| Index: src/core/SkBitmapProcShader.h
|
| diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h
|
| index e0c78b8e455a75425d32c7bbe76c839948f5fa95..78b46ce681883c8c3fa7769284367f5c245dec99 100644
|
| --- a/src/core/SkBitmapProcShader.h
|
| +++ b/src/core/SkBitmapProcShader.h
|
| @@ -16,7 +16,8 @@
|
|
|
| class SkBitmapProcShader : public SkShader {
|
| public:
|
| - SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty);
|
| + SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty,
|
| + const SkMatrix* localMatrix = NULL);
|
|
|
| // overrides from SkShader
|
| virtual bool isOpaque() const SK_OVERRIDE;
|
| @@ -91,6 +92,6 @@ typedef SkSmallAllocator<3, sizeof(SkBitmapProcShader) +
|
| // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
|
| // the SkShader.
|
| SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::TileMode,
|
| - SkTBlitterAllocator* alloc);
|
| + const SkMatrix* localMatrix, SkTBlitterAllocator* alloc);
|
|
|
| #endif
|
|
|