Index: cc/resources/tile_manager.cc |
diff --git a/cc/resources/tile_manager.cc b/cc/resources/tile_manager.cc |
index 9d565e26bc04cb43b1ea2406a86635879f33ddc7..784bb6ec50f3bfa127b9647edd5a8ae8c295a00c 100644 |
--- a/cc/resources/tile_manager.cc |
+++ b/cc/resources/tile_manager.cc |
@@ -258,113 +258,6 @@ class ImageDecodeTaskImpl : public ImageDecodeTask { |
const size_t kScheduledRasterTasksLimit = 32u; |
-// Memory limit policy works by mapping some bin states to the NEVER bin. |
-const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = { |
- // [ALLOW_NOTHING] |
- {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
- NEVER_BIN, // [NOW_BIN] |
- NEVER_BIN, // [SOON_BIN] |
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
- NEVER_BIN, // [EVENTUALLY_BIN] |
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
- NEVER_BIN, // [AT_LAST_BIN] |
- NEVER_BIN // [NEVER_BIN] |
- }, |
- // [ALLOW_ABSOLUTE_MINIMUM] |
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
- NOW_BIN, // [NOW_BIN] |
- NEVER_BIN, // [SOON_BIN] |
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
- NEVER_BIN, // [EVENTUALLY_BIN] |
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
- NEVER_BIN, // [AT_LAST_BIN] |
- NEVER_BIN // [NEVER_BIN] |
- }, |
- // [ALLOW_PREPAINT_ONLY] |
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
- NOW_BIN, // [NOW_BIN] |
- SOON_BIN, // [SOON_BIN] |
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
- NEVER_BIN, // [EVENTUALLY_BIN] |
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
- NEVER_BIN, // [AT_LAST_BIN] |
- NEVER_BIN // [NEVER_BIN] |
- }, |
- // [ALLOW_ANYTHING] |
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
- NOW_BIN, // [NOW_BIN] |
- SOON_BIN, // [SOON_BIN] |
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
- EVENTUALLY_BIN, // [EVENTUALLY_BIN] |
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
- AT_LAST_BIN, // [AT_LAST_BIN] |
- NEVER_BIN // [NEVER_BIN] |
- }}; |
- |
-// Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN. |
-const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = { |
- // Not ready |
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
- NOW_BIN, // [NOW_BIN] |
- SOON_BIN, // [SOON_BIN] |
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
- EVENTUALLY_BIN, // [EVENTUALLY_BIN] |
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
- AT_LAST_BIN, // [AT_LAST_BIN] |
- NEVER_BIN // [NEVER_BIN] |
- }, |
- // Ready |
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
- NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN] |
- SOON_BIN, // [SOON_BIN] |
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
- EVENTUALLY_BIN, // [EVENTUALLY_BIN] |
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
- AT_LAST_BIN, // [AT_LAST_BIN] |
- NEVER_BIN // [NEVER_BIN] |
- }}; |
- |
-// Active works by mapping some bin stats to equivalent _ACTIVE_BIN state. |
-const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = { |
- // Inactive |
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
- NOW_BIN, // [NOW_BIN] |
- SOON_BIN, // [SOON_BIN] |
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
- EVENTUALLY_BIN, // [EVENTUALLY_BIN] |
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
- AT_LAST_BIN, // [AT_LAST_BIN] |
- NEVER_BIN // [NEVER_BIN] |
- }, |
- // Active |
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
- NOW_BIN, // [NOW_BIN] |
- SOON_BIN, // [SOON_BIN] |
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN] |
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN] |
- NEVER_BIN // [NEVER_BIN] |
- }}; |
- |
-// Determine bin based on three categories of tiles: things we need now, |
-// things we need soon, and eventually. |
-inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) { |
- const float kBackflingGuardDistancePixels = 314.0f; |
- |
