Chromium Code Reviews| Index: cc/resources/tile_manager.cc |
| diff --git a/cc/resources/tile_manager.cc b/cc/resources/tile_manager.cc |
| index 9d565e26bc04cb43b1ea2406a86635879f33ddc7..784bb6ec50f3bfa127b9647edd5a8ae8c295a00c 100644 |
| --- a/cc/resources/tile_manager.cc |
| +++ b/cc/resources/tile_manager.cc |
| @@ -258,113 +258,6 @@ class ImageDecodeTaskImpl : public ImageDecodeTask { |
| const size_t kScheduledRasterTasksLimit = 32u; |
| -// Memory limit policy works by mapping some bin states to the NEVER bin. |
| -const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = { |
| - // [ALLOW_NOTHING] |
| - {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
| - NEVER_BIN, // [NOW_BIN] |
| - NEVER_BIN, // [SOON_BIN] |
| - NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
| - NEVER_BIN, // [EVENTUALLY_BIN] |
| - NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
| - NEVER_BIN, // [AT_LAST_BIN] |
| - NEVER_BIN // [NEVER_BIN] |
| - }, |
| - // [ALLOW_ABSOLUTE_MINIMUM] |
| - {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
| - NOW_BIN, // [NOW_BIN] |
| - NEVER_BIN, // [SOON_BIN] |
| - NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
| - NEVER_BIN, // [EVENTUALLY_BIN] |
| - NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
| - NEVER_BIN, // [AT_LAST_BIN] |
| - NEVER_BIN // [NEVER_BIN] |
| - }, |
| - // [ALLOW_PREPAINT_ONLY] |
| - {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
| - NOW_BIN, // [NOW_BIN] |
| - SOON_BIN, // [SOON_BIN] |
| - NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
| - NEVER_BIN, // [EVENTUALLY_BIN] |
| - NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
| - NEVER_BIN, // [AT_LAST_BIN] |
| - NEVER_BIN // [NEVER_BIN] |
| - }, |
| - // [ALLOW_ANYTHING] |
| - {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
| - NOW_BIN, // [NOW_BIN] |
| - SOON_BIN, // [SOON_BIN] |
| - EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
| - EVENTUALLY_BIN, // [EVENTUALLY_BIN] |
| - AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
| - AT_LAST_BIN, // [AT_LAST_BIN] |
| - NEVER_BIN // [NEVER_BIN] |
| - }}; |
| - |
| -// Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN. |
| -const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = { |
| - // Not ready |
| - {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
| - NOW_BIN, // [NOW_BIN] |
| - SOON_BIN, // [SOON_BIN] |
| - EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
| - EVENTUALLY_BIN, // [EVENTUALLY_BIN] |
| - AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
| - AT_LAST_BIN, // [AT_LAST_BIN] |
| - NEVER_BIN // [NEVER_BIN] |
| - }, |
| - // Ready |
| - {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
| - NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN] |
| - SOON_BIN, // [SOON_BIN] |
| - EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
| - EVENTUALLY_BIN, // [EVENTUALLY_BIN] |
| - AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
| - AT_LAST_BIN, // [AT_LAST_BIN] |
| - NEVER_BIN // [NEVER_BIN] |
| - }}; |
| - |
| -// Active works by mapping some bin stats to equivalent _ACTIVE_BIN state. |
| -const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = { |
| - // Inactive |
| - {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
| - NOW_BIN, // [NOW_BIN] |
| - SOON_BIN, // [SOON_BIN] |
| - EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
| - EVENTUALLY_BIN, // [EVENTUALLY_BIN] |
| - AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
| - AT_LAST_BIN, // [AT_LAST_BIN] |
| - NEVER_BIN // [NEVER_BIN] |
| - }, |
| - // Active |
| - {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
| - NOW_BIN, // [NOW_BIN] |
| - SOON_BIN, // [SOON_BIN] |
| - EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
| - EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN] |
| - AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
| - AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN] |
| - NEVER_BIN // [NEVER_BIN] |
| - }}; |
| - |
| -// Determine bin based on three categories of tiles: things we need now, |
| -// things we need soon, and eventually. |
