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Unified Diff: cc/resources/tile_manager.cc

Issue 246673005: cc: Start using raster/eviction iterators in tile manager (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 8 months ago
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Index: cc/resources/tile_manager.cc
diff --git a/cc/resources/tile_manager.cc b/cc/resources/tile_manager.cc
index 9d565e26bc04cb43b1ea2406a86635879f33ddc7..784bb6ec50f3bfa127b9647edd5a8ae8c295a00c 100644
--- a/cc/resources/tile_manager.cc
+++ b/cc/resources/tile_manager.cc
@@ -258,113 +258,6 @@ class ImageDecodeTaskImpl : public ImageDecodeTask {
const size_t kScheduledRasterTasksLimit = 32u;
-// Memory limit policy works by mapping some bin states to the NEVER bin.
-const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = {
- // [ALLOW_NOTHING]
- {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NEVER_BIN, // [NOW_BIN]
- NEVER_BIN, // [SOON_BIN]
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- NEVER_BIN, // [EVENTUALLY_BIN]
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- NEVER_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // [ALLOW_ABSOLUTE_MINIMUM]
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- NEVER_BIN, // [SOON_BIN]
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- NEVER_BIN, // [EVENTUALLY_BIN]
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- NEVER_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // [ALLOW_PREPAINT_ONLY]
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- NEVER_BIN, // [EVENTUALLY_BIN]
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- NEVER_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // [ALLOW_ANYTHING]
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- }};
-
-// Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN.
-const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = {
- // Not ready
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // Ready
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- }};
-
-// Active works by mapping some bin stats to equivalent _ACTIVE_BIN state.
-const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = {
- // Inactive
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // Active
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- }};
-
-// Determine bin based on three categories of tiles: things we need now,
-// things we need soon, and eventually.
-inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) {
- const float kBackflingGuardDistancePixels = 314.0f;
-
- if (prio.priority_bin == TilePriority::NOW)
- return NOW_BIN;
-
- if (prio.priority_bin == TilePriority::SOON ||
- prio.distance_to_visible < kBackflingGuardDistancePixels)
- return SOON_BIN;
-
- if (prio.distance_to_visible == std::numeric_limits<float>::infinity())
- return NEVER_BIN;
-
- return EVENTUALLY_BIN;
-}
-
} // namespace
RasterTaskCompletionStats::RasterTaskCompletionStats()
@@ -406,11 +299,8 @@ TileManager::TileManager(
RenderingStatsInstrumentation* rendering_stats_instrumentation)
: client_(client),
resource_pool_(resource_pool),
- prioritized_tiles_dirty_(false),
all_tiles_that_need_to_be_rasterized_have_memory_(true),
all_tiles_required_for_activation_have_memory_(true),
- memory_required_bytes_(0),
- memory_nice_to_have_bytes_(0),
bytes_releasable_(0),
resources_releasable_(0),
max_raster_usage_bytes_(max_raster_usage_bytes),
@@ -456,12 +346,10 @@ TileManager::~TileManager() {
}
void TileManager::Release(Tile* tile) {
- prioritized_tiles_dirty_ = true;
released_tiles_.push_back(tile);
}
void TileManager::DidChangeTilePriority(Tile* tile) {
reveman 2014/04/24 00:17:34 Can we remove this function now?
vmpstr 2014/04/28 18:50:37 Done.
- prioritized_tiles_dirty_ = true;
}
bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const {
@@ -497,17 +385,6 @@ void TileManager::CleanUpReleasedTiles() {
released_tiles_.clear();
}
-void TileManager::UpdatePrioritizedTileSetIfNeeded() {
- if (!prioritized_tiles_dirty_)
- return;
-
- CleanUpReleasedTiles();
-
- prioritized_tiles_.Clear();
- GetTilesWithAssignedBins(&prioritized_tiles_);
- prioritized_tiles_dirty_ = false;
-}
-
void TileManager::DidFinishRunningTasks() {
TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks");
@@ -524,8 +401,7 @@ void TileManager::DidFinishRunningTasks() {
did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
TileVector tiles_that_need_to_be_rasterized;
- AssignGpuMemoryToTiles(&prioritized_tiles_,
- &tiles_that_need_to_be_rasterized);
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
// |tiles_that_need_to_be_rasterized| will be empty when we reach a
// steady memory state. Keep scheduling tasks until we reach this state.