- if (prio.priority_bin == TilePriority::NOW) |
- return NOW_BIN; |
- |
- if (prio.priority_bin == TilePriority::SOON || |
- prio.distance_to_visible < kBackflingGuardDistancePixels) |
- return SOON_BIN; |
- |
- if (prio.distance_to_visible == std::numeric_limits<float>::infinity()) |
- return NEVER_BIN; |
- |
- return EVENTUALLY_BIN; |
-} |
- |
} // namespace |
RasterTaskCompletionStats::RasterTaskCompletionStats() |
@@ -406,11 +299,8 @@ TileManager::TileManager( |
RenderingStatsInstrumentation* rendering_stats_instrumentation) |
: client_(client), |
resource_pool_(resource_pool), |
- prioritized_tiles_dirty_(false), |
all_tiles_that_need_to_be_rasterized_have_memory_(true), |
all_tiles_required_for_activation_have_memory_(true), |
- memory_required_bytes_(0), |
- memory_nice_to_have_bytes_(0), |
bytes_releasable_(0), |
resources_releasable_(0), |
max_raster_usage_bytes_(max_raster_usage_bytes), |
@@ -456,12 +346,10 @@ TileManager::~TileManager() { |
} |
void TileManager::Release(Tile* tile) { |
- prioritized_tiles_dirty_ = true; |
released_tiles_.push_back(tile); |
} |
void TileManager::DidChangeTilePriority(Tile* tile) { |
reveman
2014/04/24 00:17:34
Can we remove this function now?
vmpstr
2014/04/28 18:50:37
Done.
|
- prioritized_tiles_dirty_ = true; |
} |
bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const { |
@@ -497,17 +385,6 @@ void TileManager::CleanUpReleasedTiles() { |
released_tiles_.clear(); |
} |
-void TileManager::UpdatePrioritizedTileSetIfNeeded() { |
- if (!prioritized_tiles_dirty_) |
- return; |
- |
- CleanUpReleasedTiles(); |
- |
- prioritized_tiles_.Clear(); |
- GetTilesWithAssignedBins(&prioritized_tiles_); |
- prioritized_tiles_dirty_ = false; |
-} |
- |
void TileManager::DidFinishRunningTasks() { |
TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks"); |
@@ -524,8 +401,7 @@ void TileManager::DidFinishRunningTasks() { |
did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
TileVector tiles_that_need_to_be_rasterized; |
- AssignGpuMemoryToTiles(&prioritized_tiles_, |
- &tiles_that_need_to_be_rasterized); |
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); |
// |tiles_that_need_to_be_rasterized| will be empty when we reach a |
// steady memory state. Keep scheduling tasks until we reach this state. |
@@ -575,136 +451,16 @@ void TileManager::DidFinishRunningTasksRequiredForActivation() { |
client_->NotifyReadyToActivate(); |
} |
-void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) { |
- TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins"); |
- |
- // Compute new stats to be return by GetMemoryStats(). |
- memory_required_bytes_ = 0; |
- memory_nice_to_have_bytes_ = 0; |
- |
- const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy; |
- const TreePriority tree_priority = global_state_.tree_priority; |
- |
- // For each tree, bin into different categories of tiles. |
- for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) { |
- Tile* tile = it->second; |
- ManagedTileState& mts = tile->managed_state(); |
- |
- const ManagedTileState::TileVersion& tile_version = |
- tile->GetTileVersionForDrawing(); |
- bool tile_is_ready_to_draw = tile_version.IsReadyToDraw(); |
- bool tile_is_active = tile_is_ready_to_draw || |
- mts.tile_versions[mts.raster_mode].raster_task_; |
- |
- // Get the active priority and bin. |
- TilePriority active_priority = tile->priority(ACTIVE_TREE); |
- ManagedTileBin active_bin = BinFromTilePriority(active_priority); |
- |
- // Get the pending priority and bin. |
- TilePriority pending_priority = tile->priority(PENDING_TREE); |
- ManagedTileBin pending_bin = BinFromTilePriority(pending_priority); |
- |
- bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION; |
- bool pending_is_non_ideal = |
- pending_priority.resolution == NON_IDEAL_RESOLUTION; |
- bool active_is_non_ideal = |
