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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/tile_manager.h" | 5 #include "cc/resources/tile_manager.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <string> | 9 #include <string> |
10 | 10 |
(...skipping 240 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
251 skia::RefPtr<SkPixelRef> pixel_ref_; | 251 skia::RefPtr<SkPixelRef> pixel_ref_; |
252 int layer_id_; | 252 int layer_id_; |
253 RenderingStatsInstrumentation* rendering_stats_; | 253 RenderingStatsInstrumentation* rendering_stats_; |
254 const base::Callback<void(bool was_canceled)> reply_; | 254 const base::Callback<void(bool was_canceled)> reply_; |
255 | 255 |
256 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl); | 256 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl); |
257 }; | 257 }; |
258 | 258 |
259 const size_t kScheduledRasterTasksLimit = 32u; | 259 const size_t kScheduledRasterTasksLimit = 32u; |
260 | 260 |
261 // Memory limit policy works by mapping some bin states to the NEVER bin. | |
262 const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = { | |
263 // [ALLOW_NOTHING] | |
264 {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
265 NEVER_BIN, // [NOW_BIN] | |
266 NEVER_BIN, // [SOON_BIN] | |
267 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
268 NEVER_BIN, // [EVENTUALLY_BIN] | |
269 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
270 NEVER_BIN, // [AT_LAST_BIN] | |
271 NEVER_BIN // [NEVER_BIN] | |
272 }, | |
273 // [ALLOW_ABSOLUTE_MINIMUM] | |
274 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
275 NOW_BIN, // [NOW_BIN] | |
276 NEVER_BIN, // [SOON_BIN] | |
277 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
278 NEVER_BIN, // [EVENTUALLY_BIN] | |
279 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
280 NEVER_BIN, // [AT_LAST_BIN] | |
281 NEVER_BIN // [NEVER_BIN] | |
282 }, | |
283 // [ALLOW_PREPAINT_ONLY] | |
284 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
285 NOW_BIN, // [NOW_BIN] | |
286 SOON_BIN, // [SOON_BIN] | |
287 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
288 NEVER_BIN, // [EVENTUALLY_BIN] | |
289 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
290 NEVER_BIN, // [AT_LAST_BIN] | |
291 NEVER_BIN // [NEVER_BIN] | |
292 }, | |
293 // [ALLOW_ANYTHING] | |
294 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
295 NOW_BIN, // [NOW_BIN] | |
296 SOON_BIN, // [SOON_BIN] | |
297 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
298 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
299 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
300 AT_LAST_BIN, // [AT_LAST_BIN] | |
301 NEVER_BIN // [NEVER_BIN] | |
302 }}; | |
303 | |
304 // Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN. | |
305 const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = { | |
306 // Not ready | |
307 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
308 NOW_BIN, // [NOW_BIN] | |
309 SOON_BIN, // [SOON_BIN] | |
310 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
311 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
312 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
313 AT_LAST_BIN, // [AT_LAST_BIN] | |
314 NEVER_BIN // [NEVER_BIN] | |
315 }, | |
316 // Ready | |
317 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
318 NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN] | |
319 SOON_BIN, // [SOON_BIN] | |
320 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
321 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
322 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
323 AT_LAST_BIN, // [AT_LAST_BIN] | |
324 NEVER_BIN // [NEVER_BIN] | |
325 }}; | |
326 | |
327 // Active works by mapping some bin stats to equivalent _ACTIVE_BIN state. | |
328 const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = { | |
329 // Inactive | |
330 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
331 NOW_BIN, // [NOW_BIN] | |
332 SOON_BIN, // [SOON_BIN] | |
333 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
334 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
335 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
336 AT_LAST_BIN, // [AT_LAST_BIN] | |
337 NEVER_BIN // [NEVER_BIN] | |
338 }, | |
339 // Active | |
340 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
341 NOW_BIN, // [NOW_BIN] | |
342 SOON_BIN, // [SOON_BIN] | |
343 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
344 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN] | |
345 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
346 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN] | |
347 NEVER_BIN // [NEVER_BIN] | |
348 }}; | |
349 | |
350 // Determine bin based on three categories of tiles: things we need now, | |
351 // things we need soon, and eventually. | |
352 inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) { | |
353 const float kBackflingGuardDistancePixels = 314.0f; | |
354 | |
355 if (prio.priority_bin == TilePriority::NOW) | |
356 return NOW_BIN; | |
357 | |
358 if (prio.priority_bin == TilePriority::SOON || | |
359 prio.distance_to_visible < kBackflingGuardDistancePixels) | |
360 return SOON_BIN; | |
361 | |
362 if (prio.distance_to_visible == std::numeric_limits<float>::infinity()) | |
363 return NEVER_BIN; | |
364 | |
365 return EVENTUALLY_BIN; | |
366 } | |
367 | |
368 } // namespace | 261 } // namespace |
369 | 262 |
370 RasterTaskCompletionStats::RasterTaskCompletionStats() | 263 RasterTaskCompletionStats::RasterTaskCompletionStats() |
371 : completed_count(0u), canceled_count(0u) {} | 264 : completed_count(0u), canceled_count(0u) {} |
372 | 265 |
373 scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue( | 266 scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue( |
374 const RasterTaskCompletionStats& stats) { | 267 const RasterTaskCompletionStats& stats) { |
375 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); | 268 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); |
376 state->SetInteger("completed_count", stats.completed_count); | 269 state->SetInteger("completed_count", stats.completed_count); |
377 state->SetInteger("canceled_count", stats.canceled_count); | 270 state->SetInteger("canceled_count", stats.canceled_count); |
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399 TileManager::TileManager( | 292 TileManager::TileManager( |
400 TileManagerClient* client, | 293 TileManagerClient* client, |
401 ResourcePool* resource_pool, | 294 ResourcePool* resource_pool, |
402 Rasterizer* rasterizer, | 295 Rasterizer* rasterizer, |
