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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h

Issue 2465963002: Reland "gpu, cmaa: reduce one-copy", "gpu, cmaa: copy RGBA8 texture via glCopyTexSubImage2D() inste… (Closed)
Patch Set: diff to original CLs Created 4 years, 1 month ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I NTEL_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I NTEL_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I NTEL_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I NTEL_H_
7 7
8 #include "gpu/command_buffer/service/gl_utils.h" 8 #include "gpu/command_buffer/service/gl_utils.h"
9 #include "gpu/gpu_export.h" 9 #include "gpu/gpu_export.h"
10 10
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32 void Initialize(gles2::GLES2Decoder* decoder); 32 void Initialize(gles2::GLES2Decoder* decoder);
33 void Destroy(); 33 void Destroy();
34 34
35 // Applies the algorithm to the color attachments of the currently bound draw 35 // Applies the algorithm to the color attachments of the currently bound draw
36 // framebuffer. 36 // framebuffer.
37 void ApplyFramebufferAttachmentCMAAINTEL(gles2::GLES2Decoder* decoder, 37 void ApplyFramebufferAttachmentCMAAINTEL(gles2::GLES2Decoder* decoder,
38 gles2::Framebuffer* framebuffer); 38 gles2::Framebuffer* framebuffer);
39 39
40 private: 40 private:
41 // Applies the CMAA algorithm to a texture. 41 // Applies the CMAA algorithm to a texture.
42 void ApplyCMAAEffectTexture(GLuint source_texture, GLuint dest_texture); 42 void ApplyCMAAEffectTexture(GLuint source_texture,
43 GLuint dest_texture,
44 bool do_copy);
43 45
44 void OnSize(GLint width, GLint height); 46 void OnSize(GLint width, GLint height);
45 void ReleaseTextures(); 47 void ReleaseTextures();
46 48
47 void CopyTexture(GLint source, GLint dest, bool via_fbo); 49 void CopyTexture(GLint source, GLint dest);
48 GLuint CreateProgram(const char* defines, 50 GLuint CreateProgram(const char* defines,
49 const char* vs_source, 51 const char* vs_source,
50 const char* fs_source); 52 const char* fs_source);
51 GLuint CreateShader(GLenum type, const char* defines, const char* source); 53 GLuint CreateShader(GLenum type, const char* defines, const char* source);
52 54
53 bool initialized_; 55 bool initialized_;
54 bool textures_initialized_; 56 bool textures_initialized_;
55 bool is_in_gamma_correct_mode_; 57 bool is_in_gamma_correct_mode_;
56 bool supports_usampler_; 58 bool supports_usampler_;
57 bool supports_r8_image_; 59 bool supports_r8_image_;
58 bool supports_r8_read_format_; 60 bool supports_r8_read_format_;
59 bool is_gles31_compatible_; 61 bool is_gles31_compatible_;
60 62
61 int frame_id_; 63 int frame_id_;
62 64
63 GLint width_; 65 GLint width_;
64 GLint height_; 66 GLint height_;
65 67
66 GLuint copy_to_framebuffer_shader_; 68 GLuint copy_to_framebuffer_shader_;
67 GLuint copy_to_image_shader_;
68 GLuint edges0_shader_; 69 GLuint edges0_shader_;
69 GLuint edges1_shader_; 70 GLuint edges1_shader_;
70 GLuint edges_combine_shader_; 71 GLuint edges_combine_shader_;
71 GLuint process_and_apply_shader_; 72 GLuint process_and_apply_shader_;
72 GLuint debug_display_edges_shader_; 73 GLuint debug_display_edges_shader_;
73 74
74 GLuint cmaa_framebuffer_; 75 GLuint cmaa_framebuffer_;
75 GLuint copy_framebuffer_; 76 GLuint copy_framebuffer_;
76 77
77 GLuint rgba8_texture_; 78 GLuint rgba8_texture_;
78 GLuint working_color_texture_; 79 GLuint working_color_texture_;
79 GLuint edges0_texture_; 80 GLuint edges0_texture_;
80 GLuint edges1_texture_; 81 GLuint edges1_texture_;
81 GLuint mini4_edge_texture_; 82 GLuint mini4_edge_texture_;
82 GLuint mini4_edge_depth_texture_; 83 GLuint mini4_edge_depth_texture_;
83 84
84 GLuint edges1_shader_result_texture_float4_slot1_; 85 GLuint edges0_shader_result_rgba_texture_slot1_;
85 GLuint edges1_shader_result_texture_; 86 GLuint edges0_shader_target_texture_slot2_;
86 GLuint edges_combine_shader_result_texture_float4_slot1_; 87 GLuint edges1_shader_result_edge_texture_;
87 GLuint process_and_apply_shader_result_texture_float4_slot1_; 88 GLuint process_and_apply_shader_result_rgba_texture_slot1_;
88 GLuint edges_combine_shader_result_texture_slot2_; 89 GLuint edges_combine_shader_result_edge_texture_;
89 GLuint copy_to_image_shader_outTexture_;
90 90
91 static const char vert_str_[]; 91 static const char vert_str_[];
92 static const char cmaa_frag_s1_[]; 92 static const char cmaa_frag_s1_[];
93 static const char cmaa_frag_s2_[]; 93 static const char cmaa_frag_s2_[];
94 static const char copy_frag_str_[]; 94 static const char copy_frag_str_[];
95 95
96 DISALLOW_COPY_AND_ASSIGN(ApplyFramebufferAttachmentCMAAINTELResourceManager); 96 DISALLOW_COPY_AND_ASSIGN(ApplyFramebufferAttachmentCMAAINTELResourceManager);
97 }; 97 };
98 98
99 } // namespace gles2 99 } // namespace gles2
100 } // namespace gpu 100 } // namespace gpu
101 101
102 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMA A_INTEL_H_ 102 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMA A_INTEL_H_
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