- active_priority.resolution == NON_IDEAL_RESOLUTION; |
- |
- // Adjust pending bin state for low res tiles. This prevents |
- // pending tree low-res tiles from being initialized before |
- // high-res tiles. |
- if (pending_is_low_res) |
- pending_bin = std::max(pending_bin, EVENTUALLY_BIN); |
- |
- // Adjust bin state based on if ready to draw. |
- active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin]; |
- pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin]; |
- |
- // Adjust bin state based on if active. |
- active_bin = kBinIsActiveMap[tile_is_active][active_bin]; |
- pending_bin = kBinIsActiveMap[tile_is_active][pending_bin]; |
- |
- // We never want to paint new non-ideal tiles, as we always have |
- // a high-res tile covering that content (paint that instead). |
- if (!tile_is_ready_to_draw && active_is_non_ideal) |
- active_bin = NEVER_BIN; |
- if (!tile_is_ready_to_draw && pending_is_non_ideal) |
- pending_bin = NEVER_BIN; |
- |
- // Compute combined bin. |
- ManagedTileBin combined_bin = std::min(active_bin, pending_bin); |
- |
- if (!tile_is_ready_to_draw || tile_version.requires_resource()) { |
- // The bin that the tile would have if the GPU memory manager had |
- // a maximally permissive policy, send to the GPU memory manager |
- // to determine policy. |
- ManagedTileBin gpu_memmgr_stats_bin = combined_bin; |
- if ((gpu_memmgr_stats_bin == NOW_BIN) || |
- (gpu_memmgr_stats_bin == NOW_AND_READY_TO_DRAW_BIN)) |
- memory_required_bytes_ += BytesConsumedIfAllocated(tile); |
- if (gpu_memmgr_stats_bin != NEVER_BIN) |
- memory_nice_to_have_bytes_ += BytesConsumedIfAllocated(tile); |
- } |
- |
- ManagedTileBin tree_bin[NUM_TREES]; |
- tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin]; |
- tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin]; |
- |
- TilePriority tile_priority; |
- switch (tree_priority) { |
- case SAME_PRIORITY_FOR_BOTH_TREES: |
- mts.bin = kBinPolicyMap[memory_policy][combined_bin]; |
- tile_priority = tile->combined_priority(); |
- break; |
- case SMOOTHNESS_TAKES_PRIORITY: |
- mts.bin = tree_bin[ACTIVE_TREE]; |
- tile_priority = active_priority; |
- break; |
- case NEW_CONTENT_TAKES_PRIORITY: |
- mts.bin = tree_bin[PENDING_TREE]; |
- tile_priority = pending_priority; |
- break; |
- } |
- |
- // Bump up the priority if we determined it's NEVER_BIN on one tree, |
- // but is still required on the other tree. |
- bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN && |
- tree_bin[PENDING_TREE] == NEVER_BIN; |
- |
- if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees) |
- mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN; |
- |
- mts.resolution = tile_priority.resolution; |
- mts.priority_bin = tile_priority.priority_bin; |
- mts.distance_to_visible = tile_priority.distance_to_visible; |
- mts.required_for_activation = tile_priority.required_for_activation; |
- |
- mts.visible_and_ready_to_draw = |
- tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN; |
- |
- // If the tile is in NEVER_BIN and it does not have an active task, then we |
- // can release the resources early. If it does have the task however, we |
- // should keep it in the prioritized tile set to ensure that AssignGpuMemory |
- // can visit it. |
- if (mts.bin == NEVER_BIN && |
- !mts.tile_versions[mts.raster_mode].raster_task_) { |
- FreeResourcesForTile(tile); |
- continue; |
- } |
- |
- // Insert the tile into a priority set. |
- tiles->InsertTile(tile, mts.bin); |
- } |
-} |
- |
void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { |
TRACE_EVENT0("cc", "TileManager::ManageTiles"); |
// Update internal state. |
- if (state != global_state_) { |
+ if (state != global_state_) |
reveman
2014/04/24 00:17:34
I don't think we need this anymore :) Please remov
vmpstr
2014/04/28 18:50:37
Done.
