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Unified Diff: src/sksl/sksl.include

Issue 2458723002: Revert of Reduced skslc memory consumption (Closed)
Patch Set: Created 4 years, 2 months ago
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Index: src/sksl/sksl.include
diff --git a/src/sksl/sksl.include b/src/sksl/sksl.include
index ab8ad92fe5603319c6067ef08f9ddc6a69d6b9bf..6dc1ff8cf2a2a550177856883427bd565ed9372a 100644
--- a/src/sksl/sksl.include
+++ b/src/sksl/sksl.include
@@ -22,88 +22,88 @@
$genType exp2($genType x);
$genType log2($genType x);
$genType sqrt($genType x);
-//$genDType sqrt($genDType x);
+$genDType sqrt($genDType x);
$genType inversesqrt($genType x);
-//$genDType inversesqrt($genDType x);
+$genDType inversesqrt($genDType x);
$genType abs($genType x);
$genIType abs($genIType x);
-//$genDType abs($genDType x);
+$genDType abs($genDType x);
$genType sign($genType x);
$genIType sign($genIType x);
-//$genDType sign($genDType x);
+$genDType sign($genDType x);
$genType floor($genType x);
-//$genDType floor($genDType x);
+$genDType floor($genDType x);
$genType trunc($genType x);
-//$genDType trunc($genDType x);
+$genDType trunc($genDType x);
$genType round($genType x);
-//$genDType round($genDType x);
+$genDType round($genDType x);
$genType roundEven($genType x);
-//$genDType roundEven($genDType x);
+$genDType roundEven($genDType x);
$genType ceil($genType x);
-//$genDType ceil($genDType x);
+$genDType ceil($genDType x);
$genType fract($genType x);
-//$genDType fract($genDType x);
+$genDType fract($genDType x);
$genType mod($genType x, float y);
$genType mod($genType x, $genType y);
-//$genDType mod($genDType x, double y);
-//$genDType mod($genDType x, $genDType y);
+$genDType mod($genDType x, double y);
+$genDType mod($genDType x, $genDType y);
$genType modf($genType x, out $genType i);
-//$genDType modf($genDType x, out $genDType i);
+$genDType modf($genDType x, out $genDType i);
$genType min($genType x, $genType y);
$genType min($genType x, float y);
-//$genDType min($genDType x, $genDType y);
-//$genDType min($genDType x, double y);
+$genDType min($genDType x, $genDType y);
+$genDType min($genDType x, double y);
$genIType min($genIType x, $genIType y);
$genIType min($genIType x, int y);
-//$genUType min($genUType x, $genUType y);
-//$genUType min($genUType x, uint y);
+$genUType min($genUType x, $genUType y);
+$genUType min($genUType x, uint y);
$genType max($genType x, $genType y);
$genType max($genType x, float y);
-//$genDType max($genDType x, $genDType y);
-//$genDType max($genDType x, double y);
+$genDType max($genDType x, $genDType y);
+$genDType max($genDType x, double y);
$genIType max($genIType x, $genIType y);
$genIType max($genIType x, int y);
-//$genUType max($genUType x, $genUType y);
-//$genUType max($genUType x, uint y);
+$genUType max($genUType x, $genUType y);
+$genUType max($genUType x, uint y);
$genType clamp($genType x, $genType minVal, $genType maxVal);
$genType clamp($genType x, float minVal, float maxVal);
-//$genDType clamp($genDType x, $genDType minVal, $genDType maxVal);
-//$genDType clamp($genDType x, double minVal, double maxVal);
+$genDType clamp($genDType x, $genDType minVal, $genDType maxVal);
+$genDType clamp($genDType x, double minVal, double maxVal);
$genIType clamp($genIType x, $genIType minVal, $genIType maxVal);
$genIType clamp($genIType x, int minVal, int maxVal);
-//$genUType clamp($genUType x, $genUType minVal, $genUType maxVal);
-//$genUType clamp($genUType x, uint minVal, uint maxVal);
+$genUType clamp($genUType x, $genUType minVal, $genUType maxVal);
+$genUType clamp($genUType x, uint minVal, uint maxVal);
$genType mix($genType x, $genType y, $genType a);
$genType mix($genType x, $genType y, float a);
-//$genDType mix($genDType x, $genDType y, $genDType a);
-//$genDType mix($genDType x, $genDType y, double a);
+$genDType mix($genDType x, $genDType y, $genDType a);
+$genDType mix($genDType x, $genDType y, double a);
$genType mix($genType x, $genType y, $genBType a);
-//$genDType mix($genDType x, $genDType y, $genBType a);
+$genDType mix($genDType x, $genDType y, $genBType a);
