Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(329)

Side by Side Diff: src/sksl/sksl.include

Issue 2458723002: Revert of Reduced skslc memory consumption (Closed)
Patch Set: Created 4 years, 1 month ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/sksl/ir/SkSLType.h ('k') | tests/SkSLErrorTest.cpp » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 STRINGIFY( 1 STRINGIFY(
2 2
3 // defines built-in functions supported by SkiaSL 3 // defines built-in functions supported by SkiaSL
4 4
5 $genType radians($genType degrees); 5 $genType radians($genType degrees);
6 $genType sin($genType angle); 6 $genType sin($genType angle);
7 $genType cos($genType angle); 7 $genType cos($genType angle);
8 $genType tan($genType angle); 8 $genType tan($genType angle);
9 $genType asin($genType x); 9 $genType asin($genType x);
10 $genType acos($genType x); 10 $genType acos($genType x);
11 $genType atan($genType y, $genType x); 11 $genType atan($genType y, $genType x);
12 $genType atan($genType y_over_x); 12 $genType atan($genType y_over_x);
13 $genType sinh($genType x); 13 $genType sinh($genType x);
14 $genType cosh($genType x); 14 $genType cosh($genType x);
15 $genType tanh($genType x); 15 $genType tanh($genType x);
16 $genType asinh($genType x); 16 $genType asinh($genType x);
17 $genType acosh($genType x); 17 $genType acosh($genType x);
18 $genType atanh($genType x); 18 $genType atanh($genType x);
19 $genType pow($genType x, $genType y); 19 $genType pow($genType x, $genType y);
20 $genType exp($genType x); 20 $genType exp($genType x);
21 $genType log($genType x); 21 $genType log($genType x);
22 $genType exp2($genType x); 22 $genType exp2($genType x);
23 $genType log2($genType x); 23 $genType log2($genType x);
24 $genType sqrt($genType x); 24 $genType sqrt($genType x);
25 //$genDType sqrt($genDType x); 25 $genDType sqrt($genDType x);
26 $genType inversesqrt($genType x); 26 $genType inversesqrt($genType x);
27 //$genDType inversesqrt($genDType x); 27 $genDType inversesqrt($genDType x);
28 $genType abs($genType x); 28 $genType abs($genType x);
29 $genIType abs($genIType x); 29 $genIType abs($genIType x);
30 //$genDType abs($genDType x); 30 $genDType abs($genDType x);
31 $genType sign($genType x); 31 $genType sign($genType x);
32 $genIType sign($genIType x); 32 $genIType sign($genIType x);
33 //$genDType sign($genDType x); 33 $genDType sign($genDType x);
34 $genType floor($genType x); 34 $genType floor($genType x);
35 //$genDType floor($genDType x); 35 $genDType floor($genDType x);
36 $genType trunc($genType x); 36 $genType trunc($genType x);
37 //$genDType trunc($genDType x); 37 $genDType trunc($genDType x);
38 $genType round($genType x); 38 $genType round($genType x);
39 //$genDType round($genDType x); 39 $genDType round($genDType x);
40 $genType roundEven($genType x); 40 $genType roundEven($genType x);
41 //$genDType roundEven($genDType x); 41 $genDType roundEven($genDType x);
42 $genType ceil($genType x); 42 $genType ceil($genType x);
43 //$genDType ceil($genDType x); 43 $genDType ceil($genDType x);
44 $genType fract($genType x); 44 $genType fract($genType x);
45 //$genDType fract($genDType x); 45 $genDType fract($genDType x);
46 $genType mod($genType x, float y); 46 $genType mod($genType x, float y);
47 $genType mod($genType x, $genType y); 47 $genType mod($genType x, $genType y);
48 //$genDType mod($genDType x, double y); 48 $genDType mod($genDType x, double y);
49 //$genDType mod($genDType x, $genDType y); 49 $genDType mod($genDType x, $genDType y);
50 $genType modf($genType x, out $genType i); 50 $genType modf($genType x, out $genType i);
51 //$genDType modf($genDType x, out $genDType i); 51 $genDType modf($genDType x, out $genDType i);
52 $genType min($genType x, $genType y); 52 $genType min($genType x, $genType y);
53 $genType min($genType x, float y); 53 $genType min($genType x, float y);
54 //$genDType min($genDType x, $genDType y); 54 $genDType min($genDType x, $genDType y);
55 //$genDType min($genDType x, double y); 55 $genDType min($genDType x, double y);
56 $genIType min($genIType x, $genIType y); 56 $genIType min($genIType x, $genIType y);
57 $genIType min($genIType x, int y); 57 $genIType min($genIType x, int y);
58 //$genUType min($genUType x, $genUType y); 58 $genUType min($genUType x, $genUType y);
59 //$genUType min($genUType x, uint y); 59 $genUType min($genUType x, uint y);
60 $genType max($genType x, $genType y); 60 $genType max($genType x, $genType y);
61 $genType max($genType x, float y); 61 $genType max($genType x, float y);
62 //$genDType max($genDType x, $genDType y); 62 $genDType max($genDType x, $genDType y);