@@ -575,136 +451,16 @@ void TileManager::DidFinishRunningTasksRequiredForActivation() {
client_->NotifyReadyToActivate();
}
-void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) {
- TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins");
-
- // Compute new stats to be return by GetMemoryStats().
- memory_required_bytes_ = 0;
- memory_nice_to_have_bytes_ = 0;
-
- const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy;
- const TreePriority tree_priority = global_state_.tree_priority;
-
- // For each tree, bin into different categories of tiles.
- for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
- Tile* tile = it->second;
- ManagedTileState& mts = tile->managed_state();
-
- const ManagedTileState::TileVersion& tile_version =
- tile->GetTileVersionForDrawing();
- bool tile_is_ready_to_draw = tile_version.IsReadyToDraw();
- bool tile_is_active = tile_is_ready_to_draw ||
- mts.tile_versions[mts.raster_mode].raster_task_;
-
- // Get the active priority and bin.
- TilePriority active_priority = tile->priority(ACTIVE_TREE);
- ManagedTileBin active_bin = BinFromTilePriority(active_priority);
-
- // Get the pending priority and bin.
- TilePriority pending_priority = tile->priority(PENDING_TREE);
- ManagedTileBin pending_bin = BinFromTilePriority(pending_priority);
-
- bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION;
- bool pending_is_non_ideal =
- pending_priority.resolution == NON_IDEAL_RESOLUTION;
- bool active_is_non_ideal =
- active_priority.resolution == NON_IDEAL_RESOLUTION;
-
- // Adjust pending bin state for low res tiles. This prevents
- // pending tree low-res tiles from being initialized before
- // high-res tiles.
- if (pending_is_low_res)
- pending_bin = std::max(pending_bin, EVENTUALLY_BIN);
-
- // Adjust bin state based on if ready to draw.
- active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin];
- pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin];
-
- // Adjust bin state based on if active.
- active_bin = kBinIsActiveMap[tile_is_active][active_bin];
- pending_bin = kBinIsActiveMap[tile_is_active][pending_bin];
-
- // We never want to paint new non-ideal tiles, as we always have
- // a high-res tile covering that content (paint that instead).
- if (!tile_is_ready_to_draw && active_is_non_ideal)
- active_bin = NEVER_BIN;
- if (!tile_is_ready_to_draw && pending_is_non_ideal)
- pending_bin = NEVER_BIN;
-
- // Compute combined bin.
- ManagedTileBin combined_bin = std::min(active_bin, pending_bin);
-
- if (!tile_is_ready_to_draw || tile_version.requires_resource()) {
- // The bin that the tile would have if the GPU memory manager had
- // a maximally permissive policy, send to the GPU memory manager
- // to determine policy.
- ManagedTileBin gpu_memmgr_stats_bin = combined_bin;
- if ((gpu_memmgr_stats_bin == NOW_BIN) ||
- (gpu_memmgr_stats_bin == NOW_AND_READY_TO_DRAW_BIN))
- memory_required_bytes_ += BytesConsumedIfAllocated(tile);
- if (gpu_memmgr_stats_bin != NEVER_BIN)
- memory_nice_to_have_bytes_ += BytesConsumedIfAllocated(tile);
- }
-
- ManagedTileBin tree_bin[NUM_TREES];
- tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin];
- tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin];
-
- TilePriority tile_priority;
- switch (tree_priority) {
- case SAME_PRIORITY_FOR_BOTH_TREES:
- mts.bin = kBinPolicyMap[memory_policy][combined_bin];
- tile_priority = tile->combined_priority();
- break;
- case SMOOTHNESS_TAKES_PRIORITY:
- mts.bin = tree_bin[ACTIVE_TREE];
- tile_priority = active_priority;
- break;
- case NEW_CONTENT_TAKES_PRIORITY:
- mts.bin = tree_bin[PENDING_TREE];
- tile_priority = pending_priority;
- break;
- }
-
- // Bump up the priority if we determined it's NEVER_BIN on one tree,
- // but is still required on the other tree.
- bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN &&
- tree_bin[PENDING_TREE] == NEVER_BIN;
-
- if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees)
- mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN;
-
- mts.resolution = tile_priority.resolution;
- mts.priority_bin = tile_priority.priority_bin;
- mts.distance_to_visible = tile_priority.distance_to_visible;
- mts.required_for_activation = tile_priority.required_for_activation;
-
- mts.visible_and_ready_to_draw =
- tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN;
-
- // If the tile is in NEVER_BIN and it does not have an active task, then we
- // can release the resources early. If it does have the task however, we
- // should keep it in the prioritized tile set to ensure that AssignGpuMemory
- // can visit it.
- if (mts.bin == NEVER_BIN &&
- !mts.tile_versions[mts.raster_mode].raster_task_) {
- FreeResourcesForTile(tile);
- continue;
- }
-
- // Insert the tile into a priority set.
- tiles->InsertTile(tile, mts.bin);
- }
-}
-
void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
TRACE_EVENT0("cc", "TileManager::ManageTiles");
// Update internal state.
- if (state != global_state_) {
+ if (state != global_state_)
reveman 2014/04/24 00:17:34 I don't think we need this anymore :) Please remov
vmpstr 2014/04/28 18:50:37 Done.
global_state_ = state;
- prioritized_tiles_dirty_ = true;
- }
+
+ // TODO(vmpstr): See if we still need to keep tiles alive when layers release
+ // them.
+ CleanUpReleasedTiles();
reveman 2014/04/24 00:17:34 No need to do anything in this patch but we should
vmpstr 2014/04/28 18:50:37 Sounds good.
// We need to call CheckForCompletedTasks() once in-between each call
// to ScheduleTasks() to prevent canceled tasks from being scheduled.
@@ -713,11 +469,8 @@ void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
}
- UpdatePrioritizedTileSetIfNeeded();
-
TileVector tiles_that_need_to_be_rasterized;
- AssignGpuMemoryToTiles(&prioritized_tiles_,
- &tiles_that_need_to_be_rasterized);
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
// Finally, schedule rasterizer tasks.
ScheduleTasks(tiles_that_need_to_be_rasterized);
@@ -759,8 +512,8 @@ void TileManager::GetMemoryStats(size_t* memory_required_bytes,
size_t* memory_nice_to_have_bytes,
size_t* memory_allocated_bytes,
size_t* memory_used_bytes) const {
- *memory_required_bytes = memory_required_bytes_;
- *memory_nice_to_have_bytes = memory_nice_to_have_bytes_;
+ *memory_required_bytes = resource_pool_->total_memory_usage_bytes();
+ *memory_nice_to_have_bytes = resource_pool_->total_memory_usage_bytes();
*memory_allocated_bytes = resource_pool_->total_memory_usage_bytes();
*memory_used_bytes = resource_pool_->acquired_memory_usage_bytes();
}
@@ -801,7 +554,6 @@ scoped_ptr<base::Value> TileManager::GetMemoryRequirementsAsValue() const {
}
void TileManager::AssignGpuMemoryToTiles(
- PrioritizedTileSet* tiles,
TileVector* tiles_that_need_to_be_rasterized) {
TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles");
@@ -819,27 +571,58 @@ void TileManager::AssignGpuMemoryToTiles(
// Cast to prevent overflow.
