Index: src/sksl/sksl.include |
diff --git a/src/sksl/sksl.include b/src/sksl/sksl.include |
index ab8ad92fe5603319c6067ef08f9ddc6a69d6b9bf..6dc1ff8cf2a2a550177856883427bd565ed9372a 100644 |
--- a/src/sksl/sksl.include |
+++ b/src/sksl/sksl.include |
@@ -22,88 +22,88 @@ |
$genType exp2($genType x); |
$genType log2($genType x); |
$genType sqrt($genType x); |
-//$genDType sqrt($genDType x); |
+$genDType sqrt($genDType x); |
$genType inversesqrt($genType x); |
-//$genDType inversesqrt($genDType x); |
+$genDType inversesqrt($genDType x); |
$genType abs($genType x); |
$genIType abs($genIType x); |
-//$genDType abs($genDType x); |
+$genDType abs($genDType x); |
$genType sign($genType x); |
$genIType sign($genIType x); |
-//$genDType sign($genDType x); |
+$genDType sign($genDType x); |
$genType floor($genType x); |
-//$genDType floor($genDType x); |
+$genDType floor($genDType x); |
$genType trunc($genType x); |
-//$genDType trunc($genDType x); |
+$genDType trunc($genDType x); |
$genType round($genType x); |
-//$genDType round($genDType x); |
+$genDType round($genDType x); |
$genType roundEven($genType x); |
-//$genDType roundEven($genDType x); |
+$genDType roundEven($genDType x); |
$genType ceil($genType x); |
-//$genDType ceil($genDType x); |
+$genDType ceil($genDType x); |
$genType fract($genType x); |
-//$genDType fract($genDType x); |
+$genDType fract($genDType x); |
$genType mod($genType x, float y); |
$genType mod($genType x, $genType y); |
-//$genDType mod($genDType x, double y); |
-//$genDType mod($genDType x, $genDType y); |
+$genDType mod($genDType x, double y); |
+$genDType mod($genDType x, $genDType y); |
$genType modf($genType x, out $genType i); |
-//$genDType modf($genDType x, out $genDType i); |
+$genDType modf($genDType x, out $genDType i); |
$genType min($genType x, $genType y); |
$genType min($genType x, float y); |
-//$genDType min($genDType x, $genDType y); |
-//$genDType min($genDType x, double y); |
+$genDType min($genDType x, $genDType y); |
+$genDType min($genDType x, double y); |
$genIType min($genIType x, $genIType y); |
$genIType min($genIType x, int y); |
-//$genUType min($genUType x, $genUType y); |
-//$genUType min($genUType x, uint y); |
+$genUType min($genUType x, $genUType y); |
+$genUType min($genUType x, uint y); |
$genType max($genType x, $genType y); |
$genType max($genType x, float y); |
-//$genDType max($genDType x, $genDType y); |
-//$genDType max($genDType x, double y); |
+$genDType max($genDType x, $genDType y); |
+$genDType max($genDType x, double y); |
$genIType max($genIType x, $genIType y); |
$genIType max($genIType x, int y); |
-//$genUType max($genUType x, $genUType y); |
-//$genUType max($genUType x, uint y); |
+$genUType max($genUType x, $genUType y); |
+$genUType max($genUType x, uint y); |
$genType clamp($genType x, $genType minVal, $genType maxVal); |
$genType clamp($genType x, float minVal, float maxVal); |
-//$genDType clamp($genDType x, $genDType minVal, $genDType maxVal); |
-//$genDType clamp($genDType x, double minVal, double maxVal); |
+$genDType clamp($genDType x, $genDType minVal, $genDType maxVal); |
+$genDType clamp($genDType x, double minVal, double maxVal); |
$genIType clamp($genIType x, $genIType minVal, $genIType maxVal); |
$genIType clamp($genIType x, int minVal, int maxVal); |
-//$genUType clamp($genUType x, $genUType minVal, $genUType maxVal); |
-//$genUType clamp($genUType x, uint minVal, uint maxVal); |
+$genUType clamp($genUType x, $genUType minVal, $genUType maxVal); |
+$genUType clamp($genUType x, uint minVal, uint maxVal); |
$genType mix($genType x, $genType y, $genType a); |
$genType mix($genType x, $genType y, float a); |
-//$genDType mix($genDType x, $genDType y, $genDType a); |
-//$genDType mix($genDType x, $genDType y, double a); |
+$genDType mix($genDType x, $genDType y, $genDType a); |
+$genDType mix($genDType x, $genDType y, double a); |
$genType mix($genType x, $genType y, $genBType a); |
-//$genDType mix($genDType x, $genDType y, $genBType a); |
+$genDType mix($genDType x, $genDType y, $genBType a); |
$genIType mix($genIType x, $genIType y, $genBType a); |
-//$genUType mix($genUType x, $genUType y, $genBType a); |
+$genUType mix($genUType x, $genUType y, $genBType a); |