63 //$genDType max($genDType x, double y); 63 $genDType max($genDType x, double y);
64 $genIType max($genIType x, $genIType y); 64 $genIType max($genIType x, $genIType y);
65 $genIType max($genIType x, int y); 65 $genIType max($genIType x, int y);
66 //$genUType max($genUType x, $genUType y); 66 $genUType max($genUType x, $genUType y);
67 //$genUType max($genUType x, uint y); 67 $genUType max($genUType x, uint y);
68 $genType clamp($genType x, $genType minVal, $genType maxVal); 68 $genType clamp($genType x, $genType minVal, $genType maxVal);
69 $genType clamp($genType x, float minVal, float maxVal); 69 $genType clamp($genType x, float minVal, float maxVal);
70 //$genDType clamp($genDType x, $genDType minVal, $genDType maxVal); 70 $genDType clamp($genDType x, $genDType minVal, $genDType maxVal);
71 //$genDType clamp($genDType x, double minVal, double maxVal); 71 $genDType clamp($genDType x, double minVal, double maxVal);
72 $genIType clamp($genIType x, $genIType minVal, $genIType maxVal); 72 $genIType clamp($genIType x, $genIType minVal, $genIType maxVal);
73 $genIType clamp($genIType x, int minVal, int maxVal); 73 $genIType clamp($genIType x, int minVal, int maxVal);
74 //$genUType clamp($genUType x, $genUType minVal, $genUType maxVal); 74 $genUType clamp($genUType x, $genUType minVal, $genUType maxVal);
75 //$genUType clamp($genUType x, uint minVal, uint maxVal); 75 $genUType clamp($genUType x, uint minVal, uint maxVal);
76 $genType mix($genType x, $genType y, $genType a); 76 $genType mix($genType x, $genType y, $genType a);
77 $genType mix($genType x, $genType y, float a); 77 $genType mix($genType x, $genType y, float a);
78 //$genDType mix($genDType x, $genDType y, $genDType a); 78 $genDType mix($genDType x, $genDType y, $genDType a);
79 //$genDType mix($genDType x, $genDType y, double a); 79 $genDType mix($genDType x, $genDType y, double a);
80 $genType mix($genType x, $genType y, $genBType a); 80 $genType mix($genType x, $genType y, $genBType a);
81 //$genDType mix($genDType x, $genDType y, $genBType a); 81 $genDType mix($genDType x, $genDType y, $genBType a);
82 $genIType mix($genIType x, $genIType y, $genBType a); 82 $genIType mix($genIType x, $genIType y, $genBType a);
83 //$genUType mix($genUType x, $genUType y, $genBType a); 83 $genUType mix($genUType x, $genUType y, $genBType a);
84 $genBType mix($genBType x, $genBType y, $genBType a); 84 $genBType mix($genBType x, $genBType y, $genBType a);
85 $genType step($genType edge, $genType x); 85 $genType step($genType edge, $genType x);
86 $genType step(float edge, $genType x); 86 $genType step(float edge, $genType x);
87 //$genDType step($genDType edge, $genDType x); 87 $genDType step($genDType edge, $genDType x);
88 //$genDType step(double edge, $genDType x); 88 $genDType step(double edge, $genDType x);
89 $genType smoothstep($genType edge0, $genType edge1, $genType x); 89 $genType smoothstep($genType edge0, $genType edge1, $genType x);
90 $genType smoothstep(float edge0, float edge1, $genType x); 90 $genType smoothstep(float edge0, float edge1, $genType x);
91 //$genDType smoothstep($genDType edge0, $genDType edge1, $genDType x); 91 $genDType smoothstep($genDType edge0, $genDType edge1, $genDType x);
92 //$genDType smoothstep(double edge0, double edge1, $genDType x); 92 $genDType smoothstep(double edge0, double edge1, $genDType x);
93 $genBType isnan($genType x); 93 $genBType isnan($genType x);
94 $genBType isnan($genDType x); 94 $genBType isnan($genDType x);
95 $genBType isinf($genType x); 95 $genBType isinf($genType x);
96 $genBType isinf($genDType x); 96 $genBType isinf($genDType x);
97 $genIType floatBitsToInt($genType value); 97 $genIType floatBitsToInt($genType value);
98 //$genUType floatBitsToUint($genType value); 98 $genUType floatBitsToUint($genType value);
99 $genType intBitsToFloat($genIType value); 99 $genType intBitsToFloat($genIType value);
100 $genType uintBitsToFloat($genUType value); 100 $genType uintBitsToFloat($genUType value);
101 $genType fma($genType a, $genType b, $genType c); 101 $genType fma($genType a, $genType b, $genType c);
102 //$genDType fma($genDType a, $genDType b, $genDType c); 102 $genDType fma($genDType a, $genDType b, $genDType c);
103 $genType frexp($genType x, out $genIType exp); 103 $genType frexp($genType x, out $genIType exp);
104 //$genDType frexp($genDType x, out $genIType exp); 104 $genDType frexp($genDType x, out $genIType exp);
105 $genType ldexp($genType x, in $genIType exp); 105 $genType ldexp($genType x, in $genIType exp);
