bytes = 0;
623 required_budget.resource_count = 0;
624
625 bool evicted_tiles_required_for_activation =
626 EvictTiles(&eviction_it, required_budget, &budget, TilePriority(), true);
reveman 2014/05/20 23:01:00 I think it would make more sense to evict tiles if
vmpstr 2014/05/27 22:41:32 We kind of create the budget and the iterator here
832 627
833 size_t bytes_that_exceeded_memory_budget = 0; 628 size_t bytes_that_exceeded_memory_budget = 0;
834 size_t soft_bytes_left = soft_bytes_allocatable;
835 size_t hard_bytes_left = hard_bytes_allocatable;
836 629
837 size_t resources_left = resources_allocatable;
838 bool oomed_soft = false; 630 bool oomed_soft = false;
839 bool oomed_hard = false; 631 bool oomed_hard = false;
840 bool have_hit_soft_memory = false; // Soft memory comes after hard. 632 bool have_hit_soft_memory = false; // Soft memory comes after hard.
841 633
842 unsigned schedule_priority = 1u; 634 unsigned schedule_priority = 1u;
843 for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) { 635 for (RasterTileIterator it(this, global_state_.tree_priority); it; ++it) {
844 Tile* tile = *it; 636 Tile* tile = *it;
637 TilePriority priority =
638 tile->priority_for_tree_priority(global_state_.tree_priority);
639
640 bool tile_violates_memory_policy = false;
reveman 2014/05/20 23:01:00 Please add a TileViolatesMemoryPolicy helper funct
vmpstr 2014/05/27 22:41:32 Done.
641 switch (global_state_.memory_limit_policy) {
642 case ALLOW_NOTHING:
643 tile_violates_memory_policy = true;
644 break;
645 case ALLOW_ABSOLUTE_MINIMUM:
646 tile_violates_memory_policy = priority.priority_bin > TilePriority::NOW;
647 break;
648 case ALLOW_PREPAINT_ONLY:
649 tile_violates_memory_policy =
650 priority.priority_bin > TilePriority::SOON;
651 break;
652 case ALLOW_ANYTHING:
653 tile_violates_memory_policy = priority.distance_to_visible ==
654 std::numeric_limits<float>::infinity();
655 break;
656 case NUM_TILE_MEMORY_LIMIT_POLICIES:
657 NOTREACHED();
658 break;
659 }
660
661 if (tile_violates_memory_policy)
662 break;
663
845 ManagedTileState& mts = tile->managed_state(); 664 ManagedTileState& mts = tile->managed_state();
846 665
847 mts.scheduled_priority = schedule_priority++; 666 mts.scheduled_priority = schedule_priority++;
848 667
849 mts.raster_mode = tile->DetermineOverallRasterMode(); 668 mts.raster_mode = tile->DetermineOverallRasterMode();
850 669
851 ManagedTileState::TileVersion& tile_version = 670 ManagedTileState::TileVersion& tile_version =
852 mts.tile_versions[mts.raster_mode]; 671 mts.tile_versions[mts.raster_mode];
853 672
854 // If this tile doesn't need a resource, then nothing to do. 673 // If this tile version is ready to draw, then nothing to do.
855 if (!tile_version.requires_resource()) 674 if (tile_version.IsReadyToDraw())
856 continue; 675 continue;
857 676
858 // If the tile is not needed, free it up. 677 const bool tile_uses_hard_limit =
859 if (mts.bin == NEVER_BIN) { 678 priority.priority_bin == TilePriority::NOW;
860 FreeResourcesForTile(tile);
861 continue;
862 }
863
864 const bool tile_uses_hard_limit = mts.bin <= NOW_BIN;
865 const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile); 679 const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile);
866 const size_t tile_bytes_left =
867 (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left;
868 680
869 // Hard-limit is reserved for tiles that would cause a calamity 681 // Hard-limit is reserved for tiles that would cause a calamity
870 // if they were to go away, so by definition they are the highest 682 // if they were to go away, so by definition they are the highest
871 // priority memory, and must be at the front of the list. 683 // priority memory, and must be at the front of the list.