| -inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) { |
| - const float kBackflingGuardDistancePixels = 314.0f; |
| - |
| - if (prio.priority_bin == TilePriority::NOW) |
| - return NOW_BIN; |
| - |
| - if (prio.priority_bin == TilePriority::SOON || |
| - prio.distance_to_visible < kBackflingGuardDistancePixels) |
| - return SOON_BIN; |
| - |
| - if (prio.distance_to_visible == std::numeric_limits<float>::infinity()) |
| - return NEVER_BIN; |
| - |
| - return EVENTUALLY_BIN; |
| -} |
| - |
| } // namespace |
| RasterTaskCompletionStats::RasterTaskCompletionStats() |
| @@ -406,11 +299,8 @@ TileManager::TileManager( |
| RenderingStatsInstrumentation* rendering_stats_instrumentation) |
| : client_(client), |
| resource_pool_(resource_pool), |
| - prioritized_tiles_dirty_(false), |
| all_tiles_that_need_to_be_rasterized_have_memory_(true), |
| all_tiles_required_for_activation_have_memory_(true), |
| - memory_required_bytes_(0), |
| - memory_nice_to_have_bytes_(0), |
| bytes_releasable_(0), |
| resources_releasable_(0), |
| max_raster_usage_bytes_(max_raster_usage_bytes), |
| @@ -456,12 +346,10 @@ TileManager::~TileManager() { |
| } |
| void TileManager::Release(Tile* tile) { |
| - prioritized_tiles_dirty_ = true; |
| released_tiles_.push_back(tile); |
| } |
| void TileManager::DidChangeTilePriority(Tile* tile) { |
|
reveman
2014/04/24 00:17:34
Can we remove this function now?
vmpstr
2014/04/28 18:50:37
Done.
|
| - prioritized_tiles_dirty_ = true; |
| } |
| bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const { |
| @@ -497,17 +385,6 @@ void TileManager::CleanUpReleasedTiles() { |
| released_tiles_.clear(); |
| } |
| -void TileManager::UpdatePrioritizedTileSetIfNeeded() { |
| - if (!prioritized_tiles_dirty_) |
| - return; |
| - |
| - CleanUpReleasedTiles(); |
| - |
| - prioritized_tiles_.Clear(); |
| - GetTilesWithAssignedBins(&prioritized_tiles_); |
| - prioritized_tiles_dirty_ = false; |
| -} |
| - |
| void TileManager::DidFinishRunningTasks() { |
| TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks"); |
| @@ -524,8 +401,7 @@ void TileManager::DidFinishRunningTasks() { |
| did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
| TileVector tiles_that_need_to_be_rasterized; |
| - AssignGpuMemoryToTiles(&prioritized_tiles_, |
| - &tiles_that_need_to_be_rasterized); |
| + AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); |
| // |tiles_that_need_to_be_rasterized| will be empty when we reach a |
| // steady memory state. Keep scheduling tasks until we reach this state. |
| @@ -575,136 +451,16 @@ void TileManager::DidFinishRunningTasksRequiredForActivation() { |
| client_->NotifyReadyToActivate(); |
| } |
| -void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) { |
| - TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins"); |
| - |
| - // Compute new stats to be return by GetMemoryStats(). |
| - memory_required_bytes_ = 0; |
| - memory_nice_to_have_bytes_ = 0; |
| - |
| - const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy; |
| - const TreePriority tree_priority = global_state_.tree_priority; |
| - |
| - // For each tree, bin into different categories of tiles. |
| - for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) { |
| - Tile* tile = it->second; |
| - ManagedTileState& mts = tile->managed_state(); |
| - |
| - const ManagedTileState::TileVersion& tile_version = |
| - tile->GetTileVersionForDrawing(); |
| - bool tile_is_ready_to_draw = tile_version.IsReadyToDraw(); |
| - bool tile_is_active = tile_is_ready_to_draw || |
| - mts.tile_versions[mts.raster_mode].raster_task_; |
| - |
| - // Get the active priority and bin. |
| - TilePriority active_priority = tile->priority(ACTIVE_TREE); |
| - ManagedTileBin active_bin = BinFromTilePriority(active_priority); |
| - |
| - // Get the pending priority and bin. |
| - TilePriority pending_priority = tile->priority(PENDING_TREE); |
| - ManagedTileBin pending_bin = BinFromTilePriority(pending_priority); |
| - |
| - bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION; |
| - bool pending_is_non_ideal = |