106 //$genDType ldexp($genDType x, in $genIType exp); 106 $genDType ldexp($genDType x, in $genIType exp);
107 uint packUnorm2x16(vec2 v); 107 uint packUnorm2x16(vec2 v);
108 uint packSnorm2x16(vec2 v); 108 uint packSnorm2x16(vec2 v);
109 uint packUnorm4x8(vec4 v); 109 uint packUnorm4x8(vec4 v);
110 uint packSnorm4x8(vec4 v); 110 uint packSnorm4x8(vec4 v);
111 vec2 unpackUnorm2x16(uint p); 111 vec2 unpackUnorm2x16(uint p);
112 vec2 unpackSnorm2x16(uint p); 112 vec2 unpackSnorm2x16(uint p);
113 vec4 unpackUnorm4x8(uint p); 113 vec4 unpackUnorm4x8(uint p);
114 vec4 unpackSnorm4x8(uint p); 114 vec4 unpackSnorm4x8(uint p);
115 //double packDouble2x32(uvec2 v); 115 double packDouble2x32(uvec2 v);
116 uvec2 unpackDouble2x32(double v); 116 uvec2 unpackDouble2x32(double v);
117 uint packHalf2x16(vec2 v); 117 uint packHalf2x16(vec2 v);
118 vec2 unpackHalf2x16(uint v); 118 vec2 unpackHalf2x16(uint v);
119 float length($genType x); 119 float length($genType x);
120 //double length($genDType x); 120 double length($genDType x);
121 float distance($genType p0, $genType p1); 121 float distance($genType p0, $genType p1);
122 //double distance($genDType p0, $genDType p1); 122 double distance($genDType p0, $genDType p1);
123 float dot($genType x, $genType y); 123 float dot($genType x, $genType y);
124 //double dot($genDType x, $genDType y); 124 double dot($genDType x, $genDType y);
125 vec3 cross(vec3 x, vec3 y); 125 vec3 cross(vec3 x, vec3 y);
126 //dvec3 cross(dvec3 x, dvec3 y); 126 dvec3 cross(dvec3 x, dvec3 y);
127 $genType normalize($genType x); 127 $genType normalize($genType x);
128 //$genDType normalize($genDType x); 128 $genDType normalize($genDType x);
129 vec4 ftransform(); 129 vec4 ftransform();
130 $genType faceforward($genType N, $genType I, $genType Nref); 130 $genType faceforward($genType N, $genType I, $genType Nref);
131 //$genDType faceforward($genDType N, $genDType I, $genDType Nref); 131 $genDType faceforward($genDType N, $genDType I, $genDType Nref);
132 $genType reflect($genType I, $genType N); 132 $genType reflect($genType I, $genType N);
133 //$genDType reflect($genDType I, $genDType N); 133 $genDType reflect($genDType I, $genDType N);
134 $genType refract($genType I, $genType N, float eta); 134 $genType refract($genType I, $genType N, float eta);
135 //$genDType refract($genDType I, $genDType N, float eta); 135 $genDType refract($genDType I, $genDType N, float eta);
136 $mat matrixCompMult($mat x, $mat y); 136 $mat matrixCompMult($mat x, $mat y);
137 mat2 outerProduct(vec2 c, vec2 r); 137 mat2 outerProduct(vec2 c, vec2 r);
138 mat3 outerProduct(vec3 c, vec3 r); 138 mat3 outerProduct(vec3 c, vec3 r);
139 mat4 outerProduct(vec4 c, vec4 r); 139 mat4 outerProduct(vec4 c, vec4 r);
140 mat2x3 outerProduct(vec3 c, vec2 r); 140 mat2x3 outerProduct(vec3 c, vec2 r);
141 mat3x2 outerProduct(vec2 c, vec3 r); 141 mat3x2 outerProduct(vec2 c, vec3 r);
142 mat2x4 outerProduct(vec4 c, vec2 r); 142 mat2x4 outerProduct(vec4 c, vec2 r);
143 mat4x2 outerProduct(vec2 c, vec4 r); 143 mat4x2 outerProduct(vec2 c, vec4 r);
144 mat3x4 outerProduct(vec4 c, vec3 r); 144 mat3x4 outerProduct(vec4 c, vec3 r);
145 mat4x3 outerProduct(vec3 c, vec4 r); 145 mat4x3 outerProduct(vec3 c, vec4 r);
(...skipping 28 matching lines...) Expand all
174 $bvec equal($ivec x, $ivec y); 174 $bvec equal($ivec x, $ivec y);
175 $bvec equal($uvec x, $uvec y); 175 $bvec equal($uvec x, $uvec y);
176 $bvec equal($bvec x, $bvec y); 176 $bvec equal($bvec x, $bvec y);
177 $bvec notEqual($vec x, $vec y); 177 $bvec notEqual($vec x, $vec y);
178 $bvec notEqual($ivec x, $ivec y); 178 $bvec notEqual($ivec x, $ivec y);
179 $bvec notEqual($uvec x, $uvec y); 179 $bvec notEqual($uvec x, $uvec y);
180 $bvec notEqual($bvec x, $bvec y); 180 $bvec notEqual($bvec x, $bvec y);
181 bool any($bvec x); 181 bool any($bvec x);
182 bool all($bvec x); 182 bool all($bvec x);
183 $bvec not($bvec x); 183 $bvec not($bvec x);
184 184 $genUType uaddCarry($genUType x, $genUType y, out $genUType carry);
185 /* 185 $genUType usubBorrow($genUType x, $genUType y, out $genUType borrow);
186 //$genUType uaddCarry($genUType x, $genUType y, out $genUType carry);
187 //$genUType usubBorrow($genUType x, $genUType y, out $genUType borrow);
188 void umulExtended($genUType x, $genUType y, out $genUType msb, out $genUType lsb ); 186 void umulExtended($genUType x, $genUType y, out $genUType msb, out $genUType lsb );
189 void imulExtended($genIType x, $genIType y, out $genIType msb, out $genIType lsb ); 187 void imulExtended($genIType x, $genIType y, out $genIType msb, out $genIType lsb );