872 DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit)); 684 DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit));
873 have_hit_soft_memory |= !tile_uses_hard_limit; 685 have_hit_soft_memory |= !tile_uses_hard_limit;
874 686
875 size_t tile_bytes = 0; 687 int64 tile_bytes = 0;
876 size_t tile_resources = 0; 688 int tile_resources = 0;
877 689
878 // It costs to maintain a resource. 690 // It costs to maintain a resource.
879 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { 691 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
880 if (mts.tile_versions[mode].resource_) { 692 if (mts.tile_versions[mode].resource_) {
881 tile_bytes += bytes_if_allocated; 693 tile_bytes += bytes_if_allocated;
882 tile_resources++; 694 tile_resources++;
883 } 695 }
884 } 696 }
885 697
886 // Allow lower priority tiles with initialized resources to keep 698 // If we don't have the required version, and it's not in flight
887 // their memory by only assigning memory to new raster tasks if 699 // then we'll have to pay to create a new task.
888 // they can be scheduled. 700 if (!tile_version.resource_ && !tile_version.raster_task_) {
889 bool reached_scheduled_raster_tasks_limit = 701 tile_bytes += bytes_if_allocated;
890 tiles_that_need_to_be_rasterized->size() >= kScheduledRasterTasksLimit; 702 tile_resources++;
891 if (!reached_scheduled_raster_tasks_limit) {
892 // If we don't have the required version, and it's not in flight
893 // then we'll have to pay to create a new task.
894 if (!tile_version.resource_ && !tile_version.raster_task_) {
895 tile_bytes += bytes_if_allocated;
896 tile_resources++;
897 }
898 } 703 }
899 704
900 // Tile is OOM. 705 required_budget.soft_memory_bytes = 0;
901 if (tile_bytes > tile_bytes_left || tile_resources > resources_left) { 706 required_budget.hard_memory_bytes = 0;
707 required_budget.resource_count = tile_resources;
708 if (tile_uses_hard_limit)
709 required_budget.hard_memory_bytes = tile_bytes;
710 else
711 required_budget.soft_memory_bytes = tile_bytes;
712
713 // Handle OOM tiles.
714 evicted_tiles_required_for_activation =
715 EvictTiles(&eviction_it, required_budget, &budget, priority, false) ||
716 evicted_tiles_required_for_activation;
717
718 // Tile is still OOM.
719 if (required_budget.Exceeds(budget)) {
902 FreeResourcesForTile(tile); 720 FreeResourcesForTile(tile);
903 721
904 // This tile was already on screen and now its resources have been 722 // This tile was already on screen and now its resources have been
905 // released. In order to prevent checkerboarding, set this tile as 723 // released. In order to prevent checkerboarding, set this tile as
906 // rasterize on demand immediately. 724 // rasterize on demand immediately.
907 if (mts.visible_and_ready_to_draw && use_rasterize_on_demand_) 725 if (mts.visible_and_ready_to_draw && use_rasterize_on_demand_)
908 tile_version.set_rasterize_on_demand(); 726 tile_version.set_rasterize_on_demand();
909 727
910 oomed_soft = true; 728 oomed_soft = true;
911 if (tile_uses_hard_limit) { 729 if (tile_uses_hard_limit) {
912 oomed_hard = true; 730 oomed_hard = true;
913 bytes_that_exceeded_memory_budget += tile_bytes; 731 bytes_that_exceeded_memory_budget += tile_bytes;
914 } 732 }
915 } else { 733 } else {
916 resources_left -= tile_resources; 734 budget.resource_count -= tile_resources;
917 hard_bytes_left -= tile_bytes; 735 budget.hard_memory_bytes -= tile_bytes;
918 soft_bytes_left = 736 budget.soft_memory_bytes = (budget.soft_memory_bytes > tile_bytes)
919 (soft_bytes_left > tile_bytes) ? soft_bytes_left - tile_bytes : 0; 737 ? budget.soft_memory_bytes - tile_bytes
738 : 0;
920 if (tile_version.resource_) 739 if (tile_version.resource_)
921 continue; 740 continue;
922 } 741 }
923 742
924 DCHECK(!tile_version.resource_); 743 DCHECK(!tile_version.resource_);
925 744
926 // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized| 745 // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized|
927 // has reached it's limit or we've failed to assign gpu memory to this 746 // has reached it's limit or we've failed to assign gpu memory to this
928 // or any higher priority tile. Preventing tiles that fit into memory 747 // or any higher priority tile. Preventing tiles that fit into memory
929 // budget to be rasterized when higher priority tile is oom is 748 // budget to be rasterized when higher priority tile is oom is
930 // important for two reasons: 749 // important for two reasons:
931 // 1. Tile size should not impact raster priority. 750 // 1. Tile size should not impact raster priority.
