Chromium Code Reviews| Index: fuzz/FuzzGradients.cpp |
| diff --git a/fuzz/FuzzGradients.cpp b/fuzz/FuzzGradients.cpp |
| index 2478bca283203101e6c5631f05b069f6cf2d68f2..76da7c75f72de1e665ec4313d145af637e9aa363 100644 |
| --- a/fuzz/FuzzGradients.cpp |
| +++ b/fuzz/FuzzGradients.cpp |
| @@ -32,15 +32,12 @@ bool makeMatrix(Fuzz* fuzz, SkMatrix* m) { |
| return true; |
| } |
| -bool initGradientParams(Fuzz* fuzz, uint32_t* count, SkColor** colors, SkScalar** pos, |
| - SkShader::TileMode* mode) { |
| +bool initGradientParams(Fuzz* fuzz, uint32_t* count, std::vector<SkColor>* colors, |
| + std::vector<SkScalar>* pos, SkShader::TileMode* mode) { |
| if (fuzz->remaining() < sizeof(uint32_t)) { |
| return false; |
| } |
| uint32_t t_count; |
| - SkColor* t_colors; |
| - SkScalar* t_pos; |
| - |
| t_count = fuzz->nextRangeU(0, MAX_COUNT); |
| if (t_count == 1) { |
|
mtklein_C
2016/10/24 19:26:35
Why don't we fuzz count == 1?
kjlubick
2016/10/24 20:22:30
The API said >=2, so I followed that rule. Lookin
|
| t_count = 2; |
| @@ -49,24 +46,25 @@ bool initGradientParams(Fuzz* fuzz, uint32_t* count, SkColor** colors, SkScalar* |
| if (fuzz->remaining() < (1 + t_count * (sizeof(SkColor) + sizeof(SkScalar)))) { |
|
mtklein_C
2016/10/24 19:26:35
What's the 1 extra byte here for?
It's probably a
kjlubick
2016/10/24 20:22:30
FWIW, the extra 1 byte is for static_cast<SkShader
|
| return false; |
| } |
| - t_colors = new SkColor[t_count]; |
| - t_pos = new SkScalar[t_count]; |
| + |
| + SkColor c; |
|
mtklein_C
2016/10/24 19:26:35
It doesn't make things any faster or slower to put
kjlubick
2016/10/24 20:22:30
Done.
|
| + SkScalar s; |
| for (uint32_t i = 0; i < t_count; i++) { |
|
mtklein_C
2016/10/24 19:26:35
ordinarily we'd write int instead of uint32_t here
kjlubick
2016/10/24 20:22:30
Well, then I get a warning because t_count is uint
mtklein_C
2016/10/24 20:54:38
This is why we always make things like this ints.
|
| - fuzz->next(&t_colors[i]); |
| - fuzz->next(&t_pos[i]); |
| + fuzz->next(&c); |
|
mtklein_C
2016/10/24 19:26:35
Don't we need to check that calls to next() succee
kjlubick
2016/10/24 20:22:30
They only wouldn't succeed if there isn't enough "
|
| + colors->push_back(c); |
| + fuzz->next(&s); |
| + pos->push_back(s); |
| } |
| if (t_count == 0) { |
| *count = 0; |
| - *colors = NULL; |
| - *pos = NULL; |
| + colors->clear(); |
| + pos->clear(); |
| } else { |
| - std::sort(t_pos, t_pos + t_count); |
| - t_pos[0] = 0; |
| - t_pos[t_count - 1] = 1; |
| + std::sort(pos->begin(), pos->begin() + t_count); |
|
mtklein_C
2016/10/24 19:26:35
pos->begin() + t_count is also known as pos->end()
kjlubick
2016/10/24 20:22:30
Done.