190 $genIType bitfieldExtract($genIType value, int offset, int bits); 188 $genIType bitfieldExtract($genIType value, int offset, int bits);
191 //$genUType bitfieldExtract($genUType value, int offset, int bits); 189 $genUType bitfieldExtract($genUType value, int offset, int bits);
192 $genIType bitfieldInsert($genIType base, $genIType insert, int offset, int bits) ; 190 $genIType bitfieldInsert($genIType base, $genIType insert, int offset, int bits) ;
193 //$genUType bitfieldInsert($genUType base, $genUType insert, int offset, int bit s); 191 $genUType bitfieldInsert($genUType base, $genUType insert, int offset, int bits) ;
194 $genIType bitfieldReverse($genIType value); 192 $genIType bitfieldReverse($genIType value);
195 //$genUType bitfieldReverse($genUType value); 193 $genUType bitfieldReverse($genUType value);
196 $genIType bitCount($genIType value); 194 $genIType bitCount($genIType value);
197 $genIType bitCount($genUType value); 195 $genIType bitCount($genUType value);
198 $genIType findLSB($genIType value); 196 $genIType findLSB($genIType value);
199 $genIType findLSB($genUType value); 197 $genIType findLSB($genUType value);
200 $genIType findMSB($genIType value); 198 $genIType findMSB($genIType value);
201 $genIType findMSB($genUType value); 199 $genIType findMSB($genUType value);
202 int textureSize($gsampler1D sampler, int lod); 200 int textureSize($gsampler1D sampler, int lod);
203 ivec2 textureSize($gsampler2D sampler, int lod); 201 ivec2 textureSize($gsampler2D sampler, int lod);
204 ivec3 textureSize($gsampler3D sampler, int lod); 202 ivec3 textureSize($gsampler3D sampler, int lod);
205 ivec2 textureSize($gsamplerCube sampler, int lod); 203 ivec2 textureSize($gsamplerCube sampler, int lod);
206 int textureSize(sampler1DShadow sampler, int lod); 204 int textureSize(sampler1DShadow sampler, int lod);
207 ivec2 textureSize(sampler2DShadow sampler, int lod); 205 ivec2 textureSize(sampler2DShadow sampler, int lod);
208 ivec2 textureSize(samplerCubeShadow sampler, int lod); 206 ivec2 textureSize(samplerCubeShadow sampler, int lod);
209 ivec3 textureSize($gsamplerCubeArray sampler, int lod); 207 ivec3 textureSize($gsamplerCubeArray sampler, int lod);
210 ivec3 textureSize(samplerCubeArrayShadow sampler, int lod); 208 ivec3 textureSize(samplerCubeArrayShadow sampler, int lod);
211 */
212 ivec2 textureSize($gsampler2DRect sampler); 209 ivec2 textureSize($gsampler2DRect sampler);
213 /*
214 ivec2 textureSize(sampler2DRectShadow sampler); 210 ivec2 textureSize(sampler2DRectShadow sampler);
215 ivec2 textureSize($gsampler1DArray sampler, int lod); 211 ivec2 textureSize($gsampler1DArray sampler, int lod);
216 ivec3 textureSize($gsampler2DArray sampler, int lod); 212 ivec3 textureSize($gsampler2DArray sampler, int lod);
217 ivec2 textureSize(sampler1DArrayShadow sampler, int lod); 213 ivec2 textureSize(sampler1DArrayShadow sampler, int lod);
218 ivec3 textureSize(sampler2DArrayShadow sampler, int lod); 214 ivec3 textureSize(sampler2DArrayShadow sampler, int lod);
219 int textureSize($gsamplerBuffer sampler); 215 int textureSize($gsamplerBuffer sampler);
220 ivec2 textureSize($gsampler2DMS sampler); 216 ivec2 textureSize($gsampler2DMS sampler);
221 ivec3 textureSize($gsampler2DMSArray sampler); 217 ivec3 textureSize($gsampler2DMSArray sampler);
222 vec2 textureQueryLod($gsampler1D sampler, float P); 218 vec2 textureQueryLod($gsampler1D sampler, float P);
223 vec2 textureQueryLod($gsampler2D sampler, vec2 P); 219 vec2 textureQueryLod($gsampler2D sampler, vec2 P);
(...skipping 14 matching lines...) Expand all
238 int textureQueryLevels($gsamplerCube sampler); 234 int textureQueryLevels($gsamplerCube sampler);
239 int textureQueryLevels($gsampler1DArray sampler); 235 int textureQueryLevels($gsampler1DArray sampler);
240 int textureQueryLevels($gsampler2DArray sampler); 236 int textureQueryLevels($gsampler2DArray sampler);
241 int textureQueryLevels($gsamplerCubeArray sampler); 237 int textureQueryLevels($gsamplerCubeArray sampler);
242 int textureQueryLevels(sampler1DShadow sampler); 238 int textureQueryLevels(sampler1DShadow sampler);
243 int textureQueryLevels(sampler2DShadow sampler); 239 int textureQueryLevels(sampler2DShadow sampler);
244 int textureQueryLevels(samplerCubeShadow sampler); 240 int textureQueryLevels(samplerCubeShadow sampler);
245 int textureQueryLevels(sampler1DArrayShadow sampler); 241 int textureQueryLevels(sampler1DArrayShadow sampler);
246 int textureQueryLevels(sampler2DArrayShadow sampler); 242 int textureQueryLevels(sampler2DArrayShadow sampler);
