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| +# Ozone Overview
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| +
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| +Ozone is a platform abstraction layer beneath the Aura window system that is
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| +used for low level input and graphics. Once complete, the abstraction will
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| +support underlying systems ranging from embedded SoC targets to new
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| +X11-alternative window systems on Linux such as Wayland or Mir to bring up Aura
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| +Chromium by providing an implementation of the platform interface.
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| +
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| +## Guiding Principles
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| +
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| +Our goal is to enable chromium to be used in a wide variety of projects by
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| +making porting to new platforms easy. To support this goal, ozone follows the
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| +following principles:
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| +
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| +1. **Interfaces, not ifdefs**. Differences between platforms are handled by
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| +   calling a platform-supplied object through an interface instead of using
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| +   conditional compilation. Platform internals remain encapsulated, and the
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| +   public interface acts as a firewall between the platform-neutral upper
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| +   layers (aura, blink, content, etc) and the platform-specific lower layers.
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| +   The platform layer is relatively centralized to minimize the number of
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| +   places ports need to add code.
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| +2. **Flexible interfaces**. The platform interfaces should encapsulate just what
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| +   chrome needs from the platform, with minimal constraints on the platform's
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| +   implementation as well as minimal constraints on usage from upper layers. An
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| +   overly prescriptive interface is less useful for porting because fewer ports
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| +   will be able to use it unmodified. Another way of stating is that the
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| +   platform layer should provide mechanism, not policy.
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| +3. **Runtime binding of platforms**. Avoiding conditional compilation in the
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| +   upper layers allows us to build multiple platforms into one binary and bind
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| +   them at runtime. We allow this and provide a command-line flag to select a
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| +   platform (`--ozone-platform`) if multiple are enabled. Each platform has a
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| +   unique build define (e.g. `ozone_platform_foo`) that can be turned on or off
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| +   independently.
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| +4. **Easy out-of-tree platforms**. Most ports begin as forks. Some of them
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| +   later merge their code upstream, others will have an extended life out of
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| +   tree. This is OK, and we should make this process easy to encourage ports,
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| +   and to encourage frequent gardening of chromium changes into the downstream
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| +   project. If gardening an out-of-tree port is hard, then those projects will
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| +   simply ship outdated and potentially insecure chromium-derived code to users.
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| +   One way we support these projects is by providing a way to inject additional
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| +   platforms into the build by only patching one `ozone_extra.gni` file.
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| +
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| +## Ozone Platform Interface
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| +
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| +Ozone moves platform-specific code behind the following interfaces:
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| +
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| +* `PlatformWindow` represents a window in the windowing system underlying
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| +  chrome. Interaction with the windowing system (resize, maximize, close, etc)
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| +  as well as dispatch of input events happens via this interface. Under aura, a
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| +  `PlatformWindow` corresponds to a `WindowTreeHost`. Under mojo, it corresponds
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| +  to a `NativeViewport`. On bare hardware, the underlying windowing system is
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| +  very simple and a platform window corresponds to a physical display.
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| +* `SurfaceFactoryOzone` is used to create surfaces for the Chrome compositor to
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| +  paint on using EGL/GLES2 or Skia.
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| +* `GpuPlatformSupportHost` provides the platform code
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| +  access to IPC between the browser & GPU processes. Some platforms need this
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| +  to provide additional services in the GPU process such as display
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| +  configuration.
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| +* `CursorFactoryOzone` is used to load & set platform cursors.
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| +* `OverlayManagerOzone` is used to manage overlays.
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| +* `InputController` allows to control input devices such as keyboard, mouse or
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| +  touchpad.
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| +* `SystemInputInjector` converts input into events and injects them to the
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| +  Ozone platform.
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| +* `NativeDisplayDelegate` is used to support display configuration & hotplug.
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| +
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| +## Ozone in Chromium
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| +
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| +Our implementation of Ozone required changes concentrated in these areas:
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| +
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| +* Cleaning up extensive assumptions about use of X11 throughout the tree,
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| +  protecting this code behind the `USE_X11` ifdef, and adding a new `USE_OZONE`
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| +  path that works in a relatively platform-neutral way by delegating to the
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| +  interfaces described above.
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| +* a `WindowTreeHostOzone` to send events into Aura and participate in display
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| +  management on the host system, and
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| +* an Ozone-specific flavor of `GLSurfaceEGL` which delegates allocation of
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| +  accelerated surfaces and refresh syncing to the provided implementation of
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| +  `SurfaceFactoryOzone`.
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| +
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| +## Porting with Ozone
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| +
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| +Users of the Ozone abstraction need to do the following, at minimum:
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| +
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| +* Write a subclass of `PlatformWindow`. This class (I'll call it
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| +  `PlatformWindowImpl`) is responsible for window system integration. It can
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| +  use `MessagePumpLibevent` to poll for events from file descriptors and then
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| +  invoke `PlatformWindowDelegate::DispatchEvent` to dispatch each event.