403 Rasterizer* gpu_rasterizer, | 296 Rasterizer* gpu_rasterizer, |
404 size_t max_raster_usage_bytes, | 297 size_t max_raster_usage_bytes, |
405 bool use_rasterize_on_demand, | 298 bool use_rasterize_on_demand, |
406 RenderingStatsInstrumentation* rendering_stats_instrumentation) | 299 RenderingStatsInstrumentation* rendering_stats_instrumentation) |
407 : client_(client), | 300 : client_(client), |
408 resource_pool_(resource_pool), | 301 resource_pool_(resource_pool), |
409 prioritized_tiles_dirty_(false), | |
410 all_tiles_that_need_to_be_rasterized_have_memory_(true), | 302 all_tiles_that_need_to_be_rasterized_have_memory_(true), |
411 all_tiles_required_for_activation_have_memory_(true), | 303 all_tiles_required_for_activation_have_memory_(true), |
412 memory_required_bytes_(0), | |
413 memory_nice_to_have_bytes_(0), | |
414 bytes_releasable_(0), | 304 bytes_releasable_(0), |
415 resources_releasable_(0), | 305 resources_releasable_(0), |
416 max_raster_usage_bytes_(max_raster_usage_bytes), | 306 max_raster_usage_bytes_(max_raster_usage_bytes), |
417 ever_exceeded_memory_budget_(false), | 307 ever_exceeded_memory_budget_(false), |
418 rendering_stats_instrumentation_(rendering_stats_instrumentation), | 308 rendering_stats_instrumentation_(rendering_stats_instrumentation), |
419 did_initialize_visible_tile_(false), | 309 did_initialize_visible_tile_(false), |
420 did_check_for_completed_tasks_since_last_schedule_tasks_(true), | 310 did_check_for_completed_tasks_since_last_schedule_tasks_(true), |
421 use_rasterize_on_demand_(use_rasterize_on_demand) { | 311 use_rasterize_on_demand_(use_rasterize_on_demand) { |
422 Rasterizer* rasterizers[NUM_RASTERIZER_TYPES] = { | 312 Rasterizer* rasterizers[NUM_RASTERIZER_TYPES] = { |
423 rasterizer, // RASTERIZER_TYPE_DEFAULT | 313 rasterizer, // RASTERIZER_TYPE_DEFAULT |
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449 | 339 |
450 for (std::vector<PictureLayerImpl*>::iterator it = layers_.begin(); | 340 for (std::vector<PictureLayerImpl*>::iterator it = layers_.begin(); |
451 it != layers_.end(); | 341 it != layers_.end(); |
452 ++it) { | 342 ++it) { |
453 (*it)->DidUnregisterLayer(); | 343 (*it)->DidUnregisterLayer(); |
454 } | 344 } |
455 layers_.clear(); | 345 layers_.clear(); |
456 } | 346 } |
457 | 347 |
458 void TileManager::Release(Tile* tile) { | 348 void TileManager::Release(Tile* tile) { |
459 prioritized_tiles_dirty_ = true; | |
460 released_tiles_.push_back(tile); | 349 released_tiles_.push_back(tile); |
461 } | 350 } |
462 | 351 |
463 void TileManager::DidChangeTilePriority(Tile* tile) { | 352 void TileManager::DidChangeTilePriority(Tile* tile) { |
reveman
2014/04/24 00:17:34
Can we remove this function now?
vmpstr
2014/04/28 18:50:37
Done.
| |
464 prioritized_tiles_dirty_ = true; | |
465 } | 353 } |
466 | 354 |
467 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const { | 355 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const { |
468 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; | 356 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; |
469 } | 357 } |
470 | 358 |
471 void TileManager::CleanUpReleasedTiles() { | 359 void TileManager::CleanUpReleasedTiles() { |
472 for (std::vector<Tile*>::iterator it = released_tiles_.begin(); | 360 for (std::vector<Tile*>::iterator it = released_tiles_.begin(); |
473 it != released_tiles_.end(); | 361 it != released_tiles_.end(); |
474 ++it) { | 362 ++it) { |
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490 used_layer_counts_.erase(layer_it); | 378 used_layer_counts_.erase(layer_it); |
491 image_decode_tasks_.erase(tile->layer_id()); | 379 image_decode_tasks_.erase(tile->layer_id()); |
492 } | 380 } |
493 | 381 |
494 delete tile; | 382 delete tile; |
495 } | 383 } |
496 | 384 |
497 released_tiles_.clear(); | 385 released_tiles_.clear(); |
498 } | 386 } |
499 | 387 |
500 void TileManager::UpdatePrioritizedTileSetIfNeeded() { | |
501 if (!prioritized_tiles_dirty_) | |
502 return; | |
503 | |
504 CleanUpReleasedTiles(); | |
505 | |
506 prioritized_tiles_.Clear(); | |
507 GetTilesWithAssignedBins(&prioritized_tiles_); | |
508 prioritized_tiles_dirty_ = false; | |
509 } | |
510 | |
511 void TileManager::DidFinishRunningTasks() { | 388 void TileManager::DidFinishRunningTasks() { |
512 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks"); | 389 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks"); |
513 | 390 |
514 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() > | 391 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() > |
515 global_state_.soft_memory_limit_in_bytes; | 392 global_state_.soft_memory_limit_in_bytes; |
516 | 393 |
517 // When OOM, keep re-assigning memory until we reach a steady state | 394 // When OOM, keep re-assigning memory until we reach a steady state |
518 // where top-priority tiles are initialized. | 395 // where top-priority tiles are initialized. |
519 if (all_tiles_that_need_to_be_rasterized_have_memory_ && | 396 if (all_tiles_that_need_to_be_rasterized_have_memory_ && |
520 !memory_usage_above_limit) | 397 !memory_usage_above_limit) |
521 return; | 398 return; |
522 | 399 |
523 rasterizer_delegate_->CheckForCompletedTasks(); | 400 rasterizer_delegate_->CheckForCompletedTasks(); |
524 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; | 401 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
525 | 402 |
526 TileVector tiles_that_need_to_be_rasterized; | 403 TileVector tiles_that_need_to_be_rasterized; |
527 AssignGpuMemoryToTiles(&prioritized_tiles_, | 404 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); |
528 &tiles_that_need_to_be_rasterized); | |
529 | 405 |
530 // |tiles_that_need_to_be_rasterized| will be empty when we reach a | 406 // |tiles_that_need_to_be_rasterized| will be empty when we reach a |
531 // steady memory state. Keep scheduling tasks until we reach this state. | 407 // steady memory state. Keep scheduling tasks until we reach this state. |
532 if (!tiles_that_need_to_be_rasterized.empty()) { | 408 if (!tiles_that_need_to_be_rasterized.empty()) { |
533 ScheduleTasks(tiles_that_need_to_be_rasterized); | 409 ScheduleTasks(tiles_that_need_to_be_rasterized); |
534 return; | 410 return; |
535 } | 411 } |
536 | 412 |
537 resource_pool_->ReduceResourceUsage(); | 413 resource_pool_->ReduceResourceUsage(); |
538 | 414 |
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568 // activation are initialized when no tiles are OOM. We need to | 444 // activation are initialized when no tiles are OOM. We need to |
