| Index: content/renderer/renderer_blink_platform_impl.cc
 | 
| diff --git a/content/renderer/renderer_blink_platform_impl.cc b/content/renderer/renderer_blink_platform_impl.cc
 | 
| index 339af699cf3917c0519e1e23228f5ab38b7ae9fb..7adf1ff81b0385232a6ce3e9328879cecc10730e 100644
 | 
| --- a/content/renderer/renderer_blink_platform_impl.cc
 | 
| +++ b/content/renderer/renderer_blink_platform_impl.cc
 | 
| @@ -1025,20 +1025,31 @@ RendererBlinkPlatformImpl::createOffscreenGraphicsContext3DProvider(
 | 
|  
 | 
|    bool is_software_rendering = gpu_channel_host->gpu_info().software_rendering;
 | 
|  
 | 
| -  // This is an offscreen context, which doesn't use the default frame buffer,
 | 
| -  // so don't request any alpha, depth, stencil, antialiasing.
 | 
|    gpu::gles2::ContextCreationAttribHelper attributes;
 | 
| -  attributes.alpha_size = -1;
 | 
| -  attributes.depth_size = 0;
 | 
| -  attributes.stencil_size = 0;
 | 
| -  attributes.samples = 0;
 | 
| -  attributes.sample_buffers = 0;
 | 
| +
 | 
| +  attributes.own_offscreen_surface = web_attributes.ownOffscreenSurface;
 | 
| +  if (web_attributes.ownOffscreenSurface) {
 | 
| +    attributes.alpha_size = web_attributes.alpha ? 8 : -1;
 | 
| +    attributes.depth_size = web_attributes.depth ? 24 : 0;
 | 
| +    attributes.stencil_size = web_attributes.stencil ? 8 : 0;
 | 
| +    attributes.samples = web_attributes.antialias ? 4 : 0;
 | 
| +    attributes.sample_buffers = web_attributes.antialias ? 1 : 0;
 | 
| +  } else {
 | 
| +    // This is an offscreen context, which doesn't use the default frame buffer,
 | 
| +    // so don't request any alpha, depth, stencil, antialiasing.
 | 
| +    attributes.alpha_size = -1;
 | 
| +    attributes.depth_size = 0;
 | 
| +    attributes.stencil_size = 0;
 | 
| +    attributes.samples = 0;
 | 
| +    attributes.sample_buffers = 0;
 | 
| +  }
 | 
|    attributes.bind_generates_resource = false;
 | 
|    // Prefer discrete GPU for WebGL.
 | 
|    attributes.gpu_preference = gl::PreferDiscreteGpu;
 | 
|  
 | 
|    attributes.fail_if_major_perf_caveat =
 | 
|        web_attributes.failIfMajorPerformanceCaveat;
 | 
| +
 | 
|    DCHECK_GT(web_attributes.webGLVersion, 0u);
 | 
|    DCHECK_LE(web_attributes.webGLVersion, 2u);
 | 
|    if (web_attributes.webGLVersion == 2)
 | 
| 
 |