247 int textureQueryLevels(samplerCubeArrayShadow sampler); 243 int textureQueryLevels(samplerCubeArrayShadow sampler);
248 */
249
250 $gvec4 texture($gsampler1D sampler, float P); 244 $gvec4 texture($gsampler1D sampler, float P);
251 $gvec4 texture($gsampler1D sampler, float P, float bias); 245 $gvec4 texture($gsampler1D sampler, float P, float bias);
252 $gvec4 texture($gsampler2D sampler, vec2 P); 246 $gvec4 texture($gsampler2D sampler, vec2 P);
253 vec4 texture(samplerExternalOES sampler, vec2 P, float bias); 247 vec4 texture(samplerExternalOES sampler, vec2 P, float bias);
254 vec4 texture(samplerExternalOES sampler, vec2 P); 248 vec4 texture(samplerExternalOES sampler, vec2 P);
255
256 /*
257 $gvec4 texture($gsampler2D sampler, vec2 P, float bias); 249 $gvec4 texture($gsampler2D sampler, vec2 P, float bias);
258 $gvec4 texture($gsampler3D sampler, vec3 P); 250 $gvec4 texture($gsampler3D sampler, vec3 P);
259 $gvec4 texture($gsampler3D sampler, vec3 P, float bias); 251 $gvec4 texture($gsampler3D sampler, vec3 P, float bias);
260 $gvec4 texture($gsamplerCube sampler, vec3 P); 252 $gvec4 texture($gsamplerCube sampler, vec3 P);
261 $gvec4 texture($gsamplerCube sampler, vec3 P, float bias); 253 $gvec4 texture($gsamplerCube sampler, vec3 P, float bias);
262 float texture(sampler1DShadow sampler, vec3 P); 254 float texture(sampler1DShadow sampler, vec3 P);
263 float texture(sampler1DShadow sampler, vec3 P, float bias); 255 float texture(sampler1DShadow sampler, vec3 P, float bias);
264 float texture(sampler2DShadow sampler, vec3 P); 256 float texture(sampler2DShadow sampler, vec3 P);
265 float texture(sampler2DShadow sampler, vec3 P, float bias); 257 float texture(sampler2DShadow sampler, vec3 P, float bias);
266 float texture(samplerCubeShadow sampler, vec4 P); 258 float texture(samplerCubeShadow sampler, vec4 P);
267 float texture(samplerCubeShadow sampler, vec4 P, float bias); 259 float texture(samplerCubeShadow sampler, vec4 P, float bias);
268 $gvec4 texture($gsampler1DArray sampler, vec2 P); 260 $gvec4 texture($gsampler1DArray sampler, vec2 P);
269 $gvec4 texture($gsampler1DArray sampler, vec2 P, float bias); 261 $gvec4 texture($gsampler1DArray sampler, vec2 P, float bias);
270 $gvec4 texture($gsampler2DArray sampler, vec3 P); 262 $gvec4 texture($gsampler2DArray sampler, vec3 P);
271 $gvec4 texture($gsampler2DArray sampler, vec3 P, float bias); 263 $gvec4 texture($gsampler2DArray sampler, vec3 P, float bias);
272 $gvec4 texture($gsamplerCubeArray sampler, vec4 P); 264 $gvec4 texture($gsamplerCubeArray sampler, vec4 P);
273 $gvec4 texture($gsamplerCubeArray sampler, vec4 P, float bias); 265 $gvec4 texture($gsamplerCubeArray sampler, vec4 P, float bias);
274 float texture(sampler1DArrayShadow sampler, vec3 P); 266 float texture(sampler1DArrayShadow sampler, vec3 P);
275 float texture(sampler1DArrayShadow sampler, vec3 P, float bias); 267 float texture(sampler1DArrayShadow sampler, vec3 P, float bias);
276 float texture(sampler2DArrayShadow sampler, vec4 P); 268 float texture(sampler2DArrayShadow sampler, vec4 P);
277 */
278
279 $gvec4 texture($gsampler2DRect sampler, vec2 P); 269 $gvec4 texture($gsampler2DRect sampler, vec2 P);
280
281 /*
282 float texture(sampler2DRectShadow sampler, vec3 P); 270 float texture(sampler2DRectShadow sampler, vec3 P);
283 float texture($gsamplerCubeArrayShadow sampler, vec4 P, float compare); 271 float texture($gsamplerCubeArrayShadow sampler, vec4 P, float compare);
284 */ 272
285 ) 273 )
286 274
287 // split into multiple chunks, as MSVC++ complains if a single string is too lon g 275 // split into multiple chunks, as MSVC++ complains if a single string is too lon g
288 276
289 STRINGIFY( 277 STRINGIFY(
290 278
291 $gvec4 textureProj($gsampler1D sampler, vec2 P); 279 $gvec4 textureProj($gsampler1D sampler, vec2 P);
292 $gvec4 textureProj($gsampler1D sampler, vec2 P, float bias); 280 $gvec4 textureProj($gsampler1D sampler, vec2 P, float bias);
293 $gvec4 textureProj($gsampler1D sampler, vec4 P); 281 $gvec4 textureProj($gsampler1D sampler, vec4 P);
294 $gvec4 textureProj($gsampler1D sampler, vec4 P, float bias); 282 $gvec4 textureProj($gsampler1D sampler, vec4 P, float bias);
295 $gvec4 textureProj($gsampler2D sampler, vec3 P); 283 $gvec4 textureProj($gsampler2D sampler, vec3 P);
296 $gvec4 textureProj($gsampler2D sampler, vec3 P, float bias); 284 $gvec4 textureProj($gsampler2D sampler, vec3 P, float bias);
297 $gvec4 textureProj($gsampler2D sampler, vec4 P); 285 $gvec4 textureProj($gsampler2D sampler, vec4 P);
298 $gvec4 textureProj($gsampler2D sampler, vec4 P, float bias); 286 $gvec4 textureProj($gsampler2D sampler, vec4 P, float bias);