| - pending_priority.resolution == NON_IDEAL_RESOLUTION; |
| - bool active_is_non_ideal = |
| - active_priority.resolution == NON_IDEAL_RESOLUTION; |
| - |
| - // Adjust pending bin state for low res tiles. This prevents |
| - // pending tree low-res tiles from being initialized before |
| - // high-res tiles. |
| - if (pending_is_low_res) |
| - pending_bin = std::max(pending_bin, EVENTUALLY_BIN); |
| - |
| - // Adjust bin state based on if ready to draw. |
| - active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin]; |
| - pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin]; |
| - |
| - // Adjust bin state based on if active. |
| - active_bin = kBinIsActiveMap[tile_is_active][active_bin]; |
| - pending_bin = kBinIsActiveMap[tile_is_active][pending_bin]; |
| - |
| - // We never want to paint new non-ideal tiles, as we always have |
| - // a high-res tile covering that content (paint that instead). |
| - if (!tile_is_ready_to_draw && active_is_non_ideal) |
| - active_bin = NEVER_BIN; |
| - if (!tile_is_ready_to_draw && pending_is_non_ideal) |
| - pending_bin = NEVER_BIN; |
| - |
| - // Compute combined bin. |
| - ManagedTileBin combined_bin = std::min(active_bin, pending_bin); |
| - |
| - if (!tile_is_ready_to_draw || tile_version.requires_resource()) { |
| - // The bin that the tile would have if the GPU memory manager had |
| - // a maximally permissive policy, send to the GPU memory manager |
| - // to determine policy. |
| - ManagedTileBin gpu_memmgr_stats_bin = combined_bin; |
| - if ((gpu_memmgr_stats_bin == NOW_BIN) || |
| - (gpu_memmgr_stats_bin == NOW_AND_READY_TO_DRAW_BIN)) |
| - memory_required_bytes_ += BytesConsumedIfAllocated(tile); |
| - if (gpu_memmgr_stats_bin != NEVER_BIN) |
| - memory_nice_to_have_bytes_ += BytesConsumedIfAllocated(tile); |
| - } |
| - |
| - ManagedTileBin tree_bin[NUM_TREES]; |
| - tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin]; |
| - tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin]; |
| - |
| - TilePriority tile_priority; |
| - switch (tree_priority) { |
| - case SAME_PRIORITY_FOR_BOTH_TREES: |
| - mts.bin = kBinPolicyMap[memory_policy][combined_bin]; |
| - tile_priority = tile->combined_priority(); |
| - break; |
| - case SMOOTHNESS_TAKES_PRIORITY: |
| - mts.bin = tree_bin[ACTIVE_TREE]; |
| - tile_priority = active_priority; |
| - break; |
| - case NEW_CONTENT_TAKES_PRIORITY: |
| - mts.bin = tree_bin[PENDING_TREE]; |
| - tile_priority = pending_priority; |
| - break; |
| - } |
| - |
| - // Bump up the priority if we determined it's NEVER_BIN on one tree, |
| - // but is still required on the other tree. |
| - bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN && |
| - tree_bin[PENDING_TREE] == NEVER_BIN; |
| - |
| - if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees) |
| - mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN; |
| - |
| - mts.resolution = tile_priority.resolution; |
| - mts.priority_bin = tile_priority.priority_bin; |
| - mts.distance_to_visible = tile_priority.distance_to_visible; |
| - mts.required_for_activation = tile_priority.required_for_activation; |
| - |
| - mts.visible_and_ready_to_draw = |
| - tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN; |
| - |
| - // If the tile is in NEVER_BIN and it does not have an active task, then we |
| - // can release the resources early. If it does have the task however, we |
| - // should keep it in the prioritized tile set to ensure that AssignGpuMemory |
| - // can visit it. |
| - if (mts.bin == NEVER_BIN && |
| - !mts.tile_versions[mts.raster_mode].raster_task_) { |
| - FreeResourcesForTile(tile); |
| - continue; |
| - } |
| - |
| - // Insert the tile into a priority set. |
| - tiles->InsertTile(tile, mts.bin); |
| - } |
| -} |
| - |
| void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { |
| TRACE_EVENT0("cc", "TileManager::ManageTiles"); |
| // Update internal state. |
| - if (state != global_state_) { |
| + if (state != global_state_) |
|
reveman
2014/04/24 00:17:34
I don't think we need this anymore :) Please remov
vmpstr
2014/04/28 18:50:37
Done.
