Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(639)

Side by Side Diff: cc/resources/tile_manager.cc

Issue 246673005: cc: Start using raster/eviction iterators in tile manager (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 8 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/tile_manager.h" 5 #include "cc/resources/tile_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <string> 9 #include <string>
10 10
(...skipping 240 matching lines...) Expand 10 before | Expand all | Expand 10 after
251 skia::RefPtr<SkPixelRef> pixel_ref_; 251 skia::RefPtr<SkPixelRef> pixel_ref_;
252 int layer_id_; 252 int layer_id_;
253 RenderingStatsInstrumentation* rendering_stats_; 253 RenderingStatsInstrumentation* rendering_stats_;
254 const base::Callback<void(bool was_canceled)> reply_; 254 const base::Callback<void(bool was_canceled)> reply_;
255 255
256 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl); 256 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl);
257 }; 257 };
258 258
259 const size_t kScheduledRasterTasksLimit = 32u; 259 const size_t kScheduledRasterTasksLimit = 32u;
260 260
261 // Memory limit policy works by mapping some bin states to the NEVER bin.
262 const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = {
263 // [ALLOW_NOTHING]
264 {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
265 NEVER_BIN, // [NOW_BIN]
266 NEVER_BIN, // [SOON_BIN]
267 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
268 NEVER_BIN, // [EVENTUALLY_BIN]
269 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
270 NEVER_BIN, // [AT_LAST_BIN]
271 NEVER_BIN // [NEVER_BIN]
272 },
273 // [ALLOW_ABSOLUTE_MINIMUM]
274 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
275 NOW_BIN, // [NOW_BIN]
276 NEVER_BIN, // [SOON_BIN]
277 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
278 NEVER_BIN, // [EVENTUALLY_BIN]
279 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
280 NEVER_BIN, // [AT_LAST_BIN]
281 NEVER_BIN // [NEVER_BIN]
282 },
283 // [ALLOW_PREPAINT_ONLY]
284 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
285 NOW_BIN, // [NOW_BIN]
286 SOON_BIN, // [SOON_BIN]
287 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
288 NEVER_BIN, // [EVENTUALLY_BIN]
289 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
290 NEVER_BIN, // [AT_LAST_BIN]
291 NEVER_BIN // [NEVER_BIN]
292 },
293 // [ALLOW_ANYTHING]
294 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
295 NOW_BIN, // [NOW_BIN]
296 SOON_BIN, // [SOON_BIN]
297 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
298 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
299 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
300 AT_LAST_BIN, // [AT_LAST_BIN]
301 NEVER_BIN // [NEVER_BIN]
302 }};
303
304 // Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN.
305 const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = {
306 // Not ready
307 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
308 NOW_BIN, // [NOW_BIN]
309 SOON_BIN, // [SOON_BIN]
310 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
311 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
312 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
313 AT_LAST_BIN, // [AT_LAST_BIN]
314 NEVER_BIN // [NEVER_BIN]
315 },
316 // Ready
317 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
318 NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN]
319 SOON_BIN, // [SOON_BIN]
320 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
321 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
322 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
323 AT_LAST_BIN, // [AT_LAST_BIN]
324 NEVER_BIN // [NEVER_BIN]
325 }};
326
327 // Active works by mapping some bin stats to equivalent _ACTIVE_BIN state.
328 const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = {
329 // Inactive
330 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
331 NOW_BIN, // [NOW_BIN]
332 SOON_BIN, // [SOON_BIN]
333 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
334 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
335 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
336 AT_LAST_BIN, // [AT_LAST_BIN]
337 NEVER_BIN // [NEVER_BIN]
338 },
339 // Active
340 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
341 NOW_BIN, // [NOW_BIN]
342 SOON_BIN, // [SOON_BIN]
343 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
344 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN]
345 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
346 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN]
347 NEVER_BIN // [NEVER_BIN]
348 }};
349
350 // Determine bin based on three categories of tiles: things we need now,
351 // things we need soon, and eventually.
352 inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) {
353 const float kBackflingGuardDistancePixels = 314.0f;
354
355 if (prio.priority_bin == TilePriority::NOW)
356 return NOW_BIN;
357
358 if (prio.priority_bin == TilePriority::SOON ||
359 prio.distance_to_visible < kBackflingGuardDistancePixels)
360 return SOON_BIN;
361
362 if (prio.distance_to_visible == std::numeric_limits<float>::infinity())
363 return NEVER_BIN;
364
365 return EVENTUALLY_BIN;
366 }
367
368 } // namespace 261 } // namespace
369 262
370 RasterTaskCompletionStats::RasterTaskCompletionStats() 263 RasterTaskCompletionStats::RasterTaskCompletionStats()
371 : completed_count(0u), canceled_count(0u) {} 264 : completed_count(0u), canceled_count(0u) {}
372 265
373 scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue( 266 scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue(
374 const RasterTaskCompletionStats& stats) { 267 const RasterTaskCompletionStats& stats) {
375 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); 268 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
376 state->SetInteger("completed_count", stats.completed_count); 269 state->SetInteger("completed_count", stats.completed_count);
