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Unified Diff: gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h

Issue 2465963002: Reland "gpu, cmaa: reduce one-copy", "gpu, cmaa: copy RGBA8 texture via glCopyTexSubImage2D() inste… (Closed)
Patch Set: diff to original CLs Created 4 years, 1 month ago
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Index: gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h
diff --git a/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h b/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h
index 7f98fbc72ed85ac71fadc7f502ccc49203ba5a54..1d1e530e1428f20cd2f3035bf960b4689f204a47 100644
--- a/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h
+++ b/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h
@@ -39,12 +39,14 @@ class GPU_EXPORT ApplyFramebufferAttachmentCMAAINTELResourceManager {
private:
// Applies the CMAA algorithm to a texture.
- void ApplyCMAAEffectTexture(GLuint source_texture, GLuint dest_texture);
+ void ApplyCMAAEffectTexture(GLuint source_texture,
+ GLuint dest_texture,
+ bool do_copy);
void OnSize(GLint width, GLint height);
void ReleaseTextures();
- void CopyTexture(GLint source, GLint dest, bool via_fbo);
+ void CopyTexture(GLint source, GLint dest);
GLuint CreateProgram(const char* defines,
const char* vs_source,
const char* fs_source);
@@ -64,7 +66,6 @@ class GPU_EXPORT ApplyFramebufferAttachmentCMAAINTELResourceManager {
GLint height_;
GLuint copy_to_framebuffer_shader_;
- GLuint copy_to_image_shader_;
GLuint edges0_shader_;
GLuint edges1_shader_;
GLuint edges_combine_shader_;
@@ -81,12 +82,11 @@ class GPU_EXPORT ApplyFramebufferAttachmentCMAAINTELResourceManager {
GLuint mini4_edge_texture_;
GLuint mini4_edge_depth_texture_;
- GLuint edges1_shader_result_texture_float4_slot1_;
- GLuint edges1_shader_result_texture_;
- GLuint edges_combine_shader_result_texture_float4_slot1_;
- GLuint process_and_apply_shader_result_texture_float4_slot1_;
- GLuint edges_combine_shader_result_texture_slot2_;
- GLuint copy_to_image_shader_outTexture_;
+ GLuint edges0_shader_result_rgba_texture_slot1_;
+ GLuint edges0_shader_target_texture_slot2_;
+ GLuint edges1_shader_result_edge_texture_;
+ GLuint process_and_apply_shader_result_rgba_texture_slot1_;
+ GLuint edges_combine_shader_result_edge_texture_;
static const char vert_str_[];
static const char cmaa_frag_s1_[];
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