| Index: gm/gradient_matrix.cpp
|
| diff --git a/gm/gradient_matrix.cpp b/gm/gradient_matrix.cpp
|
| index d1d0e42d6ea163619a3be64a2cb6ba861e938859..b2bc5d1cd8e709fc5e62ef7e2f2c402d2f85391a 100644
|
| --- a/gm/gradient_matrix.cpp
|
| +++ b/gm/gradient_matrix.cpp
|
| @@ -61,21 +61,22 @@ static const SkScalar TESTGRID_Y = SkIntToScalar(200);
|
|
|
| static const int IMAGES_X = 4; // number of images per row
|
|
|
| -static SkShader* make_linear_gradient(const SkPoint pts[2]) {
|
| +static SkShader* make_linear_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
|
| return SkGradientShader::CreateLinear(pts, gColors, NULL, SK_ARRAY_COUNT(gColors),
|
| - SkShader::kClamp_TileMode, NULL);
|
| + SkShader::kClamp_TileMode, NULL, 0, &localMatrix);
|
| }
|
|
|
| -static SkShader* make_radial_gradient(const SkPoint pts[2]) {
|
| +static SkShader* make_radial_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
|
| SkPoint center;
|
| center.set(SkScalarAve(pts[0].fX, pts[1].fX),
|
| SkScalarAve(pts[0].fY, pts[1].fY));
|
| float radius = (center - pts[0]).length();
|
| return SkGradientShader::CreateRadial(center, radius, gColors, NULL, SK_ARRAY_COUNT(gColors),
|
| - SkShader::kClamp_TileMode, NULL);
|
| + SkShader::kClamp_TileMode, NULL, 0, &localMatrix);
|
| }
|
|
|
| -static void draw_gradients(SkCanvas* canvas, SkShader* (*makeShader)(const SkPoint[2]),
|
| +static void draw_gradients(SkCanvas* canvas,
|
| + SkShader* (*makeShader)(const SkPoint[2], const SkMatrix&),
|
| const SkPoint ptsArray[][2], int numImages) {
|
| // Use some nice prime numbers for the rectangle and matrix with
|
| // different scaling along the x and y axes (which is the bug this
|
| @@ -97,8 +98,7 @@ static void draw_gradients(SkCanvas* canvas, SkShader* (*makeShader)(const SkPoi
|
| }
|
|
|
| // Setup shader and draw.
|
| - SkAutoTUnref<SkShader> shader(makeShader(*ptsArray));
|
| - shader->setLocalMatrix(shaderMat);
|
| + SkAutoTUnref<SkShader> shader(makeShader(*ptsArray, shaderMat));
|
|
|
| SkPaint paint;
|
| paint.setShader(shader);
|
|
|