Index: media/gpu/avda_codec_image.cc |
diff --git a/media/gpu/avda_codec_image.cc b/media/gpu/avda_codec_image.cc |
index a192d0c207b4b42950ab9b481f2a05e67a0556ae..458bab5f0c76f23f34d129eeffdff1dae92951a9 100644 |
--- a/media/gpu/avda_codec_image.cc |
+++ b/media/gpu/avda_codec_image.cc |
@@ -27,7 +27,6 @@ AVDACodecImage::AVDACodecImage( |
codec_buffer_index_(kInvalidCodecBufferIndex), |
media_codec_(codec), |
decoder_(decoder), |
- has_surface_texture_(!!shared_state_->surface_texture_service_id()), |
texture_(0), |
picture_buffer_id_(picture_buffer_id) { |
shared_state_->SetImageForPicture(picture_buffer_id_, this); |
@@ -54,7 +53,7 @@ bool AVDACodecImage::BindTexImage(unsigned target) { |
void AVDACodecImage::ReleaseTexImage(unsigned target) {} |
bool AVDACodecImage::CopyTexImage(unsigned target) { |
- if (!has_surface_texture_) |
+ if (!shared_state_->surface_texture_service_id()) |
return false; |
if (target != GL_TEXTURE_EXTERNAL_OES) |
@@ -96,7 +95,7 @@ bool AVDACodecImage::ScheduleOverlayPlane(gfx::AcceleratedWidget widget, |
const gfx::Rect& bounds_rect, |
const gfx::RectF& crop_rect) { |
// This should only be called when we're rendering to a SurfaceView. |
- if (has_surface_texture_) { |
+ if (shared_state_->surface_texture_service_id()) { |
DVLOG(1) << "Invalid call to ScheduleOverlayPlane; this image is " |
"SurfaceTexture backed."; |
return false; |
@@ -111,7 +110,7 @@ void AVDACodecImage::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd, |
const std::string& dump_name) {} |
void AVDACodecImage::UpdateSurfaceTexture(RestoreBindingsMode mode) { |
- DCHECK(has_surface_texture_); |
+ DCHECK(shared_state_->surface_texture_service_id()); |
DCHECK_EQ(codec_buffer_index_, kUpdateOnly); |
codec_buffer_index_ = kRendered; |
@@ -152,7 +151,7 @@ void AVDACodecImage::UpdateSurfaceInternal( |
ReleaseOutputBuffer(update_mode); |
// SurfaceViews are updated implicitly, so no further steps are necessary. |
- if (!has_surface_texture_) { |
+ if (!shared_state_->surface_texture_service_id()) { |
DCHECK(update_mode != UpdateMode::RENDER_TO_BACK_BUFFER); |
return; |
} |
@@ -181,7 +180,7 @@ void AVDACodecImage::ReleaseOutputBuffer(UpdateMode update_mode) { |
DCHECK(update_mode == UpdateMode::RENDER_TO_BACK_BUFFER || |
update_mode == UpdateMode::RENDER_TO_FRONT_BUFFER); |
- if (!has_surface_texture_) { |
+ if (!shared_state_->surface_texture_service_id()) { |
DCHECK(update_mode == UpdateMode::RENDER_TO_FRONT_BUFFER); |
DCHECK_GE(codec_buffer_index_, 0); |
media_codec_->ReleaseOutputBuffer(codec_buffer_index_, true); |
@@ -192,7 +191,7 @@ void AVDACodecImage::ReleaseOutputBuffer(UpdateMode update_mode) { |
// If we've already released to the back buffer, there's nothing left to do, |
// but wait for the previously released buffer if necessary. |
if (codec_buffer_index_ != kUpdateOnly) { |
- DCHECK(has_surface_texture_); |
+ DCHECK(shared_state_->surface_texture_service_id()); |
DCHECK_GE(codec_buffer_index_, 0); |
shared_state_->RenderCodecBufferToSurfaceTexture(media_codec_, |
codec_buffer_index_); |
@@ -219,7 +218,7 @@ std::unique_ptr<ui::ScopedMakeCurrent> AVDACodecImage::MakeCurrentIfNeeded() { |
void AVDACodecImage::GetTextureMatrix(float matrix[16]) { |
// Our current matrix may be stale. Update it if possible. |
- if (has_surface_texture_) |
+ if (shared_state_->surface_texture_service_id()) |
UpdateSurface(UpdateMode::RENDER_TO_FRONT_BUFFER); |
shared_state_->GetTransformMatrix(matrix); |
YInvertMatrix(matrix); |