int64 soft_bytes_available =
- static_cast<int64>(bytes_releasable_) +
static_cast<int64>(global_state_.soft_memory_limit_in_bytes) -
static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
int64 hard_bytes_available =
- static_cast<int64>(bytes_releasable_) +
static_cast<int64>(global_state_.hard_memory_limit_in_bytes) -
static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
- int resources_available = resources_releasable_ +
- global_state_.num_resources_limit -
+ int resources_available = global_state_.num_resources_limit -
resource_pool_->acquired_resource_count();
- size_t soft_bytes_allocatable =
+
+ EvictionTileIterator eviction_it;
+ bool eviction_iterator_created = false;
reveman 2014/04/24 00:17:34 Would it be too expensive to create a new eviction
vmpstr 2014/04/28 18:50:37 Yeah, we can move the initialization code outside
+ bool evicted_tiles_required_for_activation = false;
+ if (hard_bytes_available < 0 || resources_available < 0) {
+ eviction_it = EvictionTileIterator(this, global_state_.tree_priority);
+ eviction_iterator_created = true;
+ while (hard_bytes_available < 0 || resources_available < 0) {
+ if (!eviction_it)
+ break;
+
+ Tile* eviction_tile = *eviction_it;
+ const TilePriority& eviction_priority =
+ eviction_tile->priority_for_tree_priority(
+ global_state_.tree_priority);
+ size_t eviction_bytes_if_allocated =
+ BytesConsumedIfAllocated(eviction_tile);
+ ManagedTileState& eviction_mts = eviction_tile->managed_state();
+ for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
+ if (eviction_mts.tile_versions[mode].resource_) {
+ hard_bytes_available += eviction_bytes_if_allocated;
+ if (eviction_priority.priority_bin != TilePriority::NOW)
+ soft_bytes_available += eviction_bytes_if_allocated;
+ resources_available++;
+ }
+ }
+ FreeResourcesForTile(eviction_tile);
+ ++eviction_it;
+
+ evicted_tiles_required_for_activation |=
+ eviction_tile->required_for_activation();
+ }
+ }
+
+ int64 soft_bytes_allocatable =
std::max(static_cast<int64>(0), soft_bytes_available);
- size_t hard_bytes_allocatable =
+ int64 hard_bytes_allocatable =
std::max(static_cast<int64>(0), hard_bytes_available);
- size_t resources_allocatable = std::max(0, resources_available);
+ int resources_allocatable = std::max(0, resources_available);
size_t bytes_that_exceeded_memory_budget = 0;
- size_t soft_bytes_left = soft_bytes_allocatable;
- size_t hard_bytes_left = hard_bytes_allocatable;
+ int64 soft_bytes_left = soft_bytes_allocatable;
+ int64 hard_bytes_left = hard_bytes_allocatable;
- size_t resources_left = resources_allocatable;
+ int& resources_left = resources_allocatable;
reveman 2014/04/24 00:17:34 nit: "int*" instead
vmpstr 2014/04/28 18:50:37 Done.
bool oomed_soft = false;
bool oomed_hard = false;
bool have_hit_soft_memory = false; // Soft memory comes after hard.
@@ -853,8 +636,10 @@ void TileManager::AssignGpuMemoryToTiles(
size_t raster_bytes = 0;
unsigned schedule_priority = 1u;
- for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) {
+ for (RasterTileIterator it(this, global_state_.tree_priority); it; ++it) {
Tile* tile = *it;
+ TilePriority priority =
+ tile->priority_for_tree_priority(global_state_.tree_priority);
ManagedTileState& mts = tile->managed_state();
mts.scheduled_priority = schedule_priority++;
@@ -864,20 +649,16 @@ void TileManager::AssignGpuMemoryToTiles(
ManagedTileState::TileVersion& tile_version =
mts.tile_versions[mts.raster_mode];
- // If this tile doesn't need a resource, then nothing to do.
- if (!tile_version.requires_resource())
+ // If this version is ready to draw, then nothing to do.
+ if (tile_version.IsReadyToDraw())
continue;
- // If the tile is not needed, free it up.
