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Side by Side Diff: media/remoting/remoting_renderer_controller.cc

Issue 2457563002: Media Remoting: Add remoting control logic for encrypted contents. (Closed)
Patch Set: Addressed comments. Created 4 years, 1 month ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "media/remoting/remoting_renderer_controller.h"
6
7 #include "base/bind.h"
8 #include "base/logging.h"
9 #include "base/threading/thread_checker.h"
10 #include "media/remoting/remoting_cdm.h"
11
12 namespace media {
13
14 RemotingRendererController::RemotingRendererController(
xhwang 2016/11/01 08:21:29 For future CL, please consider do renames in a sep
xjz 2016/11/01 21:55:53 Acknowledged.
15 scoped_refptr<RemotingSourceImpl> remoting_source)
16 : remoting_source_(remoting_source), weak_factory_(this) {
17 remoting_source_->AddClient(this);
18 }
19
20 RemotingRendererController::~RemotingRendererController() {
21 DCHECK(thread_checker_.CalledOnValidThread());
22 remoting_source_->RemoveClient(this);
23 }
24
25 void RemotingRendererController::OnStarted(bool success) {
26 DCHECK(thread_checker_.CalledOnValidThread());
27
28 if (success) {
29 VLOG(1) << "Remoting started successively.";
30 if (remote_rendering_started_) {
31 DCHECK(!switch_renderer_cb_.is_null());
32 switch_renderer_cb_.Run();
33 } else {
34 remoting_source_->StopRemoting(this);
35 }
36 } else {
37 VLOG(1) << "Failed to start remoting.";
38 remote_rendering_started_ = false;
39 }
40 }
41
42 void RemotingRendererController::OnSessionStateChanged() {
43 DCHECK(thread_checker_.CalledOnValidThread());
44
45 VLOG(1) << "OnSessionStateChanged: " << remoting_source_->state();
46 UpdateAndMaybeSwitch();
47 }
48
49 void RemotingRendererController::OnEnteredFullscreen() {
50 DCHECK(thread_checker_.CalledOnValidThread());
51
52 is_fullscreen_ = true;
53 UpdateAndMaybeSwitch();
54 }
55
56 void RemotingRendererController::OnExitedFullscreen() {
57 DCHECK(thread_checker_.CalledOnValidThread());
58
59 is_fullscreen_ = false;
60 UpdateAndMaybeSwitch();
61 }
62
63 void RemotingRendererController::OnSetCdm(CdmContext* cdm_context) {
64 DCHECK(thread_checker_.CalledOnValidThread());
65
66 auto* cdm = RemotingCdm::From(cdm_context);
xhwang 2016/11/01 08:21:29 Is GetRemotingSource() the only thing you need fro
xjz 2016/11/01 21:55:53 Done.
67 if (!cdm)
68 return;
69
70 remoting_source_->RemoveClient(this);
71 remoting_source_ = cdm->GetRemotingSource();
72 remoting_source_->AddClient(this); // Calls OnSessionStateChanged().
73 UpdateAndMaybeSwitch();
74 }
75
76 void RemotingRendererController::SetSwitchRendererCallback(
77 const base::Closure& cb) {
78 DCHECK(thread_checker_.CalledOnValidThread());
79 DCHECK(!cb.is_null());
80
81 switch_renderer_cb_ = cb;
82 UpdateAndMaybeSwitch();
83 }
84
85 void RemotingRendererController::OnMetadataChanged(
86 const PipelineMetadata& metadata) {
87 DCHECK(thread_checker_.CalledOnValidThread());
88
89 has_video_ =
90 metadata.has_video && metadata.video_decoder_config.IsValidConfig();
91 has_audio_ =
92 metadata.has_audio && metadata.audio_decoder_config.IsValidConfig();
93
94 is_encrypted_ = false;
95 if (has_video_) {
96 video_decoder_config_ = metadata.video_decoder_config;
97 is_encrypted_ |= video_decoder_config_.is_encrypted();
98 }
99 if (has_audio_) {
100 audio_decoder_config_ = metadata.audio_decoder_config;
101 is_encrypted_ |= audio_decoder_config_.is_encrypted();
102 }
103 UpdateAndMaybeSwitch();
104 }
105
106 bool RemotingRendererController::IsVideoCodecSupported() {
107 DCHECK(thread_checker_.CalledOnValidThread());
108 DCHECK(has_video_);
109
110 switch (video_decoder_config_.codec()) {
111 case VideoCodec::kCodecH264:
112 case VideoCodec::kCodecVP8:
113 return true;
114 default:
115 VLOG(2) << "Remoting does not support video codec: "
