Index: src/effects/gradients/SkLinearGradient.h |
diff --git a/src/effects/gradients/SkLinearGradient.h b/src/effects/gradients/SkLinearGradient.h |
index 8d806672f87656681586d2e33b04ad6b91d5b1bf..a826020d3ac0918aa239f8b95f53e7dcef7c3d25 100644 |
--- a/src/effects/gradients/SkLinearGradient.h |
+++ b/src/effects/gradients/SkLinearGradient.h |
@@ -13,7 +13,7 @@ |
class SkLinearGradient : public SkGradientShaderBase { |
public: |
- SkLinearGradient(const SkPoint pts[2], const Descriptor&); |
+ SkLinearGradient(const SkPoint pts[2], const Descriptor&, const SkMatrix* localMatrix = NULL); |
scroggo
2014/04/23 19:01:28
Again, is the default necessary?
|
virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&, const SkMatrix&, |
void* storage) const SK_OVERRIDE; |