932 // 2. Tiles with existing raster task could otherwise incorrectly 751 // 2. Tiles with existing raster task could otherwise incorrectly
933 // be added as they are not affected by |bytes_allocatable|. 752 // be added as they are not affected by |bytes_allocatable|.
934 bool can_schedule_tile = 753 bool can_schedule_tile =
935 !oomed_soft && !reached_scheduled_raster_tasks_limit; 754 !oomed_soft &&
755 tiles_that_need_to_be_rasterized->size() < kScheduledRasterTasksLimit;
936 756
937 if (!can_schedule_tile) { 757 if (!can_schedule_tile) {
938 all_tiles_that_need_to_be_rasterized_have_memory_ = false; 758 all_tiles_that_need_to_be_rasterized_have_memory_ = false;
939 if (tile->required_for_activation()) 759 all_tiles_required_for_activation_have_memory_ =
940 all_tiles_required_for_activation_have_memory_ = false; 760 !it.HasTilesRequiredForActivation() &&
941 it.DisablePriorityOrdering(); 761 !evicted_tiles_required_for_activation;
942 continue; 762 break;
943 } 763 }
944 764
945 tiles_that_need_to_be_rasterized->push_back(tile); 765 tiles_that_need_to_be_rasterized->push_back(tile);
946 } 766 }
947 767
948 // OOM reporting uses hard-limit, soft-OOM is normal depending on limit. 768 // OOM reporting uses hard-limit, soft-OOM is normal depending on limit.
949 ever_exceeded_memory_budget_ |= oomed_hard; 769 ever_exceeded_memory_budget_ |= oomed_hard;
950 if (ever_exceeded_memory_budget_) { 770 if (ever_exceeded_memory_budget_) {
951 TRACE_COUNTER_ID2("cc", 771 TRACE_COUNTER_ID2("cc",
952 "over_memory_budget", 772 "over_memory_budget",
953 this, 773 this,
954 "budget", 774 "budget",
955 global_state_.hard_memory_limit_in_bytes, 775 global_state_.hard_memory_limit_in_bytes,
956 "over", 776 "over",
957 bytes_that_exceeded_memory_budget); 777 bytes_that_exceeded_memory_budget);
958 } 778 }
959 memory_stats_from_last_assign_.total_budget_in_bytes = 779 memory_stats_from_last_assign_.total_budget_in_bytes =
960 global_state_.hard_memory_limit_in_bytes; 780 global_state_.hard_memory_limit_in_bytes;
961 memory_stats_from_last_assign_.bytes_allocated = 781 memory_stats_from_last_assign_.bytes_allocated =
962 hard_bytes_allocatable - hard_bytes_left; 782 initial_budget.hard_memory_bytes - budget.hard_memory_bytes;
963 memory_stats_from_last_assign_.bytes_unreleasable = 783 memory_stats_from_last_assign_.bytes_unreleasable =
964 resource_pool_->acquired_memory_usage_bytes() - bytes_releasable_; 784 resource_pool_->acquired_memory_usage_bytes() - bytes_releasable_;
965 memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget; 785 memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget;
966 } 786 }
967 787
968 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) { 788 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) {
969 ManagedTileState& mts = tile->managed_state(); 789 ManagedTileState& mts = tile->managed_state();
970 if (mts.tile_versions[mode].resource_) { 790 if (mts.tile_versions[mode].resource_) {
971 resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass()); 791 resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass());
972 792
(...skipping 245 matching lines...) Expand 10 before | Expand all | Expand 10 after
1218 content_rect, 1038 content_rect,
1219 opaque_rect, 1039 opaque_rect,
1220 contents_scale, 1040 contents_scale,
1221 layer_id, 1041 layer_id,
1222 source_frame_number, 1042 source_frame_number,
1223 flags)); 1043 flags));
1224 DCHECK(tiles_.find(tile->id()) == tiles_.end()); 1044 DCHECK(tiles_.find(tile->id()) == tiles_.end());
