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Unified Diff: media/remoting/remoting_renderer_controller.cc

Issue 2457563002: Media Remoting: Add remoting control logic for encrypted contents. (Closed)
Patch Set: Addressed comments. Created 4 years, 1 month ago
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Index: media/remoting/remoting_renderer_controller.cc
diff --git a/media/remoting/remoting_renderer_controller.cc b/media/remoting/remoting_renderer_controller.cc
new file mode 100644
index 0000000000000000000000000000000000000000..7bb4d731b960b7dce6016a2e699d15ea75719d7f
--- /dev/null
+++ b/media/remoting/remoting_renderer_controller.cc
@@ -0,0 +1,222 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "media/remoting/remoting_renderer_controller.h"
+
+#include "base/bind.h"
+#include "base/logging.h"
+#include "base/threading/thread_checker.h"
+#include "media/remoting/remoting_cdm.h"
+
+namespace media {
+
+RemotingRendererController::RemotingRendererController(
xhwang 2016/11/01 08:21:29 For future CL, please consider do renames in a sep
xjz 2016/11/01 21:55:53 Acknowledged.
+ scoped_refptr<RemotingSourceImpl> remoting_source)
+ : remoting_source_(remoting_source), weak_factory_(this) {
+ remoting_source_->AddClient(this);
+}
+
+RemotingRendererController::~RemotingRendererController() {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ remoting_source_->RemoveClient(this);
+}
+
+void RemotingRendererController::OnStarted(bool success) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ if (success) {
+ VLOG(1) << "Remoting started successively.";
+ if (remote_rendering_started_) {
+ DCHECK(!switch_renderer_cb_.is_null());
+ switch_renderer_cb_.Run();
+ } else {
+ remoting_source_->StopRemoting(this);
+ }
+ } else {
+ VLOG(1) << "Failed to start remoting.";
+ remote_rendering_started_ = false;
+ }
+}
+
+void RemotingRendererController::OnSessionStateChanged() {
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ VLOG(1) << "OnSessionStateChanged: " << remoting_source_->state();
+ UpdateAndMaybeSwitch();
+}
+
+void RemotingRendererController::OnEnteredFullscreen() {
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ is_fullscreen_ = true;
+ UpdateAndMaybeSwitch();
+}
+
+void RemotingRendererController::OnExitedFullscreen() {
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ is_fullscreen_ = false;
+ UpdateAndMaybeSwitch();
+}
+
+void RemotingRendererController::OnSetCdm(CdmContext* cdm_context) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ auto* cdm = RemotingCdm::From(cdm_context);
xhwang 2016/11/01 08:21:29 Is GetRemotingSource() the only thing you need fro
xjz 2016/11/01 21:55:53 Done.
+ if (!cdm)
+ return;
+
+ remoting_source_->RemoveClient(this);
+ remoting_source_ = cdm->GetRemotingSource();
+ remoting_source_->AddClient(this); // Calls OnSessionStateChanged().
+ UpdateAndMaybeSwitch();
+}
+
+void RemotingRendererController::SetSwitchRendererCallback(
+ const base::Closure& cb) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ DCHECK(!cb.is_null());
+
+ switch_renderer_cb_ = cb;
+ UpdateAndMaybeSwitch();
+}
+
+void RemotingRendererController::OnMetadataChanged(
+ const PipelineMetadata& metadata) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ has_video_ =
+ metadata.has_video && metadata.video_decoder_config.IsValidConfig();
+ has_audio_ =
+ metadata.has_audio && metadata.audio_decoder_config.IsValidConfig();
+
+ is_encrypted_ = false;
+ if (has_video_) {
+ video_decoder_config_ = metadata.video_decoder_config;
+ is_encrypted_ |= video_decoder_config_.is_encrypted();
+ }
+ if (has_audio_) {
+ audio_decoder_config_ = metadata.audio_decoder_config;
+ is_encrypted_ |= audio_decoder_config_.is_encrypted();
+ }
+ UpdateAndMaybeSwitch();
+}
+
+bool RemotingRendererController::IsVideoCodecSupported() {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ DCHECK(has_video_);