|
global_state_ = state; |
- prioritized_tiles_dirty_ = true; |
- } |
+ |
+ // TODO(vmpstr): See if we still need to keep tiles alive when layers release |
+ // them. |
+ CleanUpReleasedTiles(); |
reveman
2014/04/24 00:17:34
No need to do anything in this patch but we should
vmpstr
2014/04/28 18:50:37
Sounds good.
|
// We need to call CheckForCompletedTasks() once in-between each call |
// to ScheduleTasks() to prevent canceled tasks from being scheduled. |
@@ -713,11 +469,8 @@ void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { |
did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
} |
- UpdatePrioritizedTileSetIfNeeded(); |
- |
TileVector tiles_that_need_to_be_rasterized; |
- AssignGpuMemoryToTiles(&prioritized_tiles_, |
- &tiles_that_need_to_be_rasterized); |
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); |
// Finally, schedule rasterizer tasks. |
ScheduleTasks(tiles_that_need_to_be_rasterized); |
@@ -759,8 +512,8 @@ void TileManager::GetMemoryStats(size_t* memory_required_bytes, |
size_t* memory_nice_to_have_bytes, |
size_t* memory_allocated_bytes, |
size_t* memory_used_bytes) const { |
- *memory_required_bytes = memory_required_bytes_; |
- *memory_nice_to_have_bytes = memory_nice_to_have_bytes_; |
+ *memory_required_bytes = resource_pool_->total_memory_usage_bytes(); |
+ *memory_nice_to_have_bytes = resource_pool_->total_memory_usage_bytes(); |
*memory_allocated_bytes = resource_pool_->total_memory_usage_bytes(); |
*memory_used_bytes = resource_pool_->acquired_memory_usage_bytes(); |
} |
@@ -801,7 +554,6 @@ scoped_ptr<base::Value> TileManager::GetMemoryRequirementsAsValue() const { |
} |
void TileManager::AssignGpuMemoryToTiles( |
- PrioritizedTileSet* tiles, |
TileVector* tiles_that_need_to_be_rasterized) { |
TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); |
@@ -819,27 +571,58 @@ void TileManager::AssignGpuMemoryToTiles( |
// Cast to prevent overflow. |
int64 soft_bytes_available = |
- static_cast<int64>(bytes_releasable_) + |
static_cast<int64>(global_state_.soft_memory_limit_in_bytes) - |
static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); |
int64 hard_bytes_available = |
- static_cast<int64>(bytes_releasable_) + |
static_cast<int64>(global_state_.hard_memory_limit_in_bytes) - |
static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); |
- int resources_available = resources_releasable_ + |
- global_state_.num_resources_limit - |
+ int resources_available = global_state_.num_resources_limit - |
resource_pool_->acquired_resource_count(); |
- size_t soft_bytes_allocatable = |
+ |
+ EvictionTileIterator eviction_it; |
+ bool eviction_iterator_created = false; |
reveman
2014/04/24 00:17:34
Would it be too expensive to create a new eviction
vmpstr
2014/04/28 18:50:37
Yeah, we can move the initialization code outside
|
+ bool evicted_tiles_required_for_activation = false; |
+ if (hard_bytes_available < 0 || resources_available < 0) { |
+ eviction_it = EvictionTileIterator(this, global_state_.tree_priority); |
+ eviction_iterator_created = true; |
+ while (hard_bytes_available < 0 || resources_available < 0) { |
+ if (!eviction_it) |
+ break; |
+ |