377 state->SetInteger("canceled_count", stats.canceled_count); 270 state->SetInteger("canceled_count", stats.canceled_count);
(...skipping 21 matching lines...) Expand all
399 TileManager::TileManager( 292 TileManager::TileManager(
400 TileManagerClient* client, 293 TileManagerClient* client,
401 ResourcePool* resource_pool, 294 ResourcePool* resource_pool,
402 Rasterizer* rasterizer, 295 Rasterizer* rasterizer,
403 Rasterizer* gpu_rasterizer, 296 Rasterizer* gpu_rasterizer,
404 size_t max_raster_usage_bytes, 297 size_t max_raster_usage_bytes,
405 bool use_rasterize_on_demand, 298 bool use_rasterize_on_demand,
406 RenderingStatsInstrumentation* rendering_stats_instrumentation) 299 RenderingStatsInstrumentation* rendering_stats_instrumentation)
407 : client_(client), 300 : client_(client),
408 resource_pool_(resource_pool), 301 resource_pool_(resource_pool),
409 prioritized_tiles_dirty_(false),
410 all_tiles_that_need_to_be_rasterized_have_memory_(true), 302 all_tiles_that_need_to_be_rasterized_have_memory_(true),
411 all_tiles_required_for_activation_have_memory_(true), 303 all_tiles_required_for_activation_have_memory_(true),
412 memory_required_bytes_(0),
413 memory_nice_to_have_bytes_(0),
414 bytes_releasable_(0), 304 bytes_releasable_(0),
415 resources_releasable_(0), 305 resources_releasable_(0),
416 max_raster_usage_bytes_(max_raster_usage_bytes), 306 max_raster_usage_bytes_(max_raster_usage_bytes),
417 ever_exceeded_memory_budget_(false), 307 ever_exceeded_memory_budget_(false),
418 rendering_stats_instrumentation_(rendering_stats_instrumentation), 308 rendering_stats_instrumentation_(rendering_stats_instrumentation),
419 did_initialize_visible_tile_(false), 309 did_initialize_visible_tile_(false),
420 did_check_for_completed_tasks_since_last_schedule_tasks_(true), 310 did_check_for_completed_tasks_since_last_schedule_tasks_(true),
421 use_rasterize_on_demand_(use_rasterize_on_demand) { 311 use_rasterize_on_demand_(use_rasterize_on_demand) {
422 Rasterizer* rasterizers[NUM_RASTERIZER_TYPES] = { 312 Rasterizer* rasterizers[NUM_RASTERIZER_TYPES] = {
423 rasterizer, // RASTERIZER_TYPE_DEFAULT 313 rasterizer, // RASTERIZER_TYPE_DEFAULT
(...skipping 25 matching lines...) Expand all
449 339
450 for (std::vector<PictureLayerImpl*>::iterator it = layers_.begin(); 340 for (std::vector<PictureLayerImpl*>::iterator it = layers_.begin();
451 it != layers_.end(); 341 it != layers_.end();
452 ++it) { 342 ++it) {
453 (*it)->DidUnregisterLayer(); 343 (*it)->DidUnregisterLayer();
454 } 344 }
455 layers_.clear(); 345 layers_.clear();
456 } 346 }
457 347
458 void TileManager::Release(Tile* tile) { 348 void TileManager::Release(Tile* tile) {
459 prioritized_tiles_dirty_ = true;
460 released_tiles_.push_back(tile); 349 released_tiles_.push_back(tile);
461 } 350 }
462 351
463 void TileManager::DidChangeTilePriority(Tile* tile) { 352 void TileManager::DidChangeTilePriority(Tile* tile) {
reveman 2014/04/24 00:17:34 Can we remove this function now?
vmpstr 2014/04/28 18:50:37 Done.
464 prioritized_tiles_dirty_ = true;
465 } 353 }
466 354
467 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const { 355 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const {
468 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; 356 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY;
469 } 357 }
470 358
471 void TileManager::CleanUpReleasedTiles() { 359 void TileManager::CleanUpReleasedTiles() {
472 for (std::vector<Tile*>::iterator it = released_tiles_.begin(); 360 for (std::vector<Tile*>::iterator it = released_tiles_.begin();
473 it != released_tiles_.end(); 361 it != released_tiles_.end();
474 ++it) { 362 ++it) {
(...skipping 15 matching lines...) Expand all
490 used_layer_counts_.erase(layer_it); 378 used_layer_counts_.erase(layer_it);
491 image_decode_tasks_.erase(tile->layer_id()); 379 image_decode_tasks_.erase(tile->layer_id());
492 } 380 }
493 381
494 delete tile; 382 delete tile;
495 } 383 }
496 384
497 released_tiles_.clear(); 385 released_tiles_.clear();
498 } 386 }
499 387
500 void TileManager::UpdatePrioritizedTileSetIfNeeded() {
501 if (!prioritized_tiles_dirty_)
502 return;
503
504 CleanUpReleasedTiles();
505
506 prioritized_tiles_.Clear();
507 GetTilesWithAssignedBins(&prioritized_tiles_);
508 prioritized_tiles_dirty_ = false;
509 }
510
511 void TileManager::DidFinishRunningTasks() { 388 void TileManager::DidFinishRunningTasks() {
512 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks"); 389 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks");
513 390
514 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() > 391 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() >
515 global_state_.soft_memory_limit_in_bytes; 392 global_state_.soft_memory_limit_in_bytes;
516 393
517 // When OOM, keep re-assigning memory until we reach a steady state 394 // When OOM, keep re-assigning memory until we reach a steady state
518 // where top-priority tiles are initialized. 395 // where top-priority tiles are initialized.
519 if (all_tiles_that_need_to_be_rasterized_have_memory_ && 396 if (all_tiles_that_need_to_be_rasterized_have_memory_ &&
520 !memory_usage_above_limit) 397 !memory_usage_above_limit)
521 return; 398 return;
522 399
523 rasterizer_delegate_->CheckForCompletedTasks(); 400 rasterizer_delegate_->CheckForCompletedTasks();
524 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; 401 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
525 402
526 TileVector tiles_that_need_to_be_rasterized; 403 TileVector tiles_that_need_to_be_rasterized;
527 AssignGpuMemoryToTiles(&prioritized_tiles_, 404 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
528 &tiles_that_need_to_be_rasterized);
529 405
530 // |tiles_that_need_to_be_rasterized| will be empty when we reach a 406 // |tiles_that_need_to_be_rasterized| will be empty when we reach a
531 // steady memory state. Keep scheduling tasks until we reach this state. 407 // steady memory state. Keep scheduling tasks until we reach this state.