1225 1045
1226 tiles_[tile->id()] = tile; 1046 tiles_[tile->id()] = tile;
1227 used_layer_counts_[tile->layer_id()]++; 1047 used_layer_counts_[tile->layer_id()]++;
1228 prioritized_tiles_dirty_ = true;
1229 return tile; 1048 return tile;
1230 } 1049 }
1231 1050
1232 void TileManager::RegisterPictureLayerImpl(PictureLayerImpl* layer) { 1051 void TileManager::RegisterPictureLayerImpl(PictureLayerImpl* layer) {
1233 DCHECK(std::find(layers_.begin(), layers_.end(), layer) == layers_.end()); 1052 DCHECK(std::find(layers_.begin(), layers_.end(), layer) == layers_.end());
1234 layers_.push_back(layer); 1053 layers_.push_back(layer);
1235 } 1054 }
1236 1055
1237 void TileManager::UnregisterPictureLayerImpl(PictureLayerImpl* layer) { 1056 void TileManager::UnregisterPictureLayerImpl(PictureLayerImpl* layer) {
1238 std::vector<PictureLayerImpl*>::iterator it = 1057 std::vector<PictureLayerImpl*>::iterator it =
(...skipping 78 matching lines...) Expand 10 before | Expand all | Expand 10 after
1317 paired_iterators_.push_back(paired_iterator); 1136 paired_iterators_.push_back(paired_iterator);
1318 iterator_heap_.push_back(&paired_iterators_.back()); 1137 iterator_heap_.push_back(&paired_iterators_.back());
1319 } 1138 }
1320 } 1139 }
1321 1140
1322 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); 1141 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1323 } 1142 }
1324 1143
1325 TileManager::RasterTileIterator::~RasterTileIterator() {} 1144 TileManager::RasterTileIterator::~RasterTileIterator() {}
1326 1145
1146 bool TileManager::RasterTileIterator::HasTilesRequiredForActivation() const {
1147 for (std::vector<PairedPictureLayerIterator*>::const_iterator it =
1148 iterator_heap_.begin();
1149 it != iterator_heap_.end();
1150 ++it) {
1151 const PairedPictureLayerIterator* pair = *it;
1152
1153 // Tiles required for activation can only come from pending layers.
1154 if (pair->pending_iterator.HasTilesRequiredForActivation())
1155 return true;
1156 }
1157 return false;
1158 }
1159
1327 TileManager::RasterTileIterator& TileManager::RasterTileIterator::operator++() { 1160 TileManager::RasterTileIterator& TileManager::RasterTileIterator::operator++() {
1328 DCHECK(*this); 1161 DCHECK(*this);
1329 1162
1330 std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); 1163 std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1331 PairedPictureLayerIterator* paired_iterator = iterator_heap_.back(); 1164 PairedPictureLayerIterator* paired_iterator = iterator_heap_.back();
1332 iterator_heap_.pop_back(); 1165 iterator_heap_.pop_back();
1333 1166
1334 paired_iterator->PopTile(tree_priority_); 1167 paired_iterator->PopTile(tree_priority_);
1335 if (paired_iterator->PeekTile(tree_priority_) != NULL) { 1168 if (paired_iterator->PeekTile(tree_priority_) != NULL) {
1336 iterator_heap_.push_back(paired_iterator); 1169 iterator_heap_.push_back(paired_iterator);
(...skipping 112 matching lines...) Expand 10 before | Expand all | Expand 10 after
1449 1282
1450 Tile* a_tile = **a_pair.first; 1283 Tile* a_tile = **a_pair.first;
1451 Tile* b_tile = **b_pair.first; 1284 Tile* b_tile = **b_pair.first;
1452 1285
1453 const TilePriority& a_priority = 1286 const TilePriority& a_priority =
1454 a_tile->priority_for_tree_priority(tree_priority_); 1287 a_tile->priority_for_tree_priority(tree_priority_);
1455 const TilePriority& b_priority = 1288 const TilePriority& b_priority =
