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Issue 2463103002: Revert of Fix HTML5 video blurry (Closed)
Patch Set: Created 4 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/resource_provider.h" 5 #include "cc/resources/resource_provider.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <algorithm> 10 #include <algorithm>
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404 next_id_(1), 404 next_id_(1),
405 next_child_(1), 405 next_child_(1),
406 delegated_sync_points_required_(delegated_sync_points_required), 406 delegated_sync_points_required_(delegated_sync_points_required),
407 default_resource_type_(use_gpu_memory_buffer_resources 407 default_resource_type_(use_gpu_memory_buffer_resources
408 ? RESOURCE_TYPE_GPU_MEMORY_BUFFER 408 ? RESOURCE_TYPE_GPU_MEMORY_BUFFER
409 : RESOURCE_TYPE_GL_TEXTURE), 409 : RESOURCE_TYPE_GL_TEXTURE),
410 use_texture_storage_ext_(false), 410 use_texture_storage_ext_(false),
411 use_texture_format_bgra_(false), 411 use_texture_format_bgra_(false),
412 use_texture_usage_hint_(false), 412 use_texture_usage_hint_(false),
413 use_compressed_texture_etc1_(false), 413 use_compressed_texture_etc1_(false),
414 yuv_resource_format_(LUMINANCE_8),
414 max_texture_size_(0), 415 max_texture_size_(0),
415 best_texture_format_(RGBA_8888), 416 best_texture_format_(RGBA_8888),
416 best_render_buffer_format_(RGBA_8888), 417 best_render_buffer_format_(RGBA_8888),
417 enable_color_correct_rendering_(enable_color_correct_rendering), 418 enable_color_correct_rendering_(enable_color_correct_rendering),
418 id_allocation_chunk_size_(id_allocation_chunk_size), 419 id_allocation_chunk_size_(id_allocation_chunk_size),
419 use_sync_query_(false), 420 use_sync_query_(false),
420 buffer_to_texture_target_map_(buffer_to_texture_target_map), 421 buffer_to_texture_target_map_(buffer_to_texture_target_map),
421 tracing_id_(g_next_resource_provider_tracing_id.GetNext()) { 422 tracing_id_(g_next_resource_provider_tracing_id.GetNext()) {
422 DCHECK(id_allocation_chunk_size_); 423 DCHECK(id_allocation_chunk_size_);
423 DCHECK(thread_checker_.CalledOnValidThread()); 424 DCHECK(thread_checker_.CalledOnValidThread());
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441 DCHECK(!texture_id_allocator_); 442 DCHECK(!texture_id_allocator_);
442 DCHECK(!buffer_id_allocator_); 443 DCHECK(!buffer_id_allocator_);
443 444
444 const auto& caps = compositor_context_provider_->ContextCapabilities(); 445 const auto& caps = compositor_context_provider_->ContextCapabilities();
445 446
446 DCHECK(IsGpuResourceType(default_resource_type_)); 447 DCHECK(IsGpuResourceType(default_resource_type_));
447 use_texture_storage_ext_ = caps.texture_storage; 448 use_texture_storage_ext_ = caps.texture_storage;
448 use_texture_format_bgra_ = caps.texture_format_bgra8888; 449 use_texture_format_bgra_ = caps.texture_format_bgra8888;
449 use_texture_usage_hint_ = caps.texture_usage; 450 use_texture_usage_hint_ = caps.texture_usage;
450 use_compressed_texture_etc1_ = caps.texture_format_etc1; 451 use_compressed_texture_etc1_ = caps.texture_format_etc1;
452
453 if (caps.disable_one_component_textures) {
454 yuv_resource_format_ = yuv_highbit_resource_format_ = RGBA_8888;
455 } else {
456 yuv_resource_format_ = caps.texture_rg ? RED_8 : LUMINANCE_8;
457 yuv_highbit_resource_format_ =
458 caps.texture_half_float_linear ? LUMINANCE_F16 : yuv_resource_format_;
459 }
460
451 use_sync_query_ = caps.sync_query; 461 use_sync_query_ = caps.sync_query;
452 462
453 GLES2Interface* gl = ContextGL(); 463 GLES2Interface* gl = ContextGL();
454 464
455 max_texture_size_ = 0; // Context expects cleared value. 465 max_texture_size_ = 0; // Context expects cleared value.
456 gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size_); 466 gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size_);
457 best_texture_format_ = 467 best_texture_format_ =
458 PlatformColor::BestSupportedTextureFormat(use_texture_format_bgra_); 468 PlatformColor::BestSupportedTextureFormat(use_texture_format_bgra_);
459 469
460 best_render_buffer_format_ = PlatformColor::BestSupportedTextureFormat( 470 best_render_buffer_format_ = PlatformColor::BestSupportedTextureFormat(
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532 Resource* resource = GetResource(id); 542 Resource* resource = GetResource(id);
533 return resource->lost; 543 return resource->lost;
534 } 544 }
535 545
536 void ResourceProvider::LoseResourceForTesting(ResourceId id) { 546 void ResourceProvider::LoseResourceForTesting(ResourceId id) {
537 Resource* resource = GetResource(id); 547 Resource* resource = GetResource(id);
538 DCHECK(resource); 548 DCHECK(resource);
539 resource->lost = true; 549 resource->lost = true;
540 } 550 }
541 551
552 ResourceFormat ResourceProvider::YuvResourceFormat(int bits) const {
553 if (bits > 8) {
554 return yuv_highbit_resource_format_;
555 } else {
556 return yuv_resource_format_;
557 }
558 }
559
542 ResourceId ResourceProvider::CreateResource( 560 ResourceId ResourceProvider::CreateResource(
543 const gfx::Size& size, 561 const gfx::Size& size,
544 TextureHint hint, 562 TextureHint hint,
545 ResourceFormat format, 563 ResourceFormat format,
546 const gfx::ColorSpace& color_space) { 564 const gfx::ColorSpace& color_space) {
547 DCHECK(!size.IsEmpty()); 565 DCHECK(!size.IsEmpty());
548 switch (default_resource_type_) { 566 switch (default_resource_type_) {
549 case RESOURCE_TYPE_GPU_MEMORY_BUFFER: 567 case RESOURCE_TYPE_GPU_MEMORY_BUFFER:
550 // GPU memory buffers don't support LUMINANCE_F16. 568 // GPU memory buffers don't support LUMINANCE_F16.
551 if (format != LUMINANCE_F16) { 569 if (format != LUMINANCE_F16) {
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2041 2059
2042 const int kImportance = 2; 2060 const int kImportance = 2;
2043 pmd->CreateSharedGlobalAllocatorDump(guid); 2061 pmd->CreateSharedGlobalAllocatorDump(guid);
2044 pmd->AddOwnershipEdge(dump->guid(), guid, kImportance); 2062 pmd->AddOwnershipEdge(dump->guid(), guid, kImportance);
2045 } 2063 }
2046 2064
2047 return true; 2065 return true;
2048 } 2066 }
2049 2067
2050 } // namespace cc 2068 } // namespace cc
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