569 // wait for DidFinishRunningTasks() to be called, try to re-assign | 445 // wait for DidFinishRunningTasks() to be called, try to re-assign |
570 // memory and in worst case use on-demand raster when tiles | 446 // memory and in worst case use on-demand raster when tiles |
571 // required for activation are OOM. | 447 // required for activation are OOM. |
572 if (!all_tiles_required_for_activation_have_memory_) | 448 if (!all_tiles_required_for_activation_have_memory_) |
573 return; | 449 return; |
574 | 450 |
575 client_->NotifyReadyToActivate(); | 451 client_->NotifyReadyToActivate(); |
576 } | 452 } |
577 | 453 |
578 void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) { | |
579 TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins"); | |
580 | |
581 // Compute new stats to be return by GetMemoryStats(). | |
582 memory_required_bytes_ = 0; | |
583 memory_nice_to_have_bytes_ = 0; | |
584 | |
585 const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy; | |
586 const TreePriority tree_priority = global_state_.tree_priority; | |
587 | |
588 // For each tree, bin into different categories of tiles. | |
589 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) { | |
590 Tile* tile = it->second; | |
591 ManagedTileState& mts = tile->managed_state(); | |
592 | |
593 const ManagedTileState::TileVersion& tile_version = | |
594 tile->GetTileVersionForDrawing(); | |
595 bool tile_is_ready_to_draw = tile_version.IsReadyToDraw(); | |
596 bool tile_is_active = tile_is_ready_to_draw || | |
597 mts.tile_versions[mts.raster_mode].raster_task_; | |
598 | |
599 // Get the active priority and bin. | |
600 TilePriority active_priority = tile->priority(ACTIVE_TREE); | |
601 ManagedTileBin active_bin = BinFromTilePriority(active_priority); | |
602 | |
603 // Get the pending priority and bin. | |
604 TilePriority pending_priority = tile->priority(PENDING_TREE); | |
605 ManagedTileBin pending_bin = BinFromTilePriority(pending_priority); | |
606 | |
607 bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION; | |
608 bool pending_is_non_ideal = | |
609 pending_priority.resolution == NON_IDEAL_RESOLUTION; | |
610 bool active_is_non_ideal = | |
611 active_priority.resolution == NON_IDEAL_RESOLUTION; | |
612 | |
613 // Adjust pending bin state for low res tiles. This prevents | |
614 // pending tree low-res tiles from being initialized before | |
615 // high-res tiles. | |
616 if (pending_is_low_res) | |
617 pending_bin = std::max(pending_bin, EVENTUALLY_BIN); | |
618 | |
619 // Adjust bin state based on if ready to draw. | |
620 active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin]; | |
621 pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin]; | |
622 | |
623 // Adjust bin state based on if active. | |
624 active_bin = kBinIsActiveMap[tile_is_active][active_bin]; | |
625 pending_bin = kBinIsActiveMap[tile_is_active][pending_bin]; | |
626 | |
627 // We never want to paint new non-ideal tiles, as we always have | |
628 // a high-res tile covering that content (paint that instead). | |
629 if (!tile_is_ready_to_draw && active_is_non_ideal) | |
630 active_bin = NEVER_BIN; | |
631 if (!tile_is_ready_to_draw && pending_is_non_ideal) | |
632 pending_bin = NEVER_BIN; | |
633 | |
634 // Compute combined bin. | |
635 ManagedTileBin combined_bin = std::min(active_bin, pending_bin); | |
636 | |
637 if (!tile_is_ready_to_draw || tile_version.requires_resource()) { | |
638 // The bin that the tile would have if the GPU memory manager had | |
639 // a maximally permissive policy, send to the GPU memory manager | |
640 // to determine policy. | |
641 ManagedTileBin gpu_memmgr_stats_bin = combined_bin; | |
642 if ((gpu_memmgr_stats_bin == NOW_BIN) || | |
643 (gpu_memmgr_stats_bin == NOW_AND_READY_TO_DRAW_BIN)) | |
644 memory_required_bytes_ += BytesConsumedIfAllocated(tile); | |
645 if (gpu_memmgr_stats_bin != NEVER_BIN) | |
646 memory_nice_to_have_bytes_ += BytesConsumedIfAllocated(tile); | |
647 } | |
648 | |
649 ManagedTileBin tree_bin[NUM_TREES]; | |
650 tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin]; | |
651 tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin]; | |
652 | |
653 TilePriority tile_priority; | |
654 switch (tree_priority) { | |
655 case SAME_PRIORITY_FOR_BOTH_TREES: | |
656 mts.bin = kBinPolicyMap[memory_policy][combined_bin]; | |
657 tile_priority = tile->combined_priority(); | |
658 break; | |
659 case SMOOTHNESS_TAKES_PRIORITY: | |
660 mts.bin = tree_bin[ACTIVE_TREE]; | |
661 tile_priority = active_priority; | |
662 break; | |
663 case NEW_CONTENT_TAKES_PRIORITY: | |
664 mts.bin = tree_bin[PENDING_TREE]; | |
665 tile_priority = pending_priority; | |
666 break; | |
667 } | |
668 | |
669 // Bump up the priority if we determined it's NEVER_BIN on one tree, | |
670 // but is still required on the other tree. | |
671 bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN && | |
672 tree_bin[PENDING_TREE] == NEVER_BIN; | |
673 | |
674 if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees) | |
675 mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN; | |
676 | |
677 mts.resolution = tile_priority.resolution; | |
678 mts.priority_bin = tile_priority.priority_bin; | |
679 mts.distance_to_visible = tile_priority.distance_to_visible; | |
680 mts.required_for_activation = tile_priority.required_for_activation; | |
681 | |
682 mts.visible_and_ready_to_draw = | |
683 tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN; | |
684 | |
685 // If the tile is in NEVER_BIN and it does not have an active task, then we | |
686 // can release the resources early. If it does have the task however, we | |
687 // should keep it in the prioritized tile set to ensure that AssignGpuMemory | |
688 // can visit it. | |
689 if (mts.bin == NEVER_BIN && | |
690 !mts.tile_versions[mts.raster_mode].raster_task_) { | |
691 FreeResourcesForTile(tile); | |
692 continue; | |
693 } | |
694 | |
695 // Insert the tile into a priority set. | |
696 tiles->InsertTile(tile, mts.bin); | |
697 } | |
698 } | |
699 | |
700 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { | 454 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { |
701 TRACE_EVENT0("cc", "TileManager::ManageTiles"); | 455 TRACE_EVENT0("cc", "TileManager::ManageTiles"); |
702 | 456 |
703 // Update internal state. | 457 // Update internal state. |
704 if (state != global_state_) { | 458 if (state != global_state_) |
reveman
2014/04/24 00:17:34
I don't think we need this anymore :) Please remov
vmpstr
2014/04/28 18:50:37
Done.