299 /*
300 $gvec4 textureProj($gsampler3D sampler, vec4 P); 287 $gvec4 textureProj($gsampler3D sampler, vec4 P);
301 $gvec4 textureProj($gsampler3D sampler, vec4 P, float bias); 288 $gvec4 textureProj($gsampler3D sampler, vec4 P, float bias);
302 float textureProj(sampler1DShadow sampler, vec4 P); 289 float textureProj(sampler1DShadow sampler, vec4 P);
303 float textureProj(sampler1DShadow sampler, vec4 P, float bias); 290 float textureProj(sampler1DShadow sampler, vec4 P, float bias);
304 float textureProj(sampler2DShadow sampler, vec4 P); 291 float textureProj(sampler2DShadow sampler, vec4 P);
305 float textureProj(sampler2DShadow sampler, vec4 P, float bias); 292 float textureProj(sampler2DShadow sampler, vec4 P, float bias);
306 $gvec4 textureProj($gsampler2DRect sampler, vec3 P); 293 $gvec4 textureProj($gsampler2DRect sampler, vec3 P);
307 $gvec4 textureProj($gsampler2DRect sampler, vec4 P); 294 $gvec4 textureProj($gsampler2DRect sampler, vec4 P);
308 float textureProj(sampler2DRectShadow sampler, vec4 P); 295 float textureProj(sampler2DRectShadow sampler, vec4 P);
309 $gvec4 textureLod($gsampler1D sampler, float P, float lod); 296 $gvec4 textureLod($gsampler1D sampler, float P, float lod);
(...skipping 141 matching lines...) Expand 10 before | Expand all | Expand 10 after
451 vec4 textureGather(sampler2DRectShadow sampler, vec2 P, float refZ); 438 vec4 textureGather(sampler2DRectShadow sampler, vec2 P, float refZ);
452 $gvec4 textureGatherOffset($gsampler2D sampler, vec2 P, ivec2 offset); 439 $gvec4 textureGatherOffset($gsampler2D sampler, vec2 P, ivec2 offset);
453 $gvec4 textureGatherOffset($gsampler2D sampler, vec2 P, ivec2 offset, int comp); 440 $gvec4 textureGatherOffset($gsampler2D sampler, vec2 P, ivec2 offset, int comp);
454 $gvec4 textureGatherOffset($gsampler2DArray sampler, vec3 P, ivec2 offset); 441 $gvec4 textureGatherOffset($gsampler2DArray sampler, vec3 P, ivec2 offset);
455 $gvec4 textureGatherOffset($gsampler2DArray sampler, vec3 P, ivec2 offset, int c omp); 442 $gvec4 textureGatherOffset($gsampler2DArray sampler, vec3 P, ivec2 offset, int c omp);
456 $gvec4 textureGatherOffset($gsampler2DRect sampler, vec2 P, ivec2 offset); 443 $gvec4 textureGatherOffset($gsampler2DRect sampler, vec2 P, ivec2 offset);
457 $gvec4 textureGatherOffset($gsampler2DRect sampler, vec2 P, ivec2 offset, int co mp); 444 $gvec4 textureGatherOffset($gsampler2DRect sampler, vec2 P, ivec2 offset, int co mp);
458 vec4 textureGatherOffset(sampler2DShadow sampler, vec2 P, float refZ, ivec2 offs et); 445 vec4 textureGatherOffset(sampler2DShadow sampler, vec2 P, float refZ, ivec2 offs et);
459 vec4 textureGatherOffset(sampler2DArrayShadow sampler, vec3 P, float refZ, ivec2 offset); 446 vec4 textureGatherOffset(sampler2DArrayShadow sampler, vec3 P, float refZ, ivec2 offset);
460 vec4 textureGatherOffset(sampler2DRectShadow sampler, vec2 P, float refZ, ivec2 offset); 447 vec4 textureGatherOffset(sampler2DRectShadow sampler, vec2 P, float refZ, ivec2 offset);
448 /*
461 $gvec4 textureGatherOffsets($gsampler2D sampler, vec2 P, ivec2 offsets[4]); 449 $gvec4 textureGatherOffsets($gsampler2D sampler, vec2 P, ivec2 offsets[4]);
462 $gvec4 textureGatherOffsets($gsampler2D sampler, vec2 P, ivec2 offsets[4], int c omp); 450 $gvec4 textureGatherOffsets($gsampler2D sampler, vec2 P, ivec2 offsets[4], int c omp);
463 $gvec4 textureGatherOffsets($gsampler2DArray sampler, vec3 P, ivec2 offsets[4]); 451 $gvec4 textureGatherOffsets($gsampler2DArray sampler, vec3 P, ivec2 offsets[4]);
464 $gvec4 textureGatherOffsets($gsampler2DArray sampler, vec3 P, ivec2 offsets[4], int comp); 452 $gvec4 textureGatherOffsets($gsampler2DArray sampler, vec3 P, ivec2 offsets[4], int comp);
465 $gvec4 textureGatherOffsets($gsampler2DRect sampler, vec2 P, ivec2 offsets[4]); 453 $gvec4 textureGatherOffsets($gsampler2DRect sampler, vec2 P, ivec2 offsets[4]);
466 $gvec4 textureGatherOffsets($gsampler2DRect sampler, vec2 P, ivec2 offsets[4], i nt comp); 454 $gvec4 textureGatherOffsets($gsampler2DRect sampler, vec2 P, ivec2 offsets[4], i nt comp);
467 vec4 textureGatherOffsets(sampler2DShadow sampler, vec2 P, float refZ, ivec2 off sets[4]); 455 vec4 textureGatherOffsets(sampler2DShadow sampler, vec2 P, float refZ, ivec2 off sets[4]);
468 vec4 textureGatherOffsets(sampler2DArrayShadow sampler, vec3 P, float refZ, ivec 2 offsets[4]); 456 vec4 textureGatherOffsets(sampler2DArrayShadow sampler, vec3 P, float refZ, ivec 2 offsets[4]);