532 if (!tiles_that_need_to_be_rasterized.empty()) { 408 if (!tiles_that_need_to_be_rasterized.empty()) {
533 ScheduleTasks(tiles_that_need_to_be_rasterized); 409 ScheduleTasks(tiles_that_need_to_be_rasterized);
534 return; 410 return;
535 } 411 }
536 412
537 resource_pool_->ReduceResourceUsage(); 413 resource_pool_->ReduceResourceUsage();
538 414
(...skipping 29 matching lines...) Expand all
568 // activation are initialized when no tiles are OOM. We need to 444 // activation are initialized when no tiles are OOM. We need to
569 // wait for DidFinishRunningTasks() to be called, try to re-assign 445 // wait for DidFinishRunningTasks() to be called, try to re-assign
570 // memory and in worst case use on-demand raster when tiles 446 // memory and in worst case use on-demand raster when tiles
571 // required for activation are OOM. 447 // required for activation are OOM.
572 if (!all_tiles_required_for_activation_have_memory_) 448 if (!all_tiles_required_for_activation_have_memory_)
573 return; 449 return;
574 450
575 client_->NotifyReadyToActivate(); 451 client_->NotifyReadyToActivate();
576 } 452 }
577 453
578 void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) {
579 TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins");
580
581 // Compute new stats to be return by GetMemoryStats().
582 memory_required_bytes_ = 0;
583 memory_nice_to_have_bytes_ = 0;
584
585 const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy;
586 const TreePriority tree_priority = global_state_.tree_priority;
587
588 // For each tree, bin into different categories of tiles.
589 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
590 Tile* tile = it->second;
591 ManagedTileState& mts = tile->managed_state();
592
593 const ManagedTileState::TileVersion& tile_version =
594 tile->GetTileVersionForDrawing();
595 bool tile_is_ready_to_draw = tile_version.IsReadyToDraw();
596 bool tile_is_active = tile_is_ready_to_draw ||
597 mts.tile_versions[mts.raster_mode].raster_task_;
598
599 // Get the active priority and bin.
600 TilePriority active_priority = tile->priority(ACTIVE_TREE);
601 ManagedTileBin active_bin = BinFromTilePriority(active_priority);
602
603 // Get the pending priority and bin.
604 TilePriority pending_priority = tile->priority(PENDING_TREE);
605 ManagedTileBin pending_bin = BinFromTilePriority(pending_priority);
606
607 bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION;
608 bool pending_is_non_ideal =
609 pending_priority.resolution == NON_IDEAL_RESOLUTION;
610 bool active_is_non_ideal =
611 active_priority.resolution == NON_IDEAL_RESOLUTION;
612
613 // Adjust pending bin state for low res tiles. This prevents
614 // pending tree low-res tiles from being initialized before
615 // high-res tiles.
616 if (pending_is_low_res)
617 pending_bin = std::max(pending_bin, EVENTUALLY_BIN);
618
619 // Adjust bin state based on if ready to draw.
620 active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin];
621 pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin];
622
623 // Adjust bin state based on if active.
624 active_bin = kBinIsActiveMap[tile_is_active][active_bin];
625 pending_bin = kBinIsActiveMap[tile_is_active][pending_bin];
626
627 // We never want to paint new non-ideal tiles, as we always have
628 // a high-res tile covering that content (paint that instead).
629 if (!tile_is_ready_to_draw && active_is_non_ideal)
630 active_bin = NEVER_BIN;
631 if (!tile_is_ready_to_draw && pending_is_non_ideal)
632 pending_bin = NEVER_BIN;
633
634 // Compute combined bin.
635 ManagedTileBin combined_bin = std::min(active_bin, pending_bin);
636
637 if (!tile_is_ready_to_draw || tile_version.requires_resource()) {
638 // The bin that the tile would have if the GPU memory manager had
639 // a maximally permissive policy, send to the GPU memory manager
640 // to determine policy.
641 ManagedTileBin gpu_memmgr_stats_bin = combined_bin;
642 if ((gpu_memmgr_stats_bin == NOW_BIN) ||
643 (gpu_memmgr_stats_bin == NOW_AND_READY_TO_DRAW_BIN))
644 memory_required_bytes_ += BytesConsumedIfAllocated(tile);
645 if (gpu_memmgr_stats_bin != NEVER_BIN)
646 memory_nice_to_have_bytes_ += BytesConsumedIfAllocated(tile);
647 }
648
649 ManagedTileBin tree_bin[NUM_TREES];
650 tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin];
651 tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin];
652
653 TilePriority tile_priority;
654 switch (tree_priority) {
655 case SAME_PRIORITY_FOR_BOTH_TREES:
656 mts.bin = kBinPolicyMap[memory_policy][combined_bin];
657 tile_priority = tile->combined_priority();
658 break;
659 case SMOOTHNESS_TAKES_PRIORITY:
660 mts.bin = tree_bin[ACTIVE_TREE];
661 tile_priority = active_priority;
662 break;
663 case NEW_CONTENT_TAKES_PRIORITY:
664 mts.bin = tree_bin[PENDING_TREE];
665 tile_priority = pending_priority;
666 break;
667 }
668
669 // Bump up the priority if we determined it's NEVER_BIN on one tree,
670 // but is still required on the other tree.
671 bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN &&
672 tree_bin[PENDING_TREE] == NEVER_BIN;
673
674 if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees)
675 mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN;
676
677 mts.resolution = tile_priority.resolution;
678 mts.priority_bin = tile_priority.priority_bin;
679 mts.distance_to_visible = tile_priority.distance_to_visible;
680 mts.required_for_activation = tile_priority.required_for_activation;
681
682 mts.visible_and_ready_to_draw =
683 tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN;
684
685 // If the tile is in NEVER_BIN and it does not have an active task, then we
686 // can release the resources early. If it does have the task however, we
687 // should keep it in the prioritized tile set to ensure that AssignGpuMemory
688 // can visit it.
689 if (mts.bin == NEVER_BIN &&
690 !mts.tile_versions[mts.raster_mode].raster_task_) {
691 FreeResourcesForTile(tile);
692 continue;
693 }
694
695 // Insert the tile into a priority set.
696 tiles->InsertTile(tile, mts.bin);
697 }
698 }
699
700 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { 454 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
701 TRACE_EVENT0("cc", "TileManager::ManageTiles"); 455 TRACE_EVENT0("cc", "TileManager::ManageTiles");
702 456
703 // Update internal state. 457 // Update internal state.