116 << video_decoder_config_.codec();
117 return false;
118 }
119 }
120
121 bool RemotingRendererController::IsAudioCodecSupported() {
122 DCHECK(thread_checker_.CalledOnValidThread());
123 DCHECK(has_audio_);
124
125 switch (audio_decoder_config_.codec()) {
126 case AudioCodec::kCodecAAC:
127 case AudioCodec::kCodecMP3:
128 case AudioCodec::kCodecPCM:
129 case AudioCodec::kCodecVorbis:
130 case AudioCodec::kCodecFLAC:
131 case AudioCodec::kCodecAMR_NB:
132 case AudioCodec::kCodecAMR_WB:
133 case AudioCodec::kCodecPCM_MULAW:
134 case AudioCodec::kCodecGSM_MS:
135 case AudioCodec::kCodecPCM_S16BE:
136 case AudioCodec::kCodecPCM_S24BE:
137 case AudioCodec::kCodecOpus:
138 case AudioCodec::kCodecEAC3:
139 case AudioCodec::kCodecPCM_ALAW:
140 case AudioCodec::kCodecALAC:
141 case AudioCodec::kCodecAC3:
142 return true;
143 default:
144 VLOG(2) << "Remoting does not support audio codec: "
145 << audio_decoder_config_.codec();
146 return false;
147 }
148 }
149
150 bool RemotingRendererController::ShouldBeRemoting() {
151 DCHECK(thread_checker_.CalledOnValidThread());
152
153 if (switch_renderer_cb_.is_null())
154 return false; // No way to switch to a RemotingRenderImpl.
155
156 const RemotingSessionState state = remoting_source_->state();
157 if (is_encrypted_) {
158 // Due to technical limitations when playing encrypted content, once a
159 // remoting session has been started, always return true here to indicate
160 // that the RemotingRendererImpl should be used. In the stopped states,
161 // RemotingRendererImpl will display an interstitial to notify the user that
162 // local rendering cannot be resumed.
163 return state == RemotingSessionState::SESSION_STARTED ||
164 state == RemotingSessionState::SESSION_STOPPING ||
165 state == RemotingSessionState::SESSION_PERMANENTLY_STOPPED;
166 }
167
168 switch (state) {
169 case SESSION_UNAVAILABLE:
170 return false; // Cannot remote media without a remote sink.
171 case SESSION_CAN_START:
172 case SESSION_STARTING:
173 case SESSION_STARTED:
174 break; // Media remoting is possible, assuming other requirments are met.
175 case SESSION_STOPPING:
176 case SESSION_PERMANENTLY_STOPPED:
177 return false; // Use local rendering after stopping remoting.
178 }
179 if ((!has_audio_ && !has_video_) ||
180 (has_video_ && !IsVideoCodecSupported()) ||
181 (has_audio_ && !IsAudioCodecSupported()))
182 return false;
183
184 // Normally, entering fullscreen is the signal that starts remote rendering.
185 // However, current technical limitations require encrypted content be remoted
186 // without waiting for a user signal.
187 return is_fullscreen_;
188 }
189
190 void RemotingRendererController::UpdateAndMaybeSwitch() {
191 DCHECK(thread_checker_.CalledOnValidThread());
192
193 bool should_be_remoting = ShouldBeRemoting();
194
195 if (remote_rendering_started_ == should_be_remoting)
196 return;
197
198 // Switch between local renderer and remoting renderer.
199 remote_rendering_started_ = should_be_remoting;
200
201 if (remote_rendering_started_) {
202 DCHECK(!switch_renderer_cb_.is_null());
203 if (remoting_source_->state() ==
204 RemotingSessionState::SESSION_PERMANENTLY_STOPPED) {
205 switch_renderer_cb_.Run();
206 return;
207 }
208 // |switch_renderer_cb_.Run()| will be called after remoting is started
209 // successfully.
210 remoting_source_->StartRemoting(this);
211 } else {
212 // For encrypted content, it's only valid to switch to remoting renderer,
213 // and never back to the local renderer. The RemotingCdmController will
214 // force-stop the session when remoting has ended; so no need to call
215 // StopRemoting() from here.
216 DCHECK(!is_encrypted_);
217 switch_renderer_cb_.Run();
218 remoting_source_->StopRemoting(this);
219 }
220 }
221
222 } // namespace media
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