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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_TREES_TRANSFORM_NODE_H_ | 5 #ifndef CC_TREES_TRANSFORM_NODE_H_ |
6 #define CC_TREES_TRANSFORM_NODE_H_ | 6 #define CC_TREES_TRANSFORM_NODE_H_ |
7 | 7 |
8 #include "cc/base/cc_export.h" | 8 #include "cc/base/cc_export.h" |
9 #include "ui/gfx/geometry/point_f.h" | 9 #include "ui/gfx/geometry/point_f.h" |
10 #include "ui/gfx/geometry/scroll_offset.h" | 10 #include "ui/gfx/geometry/scroll_offset.h" |
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87 | 87 |
88 // This is true if the to_parent transform at every node on the path to the | 88 // This is true if the to_parent transform at every node on the path to the |
89 // root is flat. | 89 // root is flat. |
90 bool node_and_ancestors_are_flat : 1; | 90 bool node_and_ancestors_are_flat : 1; |
91 | 91 |
92 // This is needed to know if a layer can use lcd text. | 92 // This is needed to know if a layer can use lcd text. |
93 bool node_and_ancestors_have_only_integer_translation : 1; | 93 bool node_and_ancestors_have_only_integer_translation : 1; |
94 | 94 |
95 bool scrolls : 1; | 95 bool scrolls : 1; |
96 | 96 |
| 97 bool should_be_snapped : 1; |
| 98 |
97 bool needs_surface_contents_scale : 1; | 99 bool needs_surface_contents_scale : 1; |
98 | 100 |
99 // These are used to position nodes wrt the right or bottom of the inner or | 101 // These are used to position nodes wrt the right or bottom of the inner or |
100 // outer viewport. | 102 // outer viewport. |
101 bool affected_by_inner_viewport_bounds_delta_x : 1; | 103 bool affected_by_inner_viewport_bounds_delta_x : 1; |
102 bool affected_by_inner_viewport_bounds_delta_y : 1; | 104 bool affected_by_inner_viewport_bounds_delta_y : 1; |
103 bool affected_by_outer_viewport_bounds_delta_x : 1; | 105 bool affected_by_outer_viewport_bounds_delta_x : 1; |
104 bool affected_by_outer_viewport_bounds_delta_y : 1; | 106 bool affected_by_outer_viewport_bounds_delta_y : 1; |
105 | 107 |
106 // Layer scale factor is used as a fallback when we either cannot adjust | 108 // Layer scale factor is used as a fallback when we either cannot adjust |
107 // raster scale or if the raster scale cannot be extracted from the screen | 109 // raster scale or if the raster scale cannot be extracted from the screen |
108 // space transform. For layers in the subtree of the page scale layer, the | 110 // space transform. For layers in the subtree of the page scale layer, the |
109 // layer scale factor should include the page scale factor. | 111 // layer scale factor should include the page scale factor. |
110 bool in_subtree_of_page_scale_layer : 1; | 112 bool in_subtree_of_page_scale_layer : 1; |
111 | 113 |
112 // We need to track changes to to_screen transform to compute the damage rect. | 114 // We need to track changes to to_screen transform to compute the damage rect. |
113 bool transform_changed : 1; | 115 bool transform_changed : 1; |
114 | 116 |
115 // TODO(vollick): will be moved when accelerated effects are implemented. | 117 // TODO(vollick): will be moved when accelerated effects are implemented. |
116 float post_local_scale_factor; | 118 float post_local_scale_factor; |
117 | 119 |
118 gfx::Vector2dF surface_contents_scale; | 120 gfx::Vector2dF surface_contents_scale; |
119 | 121 |
120 // TODO(vollick): will be moved when accelerated effects are implemented. | 122 // TODO(vollick): will be moved when accelerated effects are implemented. |
121 gfx::ScrollOffset scroll_offset; | 123 gfx::ScrollOffset scroll_offset; |
122 | 124 |
123 // We scroll snap where possible, but this means fixed-pos elements must be | 125 // This value stores the snapped amount whenever we snap. If the snap is due |
124 // adjusted. This value stores the snapped amount for this purpose. | 126 // to a scroll, we need it to calculate fixed-pos elements adjustment, even |
125 gfx::Vector2dF scroll_snap; | 127 // otherwise we may need it to undo the snapping next frame. |
| 128 gfx::Vector2dF snap_amount; |
126 | 129 |
127 // TODO(vollick): will be moved when accelerated effects are implemented. | 130 // TODO(vollick): will be moved when accelerated effects are implemented. |
128 gfx::Vector2dF source_offset; | 131 gfx::Vector2dF source_offset; |
129 gfx::Vector2dF source_to_parent; | 132 gfx::Vector2dF source_to_parent; |
130 | 133 |
131 bool operator==(const TransformNode& other) const; | 134 bool operator==(const TransformNode& other) const; |
132 | 135 |
133 void set_to_parent(const gfx::Transform& transform) { | 136 void set_to_parent(const gfx::Transform& transform) { |
134 to_parent = transform; | 137 to_parent = transform; |
135 is_invertible = to_parent.IsInvertible(); | 138 is_invertible = to_parent.IsInvertible(); |
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163 | 166 |
164 bool operator==(const TransformCachedNodeData& other) const; | 167 bool operator==(const TransformCachedNodeData& other) const; |
165 | 168 |
166 void ToProtobuf(proto::TransformCachedNodeData* proto) const; | 169 void ToProtobuf(proto::TransformCachedNodeData* proto) const; |
167 void FromProtobuf(const proto::TransformCachedNodeData& proto); | 170 void FromProtobuf(const proto::TransformCachedNodeData& proto); |
168 }; | 171 }; |
169 | 172 |
170 } // namespace cc | 173 } // namespace cc |
171 | 174 |
172 #endif // CC_TREES_TRANSFORM_NODE_H_ | 175 #endif // CC_TREES_TRANSFORM_NODE_H_ |
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