704 if (state != global_state_) { 458 if (state != global_state_)
reveman 2014/04/24 00:17:34 I don't think we need this anymore :) Please remov
vmpstr 2014/04/28 18:50:37 Done.
705 global_state_ = state; 459 global_state_ = state;
706 prioritized_tiles_dirty_ = true; 460
707 } 461 // TODO(vmpstr): See if we still need to keep tiles alive when layers release
462 // them.
463 CleanUpReleasedTiles();
reveman 2014/04/24 00:17:34 No need to do anything in this patch but we should
vmpstr 2014/04/28 18:50:37 Sounds good.
708 464
709 // We need to call CheckForCompletedTasks() once in-between each call 465 // We need to call CheckForCompletedTasks() once in-between each call
710 // to ScheduleTasks() to prevent canceled tasks from being scheduled. 466 // to ScheduleTasks() to prevent canceled tasks from being scheduled.
711 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { 467 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) {
712 rasterizer_delegate_->CheckForCompletedTasks(); 468 rasterizer_delegate_->CheckForCompletedTasks();
713 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; 469 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
714 } 470 }
715 471
716 UpdatePrioritizedTileSetIfNeeded();
717
718 TileVector tiles_that_need_to_be_rasterized; 472 TileVector tiles_that_need_to_be_rasterized;
719 AssignGpuMemoryToTiles(&prioritized_tiles_, 473 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
720 &tiles_that_need_to_be_rasterized);
721 474
722 // Finally, schedule rasterizer tasks. 475 // Finally, schedule rasterizer tasks.
723 ScheduleTasks(tiles_that_need_to_be_rasterized); 476 ScheduleTasks(tiles_that_need_to_be_rasterized);
724 477
725 TRACE_EVENT_INSTANT1("cc", 478 TRACE_EVENT_INSTANT1("cc",
726 "DidManage", 479 "DidManage",
727 TRACE_EVENT_SCOPE_THREAD, 480 TRACE_EVENT_SCOPE_THREAD,
728 "state", 481 "state",
729 TracedValue::FromValue(BasicStateAsValue().release())); 482 TracedValue::FromValue(BasicStateAsValue().release()));
730 483
(...skipping 21 matching lines...) Expand all
752 505
753 bool did_initialize_visible_tile = did_initialize_visible_tile_; 506 bool did_initialize_visible_tile = did_initialize_visible_tile_;
754 did_initialize_visible_tile_ = false; 507 did_initialize_visible_tile_ = false;
755 return did_initialize_visible_tile; 508 return did_initialize_visible_tile;
756 } 509 }
757 510
758 void TileManager::GetMemoryStats(size_t* memory_required_bytes, 511 void TileManager::GetMemoryStats(size_t* memory_required_bytes,
759 size_t* memory_nice_to_have_bytes, 512 size_t* memory_nice_to_have_bytes,
760 size_t* memory_allocated_bytes, 513 size_t* memory_allocated_bytes,
761 size_t* memory_used_bytes) const { 514 size_t* memory_used_bytes) const {
762 *memory_required_bytes = memory_required_bytes_; 515 *memory_required_bytes = resource_pool_->total_memory_usage_bytes();
763 *memory_nice_to_have_bytes = memory_nice_to_have_bytes_; 516 *memory_nice_to_have_bytes = resource_pool_->total_memory_usage_bytes();
764 *memory_allocated_bytes = resource_pool_->total_memory_usage_bytes(); 517 *memory_allocated_bytes = resource_pool_->total_memory_usage_bytes();
765 *memory_used_bytes = resource_pool_->acquired_memory_usage_bytes(); 518 *memory_used_bytes = resource_pool_->acquired_memory_usage_bytes();
766 } 519 }
767 520
768 scoped_ptr<base::Value> TileManager::BasicStateAsValue() const { 521 scoped_ptr<base::Value> TileManager::BasicStateAsValue() const {
769 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); 522 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
770 state->SetInteger("tile_count", tiles_.size()); 523 state->SetInteger("tile_count", tiles_.size());
771 state->Set("global_state", global_state_.AsValue().release()); 524 state->Set("global_state", global_state_.AsValue().release());
772 state->Set("memory_requirements", GetMemoryRequirementsAsValue().release()); 525 state->Set("memory_requirements", GetMemoryRequirementsAsValue().release());
773 return state.PassAs<base::Value>(); 526 return state.PassAs<base::Value>();
(...skipping 20 matching lines...) Expand all
794 &memory_used_bytes); 547 &memory_used_bytes);
795 requirements->SetInteger("memory_required_bytes", memory_required_bytes); 548 requirements->SetInteger("memory_required_bytes", memory_required_bytes);
796 requirements->SetInteger("memory_nice_to_have_bytes", 549 requirements->SetInteger("memory_nice_to_have_bytes",
797 memory_nice_to_have_bytes); 550 memory_nice_to_have_bytes);
798 requirements->SetInteger("memory_allocated_bytes", memory_allocated_bytes); 551 requirements->SetInteger("memory_allocated_bytes", memory_allocated_bytes);
799 requirements->SetInteger("memory_used_bytes", memory_used_bytes); 552 requirements->SetInteger("memory_used_bytes", memory_used_bytes);
800 return requirements.PassAs<base::Value>(); 553 return requirements.PassAs<base::Value>();
801 } 554 }
802 555
803 void TileManager::AssignGpuMemoryToTiles( 556 void TileManager::AssignGpuMemoryToTiles(
804 PrioritizedTileSet* tiles,
805 TileVector* tiles_that_need_to_be_rasterized) { 557 TileVector* tiles_that_need_to_be_rasterized) {
806 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); 558 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles");
807 559
808 // Maintain the list of released resources that can potentially be re-used 560 // Maintain the list of released resources that can potentially be re-used
809 // or deleted. 561 // or deleted.
810 // If this operation becomes expensive too, only do this after some 562 // If this operation becomes expensive too, only do this after some
811 // resource(s) was returned. Note that in that case, one also need to 563 // resource(s) was returned. Note that in that case, one also need to
812 // invalidate when releasing some resource from the pool. 564 // invalidate when releasing some resource from the pool.