+ Tile* eviction_tile = *eviction_it; |
+ const TilePriority& eviction_priority = |
+ eviction_tile->priority_for_tree_priority( |
+ global_state_.tree_priority); |
+ size_t eviction_bytes_if_allocated = |
+ BytesConsumedIfAllocated(eviction_tile); |
+ ManagedTileState& eviction_mts = eviction_tile->managed_state(); |
+ for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { |
+ if (eviction_mts.tile_versions[mode].resource_) { |
+ hard_bytes_available += eviction_bytes_if_allocated; |
+ if (eviction_priority.priority_bin != TilePriority::NOW) |
+ soft_bytes_available += eviction_bytes_if_allocated; |
+ resources_available++; |
+ } |
+ } |
+ FreeResourcesForTile(eviction_tile); |
+ ++eviction_it; |
+ |
+ evicted_tiles_required_for_activation |= |
+ eviction_tile->required_for_activation(); |
+ } |
+ } |
+ |
+ int64 soft_bytes_allocatable = |
std::max(static_cast<int64>(0), soft_bytes_available); |
- size_t hard_bytes_allocatable = |
+ int64 hard_bytes_allocatable = |
std::max(static_cast<int64>(0), hard_bytes_available); |
- size_t resources_allocatable = std::max(0, resources_available); |
+ int resources_allocatable = std::max(0, resources_available); |
size_t bytes_that_exceeded_memory_budget = 0; |
- size_t soft_bytes_left = soft_bytes_allocatable; |
- size_t hard_bytes_left = hard_bytes_allocatable; |
+ int64 soft_bytes_left = soft_bytes_allocatable; |
+ int64 hard_bytes_left = hard_bytes_allocatable; |
- size_t resources_left = resources_allocatable; |
+ int& resources_left = resources_allocatable; |
reveman
2014/04/24 00:17:34
nit: "int*" instead
vmpstr
2014/04/28 18:50:37
Done.
|
bool oomed_soft = false; |
bool oomed_hard = false; |
bool have_hit_soft_memory = false; // Soft memory comes after hard. |
@@ -853,8 +636,10 @@ void TileManager::AssignGpuMemoryToTiles( |
size_t raster_bytes = 0; |
unsigned schedule_priority = 1u; |
- for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) { |
+ for (RasterTileIterator it(this, global_state_.tree_priority); it; ++it) { |
Tile* tile = *it; |
+ TilePriority priority = |
+ tile->priority_for_tree_priority(global_state_.tree_priority); |
ManagedTileState& mts = tile->managed_state(); |
mts.scheduled_priority = schedule_priority++; |
@@ -864,20 +649,16 @@ void TileManager::AssignGpuMemoryToTiles( |
ManagedTileState::TileVersion& tile_version = |
mts.tile_versions[mts.raster_mode]; |
- // If this tile doesn't need a resource, then nothing to do. |
- if (!tile_version.requires_resource()) |
+ // If this version is ready to draw, then nothing to do. |
+ if (tile_version.IsReadyToDraw()) |
continue; |
- // If the tile is not needed, free it up. |
- if (mts.bin == NEVER_BIN) { |
- FreeResourcesForTile(tile); |
- continue; |
- } |
+ const bool tile_uses_hard_limit = |
+ priority.priority_bin == TilePriority::NOW; |
- const bool tile_uses_hard_limit = mts.bin <= NOW_BIN; |
const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile); |
const size_t raster_bytes_if_rastered = raster_bytes + bytes_if_allocated; |
- const size_t tile_bytes_left = |
+ int64& tile_bytes_left = |
reveman
2014/04/24 00:17:34
nit: int64*
vmpstr
2014/04/28 18:50:37
Done.