| |
705 global_state_ = state; | 459 global_state_ = state; |
706 prioritized_tiles_dirty_ = true; | 460 |
707 } | 461 // TODO(vmpstr): See if we still need to keep tiles alive when layers release |
462 // them. | |
463 CleanUpReleasedTiles(); | |
reveman
2014/04/24 00:17:34
No need to do anything in this patch but we should
vmpstr
2014/04/28 18:50:37
Sounds good.
| |
708 | 464 |
709 // We need to call CheckForCompletedTasks() once in-between each call | 465 // We need to call CheckForCompletedTasks() once in-between each call |
710 // to ScheduleTasks() to prevent canceled tasks from being scheduled. | 466 // to ScheduleTasks() to prevent canceled tasks from being scheduled. |
711 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { | 467 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { |
712 rasterizer_delegate_->CheckForCompletedTasks(); | 468 rasterizer_delegate_->CheckForCompletedTasks(); |
713 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; | 469 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
714 } | 470 } |
715 | 471 |
716 UpdatePrioritizedTileSetIfNeeded(); | |
717 | |
718 TileVector tiles_that_need_to_be_rasterized; | 472 TileVector tiles_that_need_to_be_rasterized; |
719 AssignGpuMemoryToTiles(&prioritized_tiles_, | 473 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); |
720 &tiles_that_need_to_be_rasterized); | |
721 | 474 |
722 // Finally, schedule rasterizer tasks. | 475 // Finally, schedule rasterizer tasks. |
723 ScheduleTasks(tiles_that_need_to_be_rasterized); | 476 ScheduleTasks(tiles_that_need_to_be_rasterized); |
724 | 477 |
725 TRACE_EVENT_INSTANT1("cc", | 478 TRACE_EVENT_INSTANT1("cc", |
726 "DidManage", | 479 "DidManage", |
727 TRACE_EVENT_SCOPE_THREAD, | 480 TRACE_EVENT_SCOPE_THREAD, |
728 "state", | 481 "state", |
729 TracedValue::FromValue(BasicStateAsValue().release())); | 482 TracedValue::FromValue(BasicStateAsValue().release())); |
730 | 483 |
(...skipping 21 matching lines...) Expand all Loading... | |
752 | 505 |
753 bool did_initialize_visible_tile = did_initialize_visible_tile_; | 506 bool did_initialize_visible_tile = did_initialize_visible_tile_; |
754 did_initialize_visible_tile_ = false; | 507 did_initialize_visible_tile_ = false; |
755 return did_initialize_visible_tile; | 508 return did_initialize_visible_tile; |
756 } | 509 } |
757 | 510 |
758 void TileManager::GetMemoryStats(size_t* memory_required_bytes, | 511 void TileManager::GetMemoryStats(size_t* memory_required_bytes, |
759 size_t* memory_nice_to_have_bytes, | 512 size_t* memory_nice_to_have_bytes, |
760 size_t* memory_allocated_bytes, | 513 size_t* memory_allocated_bytes, |
761 size_t* memory_used_bytes) const { | 514 size_t* memory_used_bytes) const { |
762 *memory_required_bytes = memory_required_bytes_; | 515 *memory_required_bytes = resource_pool_->total_memory_usage_bytes(); |
763 *memory_nice_to_have_bytes = memory_nice_to_have_bytes_; | 516 *memory_nice_to_have_bytes = resource_pool_->total_memory_usage_bytes(); |
764 *memory_allocated_bytes = resource_pool_->total_memory_usage_bytes(); | 517 *memory_allocated_bytes = resource_pool_->total_memory_usage_bytes(); |
765 *memory_used_bytes = resource_pool_->acquired_memory_usage_bytes(); | 518 *memory_used_bytes = resource_pool_->acquired_memory_usage_bytes(); |
766 } | 519 } |
767 | 520 |
768 scoped_ptr<base::Value> TileManager::BasicStateAsValue() const { | 521 scoped_ptr<base::Value> TileManager::BasicStateAsValue() const { |
769 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); | 522 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); |
770 state->SetInteger("tile_count", tiles_.size()); | 523 state->SetInteger("tile_count", tiles_.size()); |
771 state->Set("global_state", global_state_.AsValue().release()); | 524 state->Set("global_state", global_state_.AsValue().release()); |
772 state->Set("memory_requirements", GetMemoryRequirementsAsValue().release()); | 525 state->Set("memory_requirements", GetMemoryRequirementsAsValue().release()); |
773 return state.PassAs<base::Value>(); | 526 return state.PassAs<base::Value>(); |
(...skipping 20 matching lines...) Expand all Loading... | |
794 &memory_used_bytes); | 547 &memory_used_bytes); |
795 requirements->SetInteger("memory_required_bytes", memory_required_bytes); | 548 requirements->SetInteger("memory_required_bytes", memory_required_bytes); |
796 requirements->SetInteger("memory_nice_to_have_bytes", | 549 requirements->SetInteger("memory_nice_to_have_bytes", |
797 memory_nice_to_have_bytes); | 550 memory_nice_to_have_bytes); |
798 requirements->SetInteger("memory_allocated_bytes", memory_allocated_bytes); | 551 requirements->SetInteger("memory_allocated_bytes", memory_allocated_bytes); |
799 requirements->SetInteger("memory_used_bytes", memory_used_bytes); | 552 requirements->SetInteger("memory_used_bytes", memory_used_bytes); |
800 return requirements.PassAs<base::Value>(); | 553 return requirements.PassAs<base::Value>(); |
801 } | 554 } |
802 | 555 |
803 void TileManager::AssignGpuMemoryToTiles( | 556 void TileManager::AssignGpuMemoryToTiles( |
804 PrioritizedTileSet* tiles, | |
805 TileVector* tiles_that_need_to_be_rasterized) { | 557 TileVector* tiles_that_need_to_be_rasterized) { |
806 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); | 558 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); |
807 | 559 |
808 // Maintain the list of released resources that can potentially be re-used | 560 // Maintain the list of released resources that can potentially be re-used |
809 // or deleted. | 561 // or deleted. |
810 // If this operation becomes expensive too, only do this after some | 562 // If this operation becomes expensive too, only do this after some |
811 // resource(s) was returned. Note that in that case, one also need to | 563 // resource(s) was returned. Note that in that case, one also need to |
812 // invalidate when releasing some resource from the pool. | 564 // invalidate when releasing some resource from the pool. |
813 resource_pool_->CheckBusyResources(); | 565 resource_pool_->CheckBusyResources(); |
814 | 566 |
815 // Now give memory out to the tiles until we're out, and build | 567 // Now give memory out to the tiles until we're out, and build |
816 // the needs-to-be-rasterized queue. | 568 // the needs-to-be-rasterized queue. |
817 all_tiles_that_need_to_be_rasterized_have_memory_ = true; | 569 all_tiles_that_need_to_be_rasterized_have_memory_ = true; |
818 all_tiles_required_for_activation_have_memory_ = true; | 570 all_tiles_required_for_activation_have_memory_ = true; |
819 | 571 |
820 // Cast to prevent overflow. | 572 // Cast to prevent overflow. |
821 int64 soft_bytes_available = | 573 int64 soft_bytes_available = |
