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| 1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" | |
| 2 "http://www.w3.org/TR/html4/loose.dtd"> | |
| 3 <html> | |
| 4 <head> | |
| 5 <title>WebGL array bounds clamping conformance test.</title> | |
| 6 <script src="../../../resources/js-test.js"></script> | |
| 7 <script src="resources/webgl-test.js"> </script> | |
| 8 </head> | |
| 9 <body> | |
| 10 <canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"><
/canvas> | |
| 11 <div id="description"></div> | |
| 12 <div id="console"></div> | |
| 13 <script id="vshader" type="x-shader/x-vertex"> | |
| 14 #ifdef GL_ES | |
| 15 precision highp float; | |
| 16 #endif | |
| 17 attribute vec4 vPosition; | |
| 18 attribute float index; | |
| 19 uniform float shades[8]; | |
| 20 varying vec4 texColor; | |
| 21 void main() | |
| 22 { | |
| 23 gl_Position = vPosition; | |
| 24 texColor = vec4(shades[int(index)], 0, 0, 1.0); | |
| 25 } | |
| 26 </script> | |
| 27 | |
| 28 <script id="fshader" type="x-shader/x-fragment"> | |
| 29 #ifdef GL_ES | |
| 30 precision highp float; | |
| 31 #endif | |
| 32 varying vec4 texColor; | |
| 33 void main() | |
| 34 { | |
| 35 gl_FragColor = texColor; | |
| 36 } | |
| 37 </script> | |
| 38 | |
| 39 <script> | |
| 40 function init() | |
| 41 { | |
| 42 if (window.initNonKhronosFramework) | |
| 43 window.initNonKhronosFramework(false); | |
| 44 | |
| 45 debug("Checks that array access in a shader can not read out of bounds"); | |
| 46 debug(""); | |
| 47 | |
| 48 gl = initWebGL("example", "vshader", "fshader", [ "vPosition", "index" ], | |
| 49 [ 1, 1, 1, 1 ], 1); | |
| 50 | |
| 51 gl.disable(gl.DEPTH_TEST); | |
| 52 gl.disable(gl.BLEND); | |
| 53 | |
| 54 var vertexObject = gl.createBuffer(); | |
| 55 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); | |
| 56 gl.bufferData(gl.ARRAY_BUFFER, | |
| 57 new Float32Array([ -1,1,0, 1,1,0, -1,-1,0, | |
| 58 -1,-1,0, 1,1,0, 1,-1,0 ]), | |
| 59 gl.STATIC_DRAW); | |
| 60 gl.enableVertexAttribArray(0); | |
| 61 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); | |
| 62 | |
| 63 var vertexObject = gl.createBuffer(); | |
| 64 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); | |
| 65 gl.bufferData(gl.ARRAY_BUFFER, | |
| 66 // Create an array that exercises well outside the | |
| 67 // limits on each side, near the limits, and the | |
| 68 // exact limits. | |
| 69 // This should be clamped to [0, 0, 0, 7, 7, 7] | |
| 70 new Float32Array([ -123456789, -1, 0, 7, 8, 123456789]), | |
| 71 gl.STATIC_DRAW); | |
| 72 gl.enableVertexAttribArray(1); | |
| 73 gl.vertexAttribPointer(1, 1, gl.FLOAT, false, 0, 0); | |
| 74 | |
| 75 var loc = gl.getUniformLocation(gl.program, "shades"); | |
| 76 gl.uniform1fv(loc, [0.25, 0.5, 0, 0, 0, 0, 0.75, 1]); | |
| 77 | |
| 78 checkRedValue(0, 38, 64, "Top left corner should clamp to index 0"); | |
| 79 checkRedValue(37, 38, 64, "Inside top right corner should clamp to index 0")
; | |
| 80 checkRedValue(0, 1, 64, "Inside bottom left corner should clamp to index 0")
; | |
| 81 | |
| 82 checkRedValue(38, 0, 255, "Bottom right corner should clamp to index 7"); | |
| 83 checkRedValue(3, 1, 255, "Outside bottom left corner should clamp to index 7
"); | |
| 84 checkRedValue(38, 37, 255, "Outside top right corner should clamp to index 7
"); | |
| 85 | |
| 86 function checkRedValue(x, y, value, msg) { | |
| 87 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
| 88 gl.drawArrays(gl.TRIANGLES, 0, 6); | |
| 89 gl.flush(); | |
| 90 var buf = new Uint8Array(4); | |
| 91 gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf); | |
| 92 if (buf[0] != value || buf[1] != 0 || buf[2] != 0 || buf[3] != 255) { | |
| 93 debug('expected: rgb(' + value + ', 0, 0, 255) was rgb(' + buf[0] +
', ' + buf[1] + ', ' + buf[2] + ', ' + buf[3] + ')'); | |
| 94 testFailed(msg); | |
| 95 return; | |
| 96 } | |
| 97 testPassed(msg); | |
| 98 } | |
| 99 } | |
| 100 | |
| 101 init(); | |
| 102 </script> | |
| 103 </body> | |
| 104 </html> | |
| 105 | |
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