- if (mts.bin == NEVER_BIN) {
- FreeResourcesForTile(tile);
- continue;
- }
+ const bool tile_uses_hard_limit =
+ priority.priority_bin == TilePriority::NOW;
- const bool tile_uses_hard_limit = mts.bin <= NOW_BIN;
const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile);
const size_t raster_bytes_if_rastered = raster_bytes + bytes_if_allocated;
- const size_t tile_bytes_left =
+ int64& tile_bytes_left =
reveman 2014/04/24 00:17:34 nit: int64*
vmpstr 2014/04/28 18:50:37 Done.
(tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left;
// Hard-limit is reserved for tiles that would cause a calamity
@@ -886,8 +667,8 @@ void TileManager::AssignGpuMemoryToTiles(
DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit));
have_hit_soft_memory |= !tile_uses_hard_limit;
- size_t tile_bytes = 0;
- size_t tile_resources = 0;
+ int64 tile_bytes = 0;
+ int tile_resources = 0;
// It costs to maintain a resource.
for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
@@ -897,22 +678,56 @@ void TileManager::AssignGpuMemoryToTiles(
}
}
- // Allow lower priority tiles with initialized resources to keep
- // their memory by only assigning memory to new raster tasks if
- // they can be scheduled.
- if (raster_bytes_if_rastered <= max_raster_bytes) {
- // If we don't have the required version, and it's not in flight
- // then we'll have to pay to create a new task.
- if (!tile_version.resource_ && !tile_version.raster_task_) {
- tile_bytes += bytes_if_allocated;
- tile_resources++;
+ // If we don't have the required version, and it's not in flight
+ // then we'll have to pay to create a new task.
+ if (!tile_version.resource_ && !tile_version.raster_task_) {
+ tile_bytes += bytes_if_allocated;
+ tile_resources++;
+ }
+
+ // Handle OOM tiles.
+ while (tile_bytes > tile_bytes_left || tile_resources > resources_left) {
+ if (!eviction_iterator_created) {
+ eviction_it = EvictionTileIterator(this, global_state_.tree_priority);
+ eviction_iterator_created = true;
}
+
+ if (!eviction_it)
+ break;
+
+ Tile* eviction_tile = *eviction_it;
+ DCHECK(eviction_tile);
+
+ TilePriority eviction_priority =
+ eviction_tile->priority_for_tree_priority(
+ global_state_.tree_priority);
+
+ if (!priority.IsHigherPriorityThan(eviction_priority))
+ break;
+
+ size_t eviction_tile_bytes = 0;
+ size_t eviction_tile_resources = 0;
+ size_t eviction_bytes_if_allocated = BytesConsumedIfAllocated(tile);
+ ManagedTileState& eviction_mts = eviction_tile->managed_state();
+ for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
+ if (eviction_mts.tile_versions[mode].resource_) {
+ eviction_tile_bytes += eviction_bytes_if_allocated;
+ eviction_tile_resources++;
+ }
+ }
+
+ FreeResourcesForTile(eviction_tile);
+ ++eviction_it;
+
+ evicted_tiles_required_for_activation |=
+ eviction_tile->required_for_activation();
+
+ tile_bytes_left += eviction_tile_bytes;
+ resources_left += eviction_tile_resources;
}
- // Tile is OOM.
+ // Tile is still OOM.
if (tile_bytes > tile_bytes_left || tile_resources > resources_left) {
- FreeResourcesForTile(tile);
-
// This tile was already on screen and now its resources have been
// released. In order to prevent checkerboarding, set this tile as
// rasterize on demand immediately.
@@ -949,10 +764,10 @@ void TileManager::AssignGpuMemoryToTiles(
if (!can_schedule_tile) {
all_tiles_that_need_to_be_rasterized_have_memory_ = false;
- if (tile->required_for_activation())
- all_tiles_required_for_activation_have_memory_ = false;
- it.DisablePriorityOrdering();
- continue;
+ all_tiles_required_for_activation_have_memory_ =
reveman 2014/04/24 00:17:34 As discussed, I'd like to see this removed and ins
vmpstr 2014/04/28 18:50:37 Moved to a separate patch.
