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Side by Side Diff: content/renderer/renderer_blink_platform_impl.cc

Issue 2461803002: Enable creation of offscreen contexts which own their backing surface. (Closed)
Patch Set: Drop unnecessary dependent patch Created 4 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/renderer_blink_platform_impl.h" 5 #include "content/renderer/renderer_blink_platform_impl.h"
6 6
7 #include <utility> 7 #include <utility>
8 8
9 #include "base/command_line.h" 9 #include "base/command_line.h"
10 #include "base/files/file_path.h" 10 #include "base/files/file_path.h"
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1018 std::string error_message( 1018 std::string error_message(
1019 "OffscreenContext Creation failed, Shared context is lost"); 1019 "OffscreenContext Creation failed, Shared context is lost");
1020 gl_info->errorMessage = WebString::fromUTF8(error_message); 1020 gl_info->errorMessage = WebString::fromUTF8(error_message);
1021 return nullptr; 1021 return nullptr;
1022 } 1022 }
1023 share_context = share_provider_impl->context_provider(); 1023 share_context = share_provider_impl->context_provider();
1024 } 1024 }
1025 1025
1026 bool is_software_rendering = gpu_channel_host->gpu_info().software_rendering; 1026 bool is_software_rendering = gpu_channel_host->gpu_info().software_rendering;
1027 1027
1028 // This is an offscreen context, which doesn't use the default frame buffer,
1029 // so don't request any alpha, depth, stencil, antialiasing.
1030 gpu::gles2::ContextCreationAttribHelper attributes; 1028 gpu::gles2::ContextCreationAttribHelper attributes;
1031 attributes.alpha_size = -1; 1029
1032 attributes.depth_size = 0; 1030 attributes.own_offscreen_surface = web_attributes.ownOffscreenSurface;
1033 attributes.stencil_size = 0; 1031 if (web_attributes.ownOffscreenSurface) {
1034 attributes.samples = 0; 1032 attributes.alpha_size = web_attributes.alpha ? 8 : -1;
1035 attributes.sample_buffers = 0; 1033 attributes.depth_size = web_attributes.depth ? 24 : 0;
1034 attributes.stencil_size = web_attributes.stencil ? 8 : 0;
1035 attributes.samples = web_attributes.antialias ? 4 : 0;
1036 attributes.sample_buffers = web_attributes.antialias ? 1 : 0;
1037 } else {
1038 // This is an offscreen context, which doesn't use the default frame buffer,
1039 // so don't request any alpha, depth, stencil, antialiasing.
1040 attributes.alpha_size = -1;
1041 attributes.depth_size = 0;
1042 attributes.stencil_size = 0;
1043 attributes.samples = 0;
1044 attributes.sample_buffers = 0;
1045 }
1036 attributes.bind_generates_resource = false; 1046 attributes.bind_generates_resource = false;
1037 // Prefer discrete GPU for WebGL. 1047 // Prefer discrete GPU for WebGL.
1038 attributes.gpu_preference = gl::PreferDiscreteGpu; 1048 attributes.gpu_preference = gl::PreferDiscreteGpu;
1039 1049
1040 attributes.fail_if_major_perf_caveat = 1050 attributes.fail_if_major_perf_caveat =
1041 web_attributes.failIfMajorPerformanceCaveat; 1051 web_attributes.failIfMajorPerformanceCaveat;
1052
1042 DCHECK_GT(web_attributes.webGLVersion, 0u); 1053 DCHECK_GT(web_attributes.webGLVersion, 0u);
1043 DCHECK_LE(web_attributes.webGLVersion, 2u); 1054 DCHECK_LE(web_attributes.webGLVersion, 2u);
1044 if (web_attributes.webGLVersion == 2) 1055 if (web_attributes.webGLVersion == 2)
1045 attributes.context_type = gpu::gles2::CONTEXT_TYPE_WEBGL2; 1056 attributes.context_type = gpu::gles2::CONTEXT_TYPE_WEBGL2;
1046 else 1057 else
1047 attributes.context_type = gpu::gles2::CONTEXT_TYPE_WEBGL1; 1058 attributes.context_type = gpu::gles2::CONTEXT_TYPE_WEBGL1;
1048 1059
1049 constexpr bool automatic_flushes = true; 1060 constexpr bool automatic_flushes = true;
1050 constexpr bool support_locking = false; 1061 constexpr bool support_locking = false;
1051 1062
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1290 return &trial_token_validator_; 1301 return &trial_token_validator_;
1291 } 1302 }
1292 1303
1293 void RendererBlinkPlatformImpl::workerContextCreated( 1304 void RendererBlinkPlatformImpl::workerContextCreated(
1294 const v8::Local<v8::Context>& worker) { 1305 const v8::Local<v8::Context>& worker) {
1295 GetContentClient()->renderer()->DidInitializeWorkerContextOnWorkerThread( 1306 GetContentClient()->renderer()->DidInitializeWorkerContextOnWorkerThread(
1296 worker); 1307 worker);
1297 } 1308 }
1298 1309
1299 } // namespace content 1310 } // namespace content
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