469 vec4 textureGatherOffsets(sampler2DRectShadow sampler, vec2 P, float refZ, ivec2 offsets[4]); 457 vec4 textureGatherOffsets(sampler2DRectShadow sampler, vec2 P, float refZ, ivec2 offsets[4]);
470 */ 458 */
471 vec4 texture1D(sampler1D sampler, float coord); 459 vec4 texture1D(sampler1D sampler, float coord);
472 vec4 texture1D(sampler1D sampler, float coord, float bias); 460 vec4 texture1D(sampler1D sampler, float coord, float bias);
473 /*
474 vec4 texture1DProj(sampler1D sampler, vec2 coord); 461 vec4 texture1DProj(sampler1D sampler, vec2 coord);
475 vec4 texture1DProj(sampler1D sampler, vec2 coord, float bias); 462 vec4 texture1DProj(sampler1D sampler, vec2 coord, float bias);
476 vec4 texture1DProj(sampler1D sampler, vec4 coord); 463 vec4 texture1DProj(sampler1D sampler, vec4 coord);
477 vec4 texture1DProj(sampler1D sampler, vec4 coord, float bias); 464 vec4 texture1DProj(sampler1D sampler, vec4 coord, float bias);
478 vec4 texture1DLod(sampler1D sampler, float coord, float lod); 465 vec4 texture1DLod(sampler1D sampler, float coord, float lod);
479 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 466 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
480 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 467 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
481 */
482 vec4 texture2D(sampler2D sampler, vec2 coord); 468 vec4 texture2D(sampler2D sampler, vec2 coord);
483 vec4 texture2D(samplerExternalOES sampler, vec2 coord); 469 vec4 texture2D(samplerExternalOES sampler, vec2 coord);
484 vec4 texture2D(sampler2D sampler, vec2 coord, float bias); 470 vec4 texture2D(sampler2D sampler, vec2 coord, float bias);
485 /*
486 vec4 texture2DProj(sampler2D sampler, vec3 coord); 471 vec4 texture2DProj(sampler2D sampler, vec3 coord);
487 vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias); 472 vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);
488 vec4 texture2DProj(sampler2D sampler, vec4 coord); 473 vec4 texture2DProj(sampler2D sampler, vec4 coord);
489 vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias); 474 vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);
490 vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod); 475 vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);
491 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 476 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
492 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 477 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
493 vec4 texture3D(sampler3D sampler, vec3 coord); 478 vec4 texture3D(sampler3D sampler, vec3 coord);
494 vec4 texture3D(sampler3D sampler, vec3 coord, float bias); 479 vec4 texture3D(sampler3D sampler, vec3 coord, float bias);
495 vec4 texture3DProj(sampler3D sampler, vec4 coord); 480 vec4 texture3DProj(sampler3D sampler, vec4 coord);
496 vec4 texture3DProj(sampler3D sampler, vec4 coord, float bias); 481 vec4 texture3DProj(sampler3D sampler, vec4 coord, float bias);
497 vec4 texture3DLod(sampler3D sampler, vec3 coord, float lod); 482 vec4 texture3DLod(sampler3D sampler, vec3 coord, float lod);
498 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); 483 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
499 vec4 textureCube(samplerCube sampler, vec3 coord); 484 vec4 textureCube(samplerCube sampler, vec3 coord);
500 vec4 textureCube(samplerCube sampler, vec3 coord, float bias); 485 vec4 textureCube(samplerCube sampler, vec3 coord, float bias);
501 vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod); 486 vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);
502 vec4 shadow1D(sampler1DShadow sampler, vec3 coord); 487 vec4 shadow1D(sampler1DShadow sampler, vec3 coord);
503 vec4 shadow1D(sampler1DShadow sampler, vec3 coord, float bias); 488 vec4 shadow1D(sampler1DShadow sampler, vec3 coord, float bias);
504 vec4 shadow2D(sampler2DShadow sampler, vec3 coord); 489 vec4 shadow2D(sampler2DShadow sampler, vec3 coord);
505 vec4 shadow2D(sampler2DShadow sampler, vec3 coord, float bias); 490 vec4 shadow2D(sampler2DShadow sampler, vec3 coord, float bias);
506 vec4 shadow1DProj(sampler1DShadow sampler, vec4 coord); 491 vec4 shadow1DProj(sampler1DShadow sampler, vec4 coord);
507 vec4 shadow1DProj(sampler1DShadow sampler, vec4 coord, float bias); 492 vec4 shadow1DProj(sampler1DShadow sampler, vec4 coord, float bias);
508 vec4 shadow2DProj(sampler2DShadow sampler, vec4 coord); 493 vec4 shadow2DProj(sampler2DShadow sampler, vec4 coord);
509 vec4 shadow2DProj(sampler2DShadow sampler, vec4 coord, float bias); 494 vec4 shadow2DProj(sampler2DShadow sampler, vec4 coord, float bias);