$genBType mix($genBType x, $genBType y, $genBType a); |
$genType step($genType edge, $genType x); |
$genType step(float edge, $genType x); |
-//$genDType step($genDType edge, $genDType x); |
-//$genDType step(double edge, $genDType x); |
+$genDType step($genDType edge, $genDType x); |
+$genDType step(double edge, $genDType x); |
$genType smoothstep($genType edge0, $genType edge1, $genType x); |
$genType smoothstep(float edge0, float edge1, $genType x); |
-//$genDType smoothstep($genDType edge0, $genDType edge1, $genDType x); |
-//$genDType smoothstep(double edge0, double edge1, $genDType x); |
+$genDType smoothstep($genDType edge0, $genDType edge1, $genDType x); |
+$genDType smoothstep(double edge0, double edge1, $genDType x); |
$genBType isnan($genType x); |
$genBType isnan($genDType x); |
$genBType isinf($genType x); |
$genBType isinf($genDType x); |
$genIType floatBitsToInt($genType value); |
-//$genUType floatBitsToUint($genType value); |
+$genUType floatBitsToUint($genType value); |
$genType intBitsToFloat($genIType value); |
$genType uintBitsToFloat($genUType value); |
$genType fma($genType a, $genType b, $genType c); |
-//$genDType fma($genDType a, $genDType b, $genDType c); |
+$genDType fma($genDType a, $genDType b, $genDType c); |
$genType frexp($genType x, out $genIType exp); |
-//$genDType frexp($genDType x, out $genIType exp); |
+$genDType frexp($genDType x, out $genIType exp); |
$genType ldexp($genType x, in $genIType exp); |
-//$genDType ldexp($genDType x, in $genIType exp); |
+$genDType ldexp($genDType x, in $genIType exp); |
uint packUnorm2x16(vec2 v); |
uint packSnorm2x16(vec2 v); |
uint packUnorm4x8(vec4 v); |
@@ -112,27 +112,27 @@ |
vec2 unpackSnorm2x16(uint p); |
vec4 unpackUnorm4x8(uint p); |
vec4 unpackSnorm4x8(uint p); |
-//double packDouble2x32(uvec2 v); |
+double packDouble2x32(uvec2 v); |
uvec2 unpackDouble2x32(double v); |
uint packHalf2x16(vec2 v); |
vec2 unpackHalf2x16(uint v); |
float length($genType x); |
-//double length($genDType x); |
+double length($genDType x); |
float distance($genType p0, $genType p1); |
-//double distance($genDType p0, $genDType p1); |
+double distance($genDType p0, $genDType p1); |
float dot($genType x, $genType y); |
-//double dot($genDType x, $genDType y); |
+double dot($genDType x, $genDType y); |
vec3 cross(vec3 x, vec3 y); |
-//dvec3 cross(dvec3 x, dvec3 y); |
+dvec3 cross(dvec3 x, dvec3 y); |
$genType normalize($genType x); |
-//$genDType normalize($genDType x); |
+$genDType normalize($genDType x); |
vec4 ftransform(); |
$genType faceforward($genType N, $genType I, $genType Nref); |
-//$genDType faceforward($genDType N, $genDType I, $genDType Nref); |
+$genDType faceforward($genDType N, $genDType I, $genDType Nref); |
$genType reflect($genType I, $genType N); |
-//$genDType reflect($genDType I, $genDType N); |
+$genDType reflect($genDType I, $genDType N); |
$genType refract($genType I, $genType N, float eta); |
-//$genDType refract($genDType I, $genDType N, float eta); |
+$genDType refract($genDType I, $genDType N, float eta); |
$mat matrixCompMult($mat x, $mat y); |
mat2 outerProduct(vec2 c, vec2 r); |
mat3 outerProduct(vec3 c, vec3 r); |
@@ -181,18 +181,16 @@ |
bool any($bvec x); |
bool all($bvec x); |
$bvec not($bvec x); |
- |
-/* |
-//$genUType uaddCarry($genUType x, $genUType y, out $genUType carry); |
-//$genUType usubBorrow($genUType x, $genUType y, out $genUType borrow); |
+$genUType uaddCarry($genUType x, $genUType y, out $genUType carry); |
+$genUType usubBorrow($genUType x, $genUType y, out $genUType borrow); |
void umulExtended($genUType x, $genUType y, out $genUType msb, out $genUType lsb); |
void imulExtended($genIType x, $genIType y, out $genIType msb, out $genIType lsb); |
$genIType bitfieldExtract($genIType value, int offset, int bits); |
-//$genUType bitfieldExtract($genUType value, int offset, int bits); |
+$genUType bitfieldExtract($genUType value, int offset, int bits); |
$genIType bitfieldInsert($genIType base, $genIType insert, int offset, int bits); |
-//$genUType bitfieldInsert($genUType base, $genUType insert, int offset, int bits); |
+$genUType bitfieldInsert($genUType base, $genUType insert, int offset, int bits); |
$genIType bitfieldReverse($genIType value); |