813 resource_pool_->CheckBusyResources(); 565 resource_pool_->CheckBusyResources();
814 566
815 // Now give memory out to the tiles until we're out, and build 567 // Now give memory out to the tiles until we're out, and build
816 // the needs-to-be-rasterized queue. 568 // the needs-to-be-rasterized queue.
817 all_tiles_that_need_to_be_rasterized_have_memory_ = true; 569 all_tiles_that_need_to_be_rasterized_have_memory_ = true;
818 all_tiles_required_for_activation_have_memory_ = true; 570 all_tiles_required_for_activation_have_memory_ = true;
819 571
820 // Cast to prevent overflow. 572 // Cast to prevent overflow.
821 int64 soft_bytes_available = 573 int64 soft_bytes_available =
822 static_cast<int64>(bytes_releasable_) +
823 static_cast<int64>(global_state_.soft_memory_limit_in_bytes) - 574 static_cast<int64>(global_state_.soft_memory_limit_in_bytes) -
824 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); 575 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
825 int64 hard_bytes_available = 576 int64 hard_bytes_available =
826 static_cast<int64>(bytes_releasable_) +
827 static_cast<int64>(global_state_.hard_memory_limit_in_bytes) - 577 static_cast<int64>(global_state_.hard_memory_limit_in_bytes) -
828 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); 578 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
829 int resources_available = resources_releasable_ + 579 int resources_available = global_state_.num_resources_limit -
830 global_state_.num_resources_limit -
831 resource_pool_->acquired_resource_count(); 580 resource_pool_->acquired_resource_count();
832 size_t soft_bytes_allocatable = 581
582 EvictionTileIterator eviction_it;
583 bool eviction_iterator_created = false;
reveman 2014/04/24 00:17:34 Would it be too expensive to create a new eviction
vmpstr 2014/04/28 18:50:37 Yeah, we can move the initialization code outside
584 bool evicted_tiles_required_for_activation = false;
585 if (hard_bytes_available < 0 || resources_available < 0) {
586 eviction_it = EvictionTileIterator(this, global_state_.tree_priority);
587 eviction_iterator_created = true;
588 while (hard_bytes_available < 0 || resources_available < 0) {
589 if (!eviction_it)
590 break;
591
592 Tile* eviction_tile = *eviction_it;
593 const TilePriority& eviction_priority =
594 eviction_tile->priority_for_tree_priority(
595 global_state_.tree_priority);
596 size_t eviction_bytes_if_allocated =
597 BytesConsumedIfAllocated(eviction_tile);
598 ManagedTileState& eviction_mts = eviction_tile->managed_state();
599 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
600 if (eviction_mts.tile_versions[mode].resource_) {
601 hard_bytes_available += eviction_bytes_if_allocated;
602 if (eviction_priority.priority_bin != TilePriority::NOW)
603 soft_bytes_available += eviction_bytes_if_allocated;
604 resources_available++;
605 }
606 }
607 FreeResourcesForTile(eviction_tile);
608 ++eviction_it;
609
610 evicted_tiles_required_for_activation |=
611 eviction_tile->required_for_activation();
612 }
613 }
614
615 int64 soft_bytes_allocatable =
833 std::max(static_cast<int64>(0), soft_bytes_available); 616 std::max(static_cast<int64>(0), soft_bytes_available);
834 size_t hard_bytes_allocatable = 617 int64 hard_bytes_allocatable =
835 std::max(static_cast<int64>(0), hard_bytes_available); 618 std::max(static_cast<int64>(0), hard_bytes_available);
836 size_t resources_allocatable = std::max(0, resources_available); 619 int resources_allocatable = std::max(0, resources_available);
837 620
838 size_t bytes_that_exceeded_memory_budget = 0; 621 size_t bytes_that_exceeded_memory_budget = 0;
839 size_t soft_bytes_left = soft_bytes_allocatable; 622 int64 soft_bytes_left = soft_bytes_allocatable;
840 size_t hard_bytes_left = hard_bytes_allocatable; 623 int64 hard_bytes_left = hard_bytes_allocatable;
841 624
842 size_t resources_left = resources_allocatable; 625 int& resources_left = resources_allocatable;
reveman 2014/04/24 00:17:34 nit: "int*" instead
vmpstr 2014/04/28 18:50:37 Done.
843 bool oomed_soft = false; 626 bool oomed_soft = false;
844 bool oomed_hard = false; 627 bool oomed_hard = false;
845 bool have_hit_soft_memory = false; // Soft memory comes after hard. 628 bool have_hit_soft_memory = false; // Soft memory comes after hard.
846 629
847 // Memory we assign to raster tasks now will be deducted from our memory 630 // Memory we assign to raster tasks now will be deducted from our memory
848 // in future iterations if priorities change. By assigning at most half 631 // in future iterations if priorities change. By assigning at most half
849 // the raster limit, we will always have another 50% left even if priorities 632 // the raster limit, we will always have another 50% left even if priorities
850 // change completely (assuming we check for completed/cancelled rasters 633 // change completely (assuming we check for completed/cancelled rasters
851 // between each call to this function). 634 // between each call to this function).
852 size_t max_raster_bytes = max_raster_usage_bytes_ / 2; 635 size_t max_raster_bytes = max_raster_usage_bytes_ / 2;
853 size_t raster_bytes = 0; 636 size_t raster_bytes = 0;
854 637
855 unsigned schedule_priority = 1u; 638 unsigned schedule_priority = 1u;
856 for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) { 639 for (RasterTileIterator it(this, global_state_.tree_priority); it; ++it) {
857 Tile* tile = *it; 640 Tile* tile = *it;
641 TilePriority priority =
642 tile->priority_for_tree_priority(global_state_.tree_priority);
858 ManagedTileState& mts = tile->managed_state(); 643 ManagedTileState& mts = tile->managed_state();
859 644
860 mts.scheduled_priority = schedule_priority++; 645 mts.scheduled_priority = schedule_priority++;
861 646
862 mts.raster_mode = tile->DetermineOverallRasterMode(); 647 mts.raster_mode = tile->DetermineOverallRasterMode();
863 648
864 ManagedTileState::TileVersion& tile_version = 649 ManagedTileState::TileVersion& tile_version =
865 mts.tile_versions[mts.raster_mode]; 650 mts.tile_versions[mts.raster_mode];
866 651
867 // If this tile doesn't need a resource, then nothing to do. 652 // If this version is ready to draw, then nothing to do.