1456 b_tile->priority_for_tree_priority(tree_priority_); 1289 b_tile->priority_for_tree_priority(tree_priority_);
1457 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; 1290 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
1458 1291
1459 if (b_priority.resolution != a_priority.resolution) { 1292 if (b_priority.priority_bin == a_priority.priority_bin &&
1293 b_priority.resolution != a_priority.resolution) {
1460 return (prioritize_low_res && b_priority.resolution == LOW_RESOLUTION) || 1294 return (prioritize_low_res && b_priority.resolution == LOW_RESOLUTION) ||
1461 (!prioritize_low_res && b_priority.resolution == HIGH_RESOLUTION) || 1295 (!prioritize_low_res && b_priority.resolution == HIGH_RESOLUTION) ||
1462 (a_priority.resolution == NON_IDEAL_RESOLUTION); 1296 (a_priority.resolution == NON_IDEAL_RESOLUTION);
1463 } 1297 }
1464 1298
1465 return b_priority.IsHigherPriorityThan(a_priority); 1299 return b_priority.IsHigherPriorityThan(a_priority);
1466 } 1300 }
1467 1301
1468 TileManager::EvictionTileIterator::EvictionTileIterator() 1302 TileManager::EvictionTileIterator::EvictionTileIterator()
1469 : comparator_(SAME_PRIORITY_FOR_BOTH_TREES) {} 1303 : initialized_(true),
1304 tile_manager_(NULL),
1305 comparator_(SAME_PRIORITY_FOR_BOTH_TREES) {
1306 }
1470 1307
1471 TileManager::EvictionTileIterator::EvictionTileIterator( 1308 TileManager::EvictionTileIterator::EvictionTileIterator(
1472 TileManager* tile_manager, 1309 TileManager* tile_manager,
1473 TreePriority tree_priority) 1310 TreePriority tree_priority)
1474 : tree_priority_(tree_priority), comparator_(tree_priority) { 1311 : initialized_(false),
1312 tile_manager_(tile_manager),
1313 tree_priority_(tree_priority),
1314 comparator_(tree_priority) {
1315 }
1316
1317 void TileManager::EvictionTileIterator::Initialize() {
1475 std::vector<TileManager::PairedPictureLayer> paired_layers; 1318 std::vector<TileManager::PairedPictureLayer> paired_layers;
1476 1319
1477 tile_manager->GetPairedPictureLayers(&paired_layers); 1320 tile_manager_->GetPairedPictureLayers(&paired_layers);
1478 1321
1479 paired_iterators_.reserve(paired_layers.size()); 1322 paired_iterators_.reserve(paired_layers.size());
1480 iterator_heap_.reserve(paired_layers.size()); 1323 iterator_heap_.reserve(paired_layers.size());
1481 for (std::vector<TileManager::PairedPictureLayer>::iterator it = 1324 for (std::vector<TileManager::PairedPictureLayer>::iterator it =
1482 paired_layers.begin(); 1325 paired_layers.begin();
1483 it != paired_layers.end(); 1326 it != paired_layers.end();
1484 ++it) { 1327 ++it) {
1485 PairedPictureLayerIterator paired_iterator; 1328 PairedPictureLayerIterator paired_iterator;
1486 if (it->active_layer) { 1329 if (it->active_layer) {
1487 paired_iterator.active_iterator = 1330 paired_iterator.active_iterator =
1488 PictureLayerImpl::LayerEvictionTileIterator(it->active_layer, 1331 PictureLayerImpl::LayerEvictionTileIterator(it->active_layer,
1489 tree_priority_); 1332 tree_priority_);
1490 } 1333 }
1491 1334
1492 if (it->pending_layer) { 1335 if (it->pending_layer) {
1493 paired_iterator.pending_iterator = 1336 paired_iterator.pending_iterator =
1494 PictureLayerImpl::LayerEvictionTileIterator(it->pending_layer, 1337 PictureLayerImpl::LayerEvictionTileIterator(it->pending_layer,
1495 tree_priority_); 1338 tree_priority_);
1496 } 1339 }
1497 1340
1498 if (paired_iterator.PeekTile(tree_priority_) != NULL) { 1341 if (paired_iterator.PeekTile(tree_priority_) != NULL) {