+ !it.HasTilesRequiredForActivation() &&
+ !evicted_tiles_required_for_activation;
+ break;
}
raster_bytes = raster_bytes_if_rastered;
@@ -1237,7 +1052,6 @@ scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile,
tiles_[tile->id()] = tile;
used_layer_counts_[tile->layer_id()]++;
- prioritized_tiles_dirty_ = true;
return tile;
}
@@ -1334,8 +1148,43 @@ TileManager::RasterTileIterator::RasterTileIterator(TileManager* tile_manager,
std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
}
+TileManager::RasterTileIterator::RasterTileIterator(
+ const RasterTileIterator& other)
+ : comparator_(other.comparator_) {
+ *this = other;
+}
+
+TileManager::RasterTileIterator& TileManager::RasterTileIterator::operator=(
+ const RasterTileIterator& other) {
+ paired_iterators_ = other.paired_iterators_;
+ tree_priority_ = other.tree_priority_;
+ comparator_ = other.comparator_;
+
+ iterator_heap_.reserve(paired_iterators_.size());
+ for (size_t i = 0; i < paired_iterators_.size(); ++i) {
+ if (paired_iterators_[i].PeekTile(tree_priority_) != NULL)
+ iterator_heap_.push_back(&paired_iterators_[i]);
+ }
+ std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
+ return *this;
+}
+
TileManager::RasterTileIterator::~RasterTileIterator() {}
+bool TileManager::RasterTileIterator::HasTilesRequiredForActivation() const {
+ for (std::vector<PairedPictureLayerIterator*>::const_iterator it =
+ iterator_heap_.begin();
+ it != iterator_heap_.end();
+ ++it) {
+ const PairedPictureLayerIterator* pair = *it;
+
+ // Tiles required for activation can only come from pending layers.
+ if (pair->pending_iterator.HasTilesRequiredForActivation())
+ return true;
+ }
+ return false;
+}
+
TileManager::RasterTileIterator& TileManager::RasterTileIterator::operator++() {
DCHECK(*this);
@@ -1468,7 +1317,8 @@ bool TileManager::RasterTileIterator::RasterOrderComparator::operator()(
b_tile->priority_for_tree_priority(tree_priority_);
bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
- if (b_priority.resolution != a_priority.resolution) {
+ if (b_priority.priority_bin == a_priority.priority_bin &&
+ b_priority.resolution != a_priority.resolution) {
return (prioritize_low_res && b_priority.resolution == LOW_RESOLUTION) ||
(!prioritize_low_res && b_priority.resolution == HIGH_RESOLUTION) ||
(a_priority.resolution == NON_IDEAL_RESOLUTION);
@@ -1481,6 +1331,27 @@ TileManager::EvictionTileIterator::EvictionTileIterator()
: comparator_(SAME_PRIORITY_FOR_BOTH_TREES) {}
TileManager::EvictionTileIterator::EvictionTileIterator(
+ const EvictionTileIterator& other)
+ : comparator_(other.comparator_) {
+ *this = other;
+}
+
+TileManager::EvictionTileIterator& TileManager::EvictionTileIterator::operator=(
+ const EvictionTileIterator& other) {
+ paired_iterators_ = other.paired_iterators_;
+ tree_priority_ = other.tree_priority_;
+ comparator_ = other.comparator_;
+
+ iterator_heap_.reserve(paired_iterators_.size());
+ for (size_t i = 0; i < paired_iterators_.size(); ++i) {
+ if (paired_iterators_[i].PeekTile(tree_priority_) != NULL)
+ iterator_heap_.push_back(&paired_iterators_[i]);
+ }
+ std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
+ return *this;
+}
+
+TileManager::EvictionTileIterator::EvictionTileIterator(
TileManager* tile_manager,
TreePriority tree_priority)
: tree_priority_(tree_priority), comparator_(tree_priority) {

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