-//$genUType bitfieldReverse($genUType value); |
+$genUType bitfieldReverse($genUType value); |
$genIType bitCount($genIType value); |
$genIType bitCount($genUType value); |
$genIType findLSB($genIType value); |
@@ -208,9 +206,7 @@ |
ivec2 textureSize(samplerCubeShadow sampler, int lod); |
ivec3 textureSize($gsamplerCubeArray sampler, int lod); |
ivec3 textureSize(samplerCubeArrayShadow sampler, int lod); |
-*/ |
ivec2 textureSize($gsampler2DRect sampler); |
-/* |
ivec2 textureSize(sampler2DRectShadow sampler); |
ivec2 textureSize($gsampler1DArray sampler, int lod); |
ivec3 textureSize($gsampler2DArray sampler, int lod); |
@@ -245,15 +241,11 @@ |
int textureQueryLevels(sampler1DArrayShadow sampler); |
int textureQueryLevels(sampler2DArrayShadow sampler); |
int textureQueryLevels(samplerCubeArrayShadow sampler); |
-*/ |
- |
$gvec4 texture($gsampler1D sampler, float P); |
$gvec4 texture($gsampler1D sampler, float P, float bias); |
$gvec4 texture($gsampler2D sampler, vec2 P); |
vec4 texture(samplerExternalOES sampler, vec2 P, float bias); |
vec4 texture(samplerExternalOES sampler, vec2 P); |
- |
-/* |
$gvec4 texture($gsampler2D sampler, vec2 P, float bias); |
$gvec4 texture($gsampler3D sampler, vec3 P); |
$gvec4 texture($gsampler3D sampler, vec3 P, float bias); |
@@ -274,14 +266,10 @@ |
float texture(sampler1DArrayShadow sampler, vec3 P); |
float texture(sampler1DArrayShadow sampler, vec3 P, float bias); |
float texture(sampler2DArrayShadow sampler, vec4 P); |
-*/ |
- |
$gvec4 texture($gsampler2DRect sampler, vec2 P); |
- |
-/* |
float texture(sampler2DRectShadow sampler, vec3 P); |
float texture($gsamplerCubeArrayShadow sampler, vec4 P, float compare); |
-*/ |
+ |
) |
// split into multiple chunks, as MSVC++ complains if a single string is too long |
@@ -296,7 +284,6 @@ |
$gvec4 textureProj($gsampler2D sampler, vec3 P, float bias); |
$gvec4 textureProj($gsampler2D sampler, vec4 P); |
$gvec4 textureProj($gsampler2D sampler, vec4 P, float bias); |
-/* |
$gvec4 textureProj($gsampler3D sampler, vec4 P); |
$gvec4 textureProj($gsampler3D sampler, vec4 P, float bias); |
float textureProj(sampler1DShadow sampler, vec4 P); |
@@ -458,6 +445,7 @@ |
vec4 textureGatherOffset(sampler2DShadow sampler, vec2 P, float refZ, ivec2 offset); |
vec4 textureGatherOffset(sampler2DArrayShadow sampler, vec3 P, float refZ, ivec2 offset); |
vec4 textureGatherOffset(sampler2DRectShadow sampler, vec2 P, float refZ, ivec2 offset); |
+/* |
$gvec4 textureGatherOffsets($gsampler2D sampler, vec2 P, ivec2 offsets[4]); |
$gvec4 textureGatherOffsets($gsampler2D sampler, vec2 P, ivec2 offsets[4], int comp); |
$gvec4 textureGatherOffsets($gsampler2DArray sampler, vec3 P, ivec2 offsets[4]); |
@@ -470,7 +458,6 @@ |
*/ |
vec4 texture1D(sampler1D sampler, float coord); |
vec4 texture1D(sampler1D sampler, float coord, float bias); |
-/* |
vec4 texture1DProj(sampler1D sampler, vec2 coord); |
vec4 texture1DProj(sampler1D sampler, vec2 coord, float bias); |
vec4 texture1DProj(sampler1D sampler, vec4 coord); |
@@ -478,11 +465,9 @@ |
vec4 texture1DLod(sampler1D sampler, float coord, float lod); |
vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); |
vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); |
-*/ |
vec4 texture2D(sampler2D sampler, vec2 coord); |
vec4 texture2D(samplerExternalOES sampler, vec2 coord); |
vec4 texture2D(sampler2D sampler, vec2 coord, float bias); |
-/* |
vec4 texture2DProj(sampler2D sampler, vec3 coord); |
vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias); |
vec4 texture2DProj(sampler2D sampler, vec4 coord); |
@@ -511,6 +496,7 @@ |
vec4 shadow2DLod(sampler2DShadow sampler, vec3 coord, float lod); |
vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod); |
vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod); |
+/* |
uint atomicCounterIncrement(atomic_uint c); |
uint atomicCounter(atomic_uint c); |
uint atomicAdd(inout uint mem, uint data); |
@@ -534,8 +520,6 @@ |
$genType dFdx($genType p); |
$genType dFdy($genType p); |
- |
-/* |
$genType fwidth($genType p); |
$genType fwidthCoarse($genType p); |
$genType fwidthFine($genType p); |
@@ -558,7 +542,6 @@ |
void memoryBarrierShared(); |
void memoryBarrierImage(); |
void groupMemoryBarrier(); |
-*/ |
) |