822 static_cast<int64>(bytes_releasable_) + | |
823 static_cast<int64>(global_state_.soft_memory_limit_in_bytes) - | 574 static_cast<int64>(global_state_.soft_memory_limit_in_bytes) - |
824 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); | 575 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); |
825 int64 hard_bytes_available = | 576 int64 hard_bytes_available = |
826 static_cast<int64>(bytes_releasable_) + | |
827 static_cast<int64>(global_state_.hard_memory_limit_in_bytes) - | 577 static_cast<int64>(global_state_.hard_memory_limit_in_bytes) - |
828 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); | 578 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); |
829 int resources_available = resources_releasable_ + | 579 int resources_available = global_state_.num_resources_limit - |
830 global_state_.num_resources_limit - | |
831 resource_pool_->acquired_resource_count(); | 580 resource_pool_->acquired_resource_count(); |
832 size_t soft_bytes_allocatable = | 581 |
582 EvictionTileIterator eviction_it; | |
583 bool eviction_iterator_created = false; | |
reveman
2014/04/24 00:17:34
Would it be too expensive to create a new eviction
vmpstr
2014/04/28 18:50:37
Yeah, we can move the initialization code outside
| |
584 bool evicted_tiles_required_for_activation = false; | |
585 if (hard_bytes_available < 0 || resources_available < 0) { | |
586 eviction_it = EvictionTileIterator(this, global_state_.tree_priority); | |
587 eviction_iterator_created = true; | |
588 while (hard_bytes_available < 0 || resources_available < 0) { | |
589 if (!eviction_it) | |
590 break; | |
591 | |
592 Tile* eviction_tile = *eviction_it; | |
593 const TilePriority& eviction_priority = | |
594 eviction_tile->priority_for_tree_priority( | |
595 global_state_.tree_priority); | |
596 size_t eviction_bytes_if_allocated = | |
597 BytesConsumedIfAllocated(eviction_tile); | |
598 ManagedTileState& eviction_mts = eviction_tile->managed_state(); | |
599 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { | |
600 if (eviction_mts.tile_versions[mode].resource_) { | |
601 hard_bytes_available += eviction_bytes_if_allocated; | |
602 if (eviction_priority.priority_bin != TilePriority::NOW) | |
603 soft_bytes_available += eviction_bytes_if_allocated; | |
604 resources_available++; | |
605 } | |
606 } | |
607 FreeResourcesForTile(eviction_tile); | |
608 ++eviction_it; | |
609 | |
610 evicted_tiles_required_for_activation |= | |
611 eviction_tile->required_for_activation(); | |
612 } | |
613 } | |
614 | |
615 int64 soft_bytes_allocatable = | |
833 std::max(static_cast<int64>(0), soft_bytes_available); | 616 std::max(static_cast<int64>(0), soft_bytes_available); |
834 size_t hard_bytes_allocatable = | 617 int64 hard_bytes_allocatable = |
835 std::max(static_cast<int64>(0), hard_bytes_available); | 618 std::max(static_cast<int64>(0), hard_bytes_available); |
836 size_t resources_allocatable = std::max(0, resources_available); | 619 int resources_allocatable = std::max(0, resources_available); |
837 | 620 |
838 size_t bytes_that_exceeded_memory_budget = 0; | 621 size_t bytes_that_exceeded_memory_budget = 0; |
839 size_t soft_bytes_left = soft_bytes_allocatable; | 622 int64 soft_bytes_left = soft_bytes_allocatable; |
840 size_t hard_bytes_left = hard_bytes_allocatable; | 623 int64 hard_bytes_left = hard_bytes_allocatable; |
841 | 624 |
842 size_t resources_left = resources_allocatable; | 625 int& resources_left = resources_allocatable; |
reveman
2014/04/24 00:17:34
nit: "int*" instead
vmpstr
2014/04/28 18:50:37
Done.
| |
843 bool oomed_soft = false; | 626 bool oomed_soft = false; |
844 bool oomed_hard = false; | 627 bool oomed_hard = false; |
845 bool have_hit_soft_memory = false; // Soft memory comes after hard. | 628 bool have_hit_soft_memory = false; // Soft memory comes after hard. |
846 | 629 |
847 // Memory we assign to raster tasks now will be deducted from our memory | 630 // Memory we assign to raster tasks now will be deducted from our memory |
848 // in future iterations if priorities change. By assigning at most half | 631 // in future iterations if priorities change. By assigning at most half |
849 // the raster limit, we will always have another 50% left even if priorities | 632 // the raster limit, we will always have another 50% left even if priorities |
850 // change completely (assuming we check for completed/cancelled rasters | 633 // change completely (assuming we check for completed/cancelled rasters |
851 // between each call to this function). | 634 // between each call to this function). |
852 size_t max_raster_bytes = max_raster_usage_bytes_ / 2; | 635 size_t max_raster_bytes = max_raster_usage_bytes_ / 2; |
853 size_t raster_bytes = 0; | 636 size_t raster_bytes = 0; |
854 | 637 |
855 unsigned schedule_priority = 1u; | 638 unsigned schedule_priority = 1u; |
856 for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) { | 639 for (RasterTileIterator it(this, global_state_.tree_priority); it; ++it) { |
857 Tile* tile = *it; | 640 Tile* tile = *it; |
641 TilePriority priority = | |
642 tile->priority_for_tree_priority(global_state_.tree_priority); | |
858 ManagedTileState& mts = tile->managed_state(); | 643 ManagedTileState& mts = tile->managed_state(); |
859 | 644 |
860 mts.scheduled_priority = schedule_priority++; | 645 mts.scheduled_priority = schedule_priority++; |
861 | 646 |
862 mts.raster_mode = tile->DetermineOverallRasterMode(); | 647 mts.raster_mode = tile->DetermineOverallRasterMode(); |
863 | 648 |
864 ManagedTileState::TileVersion& tile_version = | 649 ManagedTileState::TileVersion& tile_version = |
865 mts.tile_versions[mts.raster_mode]; | 650 mts.tile_versions[mts.raster_mode]; |
866 | 651 |
867 // If this tile doesn't need a resource, then nothing to do. | 652 // If this version is ready to draw, then nothing to do. |
868 if (!tile_version.requires_resource()) | 653 if (tile_version.IsReadyToDraw()) |
869 continue; | 654 continue; |
870 | 655 |
871 // If the tile is not needed, free it up. | 656 const bool tile_uses_hard_limit = |
872 if (mts.bin == NEVER_BIN) { | 657 priority.priority_bin == TilePriority::NOW; |
873 FreeResourcesForTile(tile); | |
874 continue; | |
875 } | |
876 | 658 |
877 const bool tile_uses_hard_limit = mts.bin <= NOW_BIN; | |
878 const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile); | 659 const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile); |
879 const size_t raster_bytes_if_rastered = raster_bytes + bytes_if_allocated; | 660 const size_t raster_bytes_if_rastered = raster_bytes + bytes_if_allocated; |
880 const size_t tile_bytes_left = | 661 int64& tile_bytes_left = |
reveman
2014/04/24 00:17:34
nit: int64*
vmpstr
2014/04/28 18:50:37
Done.