868 if (!tile_version.requires_resource()) 653 if (tile_version.IsReadyToDraw())
869 continue; 654 continue;
870 655
871 // If the tile is not needed, free it up. 656 const bool tile_uses_hard_limit =
872 if (mts.bin == NEVER_BIN) { 657 priority.priority_bin == TilePriority::NOW;
873 FreeResourcesForTile(tile);
874 continue;
875 }
876 658
877 const bool tile_uses_hard_limit = mts.bin <= NOW_BIN;
878 const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile); 659 const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile);
879 const size_t raster_bytes_if_rastered = raster_bytes + bytes_if_allocated; 660 const size_t raster_bytes_if_rastered = raster_bytes + bytes_if_allocated;
880 const size_t tile_bytes_left = 661 int64& tile_bytes_left =
reveman 2014/04/24 00:17:34 nit: int64*
vmpstr 2014/04/28 18:50:37 Done.
881 (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left; 662 (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left;
882 663
883 // Hard-limit is reserved for tiles that would cause a calamity 664 // Hard-limit is reserved for tiles that would cause a calamity
884 // if they were to go away, so by definition they are the highest 665 // if they were to go away, so by definition they are the highest
885 // priority memory, and must be at the front of the list. 666 // priority memory, and must be at the front of the list.
886 DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit)); 667 DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit));
887 have_hit_soft_memory |= !tile_uses_hard_limit; 668 have_hit_soft_memory |= !tile_uses_hard_limit;
888 669
889 size_t tile_bytes = 0; 670 int64 tile_bytes = 0;
890 size_t tile_resources = 0; 671 int tile_resources = 0;
891 672
892 // It costs to maintain a resource. 673 // It costs to maintain a resource.
893 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { 674 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
894 if (mts.tile_versions[mode].resource_) { 675 if (mts.tile_versions[mode].resource_) {
895 tile_bytes += bytes_if_allocated; 676 tile_bytes += bytes_if_allocated;
896 tile_resources++; 677 tile_resources++;
897 } 678 }
898 } 679 }
899 680
900 // Allow lower priority tiles with initialized resources to keep 681 // If we don't have the required version, and it's not in flight
901 // their memory by only assigning memory to new raster tasks if 682 // then we'll have to pay to create a new task.
902 // they can be scheduled. 683 if (!tile_version.resource_ && !tile_version.raster_task_) {
903 if (raster_bytes_if_rastered <= max_raster_bytes) { 684 tile_bytes += bytes_if_allocated;
904 // If we don't have the required version, and it's not in flight 685 tile_resources++;
905 // then we'll have to pay to create a new task.
906 if (!tile_version.resource_ && !tile_version.raster_task_) {
907 tile_bytes += bytes_if_allocated;
908 tile_resources++;
909 }
910 } 686 }
911 687
912 // Tile is OOM. 688 // Handle OOM tiles.
689 while (tile_bytes > tile_bytes_left || tile_resources > resources_left) {
690 if (!eviction_iterator_created) {
691 eviction_it = EvictionTileIterator(this, global_state_.tree_priority);
692 eviction_iterator_created = true;
693 }
694
695 if (!eviction_it)
696 break;
697
698 Tile* eviction_tile = *eviction_it;
699 DCHECK(eviction_tile);
700
701 TilePriority eviction_priority =
702 eviction_tile->priority_for_tree_priority(
703 global_state_.tree_priority);
704
705 if (!priority.IsHigherPriorityThan(eviction_priority))
706 break;
707
708 size_t eviction_tile_bytes = 0;
709 size_t eviction_tile_resources = 0;
710 size_t eviction_bytes_if_allocated = BytesConsumedIfAllocated(tile);
711 ManagedTileState& eviction_mts = eviction_tile->managed_state();
712 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
713 if (eviction_mts.tile_versions[mode].resource_) {
714 eviction_tile_bytes += eviction_bytes_if_allocated;
715 eviction_tile_resources++;
716 }
717 }
718
719 FreeResourcesForTile(eviction_tile);
720 ++eviction_it;
721
722 evicted_tiles_required_for_activation |=
723 eviction_tile->required_for_activation();
724
725 tile_bytes_left += eviction_tile_bytes;
726 resources_left += eviction_tile_resources;
727 }
728
729 // Tile is still OOM.
913 if (tile_bytes > tile_bytes_left || tile_resources > resources_left) { 730 if (tile_bytes > tile_bytes_left || tile_resources > resources_left) {
914 FreeResourcesForTile(tile);
915
916 // This tile was already on screen and now its resources have been 731 // This tile was already on screen and now its resources have been
917 // released. In order to prevent checkerboarding, set this tile as 732 // released. In order to prevent checkerboarding, set this tile as
918 // rasterize on demand immediately. 733 // rasterize on demand immediately.
919 if (mts.visible_and_ready_to_draw && use_rasterize_on_demand_) 734 if (mts.visible_and_ready_to_draw && use_rasterize_on_demand_)
920 tile_version.set_rasterize_on_demand(); 735 tile_version.set_rasterize_on_demand();
921 736
922 oomed_soft = true; 737 oomed_soft = true;
923 if (tile_uses_hard_limit) { 738 if (tile_uses_hard_limit) {
924 oomed_hard = true; 739 oomed_hard = true;
925 bytes_that_exceeded_memory_budget += tile_bytes; 740 bytes_that_exceeded_memory_budget += tile_bytes;
(...skipping 16 matching lines...) Expand all
942 // important for two reasons: 757 // important for two reasons:
943 // 1. Tile size should not impact raster priority. 758 // 1. Tile size should not impact raster priority.