1499 paired_iterators_.push_back(paired_iterator); 1342 paired_iterators_.push_back(paired_iterator);
1500 iterator_heap_.push_back(&paired_iterators_.back()); 1343 iterator_heap_.push_back(&paired_iterators_.back());
1501 } 1344 }
1502 } 1345 }
1503 1346
1504 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); 1347 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1348 initialized_ = true;
1505 } 1349 }
1506 1350
1507 TileManager::EvictionTileIterator::~EvictionTileIterator() {} 1351 TileManager::EvictionTileIterator::~EvictionTileIterator() {}
1508 1352
1509 TileManager::EvictionTileIterator& TileManager::EvictionTileIterator:: 1353 TileManager::EvictionTileIterator& TileManager::EvictionTileIterator::
1510 operator++() { 1354 operator++() {
1355 DCHECK(initialized_);
1356
1511 std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); 1357 std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1512 PairedPictureLayerIterator* paired_iterator = iterator_heap_.back(); 1358 PairedPictureLayerIterator* paired_iterator = iterator_heap_.back();
1513 iterator_heap_.pop_back(); 1359 iterator_heap_.pop_back();
1514 1360
1515 paired_iterator->PopTile(tree_priority_); 1361 paired_iterator->PopTile(tree_priority_);
1516 if (paired_iterator->PeekTile(tree_priority_) != NULL) { 1362 if (paired_iterator->PeekTile(tree_priority_) != NULL) {
1517 iterator_heap_.push_back(paired_iterator); 1363 iterator_heap_.push_back(paired_iterator);
1518 std::push_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); 1364 std::push_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1519 } 1365 }
1520 return *this; 1366 return *this;
1521 } 1367 }
1522 1368
1523 TileManager::EvictionTileIterator::operator bool() const { 1369 TileManager::EvictionTileIterator::operator bool() {
1370 if (!initialized_)
1371 Initialize();
1372
1524 return !iterator_heap_.empty(); 1373 return !iterator_heap_.empty();
1525 } 1374 }
1526 1375
1527 Tile* TileManager::EvictionTileIterator::operator*() { 1376 Tile* TileManager::EvictionTileIterator::operator*() {
1377 DCHECK(initialized_);
1528 DCHECK(*this); 1378 DCHECK(*this);
1529 return iterator_heap_.front()->PeekTile(tree_priority_); 1379 return iterator_heap_.front()->PeekTile(tree_priority_);
1530 } 1380 }
1531 1381
1532 TileManager::EvictionTileIterator::PairedPictureLayerIterator:: 1382 TileManager::EvictionTileIterator::PairedPictureLayerIterator::
1533 PairedPictureLayerIterator() {} 1383 PairedPictureLayerIterator() {}
1534 1384
1535 TileManager::EvictionTileIterator::PairedPictureLayerIterator:: 1385 TileManager::EvictionTileIterator::PairedPictureLayerIterator::
1536 ~PairedPictureLayerIterator() {} 1386 ~PairedPictureLayerIterator() {}
1537 1387
(...skipping 93 matching lines...) Expand 10 before | Expand all | Expand 10 after
1631 } 1481 }
1632 1482
1633 void TileManager::SetRasterizersForTesting(Rasterizer* rasterizer, 1483 void TileManager::SetRasterizersForTesting(Rasterizer* rasterizer,
1634 Rasterizer* gpu_rasterizer) { 1484 Rasterizer* gpu_rasterizer) {
1635 Rasterizer* rasterizers[2] = {rasterizer, gpu_rasterizer}; 1485 Rasterizer* rasterizers[2] = {rasterizer, gpu_rasterizer};
1636 rasterizer_delegate_ = 1486 rasterizer_delegate_ =
1637 RasterizerDelegate::Create(this, rasterizers, arraysize(rasterizers)); 1487 RasterizerDelegate::Create(this, rasterizers, arraysize(rasterizers));
1638 } 1488 }
1639 1489
1640 } // namespace cc 1490 } // namespace cc
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