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Side by Side Diff: ui/aura/window_port.h

Issue 2446893005: Adds a porting layer so aura can be made to work with mus (Closed)
Patch Set: cleanup Created 4 years, 1 month ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_AURA_WINDOW_PORT_H_
6 #define UI_AURA_WINDOW_PORT_H_
7
8 #include <stdint.h>
9
10 #include <memory>
11 #include <string>
12
13 #include "base/observer_list.h"
14 #include "base/strings/string16.h"
15 #include "ui/aura/aura_export.h"
16
17 namespace gfx {
18 class Rect;
19 }
20
21 namespace aura {
22
23 class Window;
24 class WindowObserver;
25
26 // See comments in OnWillChangeProperty() for details.
27 struct AURA_EXPORT WindowPortPropertyData {
28 virtual ~WindowPortPropertyData() {}
29 };
30
31 // See comments in Init() for details.
32 struct AURA_EXPORT WindowPortInitData {
33 virtual ~WindowPortInitData() {}
34 };
35
36 // WindowPort defines an interface to enable Window to be used with or without
37 // mus. WindowPort is owned by Window and called at key points in Windows
38 // lifetime that enable Window to be used in both environments.
39 //
40 // If a Window is created without an explicit WindwPort then
sadrul 2016/10/26 04:25:55 *WindowPort
sky 2016/10/26 16:25:21 Done.
41 // Env::CreateWindowPort() is used to create the WindowPort.
42 class AURA_EXPORT WindowPort {
43 public:
44 virtual ~WindowPort() {}
45
46 // Called from Window::Init(). The return value of this is supplied to
47 // OnInitDone() and is used to allow the WindowPort to pass data between the
48 // two functions.
49 virtual std::unique_ptr<WindowPortInitData> Init(Window* window) = 0;
sadrul 2016/10/26 04:25:55 Alternatively, this could be OnPreInit() and OnPos
sky 2016/10/26 16:25:21 The reason I created the structure is so that Wind
50
51 virtual void OnInitDone(std::unique_ptr<WindowPortInitData> data) = 0;
52
53 virtual void OnDeviceScaleFactorChanged(float device_scale_factor) = 0;
54
55 // Called when a window is being added as a child. |child| may already have
56 // a parent, but its parent is not the Window this WindowPort is associated
57 // with.
58 virtual void OnWillAddChild(Window* child) = 0;
59
60 virtual void OnWillRemoveChild(Window* child) = 0;
61
62 // Called to move the child at |current_index| to |dest_index|. |dest_index|
63 // is calculated assuming the window at |current_index| has been removed, e.g.
64 // Window* child = children_[current_index];
65 // children_.erase(children_.begin() + current_index);
66 // children_.insert(children_.begin() + dest_index, child);
67 virtual void OnWillMoveChild(size_t current_index, size_t dest_index) = 0;
68
69 virtual void OnVisibilityChanged(bool visible) = 0;
70
71 virtual void OnDidChangeBounds(const gfx::Rect& old_bounds,
72 const gfx::Rect& new_bounds) = 0;
73
74 // Called before a property is changed. The return value from this is supplied
75 // into OnPropertyChanged() so that WindowPort may pass data between the two
76 // calls.
77 virtual std::unique_ptr<WindowPortPropertyData> OnWillChangeProperty(
78 const void* key) = 0;
79
80 // Called after a property changes, but before observers are notified. |data|
81 // is the return value from OnWillChangeProperty().
82 virtual void OnPropertyChanged(
83 const void* key,
84 std::unique_ptr<WindowPortPropertyData> data) = 0;
sadrul 2016/10/26 04:25:55 Same comment here re: WindowPortPropertyData.
sky 2016/10/26 16:25:21 Same comment as above. Allowing this to pass aroun
85
86 protected:
87 // Returns the WindowPort associated with a Window.
88 static WindowPort* Get(Window* window);
89
90 // Returns the ObserverList of a Window.
91 static base::ObserverList<WindowObserver, true>* GetObservers(Window* window);
92 };
93
94 } // namespace aura
95
96 #endif // UI_AURA_WINDOW_PORT_H_
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