| |
881 (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left; | 662 (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left; |
882 | 663 |
883 // Hard-limit is reserved for tiles that would cause a calamity | 664 // Hard-limit is reserved for tiles that would cause a calamity |
884 // if they were to go away, so by definition they are the highest | 665 // if they were to go away, so by definition they are the highest |
885 // priority memory, and must be at the front of the list. | 666 // priority memory, and must be at the front of the list. |
886 DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit)); | 667 DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit)); |
887 have_hit_soft_memory |= !tile_uses_hard_limit; | 668 have_hit_soft_memory |= !tile_uses_hard_limit; |
888 | 669 |
889 size_t tile_bytes = 0; | 670 int64 tile_bytes = 0; |
890 size_t tile_resources = 0; | 671 int tile_resources = 0; |
891 | 672 |
892 // It costs to maintain a resource. | 673 // It costs to maintain a resource. |
893 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { | 674 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { |
894 if (mts.tile_versions[mode].resource_) { | 675 if (mts.tile_versions[mode].resource_) { |
895 tile_bytes += bytes_if_allocated; | 676 tile_bytes += bytes_if_allocated; |
896 tile_resources++; | 677 tile_resources++; |
897 } | 678 } |
898 } | 679 } |
899 | 680 |
900 // Allow lower priority tiles with initialized resources to keep | 681 // If we don't have the required version, and it's not in flight |
901 // their memory by only assigning memory to new raster tasks if | 682 // then we'll have to pay to create a new task. |
902 // they can be scheduled. | 683 if (!tile_version.resource_ && !tile_version.raster_task_) { |
903 if (raster_bytes_if_rastered <= max_raster_bytes) { | 684 tile_bytes += bytes_if_allocated; |
904 // If we don't have the required version, and it's not in flight | 685 tile_resources++; |
905 // then we'll have to pay to create a new task. | |
906 if (!tile_version.resource_ && !tile_version.raster_task_) { | |
907 tile_bytes += bytes_if_allocated; | |
908 tile_resources++; | |
909 } | |
910 } | 686 } |
911 | 687 |
912 // Tile is OOM. | 688 // Handle OOM tiles. |
689 while (tile_bytes > tile_bytes_left || tile_resources > resources_left) { | |
690 if (!eviction_iterator_created) { | |
691 eviction_it = EvictionTileIterator(this, global_state_.tree_priority); | |
692 eviction_iterator_created = true; | |
693 } | |
694 | |
695 if (!eviction_it) | |
696 break; | |
697 | |
698 Tile* eviction_tile = *eviction_it; | |
699 DCHECK(eviction_tile); | |
700 | |
701 TilePriority eviction_priority = | |
702 eviction_tile->priority_for_tree_priority( | |
703 global_state_.tree_priority); | |
704 | |
705 if (!priority.IsHigherPriorityThan(eviction_priority)) | |
706 break; | |
707 | |
708 size_t eviction_tile_bytes = 0; | |
709 size_t eviction_tile_resources = 0; | |
710 size_t eviction_bytes_if_allocated = BytesConsumedIfAllocated(tile); | |
711 ManagedTileState& eviction_mts = eviction_tile->managed_state(); | |
712 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { | |
713 if (eviction_mts.tile_versions[mode].resource_) { | |
714 eviction_tile_bytes += eviction_bytes_if_allocated; | |
715 eviction_tile_resources++; | |
716 } | |
717 } | |
718 | |
719 FreeResourcesForTile(eviction_tile); | |
720 ++eviction_it; | |
721 | |
722 evicted_tiles_required_for_activation |= | |
723 eviction_tile->required_for_activation(); | |
724 | |
725 tile_bytes_left += eviction_tile_bytes; | |
726 resources_left += eviction_tile_resources; | |
727 } | |
728 | |
729 // Tile is still OOM. | |
913 if (tile_bytes > tile_bytes_left || tile_resources > resources_left) { | 730 if (tile_bytes > tile_bytes_left || tile_resources > resources_left) { |
914 FreeResourcesForTile(tile); | |
915 | |
916 // This tile was already on screen and now its resources have been | 731 // This tile was already on screen and now its resources have been |
917 // released. In order to prevent checkerboarding, set this tile as | 732 // released. In order to prevent checkerboarding, set this tile as |
918 // rasterize on demand immediately. | 733 // rasterize on demand immediately. |
919 if (mts.visible_and_ready_to_draw && use_rasterize_on_demand_) | 734 if (mts.visible_and_ready_to_draw && use_rasterize_on_demand_) |
920 tile_version.set_rasterize_on_demand(); | 735 tile_version.set_rasterize_on_demand(); |
921 | 736 |
922 oomed_soft = true; | 737 oomed_soft = true; |
923 if (tile_uses_hard_limit) { | 738 if (tile_uses_hard_limit) { |
924 oomed_hard = true; | 739 oomed_hard = true; |
925 bytes_that_exceeded_memory_budget += tile_bytes; | 740 bytes_that_exceeded_memory_budget += tile_bytes; |
(...skipping 16 matching lines...) Expand all Loading... | |
942 // important for two reasons: | 757 // important for two reasons: |
943 // 1. Tile size should not impact raster priority. | 758 // 1. Tile size should not impact raster priority. |
944 // 2. Tiles with existing raster task could otherwise incorrectly | 759 // 2. Tiles with existing raster task could otherwise incorrectly |
945 // be added as they are not affected by |bytes_allocatable|. | 760 // be added as they are not affected by |bytes_allocatable|. |
946 bool can_schedule_tile = | 761 bool can_schedule_tile = |
947 !oomed_soft && raster_bytes_if_rastered <= max_raster_bytes && | 762 !oomed_soft && raster_bytes_if_rastered <= max_raster_bytes && |
948 tiles_that_need_to_be_rasterized->size() < kScheduledRasterTasksLimit; | 763 tiles_that_need_to_be_rasterized->size() < kScheduledRasterTasksLimit; |
949 | 764 |
950 if (!can_schedule_tile) { | 765 if (!can_schedule_tile) { |
951 all_tiles_that_need_to_be_rasterized_have_memory_ = false; | 766 all_tiles_that_need_to_be_rasterized_have_memory_ = false; |
952 if (tile->required_for_activation()) | 767 all_tiles_required_for_activation_have_memory_ = |
reveman
2014/04/24 00:17:34
As discussed, I'd like to see this removed and ins
vmpstr
2014/04/28 18:50:37
Moved to a separate patch.