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| +* Write a subclass of `SurfaceFactoryOzone` that handles allocating accelerated
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| +  surfaces. I'll call this `SurfaceFactoryOzoneImpl`.
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| +* Write a subclass of `CursorFactoryOzone` to manage cursors, or use the
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| +  `BitmapCursorFactoryOzone` implementation if only bitmap cursors need to be
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| +  supported.
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| +* Write a subclass of `OverlayManagerOzone` or just use `StubOverlayManager` if
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| +  your platform does not support overlays.
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| +* Write a subclass of `NativeDisplayDelegate` if necessary or just use
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| +  `FakeDisplayDelegate`.
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| +* Write a subclass of `GpuPlatformSupportHost` or just use
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| +  `StubGpuPlatformSupportHost`.
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| +* Write a subclass of `InputController` or just use `StubInputController`.
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| +* Write a subclass of `SystemInputInjector` if necessary.
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| +* Write a subclass of `OzonePlatform` that owns instances of
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| +  the above subclasses and provide a static constructor function for these
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| +  objects. This constructor will be called when
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| +  your platform is selected and the returned objects will be used to provide
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| +  implementations of all the ozone platform interfaces.
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| +  If your platform does not need some of the interfaces then you can just
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| +  return a `Stub*` instance or a `nullptr`.
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| +
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| +## Adding an Ozone Platform to the build (instructions for out-of-tree ports)
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| +
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| +The recommended way to add your platform to the build is as follows. This walks
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| +through creating a new ozone platform called `foo`.
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| +
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| +1. Fork `chromium/src.git`.
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| +2. Add your implementation in `ui/ozone/platform/` alongside internal platforms.
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| +3. Patch `ui/ozone/ozone_extra.gni` to add your `foo` platform.
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| +
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| +## Building with Ozone
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| +
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| +### ChromeOS - ([waterfall](http://build.chromium.org/p/chromium.chromiumos/waterfall?builder=Linux+ChromiumOS+Ozone+Builder&builder=Linux+ChromiumOS+Ozone+Tests+%281%29&builder=Linux+ChromiumOS+Ozone+Tests+%282%29&reload=none))
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| +
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| +To build `chrome`, do this from the `src` directory:
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| +
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| +``` shell
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| +gn args out/OzoneChromeOS --args="use_ozone=true target_os=\"chromeos\""
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| +ninja -C out/OzoneChromeOS chrome
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| +```
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| +
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| +Then to run for example the X11 platform:
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| +
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| +``` shell
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| +./out/OzoneChromeOS/chrome --ozone-platform=x11 --disable-setuid-sandbox
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| +```
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| +
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| +### Embedded
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| +
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| +The following targets are currently working for embedded builds:
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| +
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| +* `content_shell`
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| +* various unit tests
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| +
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| +The following targets are currently NOT supported:
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| +
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| +* `ash_shell_with_content`
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| +* `chrome`
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| +
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| +To build `content_shell`, do this from the `src` directory:
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| +
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| +``` shell
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| +gn args out/OzoneEmbedded --args="use_ozone=true toolkit_views=false"
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| +ninja -C out/OzoneEmbedded content_shell
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| +```
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| +
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| +Then to run for example the headless platform:
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| +
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| +``` shell
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| +./out/OzoneEmbedded/content_shell --disable-setuid-sandbox \
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| +                                  --ozone-platform=headless \
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| +                                  --ozone-dump-file=/tmp/
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| +```
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| +
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| +### Linux Desktop - ([bug](http://crbug.com/295089))
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| +
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| +This is not supported by any of the in-tree platforms. Please see above and try
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| +a ChromeOS or embedded build for now.
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| +
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| +### GN Configuration notes
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| +
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| +You can turn properly implemented ozone platforms on and off by setting the
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| +corresponding flags in your GN configuration. For example
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| +`ozone_platform_headless=false ozone_platform_gbm=false` will turn off the
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| +headless and DRM/GBM platforms.
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| +This will result in a smaller binary and faster builds. To turn ALL platforms
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| +off by default, set `ozone_auto_platforms=false`.
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| +
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| +You can also specify a default platform to run by setting the `ozone_platform`
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| +build parameter. For example `ozone_platform="x11"` will make X11 the
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| +default platform when `--ozone-platform` is not passed to the program.
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| +If `ozone_auto_platforms` is true then `ozone_platform` is set to `headless`
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| +by default.
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| +
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| +## Running with Ozone
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| +
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| +Specify the platform you want to use at runtime using the `--ozone-platform`
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| +flag. Disabling the setuid sandbox may be required during development.