$genIType mix($genIType x, $genIType y, $genBType a);
-//$genUType mix($genUType x, $genUType y, $genBType a);
+$genUType mix($genUType x, $genUType y, $genBType a);
$genBType mix($genBType x, $genBType y, $genBType a);
$genType step($genType edge, $genType x);
$genType step(float edge, $genType x);
-//$genDType step($genDType edge, $genDType x);
-//$genDType step(double edge, $genDType x);
+$genDType step($genDType edge, $genDType x);
+$genDType step(double edge, $genDType x);
$genType smoothstep($genType edge0, $genType edge1, $genType x);
$genType smoothstep(float edge0, float edge1, $genType x);
-//$genDType smoothstep($genDType edge0, $genDType edge1, $genDType x);
-//$genDType smoothstep(double edge0, double edge1, $genDType x);
+$genDType smoothstep($genDType edge0, $genDType edge1, $genDType x);
+$genDType smoothstep(double edge0, double edge1, $genDType x);
$genBType isnan($genType x);
$genBType isnan($genDType x);
$genBType isinf($genType x);
$genBType isinf($genDType x);
$genIType floatBitsToInt($genType value);
-//$genUType floatBitsToUint($genType value);
+$genUType floatBitsToUint($genType value);
$genType intBitsToFloat($genIType value);
$genType uintBitsToFloat($genUType value);
$genType fma($genType a, $genType b, $genType c);
-//$genDType fma($genDType a, $genDType b, $genDType c);
+$genDType fma($genDType a, $genDType b, $genDType c);
$genType frexp($genType x, out $genIType exp);
-//$genDType frexp($genDType x, out $genIType exp);
+$genDType frexp($genDType x, out $genIType exp);
$genType ldexp($genType x, in $genIType exp);
-//$genDType ldexp($genDType x, in $genIType exp);
+$genDType ldexp($genDType x, in $genIType exp);
uint packUnorm2x16(vec2 v);
uint packSnorm2x16(vec2 v);
uint packUnorm4x8(vec4 v);
@@ -112,27 +112,27 @@
vec2 unpackSnorm2x16(uint p);
vec4 unpackUnorm4x8(uint p);
vec4 unpackSnorm4x8(uint p);
-//double packDouble2x32(uvec2 v);
+double packDouble2x32(uvec2 v);
uvec2 unpackDouble2x32(double v);
uint packHalf2x16(vec2 v);
vec2 unpackHalf2x16(uint v);
float length($genType x);
-//double length($genDType x);
+double length($genDType x);
float distance($genType p0, $genType p1);
-//double distance($genDType p0, $genDType p1);
+double distance($genDType p0, $genDType p1);
float dot($genType x, $genType y);
-//double dot($genDType x, $genDType y);
+double dot($genDType x, $genDType y);
vec3 cross(vec3 x, vec3 y);
-//dvec3 cross(dvec3 x, dvec3 y);
+dvec3 cross(dvec3 x, dvec3 y);
$genType normalize($genType x);
-//$genDType normalize($genDType x);
+$genDType normalize($genDType x);
vec4 ftransform();
$genType faceforward($genType N, $genType I, $genType Nref);
-//$genDType faceforward($genDType N, $genDType I, $genDType Nref);
+$genDType faceforward($genDType N, $genDType I, $genDType Nref);
$genType reflect($genType I, $genType N);
-//$genDType reflect($genDType I, $genDType N);
+$genDType reflect($genDType I, $genDType N);
$genType refract($genType I, $genType N, float eta);
-//$genDType refract($genDType I, $genDType N, float eta);
+$genDType refract($genDType I, $genDType N, float eta);
$mat matrixCompMult($mat x, $mat y);
mat2 outerProduct(vec2 c, vec2 r);
mat3 outerProduct(vec3 c, vec3 r);
@@ -181,18 +181,16 @@
bool any($bvec x);
bool all($bvec x);
$bvec not($bvec x);
-
-/*
-//$genUType uaddCarry($genUType x, $genUType y, out $genUType carry);
-//$genUType usubBorrow($genUType x, $genUType y, out $genUType borrow);
+$genUType uaddCarry($genUType x, $genUType y, out $genUType carry);
+$genUType usubBorrow($genUType x, $genUType y, out $genUType borrow);
void umulExtended($genUType x, $genUType y, out $genUType msb, out $genUType lsb);
void imulExtended($genIType x, $genIType y, out $genIType msb, out $genIType lsb);
$genIType bitfieldExtract($genIType value, int offset, int bits);
-//$genUType bitfieldExtract($genUType value, int offset, int bits);
+$genUType bitfieldExtract($genUType value, int offset, int bits);
$genIType bitfieldInsert($genIType base, $genIType insert, int offset, int bits);
-//$genUType bitfieldInsert($genUType base, $genUType insert, int offset, int bits);