944 // 2. Tiles with existing raster task could otherwise incorrectly 759 // 2. Tiles with existing raster task could otherwise incorrectly
945 // be added as they are not affected by |bytes_allocatable|. 760 // be added as they are not affected by |bytes_allocatable|.
946 bool can_schedule_tile = 761 bool can_schedule_tile =
947 !oomed_soft && raster_bytes_if_rastered <= max_raster_bytes && 762 !oomed_soft && raster_bytes_if_rastered <= max_raster_bytes &&
948 tiles_that_need_to_be_rasterized->size() < kScheduledRasterTasksLimit; 763 tiles_that_need_to_be_rasterized->size() < kScheduledRasterTasksLimit;
949 764
950 if (!can_schedule_tile) { 765 if (!can_schedule_tile) {
951 all_tiles_that_need_to_be_rasterized_have_memory_ = false; 766 all_tiles_that_need_to_be_rasterized_have_memory_ = false;
952 if (tile->required_for_activation()) 767 all_tiles_required_for_activation_have_memory_ =
reveman 2014/04/24 00:17:34 As discussed, I'd like to see this removed and ins
vmpstr 2014/04/28 18:50:37 Moved to a separate patch.
953 all_tiles_required_for_activation_have_memory_ = false; 768 !it.HasTilesRequiredForActivation() &&
954 it.DisablePriorityOrdering(); 769 !evicted_tiles_required_for_activation;
955 continue; 770 break;
956 } 771 }
957 772
958 raster_bytes = raster_bytes_if_rastered; 773 raster_bytes = raster_bytes_if_rastered;
959 tiles_that_need_to_be_rasterized->push_back(tile); 774 tiles_that_need_to_be_rasterized->push_back(tile);
960 } 775 }
961 776
962 // OOM reporting uses hard-limit, soft-OOM is normal depending on limit. 777 // OOM reporting uses hard-limit, soft-OOM is normal depending on limit.
963 ever_exceeded_memory_budget_ |= oomed_hard; 778 ever_exceeded_memory_budget_ |= oomed_hard;
964 if (ever_exceeded_memory_budget_) { 779 if (ever_exceeded_memory_budget_) {
965 TRACE_COUNTER_ID2("cc", 780 TRACE_COUNTER_ID2("cc",
(...skipping 264 matching lines...) Expand 10 before | Expand all | Expand 10 after
1230 content_rect, 1045 content_rect,
1231 opaque_rect, 1046 opaque_rect,
1232 contents_scale, 1047 contents_scale,
1233 layer_id, 1048 layer_id,
1234 source_frame_number, 1049 source_frame_number,
1235 flags)); 1050 flags));
1236 DCHECK(tiles_.find(tile->id()) == tiles_.end()); 1051 DCHECK(tiles_.find(tile->id()) == tiles_.end());
1237 1052
1238 tiles_[tile->id()] = tile; 1053 tiles_[tile->id()] = tile;
1239 used_layer_counts_[tile->layer_id()]++; 1054 used_layer_counts_[tile->layer_id()]++;
1240 prioritized_tiles_dirty_ = true;
1241 return tile; 1055 return tile;
1242 } 1056 }
1243 1057
1244 void TileManager::RegisterPictureLayerImpl(PictureLayerImpl* layer) { 1058 void TileManager::RegisterPictureLayerImpl(PictureLayerImpl* layer) {
1245 DCHECK(std::find(layers_.begin(), layers_.end(), layer) == layers_.end()); 1059 DCHECK(std::find(layers_.begin(), layers_.end(), layer) == layers_.end());
1246 layers_.push_back(layer); 1060 layers_.push_back(layer);
1247 } 1061 }
1248 1062
1249 void TileManager::UnregisterPictureLayerImpl(PictureLayerImpl* layer) { 1063 void TileManager::UnregisterPictureLayerImpl(PictureLayerImpl* layer) {
1250 std::vector<PictureLayerImpl*>::iterator it = 1064 std::vector<PictureLayerImpl*>::iterator it =
(...skipping 76 matching lines...) Expand 10 before | Expand all | Expand 10 after
1327 1141
1328 if (paired_iterator.PeekTile(tree_priority_) != NULL) { 1142 if (paired_iterator.PeekTile(tree_priority_) != NULL) {
1329 paired_iterators_.push_back(paired_iterator); 1143 paired_iterators_.push_back(paired_iterator);
1330 iterator_heap_.push_back(&paired_iterators_.back()); 1144 iterator_heap_.push_back(&paired_iterators_.back());
1331 } 1145 }
1332 } 1146 }
1333 1147
1334 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); 1148 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1335 } 1149 }
1336 1150
1151 TileManager::RasterTileIterator::RasterTileIterator(
1152 const RasterTileIterator& other)
1153 : comparator_(other.comparator_) {
1154 *this = other;
1155 }
1156
1157 TileManager::RasterTileIterator& TileManager::RasterTileIterator::operator=(
1158 const RasterTileIterator& other) {
1159 paired_iterators_ = other.paired_iterators_;
1160 tree_priority_ = other.tree_priority_;
1161 comparator_ = other.comparator_;
1162
1163 iterator_heap_.reserve(paired_iterators_.size());
1164 for (size_t i = 0; i < paired_iterators_.size(); ++i) {
1165 if (paired_iterators_[i].PeekTile(tree_priority_) != NULL)
1166 iterator_heap_.push_back(&paired_iterators_[i]);
1167 }
1168 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1169 return *this;
1170 }
1171
1337 TileManager::RasterTileIterator::~RasterTileIterator() {} 1172 TileManager::RasterTileIterator::~RasterTileIterator() {}
1338 1173
1174 bool TileManager::RasterTileIterator::HasTilesRequiredForActivation() const {
1175 for (std::vector<PairedPictureLayerIterator*>::const_iterator it =
1176 iterator_heap_.begin();
1177 it != iterator_heap_.end();
1178 ++it) {
1179 const PairedPictureLayerIterator* pair = *it;
1180
1181 // Tiles required for activation can only come from pending layers.