+
+ switch (video_decoder_config_.codec()) {
+ case VideoCodec::kCodecH264:
+ case VideoCodec::kCodecVP8:
+ return true;
+ default:
+ VLOG(2) << "Remoting does not support video codec: "
+ << video_decoder_config_.codec();
+ return false;
+ }
+}
+
+bool RemotingRendererController::IsAudioCodecSupported() {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ DCHECK(has_audio_);
+
+ switch (audio_decoder_config_.codec()) {
+ case AudioCodec::kCodecAAC:
+ case AudioCodec::kCodecMP3:
+ case AudioCodec::kCodecPCM:
+ case AudioCodec::kCodecVorbis:
+ case AudioCodec::kCodecFLAC:
+ case AudioCodec::kCodecAMR_NB:
+ case AudioCodec::kCodecAMR_WB:
+ case AudioCodec::kCodecPCM_MULAW:
+ case AudioCodec::kCodecGSM_MS:
+ case AudioCodec::kCodecPCM_S16BE:
+ case AudioCodec::kCodecPCM_S24BE:
+ case AudioCodec::kCodecOpus:
+ case AudioCodec::kCodecEAC3:
+ case AudioCodec::kCodecPCM_ALAW:
+ case AudioCodec::kCodecALAC:
+ case AudioCodec::kCodecAC3:
+ return true;
+ default:
+ VLOG(2) << "Remoting does not support audio codec: "
+ << audio_decoder_config_.codec();
+ return false;
+ }
+}
+
+bool RemotingRendererController::ShouldBeRemoting() {
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ if (switch_renderer_cb_.is_null())
+ return false; // No way to switch to a RemotingRenderImpl.
+
+ const RemotingSessionState state = remoting_source_->state();
+ if (is_encrypted_) {
+ // Due to technical limitations when playing encrypted content, once a
+ // remoting session has been started, always return true here to indicate
+ // that the RemotingRendererImpl should be used. In the stopped states,
+ // RemotingRendererImpl will display an interstitial to notify the user that
+ // local rendering cannot be resumed.
+ return state == RemotingSessionState::SESSION_STARTED ||
+ state == RemotingSessionState::SESSION_STOPPING ||
+ state == RemotingSessionState::SESSION_PERMANENTLY_STOPPED;
+ }
+
+ switch (state) {
+ case SESSION_UNAVAILABLE:
+ return false; // Cannot remote media without a remote sink.
+ case SESSION_CAN_START:
+ case SESSION_STARTING:
+ case SESSION_STARTED:
+ break; // Media remoting is possible, assuming other requirments are met.
+ case SESSION_STOPPING:
+ case SESSION_PERMANENTLY_STOPPED:
+ return false; // Use local rendering after stopping remoting.
+ }
+ if ((!has_audio_ && !has_video_) ||
+ (has_video_ && !IsVideoCodecSupported()) ||
+ (has_audio_ && !IsAudioCodecSupported()))
+ return false;
+
+ // Normally, entering fullscreen is the signal that starts remote rendering.
+ // However, current technical limitations require encrypted content be remoted
+ // without waiting for a user signal.
+ return is_fullscreen_;
+}
+
+void RemotingRendererController::UpdateAndMaybeSwitch() {
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ bool should_be_remoting = ShouldBeRemoting();
+
+ if (remote_rendering_started_ == should_be_remoting)
+ return;
+
+ // Switch between local renderer and remoting renderer.
+ remote_rendering_started_ = should_be_remoting;
+
+ if (remote_rendering_started_) {
+ DCHECK(!switch_renderer_cb_.is_null());
+ if (remoting_source_->state() ==
+ RemotingSessionState::SESSION_PERMANENTLY_STOPPED) {
+ switch_renderer_cb_.Run();
+ return;
+ }
+ // |switch_renderer_cb_.Run()| will be called after remoting is started
+ // successfully.
+ remoting_source_->StartRemoting(this);
+ } else {
+ // For encrypted content, it's only valid to switch to remoting renderer,
+ // and never back to the local renderer. The RemotingCdmController will
+ // force-stop the session when remoting has ended; so no need to call
+ // StopRemoting() from here.
+ DCHECK(!is_encrypted_);
+ switch_renderer_cb_.Run();
+ remoting_source_->StopRemoting(this);
+ }
+}
+
+} // namespace media

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