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Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 245963010: Move SkShader::fLocalMatrix into SkShader constructor. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: nit Created 6 years, 7 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkBitmapProcShader_DEFINED 10 #ifndef SkBitmapProcShader_DEFINED
11 #define SkBitmapProcShader_DEFINED 11 #define SkBitmapProcShader_DEFINED
12 12
13 #include "SkShader.h" 13 #include "SkShader.h"
14 #include "SkBitmapProcState.h" 14 #include "SkBitmapProcState.h"
15 #include "SkSmallAllocator.h" 15 #include "SkSmallAllocator.h"
16 16
17 class SkBitmapProcShader : public SkShader { 17 class SkBitmapProcShader : public SkShader {
18 public: 18 public:
19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty); 19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty,
20 const SkMatrix* localMatrix = NULL);
20 21
21 // overrides from SkShader 22 // overrides from SkShader
22 virtual bool isOpaque() const SK_OVERRIDE; 23 virtual bool isOpaque() const SK_OVERRIDE;
23 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERR IDE; 24 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERR IDE;
24 25
25 virtual bool validContext(const SkBitmap& device, 26 virtual bool validContext(const SkBitmap& device,
26 const SkPaint& paint, 27 const SkPaint& paint,
27 const SkMatrix& matrix, 28 const SkMatrix& matrix,
28 SkMatrix* totalInverse = NULL) const SK_OVERRIDE; 29 SkMatrix* totalInverse = NULL) const SK_OVERRIDE;
29 virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&, 30 virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&,
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84 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not 85 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not
85 // yet found a situation where the size below isn't big enough. 86 // yet found a situation where the size below isn't big enough.
86 typedef SkSmallAllocator<3, sizeof(SkBitmapProcShader) + 87 typedef SkSmallAllocator<3, sizeof(SkBitmapProcShader) +
87 sizeof(SkBitmapProcShader::BitmapProcShaderContext) + 88 sizeof(SkBitmapProcShader::BitmapProcShaderContext) +
88 sizeof(SkBitmapProcState) + 89 sizeof(SkBitmapProcState) +
89 sizeof(void*) * 2> SkTBlitterAllocator; 90 sizeof(void*) * 2> SkTBlitterAllocator;
90 91
91 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive 92 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
92 // the SkShader. 93 // the SkShader.
93 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader:: TileMode, 94 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader:: TileMode,
94 SkTBlitterAllocator* alloc); 95 const SkMatrix* localMatrix, SkTBlitterAllocator* a lloc);
95 96
96 #endif 97 #endif
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