|
| global_state_ = state; |
| - prioritized_tiles_dirty_ = true; |
| - } |
| + |
| + // TODO(vmpstr): See if we still need to keep tiles alive when layers release |
| + // them. |
| + CleanUpReleasedTiles(); |
|
reveman
2014/04/24 00:17:34
No need to do anything in this patch but we should
vmpstr
2014/04/28 18:50:37
Sounds good.
|
| // We need to call CheckForCompletedTasks() once in-between each call |
| // to ScheduleTasks() to prevent canceled tasks from being scheduled. |
| @@ -713,11 +469,8 @@ void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { |
| did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
| } |
| - UpdatePrioritizedTileSetIfNeeded(); |
| - |
| TileVector tiles_that_need_to_be_rasterized; |
| - AssignGpuMemoryToTiles(&prioritized_tiles_, |
| - &tiles_that_need_to_be_rasterized); |
| + AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); |
| // Finally, schedule rasterizer tasks. |
| ScheduleTasks(tiles_that_need_to_be_rasterized); |
| @@ -759,8 +512,8 @@ void TileManager::GetMemoryStats(size_t* memory_required_bytes, |
| size_t* memory_nice_to_have_bytes, |
| size_t* memory_allocated_bytes, |
| size_t* memory_used_bytes) const { |
| - *memory_required_bytes = memory_required_bytes_; |
| - *memory_nice_to_have_bytes = memory_nice_to_have_bytes_; |
| + *memory_required_bytes = resource_pool_->total_memory_usage_bytes(); |
| + *memory_nice_to_have_bytes = resource_pool_->total_memory_usage_bytes(); |
| *memory_allocated_bytes = resource_pool_->total_memory_usage_bytes(); |
| *memory_used_bytes = resource_pool_->acquired_memory_usage_bytes(); |
| } |
| @@ -801,7 +554,6 @@ scoped_ptr<base::Value> TileManager::GetMemoryRequirementsAsValue() const { |
| } |
| void TileManager::AssignGpuMemoryToTiles( |
| - PrioritizedTileSet* tiles, |
| TileVector* tiles_that_need_to_be_rasterized) { |
| TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); |
| @@ -819,27 +571,58 @@ void TileManager::AssignGpuMemoryToTiles( |
| // Cast to prevent overflow. |
| int64 soft_bytes_available = |
| - static_cast<int64>(bytes_releasable_) + |
| static_cast<int64>(global_state_.soft_memory_limit_in_bytes) - |
| static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); |
| int64 hard_bytes_available = |
| - static_cast<int64>(bytes_releasable_) + |
| static_cast<int64>(global_state_.hard_memory_limit_in_bytes) - |
| static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); |
| - int resources_available = resources_releasable_ + |
| - global_state_.num_resources_limit - |
| + int resources_available = global_state_.num_resources_limit - |
| resource_pool_->acquired_resource_count(); |
| - size_t soft_bytes_allocatable = |
| + |
| + EvictionTileIterator eviction_it; |
| + bool eviction_iterator_created = false; |
|
reveman
2014/04/24 00:17:34
Would it be too expensive to create a new eviction
vmpstr
2014/04/28 18:50:37
Yeah, we can move the initialization code outside
|
| + bool evicted_tiles_required_for_activation = false; |
| + if (hard_bytes_available < 0 || resources_available < 0) { |
| + eviction_it = EvictionTileIterator(this, global_state_.tree_priority); |
| + eviction_iterator_created = true; |
| + while (hard_bytes_available < 0 || resources_available < 0) { |
| + if (!eviction_it) |
| + break; |
| + |