| |
953 all_tiles_required_for_activation_have_memory_ = false; | 768 !it.HasTilesRequiredForActivation() && |
954 it.DisablePriorityOrdering(); | 769 !evicted_tiles_required_for_activation; |
955 continue; | 770 break; |
956 } | 771 } |
957 | 772 |
958 raster_bytes = raster_bytes_if_rastered; | 773 raster_bytes = raster_bytes_if_rastered; |
959 tiles_that_need_to_be_rasterized->push_back(tile); | 774 tiles_that_need_to_be_rasterized->push_back(tile); |
960 } | 775 } |
961 | 776 |
962 // OOM reporting uses hard-limit, soft-OOM is normal depending on limit. | 777 // OOM reporting uses hard-limit, soft-OOM is normal depending on limit. |
963 ever_exceeded_memory_budget_ |= oomed_hard; | 778 ever_exceeded_memory_budget_ |= oomed_hard; |
964 if (ever_exceeded_memory_budget_) { | 779 if (ever_exceeded_memory_budget_) { |
965 TRACE_COUNTER_ID2("cc", | 780 TRACE_COUNTER_ID2("cc", |
(...skipping 264 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1230 content_rect, | 1045 content_rect, |
1231 opaque_rect, | 1046 opaque_rect, |
1232 contents_scale, | 1047 contents_scale, |
1233 layer_id, | 1048 layer_id, |
1234 source_frame_number, | 1049 source_frame_number, |
1235 flags)); | 1050 flags)); |
1236 DCHECK(tiles_.find(tile->id()) == tiles_.end()); | 1051 DCHECK(tiles_.find(tile->id()) == tiles_.end()); |
1237 | 1052 |
1238 tiles_[tile->id()] = tile; | 1053 tiles_[tile->id()] = tile; |
1239 used_layer_counts_[tile->layer_id()]++; | 1054 used_layer_counts_[tile->layer_id()]++; |
1240 prioritized_tiles_dirty_ = true; | |
1241 return tile; | 1055 return tile; |
1242 } | 1056 } |
1243 | 1057 |
1244 void TileManager::RegisterPictureLayerImpl(PictureLayerImpl* layer) { | 1058 void TileManager::RegisterPictureLayerImpl(PictureLayerImpl* layer) { |
1245 DCHECK(std::find(layers_.begin(), layers_.end(), layer) == layers_.end()); | 1059 DCHECK(std::find(layers_.begin(), layers_.end(), layer) == layers_.end()); |
1246 layers_.push_back(layer); | 1060 layers_.push_back(layer); |
1247 } | 1061 } |
1248 | 1062 |
1249 void TileManager::UnregisterPictureLayerImpl(PictureLayerImpl* layer) { | 1063 void TileManager::UnregisterPictureLayerImpl(PictureLayerImpl* layer) { |
1250 std::vector<PictureLayerImpl*>::iterator it = | 1064 std::vector<PictureLayerImpl*>::iterator it = |
(...skipping 76 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1327 | 1141 |
1328 if (paired_iterator.PeekTile(tree_priority_) != NULL) { | 1142 if (paired_iterator.PeekTile(tree_priority_) != NULL) { |
1329 paired_iterators_.push_back(paired_iterator); | 1143 paired_iterators_.push_back(paired_iterator); |
1330 iterator_heap_.push_back(&paired_iterators_.back()); | 1144 iterator_heap_.push_back(&paired_iterators_.back()); |
1331 } | 1145 } |
1332 } | 1146 } |
1333 | 1147 |
1334 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); | 1148 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); |
1335 } | 1149 } |
1336 | 1150 |
1151 TileManager::RasterTileIterator::RasterTileIterator( | |
1152 const RasterTileIterator& other) | |
1153 : comparator_(other.comparator_) { | |
1154 *this = other; | |
1155 } | |
1156 | |
1157 TileManager::RasterTileIterator& TileManager::RasterTileIterator::operator=( | |
1158 const RasterTileIterator& other) { | |
1159 paired_iterators_ = other.paired_iterators_; | |
1160 tree_priority_ = other.tree_priority_; | |
1161 comparator_ = other.comparator_; | |
1162 | |
1163 iterator_heap_.reserve(paired_iterators_.size()); | |
1164 for (size_t i = 0; i < paired_iterators_.size(); ++i) { | |
1165 if (paired_iterators_[i].PeekTile(tree_priority_) != NULL) | |
1166 iterator_heap_.push_back(&paired_iterators_[i]); | |
1167 } | |
1168 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); | |
1169 return *this; | |
1170 } | |
1171 | |
1337 TileManager::RasterTileIterator::~RasterTileIterator() {} | 1172 TileManager::RasterTileIterator::~RasterTileIterator() {} |
1338 | 1173 |
1174 bool TileManager::RasterTileIterator::HasTilesRequiredForActivation() const { | |
1175 for (std::vector<PairedPictureLayerIterator*>::const_iterator it = | |
1176 iterator_heap_.begin(); | |
1177 it != iterator_heap_.end(); | |
1178 ++it) { | |
1179 const PairedPictureLayerIterator* pair = *it; | |
1180 | |
1181 // Tiles required for activation can only come from pending layers. | |
1182 if (pair->pending_iterator.HasTilesRequiredForActivation()) | |
1183 return true; | |
1184 } | |
1185 return false; | |
1186 } | |
1187 | |
1339 TileManager::RasterTileIterator& TileManager::RasterTileIterator::operator++() { | 1188 TileManager::RasterTileIterator& TileManager::RasterTileIterator::operator++() { |
1340 DCHECK(*this); | 1189 DCHECK(*this); |
1341 | 1190 |
1342 std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); | 1191 std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); |
1343 PairedPictureLayerIterator* paired_iterator = iterator_heap_.back(); | 1192 PairedPictureLayerIterator* paired_iterator = iterator_heap_.back(); |
