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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_GPU_AVDA_CODEC_IMAGE_H_ | 5 #ifndef MEDIA_GPU_AVDA_CODEC_IMAGE_H_ |
6 #define MEDIA_GPU_AVDA_CODEC_IMAGE_H_ | 6 #define MEDIA_GPU_AVDA_CODEC_IMAGE_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <memory> | 10 #include <memory> |
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67 // Releases the attached codec buffer (if not already released) indicated by | 67 // Releases the attached codec buffer (if not already released) indicated by |
68 // |codec_buffer_index_| and updates the surface if specified by the given | 68 // |codec_buffer_index_| and updates the surface if specified by the given |
69 // |update_mode|. See UpdateMode documentation for details. | 69 // |update_mode|. See UpdateMode documentation for details. |
70 void UpdateSurface(UpdateMode update_mode); | 70 void UpdateSurface(UpdateMode update_mode); |
71 | 71 |
72 // Updates the MediaCodec for this image; clears |codec_buffer_index_|. | 72 // Updates the MediaCodec for this image; clears |codec_buffer_index_|. |
73 void CodecChanged(MediaCodecBridge* codec); | 73 void CodecChanged(MediaCodecBridge* codec); |
74 | 74 |
75 void set_texture(gpu::gles2::Texture* texture) { texture_ = texture; } | 75 void set_texture(gpu::gles2::Texture* texture) { texture_ = texture; } |
76 | 76 |
77 // Decoded buffer index that has the image for us to display. | 77 // Sets up the properties necessary for the image to render. |buffer_index| is |
78 void set_media_codec_buffer_index(int buffer_index) { | 78 // supplied to ReleaseOutputBuffer(), |has_surface_texture| controls which |
79 codec_buffer_index_ = buffer_index; | 79 // rendering path is used, and |size| is used by the compositor. |
80 } | 80 void SetBufferMetadata(int buffer_index, |
| 81 bool has_surface_texture, |
| 82 const gfx::Size& size); |
81 | 83 |
82 // Set the size of the current image. | 84 bool SetSharedState(scoped_refptr<AVDASharedState> shared_state); |
83 void set_size(const gfx::Size& size) { size_ = size; } | |
84 | 85 |
85 // Indicates if the codec buffer has been released to the back buffer. | 86 // Indicates if the codec buffer has been released to the back buffer. |
86 bool was_rendered_to_back_buffer() const { | 87 bool was_rendered_to_back_buffer() const { |
87 return codec_buffer_index_ == kUpdateOnly; | 88 return codec_buffer_index_ == kUpdateOnly; |
88 } | 89 } |
89 | 90 |
90 // Indicates if the codec buffer has been released to the front buffer. | 91 // Indicates if the codec buffer has been released to the front buffer. |
91 bool was_rendered_to_front_buffer() const { | 92 bool was_rendered_to_front_buffer() const { |
92 return codec_buffer_index_ == kRendered; | 93 return codec_buffer_index_ == kRendered; |
93 } | 94 } |
94 | 95 |
| 96 bool is_unrendered() const { return codec_buffer_index_ >= kUpdateOnly; } |
| 97 |
95 protected: | 98 protected: |
96 ~AVDACodecImage() override; | 99 ~AVDACodecImage() override; |
97 | 100 |
98 private: | 101 private: |
99 // Make sure that the surface texture's front buffer is current. This will | 102 // Make sure that the surface texture's front buffer is current. This will |
100 // save / restore the current context. It will optionally restore the texture | 103 // save / restore the current context. It will optionally restore the texture |
101 // bindings in the surface texture's context, based on |mode|. This is | 104 // bindings in the surface texture's context, based on |mode|. This is |
102 // intended as a hint if we don't need to change contexts. If we do need to | 105 // intended as a hint if we don't need to change contexts. If we do need to |
103 // change contexts, then we'll always preserve the texture bindings in the | 106 // change contexts, then we'll always preserve the texture bindings in the |
104 // both contexts. In other words, the caller is telling us whether it's | 107 // both contexts. In other words, the caller is telling us whether it's |
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134 int codec_buffer_index_; | 137 int codec_buffer_index_; |
135 | 138 |
136 // Our image size. | 139 // Our image size. |
137 gfx::Size size_; | 140 gfx::Size size_; |
138 | 141 |
139 // May be null. | 142 // May be null. |
140 MediaCodecBridge* media_codec_; | 143 MediaCodecBridge* media_codec_; |
141 | 144 |
142 const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_; | 145 const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_; |
143 | 146 |
144 // Indicates if we're rendering to a SurfaceTexture or not. | 147 // Indicates if we're rendering to a SurfaceTexture or not. Set during the |
145 const bool has_surface_texture_; | 148 // call to SetBufferMetadata(). |
| 149 bool has_surface_texture_; |
146 | 150 |
147 // The texture that we're attached to. | 151 // The texture that we're attached to. |
148 gpu::gles2::Texture* texture_; | 152 gpu::gles2::Texture* texture_; |
149 | 153 |
150 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); | 154 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); |
151 }; | 155 }; |
152 | 156 |
153 } // namespace media | 157 } // namespace media |
154 | 158 |
155 #endif // MEDIA_GPU_AVDA_CODEC_IMAGE_H_ | 159 #endif // MEDIA_GPU_AVDA_CODEC_IMAGE_H_ |
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