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Side by Side Diff: cc/output/gl_renderer.h

Issue 2463103002: Revert of Fix HTML5 video blurry (Closed)
Patch Set: Created 4 years, 1 month ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ 5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_ 6 #define CC_OUTPUT_GL_RENDERER_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <vector> 9 #include <vector>
10 10
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301 TileProgramSwizzleAA; 301 TileProgramSwizzleAA;
302 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque> 302 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque>
303 TileProgramOpaque; 303 TileProgramOpaque;
304 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha> 304 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha>
305 TileProgramSwizzle; 305 TileProgramSwizzle;
306 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque> 306 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque>
307 TileProgramSwizzleOpaque; 307 TileProgramSwizzleOpaque;
308 308
309 // Texture shaders. 309 // Texture shaders.
310 typedef ProgramBinding<VertexShaderPosTexTransform, 310 typedef ProgramBinding<VertexShaderPosTexTransform,
311 FragmentShaderRGBATexClampVaryingAlpha> 311 FragmentShaderRGBATexVaryingAlpha> TextureProgram;
312 TextureProgram;
313 typedef ProgramBinding<VertexShaderPosTexTransform, 312 typedef ProgramBinding<VertexShaderPosTexTransform,
314 FragmentShaderRGBATexClampPremultiplyAlpha> 313 FragmentShaderRGBATexPremultiplyAlpha>
315 NonPremultipliedTextureProgram; 314 NonPremultipliedTextureProgram;
316 typedef ProgramBinding<VertexShaderPosTexTransform, 315 typedef ProgramBinding<VertexShaderPosTexTransform,
317 FragmentShaderTexBackgroundVaryingAlpha> 316 FragmentShaderTexBackgroundVaryingAlpha>
318 TextureBackgroundProgram; 317 TextureBackgroundProgram;
319 typedef ProgramBinding<VertexShaderPosTexTransform, 318 typedef ProgramBinding<VertexShaderPosTexTransform,
320 FragmentShaderTexBackgroundPremultiplyAlpha> 319 FragmentShaderTexBackgroundPremultiplyAlpha>
321 NonPremultipliedTextureBackgroundProgram; 320 NonPremultipliedTextureBackgroundProgram;
322 321
323 // Render surface shaders. 322 // Render surface shaders.
324 typedef ProgramBinding<VertexShaderPosTexTransform, 323 typedef ProgramBinding<VertexShaderPosTexTransform,
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337 FragmentShaderRGBATexAlphaMaskColorMatrixAA> 336 FragmentShaderRGBATexAlphaMaskColorMatrixAA>
338 RenderPassMaskColorMatrixProgramAA; 337 RenderPassMaskColorMatrixProgramAA;
339 typedef ProgramBinding<VertexShaderQuadTexTransformAA, 338 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
340 FragmentShaderRGBATexAlphaColorMatrixAA> 339 FragmentShaderRGBATexAlphaColorMatrixAA>
341 RenderPassColorMatrixProgramAA; 340 RenderPassColorMatrixProgramAA;
342 typedef ProgramBinding<VertexShaderPosTexTransform, 341 typedef ProgramBinding<VertexShaderPosTexTransform,
343 FragmentShaderRGBATexAlphaMaskColorMatrix> 342 FragmentShaderRGBATexAlphaMaskColorMatrix>
344 RenderPassMaskColorMatrixProgram; 343 RenderPassMaskColorMatrixProgram;
345 344
346 // Video shaders. 345 // Video shaders.
347 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderRGBATexClamp> 346 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderRGBATex>
348 VideoStreamTextureProgram; 347 VideoStreamTextureProgram;
349 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset, 348 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset,
350 FragmentShaderYUVVideo> VideoYUVProgram; 349 FragmentShaderYUVVideo> VideoYUVProgram;
351 350
352 // Special purpose / effects shaders. 351 // Special purpose / effects shaders.
353 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> 352 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor>
354 DebugBorderProgram; 353 DebugBorderProgram;
355 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor> 354 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor>
356 SolidColorProgram; 355 SolidColorProgram;
357 typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA> 356 typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA>
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542 bool force_drawing_frame_framebuffer_unflipped_ = false; 541 bool force_drawing_frame_framebuffer_unflipped_ = false;
543 542
544 BoundGeometry bound_geometry_; 543 BoundGeometry bound_geometry_;
545 ColorLUTCache color_lut_cache_; 544 ColorLUTCache color_lut_cache_;
546 DISALLOW_COPY_AND_ASSIGN(GLRenderer); 545 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
547 }; 546 };
548 547
549 } // namespace cc 548 } // namespace cc
550 549
551 #endif // CC_OUTPUT_GL_RENDERER_H_ 550 #endif // CC_OUTPUT_GL_RENDERER_H_
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