1344 iterator_heap_.pop_back(); | 1193 iterator_heap_.pop_back(); |
1345 | 1194 |
1346 paired_iterator->PopTile(tree_priority_); | 1195 paired_iterator->PopTile(tree_priority_); |
1347 if (paired_iterator->PeekTile(tree_priority_) != NULL) { | 1196 if (paired_iterator->PeekTile(tree_priority_) != NULL) { |
1348 iterator_heap_.push_back(paired_iterator); | 1197 iterator_heap_.push_back(paired_iterator); |
(...skipping 112 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1461 | 1310 |
1462 Tile* a_tile = **a_pair.first; | 1311 Tile* a_tile = **a_pair.first; |
1463 Tile* b_tile = **b_pair.first; | 1312 Tile* b_tile = **b_pair.first; |
1464 | 1313 |
1465 const TilePriority& a_priority = | 1314 const TilePriority& a_priority = |
1466 a_tile->priority_for_tree_priority(tree_priority_); | 1315 a_tile->priority_for_tree_priority(tree_priority_); |
1467 const TilePriority& b_priority = | 1316 const TilePriority& b_priority = |
1468 b_tile->priority_for_tree_priority(tree_priority_); | 1317 b_tile->priority_for_tree_priority(tree_priority_); |
1469 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; | 1318 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; |
1470 | 1319 |
1471 if (b_priority.resolution != a_priority.resolution) { | 1320 if (b_priority.priority_bin == a_priority.priority_bin && |
1321 b_priority.resolution != a_priority.resolution) { | |
1472 return (prioritize_low_res && b_priority.resolution == LOW_RESOLUTION) || | 1322 return (prioritize_low_res && b_priority.resolution == LOW_RESOLUTION) || |
1473 (!prioritize_low_res && b_priority.resolution == HIGH_RESOLUTION) || | 1323 (!prioritize_low_res && b_priority.resolution == HIGH_RESOLUTION) || |
1474 (a_priority.resolution == NON_IDEAL_RESOLUTION); | 1324 (a_priority.resolution == NON_IDEAL_RESOLUTION); |
1475 } | 1325 } |
1476 | 1326 |
1477 return b_priority.IsHigherPriorityThan(a_priority); | 1327 return b_priority.IsHigherPriorityThan(a_priority); |
1478 } | 1328 } |
1479 | 1329 |
1480 TileManager::EvictionTileIterator::EvictionTileIterator() | 1330 TileManager::EvictionTileIterator::EvictionTileIterator() |
1481 : comparator_(SAME_PRIORITY_FOR_BOTH_TREES) {} | 1331 : comparator_(SAME_PRIORITY_FOR_BOTH_TREES) {} |
1482 | 1332 |
1483 TileManager::EvictionTileIterator::EvictionTileIterator( | 1333 TileManager::EvictionTileIterator::EvictionTileIterator( |
1334 const EvictionTileIterator& other) | |
1335 : comparator_(other.comparator_) { | |
1336 *this = other; | |
1337 } | |
1338 | |
1339 TileManager::EvictionTileIterator& TileManager::EvictionTileIterator::operator=( | |
1340 const EvictionTileIterator& other) { | |
1341 paired_iterators_ = other.paired_iterators_; | |
1342 tree_priority_ = other.tree_priority_; | |
1343 comparator_ = other.comparator_; | |
1344 | |
1345 iterator_heap_.reserve(paired_iterators_.size()); | |
1346 for (size_t i = 0; i < paired_iterators_.size(); ++i) { | |
1347 if (paired_iterators_[i].PeekTile(tree_priority_) != NULL) | |
1348 iterator_heap_.push_back(&paired_iterators_[i]); | |
1349 } | |
1350 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); | |
1351 return *this; | |
1352 } | |
1353 | |
1354 TileManager::EvictionTileIterator::EvictionTileIterator( | |
1484 TileManager* tile_manager, | 1355 TileManager* tile_manager, |
1485 TreePriority tree_priority) | 1356 TreePriority tree_priority) |
1486 : tree_priority_(tree_priority), comparator_(tree_priority) { | 1357 : tree_priority_(tree_priority), comparator_(tree_priority) { |
1487 std::vector<TileManager::PairedPictureLayer> paired_layers; | 1358 std::vector<TileManager::PairedPictureLayer> paired_layers; |
1488 | 1359 |
1489 tile_manager->GetPairedPictureLayers(&paired_layers); | 1360 tile_manager->GetPairedPictureLayers(&paired_layers); |
1490 | 1361 |
1491 paired_iterators_.reserve(paired_layers.size()); | 1362 paired_iterators_.reserve(paired_layers.size()); |
1492 iterator_heap_.reserve(paired_layers.size()); | 1363 iterator_heap_.reserve(paired_layers.size()); |
1493 for (std::vector<TileManager::PairedPictureLayer>::iterator it = | 1364 for (std::vector<TileManager::PairedPictureLayer>::iterator it = |
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1636 | 1507 |
1637 if (b_priority.resolution != a_priority.resolution) { | 1508 if (b_priority.resolution != a_priority.resolution) { |
1638 return (prioritize_low_res && b_priority.resolution == LOW_RESOLUTION) || | 1509 return (prioritize_low_res && b_priority.resolution == LOW_RESOLUTION) || |
1639 (!prioritize_low_res && b_priority.resolution == HIGH_RESOLUTION) || | 1510 (!prioritize_low_res && b_priority.resolution == HIGH_RESOLUTION) || |
1640 (a_priority.resolution == NON_IDEAL_RESOLUTION); | 1511 (a_priority.resolution == NON_IDEAL_RESOLUTION); |
1641 } | 1512 } |
1642 return a_priority.IsHigherPriorityThan(b_priority); | 1513 return a_priority.IsHigherPriorityThan(b_priority); |
1643 } | 1514 } |
1644 | 1515 |
1645 } // namespace cc | 1516 } // namespace cc |
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