| + Tile* eviction_tile = *eviction_it; |
| + const TilePriority& eviction_priority = |
| + eviction_tile->priority_for_tree_priority( |
| + global_state_.tree_priority); |
| + size_t eviction_bytes_if_allocated = |
| + BytesConsumedIfAllocated(eviction_tile); |
| + ManagedTileState& eviction_mts = eviction_tile->managed_state(); |
| + for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { |
| + if (eviction_mts.tile_versions[mode].resource_) { |
| + hard_bytes_available += eviction_bytes_if_allocated; |
| + if (eviction_priority.priority_bin != TilePriority::NOW) |
| + soft_bytes_available += eviction_bytes_if_allocated; |
| + resources_available++; |
| + } |
| + } |
| + FreeResourcesForTile(eviction_tile); |
| + ++eviction_it; |
| + |
| + evicted_tiles_required_for_activation |= |
| + eviction_tile->required_for_activation(); |
| + } |
| + } |
| + |
| + int64 soft_bytes_allocatable = |
| std::max(static_cast<int64>(0), soft_bytes_available); |
| - size_t hard_bytes_allocatable = |
| + int64 hard_bytes_allocatable = |
| std::max(static_cast<int64>(0), hard_bytes_available); |
| - size_t resources_allocatable = std::max(0, resources_available); |
| + int resources_allocatable = std::max(0, resources_available); |
| size_t bytes_that_exceeded_memory_budget = 0; |
| - size_t soft_bytes_left = soft_bytes_allocatable; |
| - size_t hard_bytes_left = hard_bytes_allocatable; |
| + int64 soft_bytes_left = soft_bytes_allocatable; |
| + int64 hard_bytes_left = hard_bytes_allocatable; |
| - size_t resources_left = resources_allocatable; |
| + int& resources_left = resources_allocatable; |
|
reveman
2014/04/24 00:17:34
nit: "int*" instead
vmpstr
2014/04/28 18:50:37
Done.
|
| bool oomed_soft = false; |
| bool oomed_hard = false; |
| bool have_hit_soft_memory = false; // Soft memory comes after hard. |
| @@ -853,8 +636,10 @@ void TileManager::AssignGpuMemoryToTiles( |
| size_t raster_bytes = 0; |
| unsigned schedule_priority = 1u; |
| - for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) { |
| + for (RasterTileIterator it(this, global_state_.tree_priority); it; ++it) { |
| Tile* tile = *it; |
| + TilePriority priority = |
| + tile->priority_for_tree_priority(global_state_.tree_priority); |
| ManagedTileState& mts = tile->managed_state(); |
| mts.scheduled_priority = schedule_priority++; |
| @@ -864,20 +649,16 @@ void TileManager::AssignGpuMemoryToTiles( |
| ManagedTileState::TileVersion& tile_version = |
| mts.tile_versions[mts.raster_mode]; |
| - // If this tile doesn't need a resource, then nothing to do. |
| - if (!tile_version.requires_resource()) |
| + // If this version is ready to draw, then nothing to do. |
| + if (tile_version.IsReadyToDraw()) |
| continue; |
| - // If the tile is not needed, free it up. |
| - if (mts.bin == NEVER_BIN) { |
| - FreeResourcesForTile(tile); |
| - continue; |
| - } |
| + const bool tile_uses_hard_limit = |
| + priority.priority_bin == TilePriority::NOW; |
| - const bool tile_uses_hard_limit = mts.bin <= NOW_BIN; |
| const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile); |
| const size_t raster_bytes_if_rastered = raster_bytes + bytes_if_allocated; |
| - const size_t tile_bytes_left = |
| + int64& tile_bytes_left = |
|
reveman
2014/04/24 00:17:34
nit: int64*
vmpstr
2014/04/28 18:50:37
Done.
