Index: cc/trees/transform_node.h |
diff --git a/cc/trees/transform_node.h b/cc/trees/transform_node.h |
index 1e8c3910aaa08a8449e3a5136995e0f6661e04eb..a70312a03d2e53ba4b8f52d4c7b0172d2faae340 100644 |
--- a/cc/trees/transform_node.h |
+++ b/cc/trees/transform_node.h |
@@ -94,6 +94,8 @@ struct CC_EXPORT TransformNode { |
bool scrolls : 1; |
+ bool should_be_snapped : 1; |
+ |
bool needs_surface_contents_scale : 1; |
// These are used to position nodes wrt the right or bottom of the inner or |
@@ -120,9 +122,10 @@ struct CC_EXPORT TransformNode { |
// TODO(vollick): will be moved when accelerated effects are implemented. |
gfx::ScrollOffset scroll_offset; |
- // We scroll snap where possible, but this means fixed-pos elements must be |
- // adjusted. This value stores the snapped amount for this purpose. |
- gfx::Vector2dF scroll_snap; |
+ // This value stores the snapped amount whenever we snap. If the snap is due |
+ // to a scroll, we need it to calculate fixed-pos elements adjustment, even |
+ // otherwise we may need it to undo the snapping next frame. |
+ gfx::Vector2dF snap_amount; |
// TODO(vollick): will be moved when accelerated effects are implemented. |
gfx::Vector2dF source_offset; |