1182 if (pair->pending_iterator.HasTilesRequiredForActivation())
1183 return true;
1184 }
1185 return false;
1186 }
1187
1339 TileManager::RasterTileIterator& TileManager::RasterTileIterator::operator++() { 1188 TileManager::RasterTileIterator& TileManager::RasterTileIterator::operator++() {
1340 DCHECK(*this); 1189 DCHECK(*this);
1341 1190
1342 std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); 1191 std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1343 PairedPictureLayerIterator* paired_iterator = iterator_heap_.back(); 1192 PairedPictureLayerIterator* paired_iterator = iterator_heap_.back();
1344 iterator_heap_.pop_back(); 1193 iterator_heap_.pop_back();
1345 1194
1346 paired_iterator->PopTile(tree_priority_); 1195 paired_iterator->PopTile(tree_priority_);
1347 if (paired_iterator->PeekTile(tree_priority_) != NULL) { 1196 if (paired_iterator->PeekTile(tree_priority_) != NULL) {
1348 iterator_heap_.push_back(paired_iterator); 1197 iterator_heap_.push_back(paired_iterator);
(...skipping 112 matching lines...) Expand 10 before | Expand all | Expand 10 after
1461 1310
1462 Tile* a_tile = **a_pair.first; 1311 Tile* a_tile = **a_pair.first;
1463 Tile* b_tile = **b_pair.first; 1312 Tile* b_tile = **b_pair.first;
1464 1313
1465 const TilePriority& a_priority = 1314 const TilePriority& a_priority =
1466 a_tile->priority_for_tree_priority(tree_priority_); 1315 a_tile->priority_for_tree_priority(tree_priority_);
1467 const TilePriority& b_priority = 1316 const TilePriority& b_priority =
1468 b_tile->priority_for_tree_priority(tree_priority_); 1317 b_tile->priority_for_tree_priority(tree_priority_);
1469 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; 1318 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
1470 1319
1471 if (b_priority.resolution != a_priority.resolution) { 1320 if (b_priority.priority_bin == a_priority.priority_bin &&
1321 b_priority.resolution != a_priority.resolution) {
1472 return (prioritize_low_res && b_priority.resolution == LOW_RESOLUTION) || 1322 return (prioritize_low_res && b_priority.resolution == LOW_RESOLUTION) ||
1473 (!prioritize_low_res && b_priority.resolution == HIGH_RESOLUTION) || 1323 (!prioritize_low_res && b_priority.resolution == HIGH_RESOLUTION) ||
1474 (a_priority.resolution == NON_IDEAL_RESOLUTION); 1324 (a_priority.resolution == NON_IDEAL_RESOLUTION);
1475 } 1325 }
1476 1326
1477 return b_priority.IsHigherPriorityThan(a_priority); 1327 return b_priority.IsHigherPriorityThan(a_priority);
1478 } 1328 }
1479 1329
1480 TileManager::EvictionTileIterator::EvictionTileIterator() 1330 TileManager::EvictionTileIterator::EvictionTileIterator()
1481 : comparator_(SAME_PRIORITY_FOR_BOTH_TREES) {} 1331 : comparator_(SAME_PRIORITY_FOR_BOTH_TREES) {}
1482 1332
1483 TileManager::EvictionTileIterator::EvictionTileIterator( 1333 TileManager::EvictionTileIterator::EvictionTileIterator(
1334 const EvictionTileIterator& other)
1335 : comparator_(other.comparator_) {
1336 *this = other;
1337 }
1338
1339 TileManager::EvictionTileIterator& TileManager::EvictionTileIterator::operator=(
1340 const EvictionTileIterator& other) {
1341 paired_iterators_ = other.paired_iterators_;
1342 tree_priority_ = other.tree_priority_;
1343 comparator_ = other.comparator_;
1344
1345 iterator_heap_.reserve(paired_iterators_.size());
1346 for (size_t i = 0; i < paired_iterators_.size(); ++i) {
1347 if (paired_iterators_[i].PeekTile(tree_priority_) != NULL)
1348 iterator_heap_.push_back(&paired_iterators_[i]);
1349 }
1350 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1351 return *this;
1352 }
1353
1354 TileManager::EvictionTileIterator::EvictionTileIterator(
1484 TileManager* tile_manager, 1355 TileManager* tile_manager,
1485 TreePriority tree_priority) 1356 TreePriority tree_priority)
1486 : tree_priority_(tree_priority), comparator_(tree_priority) { 1357 : tree_priority_(tree_priority), comparator_(tree_priority) {
1487 std::vector<TileManager::PairedPictureLayer> paired_layers; 1358 std::vector<TileManager::PairedPictureLayer> paired_layers;
1488 1359
1489 tile_manager->GetPairedPictureLayers(&paired_layers); 1360 tile_manager->GetPairedPictureLayers(&paired_layers);
1490 1361
1491 paired_iterators_.reserve(paired_layers.size()); 1362 paired_iterators_.reserve(paired_layers.size());
1492 iterator_heap_.reserve(paired_layers.size()); 1363 iterator_heap_.reserve(paired_layers.size());
1493 for (std::vector<TileManager::PairedPictureLayer>::iterator it = 1364 for (std::vector<TileManager::PairedPictureLayer>::iterator it =
(...skipping 142 matching lines...) Expand 10 before | Expand all | Expand 10 after
1636 1507
1637 if (b_priority.resolution != a_priority.resolution) { 1508 if (b_priority.resolution != a_priority.resolution) {
1638 return (prioritize_low_res && b_priority.resolution == LOW_RESOLUTION) || 1509 return (prioritize_low_res && b_priority.resolution == LOW_RESOLUTION) ||
1639 (!prioritize_low_res && b_priority.resolution == HIGH_RESOLUTION) || 1510 (!prioritize_low_res && b_priority.resolution == HIGH_RESOLUTION) ||
1640 (a_priority.resolution == NON_IDEAL_RESOLUTION); 1511 (a_priority.resolution == NON_IDEAL_RESOLUTION);
1641 } 1512 }
1642 return a_priority.IsHigherPriorityThan(b_priority); 1513 return a_priority.IsHigherPriorityThan(b_priority);
1643 } 1514 }
1644 1515
1645 } // namespace cc 1516 } // namespace cc
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698