|
| (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left; |
| // Hard-limit is reserved for tiles that would cause a calamity |
| @@ -886,8 +667,8 @@ void TileManager::AssignGpuMemoryToTiles( |
| DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit)); |
| have_hit_soft_memory |= !tile_uses_hard_limit; |
| - size_t tile_bytes = 0; |
| - size_t tile_resources = 0; |
| + int64 tile_bytes = 0; |
| + int tile_resources = 0; |
| // It costs to maintain a resource. |
| for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { |
| @@ -897,22 +678,56 @@ void TileManager::AssignGpuMemoryToTiles( |
| } |
| } |
| - // Allow lower priority tiles with initialized resources to keep |
| - // their memory by only assigning memory to new raster tasks if |
| - // they can be scheduled. |
| - if (raster_bytes_if_rastered <= max_raster_bytes) { |
| - // If we don't have the required version, and it's not in flight |
| - // then we'll have to pay to create a new task. |
| - if (!tile_version.resource_ && !tile_version.raster_task_) { |
| - tile_bytes += bytes_if_allocated; |
| - tile_resources++; |
| + // If we don't have the required version, and it's not in flight |
| + // then we'll have to pay to create a new task. |
| + if (!tile_version.resource_ && !tile_version.raster_task_) { |
| + tile_bytes += bytes_if_allocated; |
| + tile_resources++; |
| + } |
| + |
| + // Handle OOM tiles. |
| + while (tile_bytes > tile_bytes_left || tile_resources > resources_left) { |
| + if (!eviction_iterator_created) { |
| + eviction_it = EvictionTileIterator(this, global_state_.tree_priority); |
| + eviction_iterator_created = true; |
| } |
| + |
| + if (!eviction_it) |
| + break; |
| + |
| + Tile* eviction_tile = *eviction_it; |
| + DCHECK(eviction_tile); |
| + |
| + TilePriority eviction_priority = |
| + eviction_tile->priority_for_tree_priority( |
| + global_state_.tree_priority); |
| + |
| + if (!priority.IsHigherPriorityThan(eviction_priority)) |
| + break; |
| + |
| + size_t eviction_tile_bytes = 0; |
| + size_t eviction_tile_resources = 0; |
| + size_t eviction_bytes_if_allocated = BytesConsumedIfAllocated(tile); |
| + ManagedTileState& eviction_mts = eviction_tile->managed_state(); |
| + for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { |
| + if (eviction_mts.tile_versions[mode].resource_) { |
| + eviction_tile_bytes += eviction_bytes_if_allocated; |
| + eviction_tile_resources++; |
| + } |
| + } |
| + |
| + FreeResourcesForTile(eviction_tile); |
| + ++eviction_it; |
| + |
| + evicted_tiles_required_for_activation |= |
| + eviction_tile->required_for_activation(); |
| + |
| + tile_bytes_left += eviction_tile_bytes; |
| + resources_left += eviction_tile_resources; |
| } |
| - // Tile is OOM. |
| + // Tile is still OOM. |
| if (tile_bytes > tile_bytes_left || tile_resources > resources_left) { |
| - FreeResourcesForTile(tile); |
| - |
| // This tile was already on screen and now its resources have been |
| // released. In order to prevent checkerboarding, set this tile as |
| // rasterize on demand immediately. |
| @@ -949,10 +764,10 @@ void TileManager::AssignGpuMemoryToTiles( |
| if (!can_schedule_tile) { |
| all_tiles_that_need_to_be_rasterized_have_memory_ = false; |
| - if (tile->required_for_activation()) |
| - all_tiles_required_for_activation_have_memory_ = false; |
| - it.DisablePriorityOrdering(); |
| - continue; |
| + all_tiles_required_for_activation_have_memory_ = |
|
reveman
2014/04/24 00:17:34
As discussed, I'd like to see this removed and ins
vmpstr
2014/04/28 18:50:37
Moved to a separate patch.