|
| + (*pos)[0] = 0; |
| + (*pos)[t_count - 1] = 1; |
| *count = t_count; |
| - *colors = t_colors; |
| - *pos = t_pos; |
| } |
| *mode = static_cast<SkShader::TileMode>(fuzz->nextRangeU(0, 3)); |
| @@ -87,8 +85,8 @@ void fuzzLinearGradient(Fuzz* fuzz) { |
| SkPoint pts[2] = {SkPoint::Make(a,b), SkPoint::Make(c, d)}; |
| uint32_t count; |
| - SkColor* colors; |
| - SkScalar* pos; |
| + std::vector<SkColor> colors; |
| + std::vector<SkScalar> pos; |
| SkShader::TileMode mode; |
| if (!initGradientParams(fuzz, &count, &colors, &pos, &mode)) { |
| return; |
| @@ -104,8 +102,8 @@ void fuzzLinearGradient(Fuzz* fuzz) { |
| if (useLocalMatrix && !makeMatrix(fuzz, localMatrix.init())) { |
| return; |
| } |
| - p.setShader(SkGradientShader::MakeLinear(pts, colors, pos, count, mode, |
| - flags, localMatrix.getMaybeNull())); |
| + p.setShader(SkGradientShader::MakeLinear(pts, colors.data(), |
| + pos.data(), count, mode, flags, localMatrix.getMaybeNull())); |
| sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50)); |
| if (useGlobalMatrix) { |
| @@ -134,8 +132,8 @@ void fuzzRadialGradient(Fuzz* fuzz) { |
| SkPoint center = SkPoint::Make(a,b); |
| uint32_t count; |
| - SkColor* colors; |
| - SkScalar* pos; |
| + std::vector<SkColor> colors; |
| + std::vector<SkScalar> pos; |
| SkShader::TileMode mode; |
| if (!initGradientParams(fuzz, &count, &colors, &pos, &mode)) { |
| return; |
| @@ -151,8 +149,8 @@ void fuzzRadialGradient(Fuzz* fuzz) { |
| if (useLocalMatrix && !makeMatrix(fuzz, localMatrix.init())) { |
| return; |
| } |
| - p.setShader(SkGradientShader::MakeRadial(center, radius, colors, pos, |
| - count, mode, flags, localMatrix.getMaybeNull())); |
| + p.setShader(SkGradientShader::MakeRadial(center, radius, colors.data(), |
| + pos.data(), count, mode, flags, localMatrix.getMaybeNull())); |
| sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50)); |
| @@ -186,8 +184,8 @@ void fuzzTwoPointConicalGradient(Fuzz* fuzz) { |
| SkPoint end = SkPoint::Make(c, d); |
| uint32_t count; |
| - SkColor* colors; |
| - SkScalar* pos; |
| + std::vector<SkColor> colors; |
| + std::vector<SkScalar> pos; |
| SkShader::TileMode mode; |
| if (!initGradientParams(fuzz, &count, &colors, &pos, &mode)) { |
| return; |
| @@ -203,8 +201,9 @@ void fuzzTwoPointConicalGradient(Fuzz* fuzz) { |
| if (useLocalMatrix && !makeMatrix(fuzz, localMatrix.init())) { |
| return; |
| } |
| - p.setShader(SkGradientShader::MakeTwoPointConical(start, startRadius, end, |
| - endRadius, colors, pos, count, mode, flags, localMatrix.getMaybeNull())); |
| + p.setShader(SkGradientShader::MakeTwoPointConical(start, startRadius, |
| + end, endRadius, colors.data(), pos.data(), count, mode, flags, |
| + localMatrix.getMaybeNull())); |
| sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50)); |
| if (useGlobalMatrix) { |
| @@ -231,8 +230,8 @@ void fuzzSweepGradient(Fuzz* fuzz) { |
| } |
| uint32_t count; |
| - SkColor* colors; |
| - SkScalar* pos; |
| + std::vector<SkColor> colors; |
| + std::vector<SkScalar> pos; |
| SkShader::TileMode mode; |
| if (!initGradientParams(fuzz, &count, &colors, &pos, &mode)) { |
| return; |
| @@ -248,9 +247,11 @@ void fuzzSweepGradient(Fuzz* fuzz) { |
| if (!fuzz->next(&flags)) { |
| return; |
| } |
| - p.setShader(SkGradientShader::MakeSweep(cx, cy, colors, pos, count, flags, &m)); |
| + p.setShader(SkGradientShader::MakeSweep(cx, cy, colors.data(), |
| + pos.data(), count, flags, &m)); |
| } else { |
| - p.setShader(SkGradientShader::MakeSweep(cx, cy, colors, pos, count)); |
| + p.setShader(SkGradientShader::MakeSweep(cx, cy, colors.data(), |
| + pos.data(), count)); |
| } |