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Unified Diff: media/gpu/avda_codec_image.h

Issue 2461073002: Use MediaCodec.setOutputSurface() for fullscreen transitions on M. (Closed)
Patch Set: Add init_cb check. Created 4 years, 1 month ago
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Index: media/gpu/avda_codec_image.h
diff --git a/media/gpu/avda_codec_image.h b/media/gpu/avda_codec_image.h
index 6d5e33d0ee5c669bb002f59d8537c34bdd3e4901..1b94bb5b16c19514d009c82181ae619d37129ae9 100644
--- a/media/gpu/avda_codec_image.h
+++ b/media/gpu/avda_codec_image.h
@@ -74,13 +74,14 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
void set_texture(gpu::gles2::Texture* texture) { texture_ = texture; }
- // Decoded buffer index that has the image for us to display.
- void set_media_codec_buffer_index(int buffer_index) {
- codec_buffer_index_ = buffer_index;
- }
+ // Sets up the properties necessary for the image to render. |buffer_index| is
+ // supplied to ReleaseOutputBuffer(), |has_surface_texture| controls which
+ // rendering path is used, and |size| is used by the compositor.
+ void SetBufferMetadata(int buffer_index,
+ bool has_surface_texture,
+ const gfx::Size& size);
- // Set the size of the current image.
- void set_size(const gfx::Size& size) { size_ = size; }
+ bool SetSharedState(const scoped_refptr<AVDASharedState>& shared_state);
// Indicates if the codec buffer has been released to the back buffer.
bool was_rendered_to_back_buffer() const {
@@ -92,6 +93,8 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
return codec_buffer_index_ == kRendered;
}
+ bool is_unrendered() const { return codec_buffer_index_ >= kUpdateOnly; }
+
protected:
~AVDACodecImage() override;
@@ -141,8 +144,9 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_;
- // Indicates if we're rendering to a SurfaceTexture or not.
- const bool has_surface_texture_;
+ // Indicates if we're rendering to a SurfaceTexture or not. Set during the
+ // call to SetBufferMetadata().
+ bool has_surface_texture_;
// The texture that we're attached to.
gpu::gles2::Texture* texture_;

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