Index: ui/aura/window_port.h |
diff --git a/ui/aura/window_port.h b/ui/aura/window_port.h |
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+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_AURA_WINDOW_PORT_H_ |
+#define UI_AURA_WINDOW_PORT_H_ |
+ |
+#include <stdint.h> |
+ |
+#include <memory> |
+#include <string> |
+ |
+#include "base/observer_list.h" |
+#include "base/strings/string16.h" |
+#include "ui/aura/aura_export.h" |
+ |
+namespace gfx { |
+class Rect; |
+} |
+ |
+namespace aura { |
+ |
+class Window; |
+class WindowObserver; |
+ |
+// See comments in OnWillChangeProperty() for details. |
+struct AURA_EXPORT WindowPortPropertyData { |
+ virtual ~WindowPortPropertyData() {} |
+}; |
+ |
+// See comments in Init() for details. |
+struct AURA_EXPORT WindowPortInitData { |
+ virtual ~WindowPortInitData() {} |
+}; |
+ |
+// WindowPort defines an interface to enable Window to be used with or without |
+// mus. WindowPort is owned by Window and called at key points in Windows |
+// lifetime that enable Window to be used in both environments. |
+// |
+// If a Window is created without an explicit WindwPort then |
sadrul
2016/10/26 04:25:55
*WindowPort
sky
2016/10/26 16:25:21
Done.
|
+// Env::CreateWindowPort() is used to create the WindowPort. |
+class AURA_EXPORT WindowPort { |
+ public: |
+ virtual ~WindowPort() {} |
+ |
+ // Called from Window::Init(). The return value of this is supplied to |
+ // OnInitDone() and is used to allow the WindowPort to pass data between the |
+ // two functions. |
+ virtual std::unique_ptr<WindowPortInitData> Init(Window* window) = 0; |
sadrul
2016/10/26 04:25:55
Alternatively, this could be OnPreInit() and OnPos
sky
2016/10/26 16:25:21
The reason I created the structure is so that Wind
|
+ |
+ virtual void OnInitDone(std::unique_ptr<WindowPortInitData> data) = 0; |
+ |
+ virtual void OnDeviceScaleFactorChanged(float device_scale_factor) = 0; |
+ |
+ // Called when a window is being added as a child. |child| may already have |
+ // a parent, but its parent is not the Window this WindowPort is associated |
+ // with. |
+ virtual void OnWillAddChild(Window* child) = 0; |
+ |
+ virtual void OnWillRemoveChild(Window* child) = 0; |
+ |
+ // Called to move the child at |current_index| to |dest_index|. |dest_index| |
+ // is calculated assuming the window at |current_index| has been removed, e.g. |
+ // Window* child = children_[current_index]; |
+ // children_.erase(children_.begin() + current_index); |
+ // children_.insert(children_.begin() + dest_index, child); |
+ virtual void OnWillMoveChild(size_t current_index, size_t dest_index) = 0; |
+ |
+ virtual void OnVisibilityChanged(bool visible) = 0; |
+ |
+ virtual void OnDidChangeBounds(const gfx::Rect& old_bounds, |
+ const gfx::Rect& new_bounds) = 0; |
+ |
+ // Called before a property is changed. The return value from this is supplied |
+ // into OnPropertyChanged() so that WindowPort may pass data between the two |
+ // calls. |
+ virtual std::unique_ptr<WindowPortPropertyData> OnWillChangeProperty( |
+ const void* key) = 0; |
+ |
+ // Called after a property changes, but before observers are notified. |data| |
+ // is the return value from OnWillChangeProperty(). |
+ virtual void OnPropertyChanged( |
+ const void* key, |
+ std::unique_ptr<WindowPortPropertyData> data) = 0; |
sadrul
2016/10/26 04:25:55
Same comment here re: WindowPortPropertyData.
sky
2016/10/26 16:25:21
Same comment as above. Allowing this to pass aroun
|
+ |
+ protected: |
+ // Returns the WindowPort associated with a Window. |
+ static WindowPort* Get(Window* window); |
+ |
+ // Returns the ObserverList of a Window. |
+ static base::ObserverList<WindowObserver, true>* GetObservers(Window* window); |
+}; |
+ |
+} // namespace aura |
+ |
+#endif // UI_AURA_WINDOW_PORT_H_ |