Index: media/gpu/avda_codec_image.h |
diff --git a/media/gpu/avda_codec_image.h b/media/gpu/avda_codec_image.h |
index 6d5e33d0ee5c669bb002f59d8537c34bdd3e4901..fcfcd43469ed4bcf19392edcb0e656ce81d19562 100644 |
--- a/media/gpu/avda_codec_image.h |
+++ b/media/gpu/avda_codec_image.h |
@@ -74,13 +74,14 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { |
void set_texture(gpu::gles2::Texture* texture) { texture_ = texture; } |
- // Decoded buffer index that has the image for us to display. |
- void set_media_codec_buffer_index(int buffer_index) { |
- codec_buffer_index_ = buffer_index; |
- } |
+ // Sets up the properties necessary for the image to render. |buffer_index| is |
+ // supplied to ReleaseOutputBuffer(), |has_surface_texture| controls which |
+ // rendering path is used, and |size| is used by the compositor. |
+ void SetBufferMetadata(int buffer_index, |
+ bool has_surface_texture, |
+ const gfx::Size& size); |
- // Set the size of the current image. |
- void set_size(const gfx::Size& size) { size_ = size; } |
+ bool SetSharedState(scoped_refptr<AVDASharedState> shared_state); |
// Indicates if the codec buffer has been released to the back buffer. |
bool was_rendered_to_back_buffer() const { |
@@ -92,6 +93,8 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { |
return codec_buffer_index_ == kRendered; |
} |
+ bool is_unrendered() const { return codec_buffer_index_ >= kUpdateOnly; } |
+ |
protected: |
~AVDACodecImage() override; |
@@ -141,8 +144,9 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { |
const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_; |
- // Indicates if we're rendering to a SurfaceTexture or not. |
- const bool has_surface_texture_; |
+ // Indicates if we're rendering to a SurfaceTexture or not. Set during the |
+ // call to SetBufferMetadata(). |
+ bool has_surface_texture_; |
// The texture that we're attached to. |
gpu::gles2::Texture* texture_; |