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| +
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| +For example, to run content_shell with the GBM platform:
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| +
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| +``` shell
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| +content_shell --disable-setuid-sandbox --ozone-platform=gbm
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| +```
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| +
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| +Caveats:
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| +
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| +* `content_shell` always runs at 800x600 resolution.
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| +* For the GBM platform, you may need to terminate your X server (or any other
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| +  display server) prior to testing.
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| +
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| +## Ozone Platforms
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| +
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| +### Headless
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| +
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| +This platform
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| +draws graphical output to a PNG image (no GPU support; software rendering only)
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| +and will not output to the screen. You can set
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| +the path of the directory where to output the images
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| +by specifying `--ozone-dump-file=/path/to/output-directory` on the
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| +command line:
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| +
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| +``` shell
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| +content_shell --disable-setuid-sandbox \
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| +              --ozone-platform=headless \
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| +              --ozone-dump-file=/tmp/
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| +```
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| +
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| +### DRM/GBM
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| +
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| +This is Linux direct rending with acceleration via mesa GBM & linux DRM/KMS
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| +(EGL/GLES2 accelerated rendering & modesetting in GPU process) and is in
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| +production use on [ChromeOS](http://www.chromium.org/chromium-os).
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| +
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| +Note that all ChromeOS builds of Chrome will compile and attempt to use this.
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| +See [Building Chromium for Chromium OS](https://www.chromium.org/chromium-os/how-tos-and-troubleshooting/building-chromium-browser) for build instructions.
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| +
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| +### Cast
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| +
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| +This platform is used for
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| +[Chromecast](https://www.google.com/intl/en_us/chromecast/).
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| +
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| +### X11
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| +
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| +This platform provides support for the [X window system](https://www.x.org/).
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| +
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| +### Wayland
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| +
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| +This platform provides support for the
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| +[Wayland](http://wayland.freedesktop.org/) display protocol. It was
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| +initially developed by Intel as
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| +[a fork of chromium](https://github.com/01org/ozone-wayland)
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| +and then partially upstreamed.
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| +It is still actively being developed in the chromium tree, feel free to discuss
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| +with us on freenode.net, `#ozone-wayland` channel or on `ozone-dev`.
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| +
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| +In order to run an Ozone build of `chrome`, you currently (2016/10/28)
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| +need to compile it for ChromeOS, where software rendering is not allowed.
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| +Also, accelerated rendering only works in Ozone/Wayland when the UI and GPU
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| +components are running in the same process. Below are some quick build & run
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| +instructions. It is assumed that you are launching `chrome` from a Wayland
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| +environment such as `weston`.
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| +
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| +``` shell
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| +gn args out/OzoneWayland --args="use_ozone=true ozone_platform_wayland=true target_os=\"chromeos\""
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| +ninja -C out/OzoneWayland chrome
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| +./out/OzoneWayland/chrome --ozone-platform=wayland \
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| +                          --in-process-gpu \
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| +                          --disable-setuid-sandbox
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| +```
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| +
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| +### Caca
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| +
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| +This platform
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| +draws graphical output to text using
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| +[libcaca](http://caca.zoy.org/wiki/libcaca)
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| +(no GPU support; software
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| +rendering only). In case you ever wanted to test embedded content shell on
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| +tty.
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| +It has been
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| +[removed from the tree](https://codereview.chromium.org/2445323002/) and is no
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| +longer maintained but you can try the
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| +[latest working revision](https://chromium.googlesource.com/chromium/src/+/0e64be9cf335ee3bea7c989702c5a9a0934af037/ui/ozone/platform/caca/).
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| +You need additional dependencies (libcaca shared library and development files)
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| +that are not provided in the sysroot. Here are quick instructions to build and
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| +run it:
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| +
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| +``` shell
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| +# Do this at revision 0e64be9cf335ee3bea7c989702c5a9a0934af037
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| +gclient sync --with_branch_heads
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| +gn args out/OzoneCaca \
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| +        --args="use_ozone=true ozone_platform_caca=true use_sysroot=false ozone_auto_platforms=false toolkit_views=false"
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| +ninja -C out/OzoneCaca content_shell
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| +./out/OzoneCaca/content_shell --disable-setuid-sandbox
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| +```
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| +
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| +  Note: traditional TTYs are not the ideal browsing experience.<br/>
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| +  [](https://www.chromium.org/developers/design-documents/ozone/IMG_20140331_151619.jpg?attredirects=0)
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| +
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| +## Communication
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| +
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| +There is a public mailing list:
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| +[ozone-dev@chromium.org](https://groups.google.com/a/chromium.org/forum/#!forum/ozone-dev)
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| 
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