|
(tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left; |
// Hard-limit is reserved for tiles that would cause a calamity |
@@ -886,8 +667,8 @@ void TileManager::AssignGpuMemoryToTiles( |
DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit)); |
have_hit_soft_memory |= !tile_uses_hard_limit; |
- size_t tile_bytes = 0; |
- size_t tile_resources = 0; |
+ int64 tile_bytes = 0; |
+ int tile_resources = 0; |
// It costs to maintain a resource. |
for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { |
@@ -897,22 +678,56 @@ void TileManager::AssignGpuMemoryToTiles( |
} |
} |
- // Allow lower priority tiles with initialized resources to keep |
- // their memory by only assigning memory to new raster tasks if |
- // they can be scheduled. |
- if (raster_bytes_if_rastered <= max_raster_bytes) { |
- // If we don't have the required version, and it's not in flight |
- // then we'll have to pay to create a new task. |
- if (!tile_version.resource_ && !tile_version.raster_task_) { |
- tile_bytes += bytes_if_allocated; |
- tile_resources++; |
+ // If we don't have the required version, and it's not in flight |
+ // then we'll have to pay to create a new task. |
+ if (!tile_version.resource_ && !tile_version.raster_task_) { |
+ tile_bytes += bytes_if_allocated; |
+ tile_resources++; |
+ } |
+ |
+ // Handle OOM tiles. |
+ while (tile_bytes > tile_bytes_left || tile_resources > resources_left) { |
+ if (!eviction_iterator_created) { |
+ eviction_it = EvictionTileIterator(this, global_state_.tree_priority); |
+ eviction_iterator_created = true; |
} |
+ |
+ if (!eviction_it) |
+ break; |
+ |
+ Tile* eviction_tile = *eviction_it; |
+ DCHECK(eviction_tile); |
+ |
+ TilePriority eviction_priority = |
+ eviction_tile->priority_for_tree_priority( |
+ global_state_.tree_priority); |
+ |
+ if (!priority.IsHigherPriorityThan(eviction_priority)) |
+ break; |
+ |
+ size_t eviction_tile_bytes = 0; |
+ size_t eviction_tile_resources = 0; |
+ size_t eviction_bytes_if_allocated = BytesConsumedIfAllocated(tile); |
+ ManagedTileState& eviction_mts = eviction_tile->managed_state(); |
+ for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { |
+ if (eviction_mts.tile_versions[mode].resource_) { |
+ eviction_tile_bytes += eviction_bytes_if_allocated; |
+ eviction_tile_resources++; |
+ } |
+ } |
+ |
+ FreeResourcesForTile(eviction_tile); |
+ ++eviction_it; |
+ |
+ evicted_tiles_required_for_activation |= |
+ eviction_tile->required_for_activation(); |
+ |
+ tile_bytes_left += eviction_tile_bytes; |
+ resources_left += eviction_tile_resources; |
} |
- // Tile is OOM. |
+ // Tile is still OOM. |
if (tile_bytes > tile_bytes_left || tile_resources > resources_left) { |
- FreeResourcesForTile(tile); |
- |
// This tile was already on screen and now its resources have been |
// released. In order to prevent checkerboarding, set this tile as |
// rasterize on demand immediately. |
@@ -949,10 +764,10 @@ void TileManager::AssignGpuMemoryToTiles( |
if (!can_schedule_tile) { |
all_tiles_that_need_to_be_rasterized_have_memory_ = false; |
- if (tile->required_for_activation()) |
- all_tiles_required_for_activation_have_memory_ = false; |
- it.DisablePriorityOrdering(); |
- continue; |
+ all_tiles_required_for_activation_have_memory_ = |
reveman
2014/04/24 00:17:34
As discussed, I'd like to see this removed and ins
vmpstr
2014/04/28 18:50:37
Moved to a separate patch.