|
| + !it.HasTilesRequiredForActivation() && |
| + !evicted_tiles_required_for_activation; |
| + break; |
| } |
| raster_bytes = raster_bytes_if_rastered; |
| @@ -1237,7 +1052,6 @@ scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile, |
| tiles_[tile->id()] = tile; |
| used_layer_counts_[tile->layer_id()]++; |
| - prioritized_tiles_dirty_ = true; |
| return tile; |
| } |
| @@ -1334,8 +1148,43 @@ TileManager::RasterTileIterator::RasterTileIterator(TileManager* tile_manager, |
| std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); |
| } |
| +TileManager::RasterTileIterator::RasterTileIterator( |
| + const RasterTileIterator& other) |
| + : comparator_(other.comparator_) { |
| + *this = other; |
| +} |
| + |
| +TileManager::RasterTileIterator& TileManager::RasterTileIterator::operator=( |
| + const RasterTileIterator& other) { |
| + paired_iterators_ = other.paired_iterators_; |
| + tree_priority_ = other.tree_priority_; |
| + comparator_ = other.comparator_; |
| + |
| + iterator_heap_.reserve(paired_iterators_.size()); |
| + for (size_t i = 0; i < paired_iterators_.size(); ++i) { |
| + if (paired_iterators_[i].PeekTile(tree_priority_) != NULL) |
| + iterator_heap_.push_back(&paired_iterators_[i]); |
| + } |
| + std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); |
| + return *this; |
| +} |
| + |
| TileManager::RasterTileIterator::~RasterTileIterator() {} |
| +bool TileManager::RasterTileIterator::HasTilesRequiredForActivation() const { |
| + for (std::vector<PairedPictureLayerIterator*>::const_iterator it = |
| + iterator_heap_.begin(); |
| + it != iterator_heap_.end(); |
| + ++it) { |
| + const PairedPictureLayerIterator* pair = *it; |
| + |
| + // Tiles required for activation can only come from pending layers. |
| + if (pair->pending_iterator.HasTilesRequiredForActivation()) |
| + return true; |
| + } |
| + return false; |
| +} |
| + |
| TileManager::RasterTileIterator& TileManager::RasterTileIterator::operator++() { |
| DCHECK(*this); |
| @@ -1468,7 +1317,8 @@ bool TileManager::RasterTileIterator::RasterOrderComparator::operator()( |
| b_tile->priority_for_tree_priority(tree_priority_); |
| bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; |
| - if (b_priority.resolution != a_priority.resolution) { |
| + if (b_priority.priority_bin == a_priority.priority_bin && |
| + b_priority.resolution != a_priority.resolution) { |
| return (prioritize_low_res && b_priority.resolution == LOW_RESOLUTION) || |
| (!prioritize_low_res && b_priority.resolution == HIGH_RESOLUTION) || |
| (a_priority.resolution == NON_IDEAL_RESOLUTION); |
| @@ -1481,6 +1331,27 @@ TileManager::EvictionTileIterator::EvictionTileIterator() |
| : comparator_(SAME_PRIORITY_FOR_BOTH_TREES) {} |
| TileManager::EvictionTileIterator::EvictionTileIterator( |
| + const EvictionTileIterator& other) |
| + : comparator_(other.comparator_) { |
| + *this = other; |
| +} |
| + |
| +TileManager::EvictionTileIterator& TileManager::EvictionTileIterator::operator=( |
| + const EvictionTileIterator& other) { |
| + paired_iterators_ = other.paired_iterators_; |
| + tree_priority_ = other.tree_priority_; |
| + comparator_ = other.comparator_; |
| + |
| + iterator_heap_.reserve(paired_iterators_.size()); |
| + for (size_t i = 0; i < paired_iterators_.size(); ++i) { |
| + if (paired_iterators_[i].PeekTile(tree_priority_) != NULL) |
| + iterator_heap_.push_back(&paired_iterators_[i]); |
| + } |
| + std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); |
| + return *this; |
| +} |
| + |
| +TileManager::EvictionTileIterator::EvictionTileIterator( |
| TileManager* tile_manager, |
| TreePriority tree_priority) |
| : tree_priority_(tree_priority), comparator_(tree_priority) { |