+$genUType bitfieldInsert($genUType base, $genUType insert, int offset, int bits);
$genIType bitfieldReverse($genIType value);
-//$genUType bitfieldReverse($genUType value);
+$genUType bitfieldReverse($genUType value);
$genIType bitCount($genIType value);
$genIType bitCount($genUType value);
$genIType findLSB($genIType value);
@@ -208,9 +206,7 @@
ivec2 textureSize(samplerCubeShadow sampler, int lod);
ivec3 textureSize($gsamplerCubeArray sampler, int lod);
ivec3 textureSize(samplerCubeArrayShadow sampler, int lod);
-*/
ivec2 textureSize($gsampler2DRect sampler);
-/*
ivec2 textureSize(sampler2DRectShadow sampler);
ivec2 textureSize($gsampler1DArray sampler, int lod);
ivec3 textureSize($gsampler2DArray sampler, int lod);
@@ -245,15 +241,11 @@
int textureQueryLevels(sampler1DArrayShadow sampler);
int textureQueryLevels(sampler2DArrayShadow sampler);
int textureQueryLevels(samplerCubeArrayShadow sampler);
-*/
-
$gvec4 texture($gsampler1D sampler, float P);
$gvec4 texture($gsampler1D sampler, float P, float bias);
$gvec4 texture($gsampler2D sampler, vec2 P);
vec4 texture(samplerExternalOES sampler, vec2 P, float bias);
vec4 texture(samplerExternalOES sampler, vec2 P);
-
-/*
$gvec4 texture($gsampler2D sampler, vec2 P, float bias);
$gvec4 texture($gsampler3D sampler, vec3 P);
$gvec4 texture($gsampler3D sampler, vec3 P, float bias);
@@ -274,14 +266,10 @@
float texture(sampler1DArrayShadow sampler, vec3 P);
float texture(sampler1DArrayShadow sampler, vec3 P, float bias);
float texture(sampler2DArrayShadow sampler, vec4 P);
-*/
-
$gvec4 texture($gsampler2DRect sampler, vec2 P);
-
-/*
float texture(sampler2DRectShadow sampler, vec3 P);
float texture($gsamplerCubeArrayShadow sampler, vec4 P, float compare);
-*/
+
)
// split into multiple chunks, as MSVC++ complains if a single string is too long
@@ -296,7 +284,6 @@
$gvec4 textureProj($gsampler2D sampler, vec3 P, float bias);
$gvec4 textureProj($gsampler2D sampler, vec4 P);
$gvec4 textureProj($gsampler2D sampler, vec4 P, float bias);
-/*
$gvec4 textureProj($gsampler3D sampler, vec4 P);
$gvec4 textureProj($gsampler3D sampler, vec4 P, float bias);
float textureProj(sampler1DShadow sampler, vec4 P);
@@ -458,6 +445,7 @@
vec4 textureGatherOffset(sampler2DShadow sampler, vec2 P, float refZ, ivec2 offset);
vec4 textureGatherOffset(sampler2DArrayShadow sampler, vec3 P, float refZ, ivec2 offset);
vec4 textureGatherOffset(sampler2DRectShadow sampler, vec2 P, float refZ, ivec2 offset);
+/*
$gvec4 textureGatherOffsets($gsampler2D sampler, vec2 P, ivec2 offsets[4]);
$gvec4 textureGatherOffsets($gsampler2D sampler, vec2 P, ivec2 offsets[4], int comp);
$gvec4 textureGatherOffsets($gsampler2DArray sampler, vec3 P, ivec2 offsets[4]);
@@ -470,7 +458,6 @@
*/
vec4 texture1D(sampler1D sampler, float coord);
vec4 texture1D(sampler1D sampler, float coord, float bias);
-/*
vec4 texture1DProj(sampler1D sampler, vec2 coord);
vec4 texture1DProj(sampler1D sampler, vec2 coord, float bias);
vec4 texture1DProj(sampler1D sampler, vec4 coord);
@@ -478,11 +465,9 @@
vec4 texture1DLod(sampler1D sampler, float coord, float lod);
vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
-*/
vec4 texture2D(sampler2D sampler, vec2 coord);
vec4 texture2D(samplerExternalOES sampler, vec2 coord);
vec4 texture2D(sampler2D sampler, vec2 coord, float bias);
-/*
vec4 texture2DProj(sampler2D sampler, vec3 coord);
vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);
vec4 texture2DProj(sampler2D sampler, vec4 coord);
@@ -511,6 +496,7 @@
vec4 shadow2DLod(sampler2DShadow sampler, vec3 coord, float lod);
vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);
vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);
+/*
uint atomicCounterIncrement(atomic_uint c);
uint atomicCounter(atomic_uint c);
uint atomicAdd(inout uint mem, uint data);
@@ -534,8 +520,6 @@
$genType dFdx($genType p);
$genType dFdy($genType p);
-
-/*
$genType fwidth($genType p);
$genType fwidthCoarse($genType p);
$genType fwidthFine($genType p);
@@ -558,7 +542,6 @@
void memoryBarrierShared();
void memoryBarrierImage();
void groupMemoryBarrier();
-*/
)
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