OLD | NEW |
1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ |
6 #define CC_OUTPUT_GL_RENDERER_H_ | 6 #define CC_OUTPUT_GL_RENDERER_H_ |
7 | 7 |
8 #include <deque> | 8 #include <deque> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
(...skipping 290 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
301 TileProgramSwizzleAA; | 301 TileProgramSwizzleAA; |
302 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque> | 302 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque> |
303 TileProgramOpaque; | 303 TileProgramOpaque; |
304 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha> | 304 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha> |
305 TileProgramSwizzle; | 305 TileProgramSwizzle; |
306 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque> | 306 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque> |
307 TileProgramSwizzleOpaque; | 307 TileProgramSwizzleOpaque; |
308 | 308 |
309 // Texture shaders. | 309 // Texture shaders. |
310 typedef ProgramBinding<VertexShaderPosTexTransform, | 310 typedef ProgramBinding<VertexShaderPosTexTransform, |
311 FragmentShaderRGBATexClampVaryingAlpha> | 311 FragmentShaderRGBATexVaryingAlpha> TextureProgram; |
312 TextureProgram; | |
313 typedef ProgramBinding<VertexShaderPosTexTransform, | 312 typedef ProgramBinding<VertexShaderPosTexTransform, |
314 FragmentShaderRGBATexClampPremultiplyAlpha> | 313 FragmentShaderRGBATexPremultiplyAlpha> |
315 NonPremultipliedTextureProgram; | 314 NonPremultipliedTextureProgram; |
316 typedef ProgramBinding<VertexShaderPosTexTransform, | 315 typedef ProgramBinding<VertexShaderPosTexTransform, |
317 FragmentShaderTexBackgroundVaryingAlpha> | 316 FragmentShaderTexBackgroundVaryingAlpha> |
318 TextureBackgroundProgram; | 317 TextureBackgroundProgram; |
319 typedef ProgramBinding<VertexShaderPosTexTransform, | 318 typedef ProgramBinding<VertexShaderPosTexTransform, |
320 FragmentShaderTexBackgroundPremultiplyAlpha> | 319 FragmentShaderTexBackgroundPremultiplyAlpha> |
321 NonPremultipliedTextureBackgroundProgram; | 320 NonPremultipliedTextureBackgroundProgram; |
322 | 321 |
323 // Render surface shaders. | 322 // Render surface shaders. |
324 typedef ProgramBinding<VertexShaderPosTexTransform, | 323 typedef ProgramBinding<VertexShaderPosTexTransform, |
(...skipping 12 matching lines...) Expand all Loading... |
337 FragmentShaderRGBATexAlphaMaskColorMatrixAA> | 336 FragmentShaderRGBATexAlphaMaskColorMatrixAA> |
338 RenderPassMaskColorMatrixProgramAA; | 337 RenderPassMaskColorMatrixProgramAA; |
339 typedef ProgramBinding<VertexShaderQuadTexTransformAA, | 338 typedef ProgramBinding<VertexShaderQuadTexTransformAA, |
340 FragmentShaderRGBATexAlphaColorMatrixAA> | 339 FragmentShaderRGBATexAlphaColorMatrixAA> |
341 RenderPassColorMatrixProgramAA; | 340 RenderPassColorMatrixProgramAA; |
342 typedef ProgramBinding<VertexShaderPosTexTransform, | 341 typedef ProgramBinding<VertexShaderPosTexTransform, |
343 FragmentShaderRGBATexAlphaMaskColorMatrix> | 342 FragmentShaderRGBATexAlphaMaskColorMatrix> |
344 RenderPassMaskColorMatrixProgram; | 343 RenderPassMaskColorMatrixProgram; |
345 | 344 |
346 // Video shaders. | 345 // Video shaders. |
347 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderRGBATexClamp> | 346 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderRGBATex> |
348 VideoStreamTextureProgram; | 347 VideoStreamTextureProgram; |
349 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset, | 348 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset, |
350 FragmentShaderYUVVideo> VideoYUVProgram; | 349 FragmentShaderYUVVideo> VideoYUVProgram; |
351 | 350 |
352 // Special purpose / effects shaders. | 351 // Special purpose / effects shaders. |
353 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> | 352 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> |
354 DebugBorderProgram; | 353 DebugBorderProgram; |
355 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor> | 354 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor> |
356 SolidColorProgram; | 355 SolidColorProgram; |
357 typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA> | 356 typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA> |
(...skipping 184 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
542 bool force_drawing_frame_framebuffer_unflipped_ = false; | 541 bool force_drawing_frame_framebuffer_unflipped_ = false; |
543 | 542 |
544 BoundGeometry bound_geometry_; | 543 BoundGeometry bound_geometry_; |
545 ColorLUTCache color_lut_cache_; | 544 ColorLUTCache color_lut_cache_; |
546 DISALLOW_COPY_AND_ASSIGN(GLRenderer); | 545 DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
547 }; | 546 }; |
548 | 547 |
549 } // namespace cc | 548 } // namespace cc |
550 | 549 |
551 #endif // CC_OUTPUT_GL_RENDERER_H_ | 550 #endif // CC_OUTPUT_GL_RENDERER_H_ |
OLD | NEW |