510 vec4 shadow1DLod(sampler1DShadow sampler, vec3 coord, float lod); 495 vec4 shadow1DLod(sampler1DShadow sampler, vec3 coord, float lod);
511 vec4 shadow2DLod(sampler2DShadow sampler, vec3 coord, float lod); 496 vec4 shadow2DLod(sampler2DShadow sampler, vec3 coord, float lod);
512 vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod); 497 vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);
513 vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod); 498 vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);
499 /*
514 uint atomicCounterIncrement(atomic_uint c); 500 uint atomicCounterIncrement(atomic_uint c);
515 uint atomicCounter(atomic_uint c); 501 uint atomicCounter(atomic_uint c);
516 uint atomicAdd(inout uint mem, uint data); 502 uint atomicAdd(inout uint mem, uint data);
517 int atomicAdd(inout int mem, int data); 503 int atomicAdd(inout int mem, int data);
518 uint atomicMin(inout uint mem, uint data); 504 uint atomicMin(inout uint mem, uint data);
519 int atomicMin(inout int mem, int data); 505 int atomicMin(inout int mem, int data);
520 uint atomicMax(inout uint mem, uint data); 506 uint atomicMax(inout uint mem, uint data);
521 int atomicMax(inout int mem, int data); 507 int atomicMax(inout int mem, int data);
522 uint atomicAnd(inout uint mem, uint data); 508 uint atomicAnd(inout uint mem, uint data);
523 int atomicAnd(inout int mem, int data); 509 int atomicAnd(inout int mem, int data);
524 uint atomicOr(inout uint mem, uint data); 510 uint atomicOr(inout uint mem, uint data);
525 int atomicOr(inout int mem, int data); 511 int atomicOr(inout int mem, int data);
526 uint atomicXor(inout uint mem, uint data); 512 uint atomicXor(inout uint mem, uint data);
527 int atomicXor(inout int mem, int data); 513 int atomicXor(inout int mem, int data);
528 uint atomicExchange(inout uint mem, uint data); 514 uint atomicExchange(inout uint mem, uint data);
529 int atomicExchange(inout int mem, int data); 515 int atomicExchange(inout int mem, int data);
530 uint atomicCompSwap(inout uint mem, uint compare, uint data); 516 uint atomicCompSwap(inout uint mem, uint compare, uint data);
531 int atomicCompSwap(inout int mem, int compare, int data); 517 int atomicCompSwap(inout int mem, int compare, int data);
532 */ 518 */
533 // section 8.12 Image Functions will go here if and when we add support for them 519 // section 8.12 Image Functions will go here if and when we add support for them
534 520
535 $genType dFdx($genType p); 521 $genType dFdx($genType p);
536 $genType dFdy($genType p); 522 $genType dFdy($genType p);
537
538 /*
539 $genType fwidth($genType p); 523 $genType fwidth($genType p);
540 $genType fwidthCoarse($genType p); 524 $genType fwidthCoarse($genType p);
541 $genType fwidthFine($genType p); 525 $genType fwidthFine($genType p);
542 float interpolateAtSample(float interpolant, int sample); 526 float interpolateAtSample(float interpolant, int sample);
543 vec2 interpolateAtSample(vec2 interpolant, int sample); 527 vec2 interpolateAtSample(vec2 interpolant, int sample);
544 vec3 interpolateAtSample(vec3 interpolant, int sample); 528 vec3 interpolateAtSample(vec3 interpolant, int sample);
545 vec4 interpolateAtSample(vec4 interpolant, int sample); 529 vec4 interpolateAtSample(vec4 interpolant, int sample);
546 float interpolateAtOffset(float interpolant, vec2 offset); 530 float interpolateAtOffset(float interpolant, vec2 offset);
547 vec2 interpolateAtOffset(vec2 interpolant, vec2 offset); 531 vec2 interpolateAtOffset(vec2 interpolant, vec2 offset);
548 vec3 interpolateAtOffset(vec3 interpolant, vec2 offset); 532 vec3 interpolateAtOffset(vec3 interpolant, vec2 offset);
549 vec4 interpolateAtOffset(vec4 interpolant, vec2 offset); 533 vec4 interpolateAtOffset(vec4 interpolant, vec2 offset);
550 void EmitStreamVertex(int stream); 534 void EmitStreamVertex(int stream);
551 void EndStreamPrimitive(int stream); 535 void EndStreamPrimitive(int stream);
552 void EmitVertex(); 536 void EmitVertex();
553 void EndPrimitive(); 537 void EndPrimitive();
554 void barrier(); 538 void barrier();
555 void memoryBarrier(); 539 void memoryBarrier();
556 void memoryBarrierAtomicCounter(); 540 void memoryBarrierAtomicCounter();
557 void memoryBarrierBuffer(); 541 void memoryBarrierBuffer();
558 void memoryBarrierShared(); 542 void memoryBarrierShared();
559 void memoryBarrierImage(); 543 void memoryBarrierImage();
560 void groupMemoryBarrier(); 544 void groupMemoryBarrier();
561 */
562 545
563 ) 546 )
564 547
OLDNEW
« no previous file with comments | « src/sksl/ir/SkSLType.h ('k') | tests/SkSLErrorTest.cpp » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698