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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I
NTEL_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I
NTEL_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I
NTEL_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I
NTEL_H_ |
7 | 7 |
8 #include "gpu/command_buffer/service/gl_utils.h" | 8 #include "gpu/command_buffer/service/gl_utils.h" |
9 #include "gpu/gpu_export.h" | 9 #include "gpu/gpu_export.h" |
10 | 10 |
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32 void Initialize(gles2::GLES2Decoder* decoder); | 32 void Initialize(gles2::GLES2Decoder* decoder); |
33 void Destroy(); | 33 void Destroy(); |
34 | 34 |
35 // Applies the algorithm to the color attachments of the currently bound draw | 35 // Applies the algorithm to the color attachments of the currently bound draw |
36 // framebuffer. | 36 // framebuffer. |
37 void ApplyFramebufferAttachmentCMAAINTEL(gles2::GLES2Decoder* decoder, | 37 void ApplyFramebufferAttachmentCMAAINTEL(gles2::GLES2Decoder* decoder, |
38 gles2::Framebuffer* framebuffer); | 38 gles2::Framebuffer* framebuffer); |
39 | 39 |
40 private: | 40 private: |
41 // Applies the CMAA algorithm to a texture. | 41 // Applies the CMAA algorithm to a texture. |
42 void ApplyCMAAEffectTexture(GLuint source_texture, GLuint dest_texture); | 42 void ApplyCMAAEffectTexture(GLuint source_texture, |
| 43 GLuint dest_texture, |
| 44 bool do_copy); |
43 | 45 |
44 void OnSize(GLint width, GLint height); | 46 void OnSize(GLint width, GLint height); |
45 void ReleaseTextures(); | 47 void ReleaseTextures(); |
46 | 48 |
47 void CopyTexture(GLint source, GLint dest, bool via_fbo); | 49 void CopyTexture(GLint source, GLint dest); |
48 GLuint CreateProgram(const char* defines, | 50 GLuint CreateProgram(const char* defines, |
49 const char* vs_source, | 51 const char* vs_source, |
50 const char* fs_source); | 52 const char* fs_source); |
51 GLuint CreateShader(GLenum type, const char* defines, const char* source); | 53 GLuint CreateShader(GLenum type, const char* defines, const char* source); |
52 | 54 |
53 bool initialized_; | 55 bool initialized_; |
54 bool textures_initialized_; | 56 bool textures_initialized_; |
55 bool is_in_gamma_correct_mode_; | 57 bool is_in_gamma_correct_mode_; |
56 bool supports_usampler_; | 58 bool supports_usampler_; |
57 bool supports_r8_image_; | 59 bool supports_r8_image_; |
58 bool supports_r8_read_format_; | 60 bool supports_r8_read_format_; |
59 bool is_gles31_compatible_; | 61 bool is_gles31_compatible_; |
60 | 62 |
61 int frame_id_; | 63 int frame_id_; |
62 | 64 |
63 GLint width_; | 65 GLint width_; |
64 GLint height_; | 66 GLint height_; |
65 | 67 |
66 GLuint copy_to_framebuffer_shader_; | 68 GLuint copy_to_framebuffer_shader_; |
67 GLuint copy_to_image_shader_; | |
68 GLuint edges0_shader_; | 69 GLuint edges0_shader_; |
69 GLuint edges1_shader_; | 70 GLuint edges1_shader_; |
70 GLuint edges_combine_shader_; | 71 GLuint edges_combine_shader_; |
71 GLuint process_and_apply_shader_; | 72 GLuint process_and_apply_shader_; |
72 GLuint debug_display_edges_shader_; | 73 GLuint debug_display_edges_shader_; |
73 | 74 |
74 GLuint cmaa_framebuffer_; | 75 GLuint cmaa_framebuffer_; |
75 GLuint copy_framebuffer_; | 76 GLuint copy_framebuffer_; |
76 | 77 |
77 GLuint rgba8_texture_; | 78 GLuint rgba8_texture_; |
78 GLuint working_color_texture_; | 79 GLuint working_color_texture_; |
79 GLuint edges0_texture_; | 80 GLuint edges0_texture_; |
80 GLuint edges1_texture_; | 81 GLuint edges1_texture_; |
81 GLuint mini4_edge_texture_; | 82 GLuint mini4_edge_texture_; |
82 GLuint mini4_edge_depth_texture_; | 83 GLuint mini4_edge_depth_texture_; |
83 | 84 |
84 GLuint edges1_shader_result_texture_float4_slot1_; | 85 GLuint edges0_shader_result_rgba_texture_slot1_; |
85 GLuint edges1_shader_result_texture_; | 86 GLuint edges0_shader_target_texture_slot2_; |
86 GLuint edges_combine_shader_result_texture_float4_slot1_; | 87 GLuint edges1_shader_result_edge_texture_; |
87 GLuint process_and_apply_shader_result_texture_float4_slot1_; | 88 GLuint process_and_apply_shader_result_rgba_texture_slot1_; |
88 GLuint edges_combine_shader_result_texture_slot2_; | 89 GLuint edges_combine_shader_result_edge_texture_; |
89 GLuint copy_to_image_shader_outTexture_; | |
90 | 90 |
91 static const char vert_str_[]; | 91 static const char vert_str_[]; |
92 static const char cmaa_frag_s1_[]; | 92 static const char cmaa_frag_s1_[]; |
93 static const char cmaa_frag_s2_[]; | 93 static const char cmaa_frag_s2_[]; |
94 static const char copy_frag_str_[]; | 94 static const char copy_frag_str_[]; |
95 | 95 |
96 DISALLOW_COPY_AND_ASSIGN(ApplyFramebufferAttachmentCMAAINTELResourceManager); | 96 DISALLOW_COPY_AND_ASSIGN(ApplyFramebufferAttachmentCMAAINTELResourceManager); |
97 }; | 97 }; |
98 | 98 |
99 } // namespace gles2 | 99 } // namespace gles2 |
100 } // namespace gpu | 100 } // namespace gpu |
101 | 101 |
102 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMA
A_INTEL_H_ | 102 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMA
A_INTEL_H_ |
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