Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/array-bounds-clamping.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/array-bounds-clamping.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/array-bounds-clamping.html |
deleted file mode 100644 |
index d1d3621ace9bc7e647621b95100dfb4a0f4a45d6..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/array-bounds-clamping.html |
+++ /dev/null |
@@ -1,105 +0,0 @@ |
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" |
- "http://www.w3.org/TR/html4/loose.dtd"> |
-<html> |
-<head> |
-<title>WebGL array bounds clamping conformance test.</title> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"> </script> |
-</head> |
-<body> |
-<canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script id="vshader" type="x-shader/x-vertex"> |
-#ifdef GL_ES |
-precision highp float; |
-#endif |
-attribute vec4 vPosition; |
-attribute float index; |
-uniform float shades[8]; |
-varying vec4 texColor; |
-void main() |
-{ |
- gl_Position = vPosition; |
- texColor = vec4(shades[int(index)], 0, 0, 1.0); |
-} |
-</script> |
- |
-<script id="fshader" type="x-shader/x-fragment"> |
-#ifdef GL_ES |
-precision highp float; |
-#endif |
-varying vec4 texColor; |
-void main() |
-{ |
- gl_FragColor = texColor; |
-} |
-</script> |
- |
-<script> |
-function init() |
-{ |
- if (window.initNonKhronosFramework) |
- window.initNonKhronosFramework(false); |
- |
- debug("Checks that array access in a shader can not read out of bounds"); |
- debug(""); |
- |
- gl = initWebGL("example", "vshader", "fshader", [ "vPosition", "index" ], |
- [ 1, 1, 1, 1 ], 1); |
- |
- gl.disable(gl.DEPTH_TEST); |
- gl.disable(gl.BLEND); |
- |
- var vertexObject = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
- gl.bufferData(gl.ARRAY_BUFFER, |
- new Float32Array([ -1,1,0, 1,1,0, -1,-1,0, |
- -1,-1,0, 1,1,0, 1,-1,0 ]), |
- gl.STATIC_DRAW); |
- gl.enableVertexAttribArray(0); |
- gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
- |
- var vertexObject = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
- gl.bufferData(gl.ARRAY_BUFFER, |
- // Create an array that exercises well outside the |
- // limits on each side, near the limits, and the |
- // exact limits. |
- // This should be clamped to [0, 0, 0, 7, 7, 7] |
- new Float32Array([ -123456789, -1, 0, 7, 8, 123456789]), |
- gl.STATIC_DRAW); |
- gl.enableVertexAttribArray(1); |
- gl.vertexAttribPointer(1, 1, gl.FLOAT, false, 0, 0); |
- |
- var loc = gl.getUniformLocation(gl.program, "shades"); |
- gl.uniform1fv(loc, [0.25, 0.5, 0, 0, 0, 0, 0.75, 1]); |
- |
- checkRedValue(0, 38, 64, "Top left corner should clamp to index 0"); |
- checkRedValue(37, 38, 64, "Inside top right corner should clamp to index 0"); |
- checkRedValue(0, 1, 64, "Inside bottom left corner should clamp to index 0"); |
- |
- checkRedValue(38, 0, 255, "Bottom right corner should clamp to index 7"); |
- checkRedValue(3, 1, 255, "Outside bottom left corner should clamp to index 7"); |
- checkRedValue(38, 37, 255, "Outside top right corner should clamp to index 7"); |
- |
- function checkRedValue(x, y, value, msg) { |
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
- gl.drawArrays(gl.TRIANGLES, 0, 6); |
- gl.flush(); |
- var buf = new Uint8Array(4); |
- gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
- if (buf[0] != value || buf[1] != 0 || buf[2] != 0 || buf[3] != 255) { |
- debug('expected: rgb(' + value + ', 0, 0, 255) was rgb(' + buf[0] + ', ' + buf[1] + ', ' + buf[2] + ', ' + buf[3] + ')'); |
- testFailed(msg); |
- return; |
- } |
- testPassed(msg); |
- } |
-} |
- |
-init(); |
-</script> |
-</body> |
-</html> |
- |