|
+ !it.HasTilesRequiredForActivation() && |
+ !evicted_tiles_required_for_activation; |
+ break; |
} |
raster_bytes = raster_bytes_if_rastered; |
@@ -1237,7 +1052,6 @@ scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile, |
tiles_[tile->id()] = tile; |
used_layer_counts_[tile->layer_id()]++; |
- prioritized_tiles_dirty_ = true; |
return tile; |
} |
@@ -1334,8 +1148,43 @@ TileManager::RasterTileIterator::RasterTileIterator(TileManager* tile_manager, |
std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); |
} |
+TileManager::RasterTileIterator::RasterTileIterator( |
+ const RasterTileIterator& other) |
+ : comparator_(other.comparator_) { |
+ *this = other; |
+} |
+ |
+TileManager::RasterTileIterator& TileManager::RasterTileIterator::operator=( |
+ const RasterTileIterator& other) { |
+ paired_iterators_ = other.paired_iterators_; |
+ tree_priority_ = other.tree_priority_; |
+ comparator_ = other.comparator_; |
+ |
+ iterator_heap_.reserve(paired_iterators_.size()); |
+ for (size_t i = 0; i < paired_iterators_.size(); ++i) { |
+ if (paired_iterators_[i].PeekTile(tree_priority_) != NULL) |
+ iterator_heap_.push_back(&paired_iterators_[i]); |
+ } |
+ std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); |
+ return *this; |
+} |
+ |
TileManager::RasterTileIterator::~RasterTileIterator() {} |
+bool TileManager::RasterTileIterator::HasTilesRequiredForActivation() const { |
+ for (std::vector<PairedPictureLayerIterator*>::const_iterator it = |
+ iterator_heap_.begin(); |
+ it != iterator_heap_.end(); |
+ ++it) { |
+ const PairedPictureLayerIterator* pair = *it; |
+ |
+ // Tiles required for activation can only come from pending layers. |
+ if (pair->pending_iterator.HasTilesRequiredForActivation()) |
+ return true; |
+ } |
+ return false; |
+} |
+ |
TileManager::RasterTileIterator& TileManager::RasterTileIterator::operator++() { |
DCHECK(*this); |
@@ -1468,7 +1317,8 @@ bool TileManager::RasterTileIterator::RasterOrderComparator::operator()( |
b_tile->priority_for_tree_priority(tree_priority_); |
bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; |
- if (b_priority.resolution != a_priority.resolution) { |
+ if (b_priority.priority_bin == a_priority.priority_bin && |
+ b_priority.resolution != a_priority.resolution) { |
return (prioritize_low_res && b_priority.resolution == LOW_RESOLUTION) || |
(!prioritize_low_res && b_priority.resolution == HIGH_RESOLUTION) || |
(a_priority.resolution == NON_IDEAL_RESOLUTION); |
@@ -1481,6 +1331,27 @@ TileManager::EvictionTileIterator::EvictionTileIterator() |
: comparator_(SAME_PRIORITY_FOR_BOTH_TREES) {} |
TileManager::EvictionTileIterator::EvictionTileIterator( |
+ const EvictionTileIterator& other) |
+ : comparator_(other.comparator_) { |
+ *this = other; |
+} |
+ |
+TileManager::EvictionTileIterator& TileManager::EvictionTileIterator::operator=( |
+ const EvictionTileIterator& other) { |
+ paired_iterators_ = other.paired_iterators_; |
+ tree_priority_ = other.tree_priority_; |
+ comparator_ = other.comparator_; |
+ |
+ iterator_heap_.reserve(paired_iterators_.size()); |
+ for (size_t i = 0; i < paired_iterators_.size(); ++i) { |
+ if (paired_iterators_[i].PeekTile(tree_priority_) != NULL) |
+ iterator_heap_.push_back(&paired_iterators_[i]); |
+ } |
+ std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); |
+ return *this; |
+} |
+ |
+TileManager::EvictionTileIterator::EvictionTileIterator( |
TileManager* tile_manager, |
TreePriority tree_priority) |
: tree_priority_(tree_priority), comparator_(tree_priority) { |